A race of creators, they made Mata Nui, the Matoran world, and everything in it. Their home planet of Spherus Magna was devastated in "the Shattering" a hundred thousand years ago; becoming the triplet planets of Bara Magna, Aqua Magna, and Bota Magna. In response, Mata Nui was built and sent into space, to return and help reunite Spherus Magna once the pieces had stabilized. Other creations of theirs now walk the lands of Bara Magna. The Great Beings' current status is unknown.
King Incognito: A Great Being transferred his/her consciousness to a new body to secretly live among the Matoran. Over a year after the story otherwise stalled out, this was revealed as Velika, a Po-Matoran inventor on Voya Nui who always spoke in riddles.
Precursors: to the Matoran and their world (Tried as Neglectful Precursors; cleared of charges on the grounds that any potential neglect was not toward their creation but toward other Spherus Magnans. However, post-toyline web serials are beginning to show hints of Abusive Precursors.)
The Great Spirit who looked after the world. Put to sleep a thousand years ago by Makuta. Actually was a forty-million-foot living robot who housed the Matoran world within his body. Built a hundred thousand years ago by the Great Beings and sent to wander space studying other planets and cultures, before returning to help restore the planet. Has had his body taken over and his spirit banished into space by Makuta, only to land on the desert planet Bara Magna. There, he adopted a normal-sized body and won a local war, after which the people of the planet agreed to construct for him another body, which he used to face off against and eventually kill Makuta. His godlike powers then undid the Shattering, reforming Spherus Magna into its original state. Mata Nui's spirit is currently lying dormant inside the Mask of Life.
Cain and Abel: The Legend of Mata Nui portrayed him as Abel, with Makuta as Cain. However, the legend was eventually Ret Conned into a bogus tale of the Turaga. Doubly subverted, as the two were truly meant to be brothers in that they were supposed to work together to rebuild Spherus Magna, and Makuta refused all of Mata Nui's requests to work together.
Planet Spaceship: Mata Nui was designed to observe other universes while having beings inside him functioning as Nano Machines in a sense. His Humongous Mecha body is roughly forty million feet (7,575 mi or 12,192 km) tall and had a camouflage system that created an island on his face. Mata Nui was able to control specific things like gravity and light within his body.
Slept Through the Apocalypse: with a twist; his falling asleep plummets him into Aqua Magna, in turn causing the apocalypse inside his body during his unconsciousness. He does eventually wake up, but only for Makuta to steal his body.
The Matoran are the main race in Mata Nui's realm. A race of workers, one of their most prominent traits is that they're ready and willing to defend themselves no matter how big the threat. Divided into tribes corresponding to natural elements; the main ones are Fire, Water, Air, Earth, Stone, and Ice, and the tribe of Light also makes a prominent appearance.
Abnormal Ammo: Metru Nui Matoran use Kanoka Disks (superpowered frisbees), while the Mahri Nui Matoran shoot solid bubbles of air (toxic to the waterbreathers assaulting them)
Color-Coded for Your Convenience: played straight with all tribes except Matoran of Light, who subvert it by being able to change colors and specifically avoid their native gold-and-white scheme.
One Gender Tribes: Again, the tribe of Light subverts this by being composed of both genders.
And subverted again with Psionics, which is a female-only tribe save for their first member, a male Toa. Turns out he wasn't effective in peacefully dealing with Zyglak, so the rest of the Psionics Matoran are female on the grounds that they would be gentler with their powers. (However, the (female) Toa of Lightning he explains this to doubts that Women Are Wiser.)
The heroes; Matoran chosen by Destiny to receive power and transform into benevolent protectors. Tend to work in six-member teams. Once they fulfill their purpose, they may be called upon to give up their power and become Turaga elders.
For comparison, only one Nova Blast has been shown in Canon. It's implied to have devastated and entire continent. In the Comics Jaller prepares to Heroic Sacrifice to let Matoro save Mata Nui. When they are transported back to Metru Nui, it's treated as a serious possibility that he might sink the island, thereby destroying the whole universe.
