The Loads and Loads of Characters
in the BIONICLE
franchise. Since the series lives and breathes by the Cast Herd
, this page will do the same.
The Great Beings
A race of creators, they made Mata Nui, the Matoran world, and everything in it. Their home planet of Spherus Magna was devastated in "the Shattering" a hundred thousand years ago; becoming the triplet planets of Bara Magna, Aqua Magna, and Bota Magna. In response, Mata Nui was built and sent into space, to return and help reunite Spherus Magna once the pieces had stabilized. Other creations of theirs now walk the lands of Bara Magna. The Great Beings' current status is unknown.
- Did You Just Punch Out Cthulhu?: There was an Eldritch Abomination that fed on dreams, but when it tried this on the Great Beings, they unknowingly started feeding on its dreams, which fueled their desire to create. Eventually, just by virtue of existing, the Great Beings forced Annona into hiding to avoid them.
- Emperor Scientists: Ex-rulers of Spherus Magna. 'Ex' because they felt that ruling the planet was taking too much time away from their experiments.
- The Faceless: Their physical appearance has never been described. They're humanoid, but that's about all we know.
- For Science!: The reason for basically everything they ever did. For what other purpose would they give the resident giant scorpion monsters guns on their tails and built-in targeting systems and treads on their feet?
- King Incognito: A Great Being transferred his/her consciousness to a new body to secretly live among the Matoran. Over a year after the story otherwise stalled out, this was revealed as Velika, a Po-Matoran inventor on Voya Nui who always spoke in riddles.
- Minor Major Character
- Precursors: to the Matoran and their world (Tried as Neglectful Precursors; cleared of charges on the grounds that any potential neglect was not toward their creation but toward other Spherus Magnans. However, post-toyline web serials are beginning to show hints of Abusive Precursors.)
The Great Spirit who looked after the world. Put to sleep a thousand years ago by Makuta. Actually was a forty-million-foot living robot who housed the Matoran world within his body. Built a hundred thousand years ago by the Great Beings and sent to wander space studying other planets and cultures, before returning to help restore the planet. Has had his body taken over and his spirit banished into space by Makuta, only to land on the desert planet Bara Magna. There, he adopted a normal-sized body and won a local war, after which the people of the planet agreed to construct for him another body, which he used to face off against and eventually kill
Makuta. His godlike powers then undid the Shattering, reforming Spherus Magna into its original state. Mata Nui's spirit is currently lying dormant inside the Mask of Life.
- Cain and Abel: The Legend of Mata Nui portrayed him as Abel, with Makuta as Cain. However, the legend was eventually Retconned into a bogus tale of the Turaga. Doubly subverted, as the two were truly meant to be brothers in that they were supposed to work together to rebuild Spherus Magna, and Makuta refused all of Mata Nui's requests to work together.
- First Church of Mecha
- The Ghost
- God's Hands Are Tied
- The Gods Must Be Lazy: Or rather, caught up in his science homework.
- Gods Need Prayer Badly
- Heavy Sleeper: justified, as Makuta used a specialized virus to weaken him
- Humongous Mecha
- Living Ship
- Nonindicative Name: the "Great Spirit" actually has a body
- Planet Spaceship: Mata Nui was designed to observe other universes while having beings inside him functioning as Nano Machines in a sense. His Humongous Mecha body is roughly forty million feet (7,575 mi or 12,192 km) tall and had a camouflage system that created an island on his face. Mata Nui was able to control specific things like gravity and light within his body.
- Present Absence
- Slept Through the Apocalypse: with a twist; his falling asleep plummets him into Aqua Magna, in turn causing the apocalypse inside his body during his unconsciousness. He does eventually wake up, but only for Makuta to steal his body.
- We Will Meet Again: Upon his exile, he has vowed "I will return."
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Matoran Universe Heroes
The Matoran and Toa races
The Matoran are the main race in Mata Nui's realm. A race of workers, one of their most prominent traits is that they're ready and willing to defend themselves no matter how big the threat. Divided into tribes corresponding to natural elements; the main ones are Fire, Water, Air, Earth, Stone, and Ice, and the tribe of Light also makes a prominent appearance.
- Abnormal Ammo: Metru Nui Matoran use Kanoka Disks (superpowered frisbees), while the Mahri Nui Matoran shoot solid bubbles of air (toxic to the waterbreathers assaulting them)
- Characterization Marches On: At least in the comic books, denizens of Le-Koro (also including Lewa) don't use Treespeak until the Mask of Light arc. When Lewa first speaks in this manner, in issue #13, the comic gives no explanation for him doing so.
