Akiko Yamaguchi/Star Reverie
The Magical Girl whose voluntary outting and attempted suicide uncovers the existence of Magical Girls to the world and other Magical Girls
- Combat Pragmatist: How many Magical Girls can you name that use cement trucks to kill a Monster of the Week? note
- Driven to Suicide: What starts the whole thing off is her very public skydiving without a parachute.
- New Powers as the Plot Demands: Subverted - Akiko stopped gaining powers when Damarri died. At the start of the story she's effectively fighting Season 3/4-level enemies with only early Season 2-equivalent powers.
- Parental Abandonment: The Yamaguchis thought their daughter was becoming a drug addicted delinquent, what with the unexplained injuries, missed school, being out all hours of the night etc, and basically kicked her out. It'll be interesting if they meet up again after Akiko outs herself as an MG and tries to kill herself on live TV.
- Thanatos Gambit: Akiko's mindset as she prepaired to jump was this: If there are other Magical Girls out there, they'll save me, and help me. If there aren't... Then I won't have to worry about the Nightmare Factory anymore, and I'll have warned the world of their existence.
- Trauma Conga Line: Non-standard example in that the Nightmare Factory's entire plan actually revolves around purposely doing this to Akiko in order to push her into the Type C ending of this trope.
- Triple Shifter: Deconstructed in that her Magical Girl activities, and such triple shifting, are a key reason why Akiko's personal life and mental state went to hell.
- Willfully Weak: When she realized that the Nightmare Factory's nightmares were just as strong as she was, Akiko began scaling back on her abilities and became more of a Combat Pragmatist instead.
Akiko's familiar, a magical Tapir.
- Mentor Mascot: Belonging to Akiko. Unfortunately never gets to finish teaching her how to use her powers...
- Posthumous Character: Damarri was killed five years prior to the start by Akiko's previous enemy, the Carnival of Blood.
Daughter of Shoutan Himei and Shoutan Seiki. A Puella Magi contracted by Sanbei in the original version of Arc I. Time will tell if this is maintained in the new version.
Akiko's parents and Grandmother. The former, Yuuki and Aki Yamaguchi, put her away in a home for 'delinquent children' when the side effects of her secret Magical Girl activities started to affect family reputation. The latter disagreed with the action.
- My God, What Have I Done?: Yuuki Yamaguchi, when he watched Akiko outting herself on TV. There is also a scene in the threads covering Mom watching the same broadcast, with the same reaction.
- Parental Abandonment: They didn't toss Akiko literally on the streets, just put her in a home full of genuine delinquents. Which is totally different. If it helps, had they known what Akiko was REALLY going through, they might have reacted differently.
- "Well Done, Son!" Guy: Yuuki himself. Just wants to please his hyper-traditional, dead father. This is what lead him to decide to put family Honor above familial attachments.
- Yamato Nadeshiko: Granny Yamaguchi, Yuuki's mother. Implied to have manipulated the matchmaking process to get Yuuki and Aki to get engaged.
A team of magical Girls based in Nagasaki. Lead by a Magical Girl by the name of Kasumi who has a special connection to Akiko Yamaguchi
- What Could Have Been: Kasumi was supposed to be Akiko's teammate, but she moved away and Damarri died.Yuko CaddelA Magical Woman who discovered Team Kasumi in Nagasaki a few years ago, and is currently acting as a mentor to the girls.
- But Not Too Foreign: Half-Japanese on her mother's side, half-Scottish on her father's.
- Handicapped Badass: At the time of Arc I, is recovering in the hospital from an attack on their current enemies.
- Religious Bruiser: A minister of the Anglican Church.
The Nightmare Factory
- Eldritch Location: The individual factories of the Nightmare Factory. Anyone that walks in will be scanned for what would make the most effect on their psychies. While the nightmares are prepped, the victims are subjected to Alien Geometries, Enclosed Spaces, and various haunting sounds to keep them off edge. The only way to survive going into one is to either have already dealt with your darkest fear(s) beforehand and be able to No-Sell what is given to you, or prey that the Nightmare makes a mistake in the middle of the act. The latter is how Vita was able to become the Only Sane Magical Girl during the botched first raid on the Nightmare Factory.
- Mind Rape: Their modus operandi. Use of psychological warfare as their standard attack strategy makes them potentially one of the most dangerous single opponents the Alliance will ever face.
- Mobile Maze: In the individual factories, anyone that breaks in will be subjected to an ever-shifting layout if they don't pay attention.
- Nightmare Fuel: Invoked. Their usual operation mode is bringing the deepest fears of their victims.
- Shout-Out: This may not have been intended, but the factories work the same way as The Room in 1408.
- Talk to the Fist: Subverted, sometimes this just makes things worse.
Questionable CanonicityIn the process to streamline and revise Arc I, certain characters are currently in the balance of remaining in canon, or being left on the cutting room floor.
The forgotten daughter of Queen Beryl and the brainwashed Prince Endymion.
- Anti-Villain: Her main reason for opposing the Alliance is her association of healing magic with brainwashing. It's not, but nobody has a chance to tell her this before she starts causing trouble and things spiral out of control.
- Dark Magical Girl: Complete with Heel–Face Turn
- Dark Messiah: Believes in The Power of Friendship despite being a villain.
- Parental Abandonment: Usagi and Mamoru never even knew she existed until she made her debut appearance.
- Pragmatic Villainy: Her solution to accidentally provoking the Alliance? Make some friends!
A demon wearing the form of an Incubator he killed once.