Required Secondary Powers: which they already had since they were Matoran (except for the Toa Mata, who were created first as Toa rather than Matoran)
Thou Shalt Not Kill: Officially part of the "Toa Code" due to PR concerns, as Toa need the trust of the Matoran in order to operate effectively. Said code was probably loosened in wartime, but none of the Toa we meet take killing lightly. One Toa is known to have killed a Makuta under necessary circumstances, and he's still haunted by it.
The Toa Mata were created to get Mata Nui back on his feet if necessary, and put in stasis until they were needed. After awakening, they eventually gained enhanced Toa Nuva forms, and even later on were given Adaptive Armor that can alter its abilities for any terrainnote The known configurations are the "Phantoka" Sky Form and the "Mistika" Swamp Form used in Karda Nui. Tahu was last seen reverted back to his Mata form, so that he could use a set of golden armor (though he retains his Adaptive Armor as well).The Toa Mata team consists of Tahu, leader and Toa of Fire; Kopaka, Toa of Ice; Gali, Toa of Water; Lewa, Toa of Air; Pohatu, Toa of Stone; and Onua, Toa of Earth.
Acrofatic: Subverted; if you pay attention in the online animations, you can notice that Pohatu makes heavy steps as he walks. Since he has the Mask of Speed, the weight makes no difference.
Laser Sight: Kopaka Phantoka's mask and Blizzard Blade, Gali and Onua Mistika's Nynrah Ghost Blasters
Bling Bling Bang: the Golden Kanohi worn by the Toa Mata and Tahu's Golden Armor on Bara Magna.
Bifurcated Weapon: Kopaka Nuva's Ice Blades, which split into ice skates, Tahu Nuva's Magma Blades, which also doubles as a lava-surfboard, and Pohatu Nuva's Climbing Claws, which combine into the Kodan Ball.
Retronym: "Toa Mata"; they were originally just "the Toa" as they knew of no others
Sealed Good in a Can: they were inside Toa Canisters until those transported them to Mata Nui. And again to Voya Nui.
Shoot the Dog: The group discovers they have to reawaken the Bohrok and let them destroy the island of Mata Nui as part of the preparations for Mata Nui's awakening. Onua winds up being the one who does it when the others can't bring themselves to.
Super Empowering: the Kanohi Nuva the Toa wear can share their powers with other beings within range.
Won The Superpower Lottery: Although all Toa have this to some extent, Tahu more than qualifies for this trope once he acquired the Golden Armor. It has granted him all 40+ Makuta powers, making him the most powerful Toa of all despite having been reverted to his original form.
Formerly an adventurous Matoran named Takua; he's still unsure of himself in the role of a hero. The first and so far only Toa of Light. Word of God says that he is the very first Matoran built by the Great Beings.
Just before Mata Nui fell asleep, the Toa Metru were empowered to protect and rescue the Matoran of Metru Nui from the coming disaster. They spent some of this time mutated into half-beast Toa Hordika, and have since retired to lead the Matoran as Turaga elders.The Toa Metru are Vakama, leader and Toa of Fire; Nokama, Toa of Water; Matau, Toa of Air; Onewa, Toa of Stone; Nuju, Toa of Ice; and Whenua, Toa of Earth.
A group of Matoran who followed the Toa Nuva to aid them, only to find them transformed into Toa themselves. Their destiny was to save Mata Nui's life. They began as lightning-powered Toa Inika, then were changed into aquatic Toa Mahri forms.The Toa are Jaller, leader and Toa of Fire; Matoro, Toa of Ice; Hahli, Toa of Water; Kongu, Toa of Air; Hewkii, Toa of Stone; and Nuparu, Toa of Earth.
Power Incontinence: Kongu never had full control over his masks (the first due to inexperience, the second was just unpredictable)
Red Oni, Blue Oni: Jaller and Matoro, though a bit inverted in that Jaller has some Blue traits (he's usually calm and professional) while Matoro has some Red (his compassion for others helped make him The Chosen One).
Ship Tease: Maku and Hewkii when he's still a normal Matoran.
Star Power: courtesy of the Red Star for the Toa Inika.