- Color-Coded for Your Convenience: played straight with all tribes except Matoran of Light, who subvert it by being able to change colors and specifically avoid their native gold-and-white scheme.
- Cool Mask
- Hufflepuff House: Just about any tribe outside the main seven.
- Long Lived
- Nanomachines: given that Mata Nui is a Humongous Mecha, they would appear really tiny to him.
- One Gender Tribes: Again, the tribe of Light subverts this by being composed of both genders.
- And subverted again with Psionics, which is a female-only tribe save for their first member, a male Toa. Turns out he wasn't effective in peacefully dealing with Zyglak, so the rest of the Psionics Matoran are female on the grounds that they would be gentler with their powers. (However, the (female) Toa of Lightning he explains this to doubts that Women Are Wiser.)
- Personality Powers: Matoran personalities tend to match the tribe they belong to; fire is Hot-Blooded, ice is The Stoic, and so on. Occasionally subverted on an individual basis.
- Required Secondary Powers: but they only get the primary ones if/when they become Toa.
- Super Prototype: the Matoran of Light, who can actually use their elemental power to shoot lasers and change color (and they have both genders in their tribe)
- Training the Peaceful Villagers: averted; they're either pre-trained or willing to get their hands dirty anyway.
- Wonder Twin Powers: Matoran of Light can access individual powers when touching a Toa
The heroes; Matoran chosen by Destiny to receive power and transform into benevolent protectors. Tend to work in six-member teams. Once they fulfill their purpose, they may be called upon to give up their power and become Turaga
- All Your Colors Combined: six Toa can team up to Seal Evil In A Can as long as they are all different powers
- Color-Coded for Your Convenience
- Combo Platter Powers: given the Elemental Powers and Mask of Power, although in some cases, they are compatible (Gali: Making a Splash and Artificial Gill; Lewa: Blow You Away and Not Quite Flight)
- Cool Mask / Mask of Power
- Elemental Baggage
- Elemental Powers
- Five-Man Band (actually six, usually, but who's counting?)
- Fusion Dance: three Toa can merge into a Toa Kaita
- Magic Knight
- Personality Powers: the Elemental Powers
- Person of Mass Destruction: Toa can perform Nova Blasts, which explosively releases all of their elemental powers.
- For comparison, only one Nova Blast has been shown in Canon. It's implied to have devastated and entire continent. In the Comics Jaller prepares to Heroic Sacrifice to let Matoro save Mata Nui. When they are transported back to Metru Nui, it's treated as a serious possibility that he might sink the island, thereby destroying the whole universe.
- Plot-Relevant Age-Up: into Toa, and again into Turaga
- Rapid Aging: When the Toa Metru give up their powers to awaken the Matoran.
- Power Of The Storm: Elemental Powers such as Ice, Air, and Water can be used to manipulate the weather in regards to the power.
- Required Secondary Powers: which they already had since they were Matoran (except for the Toa Mata, who were created first as Toa rather than Matoran)
- Thou Shalt Not Kill: Officially part of the "Toa Code" due to PR concerns, as Toa need the trust of the Matoran in order to operate effectively. Said code was probably loosened in wartime, but none of the Toa we meet take killing lightly. One Toa is known to have killed a Makuta under necessary circumstances, and he's still haunted by it.
- True Companions
- Weapon of Choice
The Toa Mata / Toa Nuva
The Toa Mata were created to get Mata Nui back on his feet if necessary, and put in stasis until they were needed. After awakening, they eventually gained enhanced Toa Nuva forms, and even later on were given Adaptive Armor that can alter its abilities for any terrainnote
. Tahu was last seen reverted back to his Mata form, so that he could use a set of golden armor (though he retains his Adaptive Armor as well).
The Toa Mata team consists of Tahu
, leader and Toa of Fire; Kopaka
, Toa of Ice; Gali
, Toa of Water; Lewa
, Toa of Air; Pohatu
, Toa of Stone; and Onua
, Toa of Earth.
- Acrofatic: Subverted; if you pay attention in the online animations, you can notice that Pohatu makes heavy steps as he walks. Since he has the Mask of Speed, the weight makes no difference.
- Adaptive Armor: Given to them by Artakha.
- An Axe to Grind: Lewa Mata's Axe and Gali Nuva's Aqua Axes
- Armed Legs: Pohatu's large, armored feet.
- Badass: All of them, but special mention goes to Kopaka in Mask of Light, where he was the only Toa capable of battling the Rahkshi by himself. To elaborate, three Rahkshi curbstomped two Toa. Kopaka curbstomped 'them.