Sword and Gun: Jaller (both forms), Matoro Inika, Hahli Inika, and Hewkii (both forms, though his Inika form is Axe and Gun)
Elite Toa who served as bodyguards to Makuta. Once they realized he was corrupt, they rebelled, but not before being mutated into weak "Rahaga". The Rahaga became master hunter/trappers working to rescue Rahi beasts and eventually served as mentors to the Toa Hordika. The Toa Nuva later arranged for them to be returned to their Toa Hagah forms.The Toa are Norik, leader and Toa of Fire; Iruini, Toa of Air; Kualus, Toa of Ice; Gaaki, Toa of Water; Pouks, Toa of Stone; and Bomonga, Toa of Earth.
Ignika, "Toa of Life": The sentient Mask of Life, inspired by Toa Matoro's sacrifice, decided to create a body for itself and try to live as an independent being. He aimed to help the Toa Nuva in Karda Nui. The mask also curses whoever touches it, save only those destined to carry it.
Lesovikk, Toa of Air: Leader of the first Toa team until a moment's hesitation cost the rest of the team their lives. Over the years he completely lost his self confidence, believing he wasn't worthy of being a Toa. Faced Karzahni in the Pit around the same time the Toa Mahri were fighting the Barraki there; afterward he assisted Hydraxon in tracking down escaped prisoners. On Spherus Magna he confronted other Toa about Karzahni roaming free and left to track him... suspiciously before Karzahni turned up dead.
Lotus-Eater Machine: Put into one by Karzahni where his team survived. He got out of it when he remembered the accident.
Thou Shalt Not Kill: According to Word of God, he's an aversion - his self-imposed status as a Failure Knight gives him reason to think he's exempt from this rule. Considering the mysterious circumstances of Karzahni's death, we might have just seen in-story proof... except Velika did it.
Tuyet, Toa of Water: Once protected Metru Nui alongside Lhikan and Nidhiki. Secretly owned a relic called the Nui Stone, but crossed the line by murdering Matoran to cover it up. Her teammates defeated her and the Order made her disappear; she eventually escaped and made her way back with the Nui Stone. In a parallel universe, Nidhiki took Tuyet's side and she led the Toa into becoming the Toa Empire, until "our" Takanuva arrived and helped the rebellion overthrow her.
First Law of Resurrection: Originally thought to have died in the Pit (the Order's prison). She was eventually brought back, explaining that she had been imprisoned in another dimension, hidden even from some of the Order; the Tuyet in the Pit was an alternate-universe version.
Portal Cut: Cause of death for the "Empress" Tuyet
The Order of Mata Nui
An secret organization that formed to do jobs that Toa cannot, because either they would conflict with Toa codes of honor or they would be hindered by the Toa's reputation as "good guys". The Order has recently gone public to declare all-out war on the Makuta.The order's members and agents include Toa Helryx (leader), Axonn, Brutaka, Botar (transport, primarily of prisoners), Hydraxon (jailer), Mazeka (Matoran spy), and Toa Krakua (liason to Toa). They also make use of Maxilos robots.
Brown Note: During the Brotherhood of Makuta's siege of Metru Nui, Krakua was convinced by Hahli to cycle through mutliple frequencies until he manages to find one that would awaken the Bohrok from their hibernation.
Pretty Spry for a Dead Guy: Hydraxon, albeit an unusual case because the true Hydraxon is dead, but a Matoran named Dekar was transformed by the Ignika into a copy of Hydraxon with all the original's memories and personality. He still hasn't learned the truth.
Psychic Block Defense: Due to the sensitive information they carry, all members are trained to have their minds shielded against telepathy and mental attack.
They Have the Scent: The Order uses Energy Hounds that track their prey like this, even with only a mote of dust.
Thou Shalt Not Kill: Averted with Helryx. She doesn't follow the Toa Code because she was created before it even existed. It's also why she made the Order.
Played straight with Krakua, who still follows the Toa Code, despite being a member. He's usually assigned missions that don't require killing.
Troll: Brutaka has an... interesting sense of humor. As does Botar. They both have teleportation powers and have both sent the Tahtorak towards populated islands (Metru Nui and Xia respectively). Needless to say, the Tathorak and the inhabitants were not amused with being away from its kind and the impending destruction of the former respectively.
The Big Bad. Executed a daring plan to wrest control of the universe away from Mata Nui and it worked. His real name is Teridax, but he prefers to go by his title of "Makuta" (specified as "the Makuta of Metru Nui" when there's more than one Makuta around) to the point that few outside his brother Makuta know what his real name even is.
You Can't Fight Fate: In a more ironic fashion - he and his species were originally created to help Mata Nui restore the shattered Spherus Magna to its original state, but he rebelled against that to take the universe for himself. During the final battle with Mata Nui, he ended up pulling the fragments closer together and was killed when one crushed his head. But because he brought them so close to the planet, Mata Nui was able to finish the restoration on his own.
The Brotherhood Of Makuta
The rest of Makuta's species; they also were disgruntled with Mata Nui getting all the praise instead of them. When Makuta proposed his plan to usurp Mata Nui, most rallied behind it (dissenters were executed).Besides the one known best as just "Makuta" noted above, the most prominent Makuta are those sent to invade Karda Nui: Antroz, Chirox, Vamprah, Krika, Bitil, Gorast, Mutran, and Icarax (of these, the first three are known as the "Phantoka", while the second three are called the "Mistika"). Others include former leader Miserix, scheming scientist Tridax and renegade Spiriah.
Suits of armor operated by Kraata spawned from the Makuta. They are used by the Brotherhood of Makuta as part of their army.There are 42 types of Rahkshi, each possessing one of a Makuta's many powers. The main ones are the named Rahkshi that Makuta sent after the Mask of Light: Turahk, Rahkshi of Fear, Guurahk, Rahkshi of Disintegration, Lerahk, Rahkshi of Poison, Panrahk, Rahkshi of Fragmentation, Vorahk, Rahkshi of Hunger, and Kurahk, Rahkshi of Anger. Makuta also used Rahkshi of Heat Vision in his invasion of Bara Magna.
Possibly justified in-story, as it's known that Kraata come in varying qualities, making it plausible that the six named Rahkshi were made from very high quality Kraata and the others were mass-produced weaker versions.
Zerg Rush: Makuta summoned every Rahkshi on Metru Nui to attack Voporak as a distraction. These Rahkshi disintegrated when they reached Voporak's temporal zone that aged them into dust.
The Dark Hunters
A group of mercenaries led by "the Shadowed One", with enough of a power base to give the Makuta a decent fight. Once worked with the Brotherhood, until Makuta provoked a war with them.Major Dark Hunters are "the Shadowed One" (leader), Sentrakh (his bodyguard), Voporak, Lariska, Nidhiki, and Krekka
You Have Failed Me: One of the minor Hunters has the specific task of eliminating any Hunter that fails their mission, and finishing the mission himself.
A conquering horde of giant spiders, led by Sidorak and Roodaka on behalf of the Brotherhood of Makuta. They ravaged much of the Matoran world, and their most fearsome weapon is their Hordika venom which causes horrible mutations in its victims.The horde eventually disbanded after Sidorak's death, on the orders of Toa Vakama (who was at that point their general). The Brotherhood was able to bring some Visorak back under their control, but with Makuta's plan coming to fruitition the Order of Mata Nui took the step of eradicating the species. Makuta recreated them soon afterwards, though. With his demise, the fate of the horde remains unknown.The Visorak breeds are Keelerak, Vohtarak, Boggarak, Roporak, Suukorak, Oohnorak, and elite Kahgarak.
Always Chaotic Evil: Averted. They just follow orders. When Vakama orders them to disband (saving all of Metru Nui in the process), they do so immediately.
Maybe justified as Sidorak took credit for one of Roodaka's plans which would have made her into the King.
First seen acting as second-in-command of the Visorak armies for the Brotherhood of Makuta, though she schemed to be named their queen. After the armies disbanded, she became an agent for both the Brotherhood and the Dark Hunters - until they each found out about her alliances with the other. The Order caught her soon afterward.
Planet of Copyhats: Roodaka's a female leader, therefore her home island is a matriarchy. She plays all sides, therefore her people sell weapons to everyone (though at least they're open about their neutrality). Apparently, even the males of her race look like her.
A group of Skakdi who abandoned the Dark Hunters to strike out on their own. They competed with the Toa Inika to claim the Mask of Life, but accidentally got mutated into sea snakes and captured by the Order of Mata Nui. They were later, along with various other beings, dropped into an Energized Protodermis vat, fusing them all into a golden being with God-like powers. It is unknown at this point whether the Piraka can still be considered existing entities or not.The Piraka are Zaktan (leader), Hakann, Vezok, Thok, Avak, and Reidak. Also included here is Nektann, a Skakdi warlord, who is also insultingly called a "Piraka" but is not part of Zaktan's group.
Nonindicative Name: Nektann's toy is labeled a "Piraka" even though he has nothing to do with the group, as "Piraka" has more brand recognition. Justified as he did something nasty to deserve the insulting name.
A fusion mishap caused a second being to be split off from Piraka Vezok. Where Vezon got Vezok's tactical thinking, Vezok kept everything else, like powers and, you know, sanity. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.
Wrecked Weapon: the Spear of Fusion was broken in half by Reidak, but Vezon managed to use the Spear's powers to repair itself. Unfortunately it got burned to a crisp by Jaller on Vezon's next encounter with the Toa Inika.
An alliance of warlords, imprisoned in the ancient past by the Order of Mata Nui for challenging Mata Nui's rule. However, when the prison flooded they changed into sea mutant forms. They tried to claim the Mask of Life when the Toa Mahri stumbled across them. Since then, the Order has recruited them for various missions against the Makuta.The Barraki are Pridak (leader), Takadox, Ehlek, Kalmah, Carapar, and Mantax. Ehlek also had a lieutenant named Nocturn.
Abnormal Ammo: the Barraki had launchers that shot vampiric squid.
Animal Motifs: Each of the Barraki's mutated forms resembles a sea creature:
Bohrok are insectoid drones whose main purpose was to clean all matter from the island of Mata Nui. Unlike the other biomechanical races, they were mechanical drones driven by organic Krana parasites. This mission's purpose is to ensure that the camouflage of flora on Mata Nui's face is gone in preparation for him returning to an upright position. They are controlled by the Bahrag and assisted by the robotic Bohrok Va. In addition, there are the elite Bohrok-Kal created as a failsafe should the Bahrag be defeated.Initially awakened early by Makuta, the Bohrok swarms were defeated by the Toa Mata when the Toa trapped the Bohrok's twin Bahrag queens in a cage of solid Protodermis. The swarms were reawakened by the Toa Nuva to resume their quest of destruction, and have since gone back to sleep when their mission was completed.
Be The Ball: Bohrok and Bohrok-Kal tuck themselves in to become balls.
Robotic enforcers of order in the city of Metru Nui. They unquestioningly followed the orders of the honorable Turaga Dume (and, sadly, not-so-honorable impostors); and with their Black and White Morality they couldn't be reasoned with, leaving lawbreakers with the options to surrender or run.Most Vahki were destroyed in the Great Cataclysm, but those who survived had their programming warped in a power surge, leading them to decide that law could be best kept if there were nobody alive to break it. However, they got wiped out in the Visorak invasion, and after the Matoran returned to the city a thousand years later the Turaga elected not to rebuild them.There are six main models of Vahki, one for each district: Zadakh, Rorzakh, Bordakh, Nuurakh, Vorzakh, and Keerakh. There are also two special models for emergencies, the Kraahu and Kranua.
Artakha: Old Matoran myths say that good workers would be sent to the Great Refuge of Artakha where they could work on vital and advanced projects. In truth, the land actually exists and is ruled by a being of the same name. Artakha passed into legend after the Brotherhood assaulted the island and he had the Order eliminate all knowledge of his kingdom's location.
Unperson: the Order only eliminated his location, the rest of the knowledge of his existence merely faded with time; but in any case the result is the same
The Voiceuntil his appearance in Reign of Shadows.
Karzahni: The other half of the Artakha myth; bad workers were said to be sent to the kingdom of the tyrant Karzahni for punishment. However, Karzahni was supposed to heal poor-performing Matoran; he just wasn't good at it so he never sent anyone home, thereby earning the realm a reputation as a land of the dead. Karzahni has since learned of the world outside his realm and started to make plans to take over - until he ran afoul of Makuta and made the mistake of Mind Raping him, prompting Makuta to tear the despot's mind apart. Upon arriving on Spherus Magna he escaped in the confusion, only to be found killed under suspicious circumstances.
Mind Rape: the intended effect of the What If scenarios
Tren Krom: An ancient being who looked after the universe while Mata Nui was still being prepared for the job. When no longer needed; the Great Beings sealed him away on a deserted island. After the Matoran arrived on Spherus Magna he found his way out onto the planet, but was mysteriously killed shortly after Karzahni.
A female Shapeshifting Rahi who lived in Metru Nui. Fought with the Toa Metru on the grounds that they were invading her territory, but later joined forces with them (when they were the Toa Hordika) against the Visorak.
Talking Animal: Once she gains enough memories from the Toa Metru to fully understand how to talk.
A giant, ill-tempered lizard prone to rampaging when he appears. Having been constantly teleported across the Matoran World, he keeps asking how the hell he got to whatever place he's found himself in.
Bara Magna's villagers, trying to eke out an existence on a harsh world. Like Matoran, they are divided into tribes, though only location sets them apart from each other instead of any physical differences. The main tribes to interact with each other are the fire, water, jungle, and ice; and these four have recently united their villages into a large city. (Other known tribes are listed in their own sections.)
Ungrateful Bastards: towards the Glatorian, who are viewed as useful hired muscle but otherwise unwanted.
Professional warriors hired by Bara Magna's tribes to represent them in the arena. Unlike Toa, their yet-unnamed race is completely separate from the Agori and they have no special powers. With the tribes uniting, the Glatorian have become the city's defense.Each major tribe has two Glatorian as their main fighters: originally, the fire tribe had Ackar and Malum, Tarix and Kiina represented the water tribe; Vastus and Gresh championed the jungle tribe; and the ice tribe had Strakk and Gelu. However, Malum and Strakk have each been exiled for assaulting an opponent after a match ended.
A previously isolated tribe that recently moved south to join the others, and started taking resources left and right from the other tribes through arena victories before moving to open warfare. Their Glatorian are Skrall, a separate species that is better trained and/or physically superior the other fighters. There are at least three breeds of Skrall: soldiers, stronger elite forces, and leaders. The only remaining leader-Skrall is named Tuma, and one of their elite fighters has earned the name Stronius. The females have also split off to become their own faction, the Sisters of the Skrall, after being given psychic abilities by a Great Being an Eldritch Abomination, and are now completely enslaved to the monster's will. After Tuma's humiliating defeat, the tribe has fractured into several splinter groups.
An exile from another world, taking the form and title of that world's heroes. His mission was to get back to his realm and rescue his people from the evil that has claimed them. While he didn't have any special powers like real Toa would, the Mask of Life he wore could transform any organic material. Mata Nui only used this form temporarily. He eventually transferred his essence into the repaired prototype of his original body to fight Makuta.
Sand Tribe: A tribe that was altered by the Great Beings into scorpion-like subspecies; the Agori became the Zesk and the Glatorian are now the Vorox. Since the Shattering, the tribe members on Bara Magna have regressed to a primal state and they now roam the wastelands as little more than beasts (those in the forests of Bota Magna to the north were spared this fate). Kabrua leads the intelligent northern tribe, while ex-Glatorian Malum has earned a place as leader of a wild Vorox pack since his exile.
Iron Tribe: A tribe of miners wiped out by plague prior to the Shattering; they somehow lost their ability to dream, which led to madness and death. (It's later discovered that they were victims of an Eldritch Abomination.) The few Agori and Glatorian-race that remain are shunned as possible disease carriers and live scattered in the wastes. The two members we know of are the Agori slaver Sahmad and mad Glatorian Telluris.
Always Chaotic Evil: At least, that's how it appears, given the example that Sahmad and Telluris set.
Baterra: Mechanical shapeshifters created by the Great Beings as a doomsday weapon, programmed to kill all armed combatants. They've driven the rock tribe south, and the Skrall are hoarding resources to prepare for war with them.
Element Lords: Once the same race as the Glatorian (save the Lord of Rock, who was a Skrall), they were transformed by the Great Beings to take over leadership of the Agori tribes, but led the tribes into war over Energized Protodermis. Lost and presumed dead in the Shattering, but they were only trapped; they've recently gotten free (but have not yet interacted with the tribes).