- BFG/Frickin' Laser Beams: Adaptive Armor weaponry: Midak Skyblasters and Nynrah Ghostblasters
- Chainsaw-Grip BFG: How Kopaka and Onua hold their respective blasters.
- Laser Sight: Kopaka Phantoka's mask and Blizzard Blade, Gali and Onua Mistika's Nynrah Ghost Blasters
- Bling-Bling-BANG!/Gold-Colored Superiority: the Golden Kanohi worn by the Toa Mata and Tahu's Golden Armor on Bara Magna.
- Bifurcated Weapon: Kopaka Nuva's Ice Blades, which split into ice skates, Tahu Nuva's Magma Blades, which also doubles as a lava-surfboard, and Pohatu Nuva's Climbing Claws, which combine into the Kodan Ball.
- Boisterous Bruiser: Pohatu and Onua are portrayed this way in Mask of Light.
- Breaking the Fellowship: After becoming Toa Nuva, they decide that they each have enough power to protect their villages alone (mostly Tahu and Kopaka, with Gali being the major dissenter).
- Brought Down to Normal: the Ignika reverts Tahu back into a Toa Mata. Justified, as the Golden Armor could only be used in that form.
- Cool Sword: Tahu, Kopaka, Lewa Nuva
- Creepy Good: Onua Mata. He's a completely black hunchback, with long arms, Sickly Green Glowing Eyes of Doom, Wolverine Claws that look like Creepy Long Fingers, and his mask makes him look like Jason Voorhes. And yet, not only is he a good guy, but also arguably the most level-headed and nicest of the team.
- Hockey Mask and Chainsaw: Again subverted, as he gets Quake Breakers when becomes a Toa Nuva, but otherwise has the same personality.
- Dual Wielding: Gali and Onua Mata, all of the Toa Nuva in their base forms, and Pohatu Phantoka
- Lava Adds Awesome: Tahu's Magma Blades
- Everything's Better with Spinning: Pohatu Phantoka's Twin Propellers and Tahu Mistika's Rotating Blades
- Extremity Extremist: Pohatu's main weapons are his feet
- Eyepatch of Power: Kopaka's Akaku's right eye is covered by a device that grants X-Ray vision. If one of the other Toa Mata/Nuva ever had to wear the Mask of X-Ray Vision, this would have happened to him/her as well.
- Five-Man Band
- Fighting from the Inside: Happens to Lewa twice; once with an Infected Kanohi and the next a Krana.
- Flight: Provided to all by Adaptive Armor (at least the known Phantoka and Mistika forms)
- Not Quite Flight: Prior to that, Lewa combined his Air power with his Mask of Levitation to glide, especially when he used his Nuva weapons as makeshift wings.
- Forged by the Gods: The Golden Kanohi and Adaptive Armor were forged by Artakha and the Golden Armor was forged by the Great Beings.
- Four Philosophy Ensemble:
- The Optimist: Tahu and Pohatu
- The Realist: Onua
- The Cynic: Kopaka
- The Apathetic: Lewa
- The Conflicted: Gali
- Goggles Do Something Unusual: Kopaka, Gali Mistika
- Grand Theft Me: Tren Krom suckered Lewa into a "Freaky Friday" Flip for a while
- Hey, It's That Voice!: Tahu and Onua are Hohenheim of Light.
- Human Popsicle
- Hooks and Crooks: Gali Mata uses two
- Hot-Blooded: Tahu, with Personality Powers to match.
- Jerk with a Heart of Gold: Tahu and Kopaka both fit this trope the best.
- Jetpack: Lewa Phantoka (though they're actually on his shoulders)
- Laser-Guided Amnesia: Subverted; the Laser Guide was off a bit and they forgot too much
- Lightning Bruiser: Pohatu
- Luckily My Shield Will Protect Me: Kopaka's Ice Shield. Tahu also has a shield as part of his golden armor.
- Mask of Power:
- Morph Weapon: the Adaptive Armor
- Psychic Dreams for Everyone: Gali and Kopaka, once or twice
- The Quiet One: Onua
- Red Oni, Blue Oni: Tahu and Kopaka
- Retronym: "Toa Mata"; they were originally just "the Toa" as they knew of no others
- Sealed Good in a Can: they were inside Toa Canisters until those transported them to Mata Nui. And again to Voya Nui.
- Shoot the Dog: The group discovers they have to reawaken the Bohrok and let them destroy the island of Mata Nui as part of the preparations for Mata Nui's awakening. Onua winds up being the one who does it when the others can't bring themselves to.
- Super Empowering: the Kanohi Nuva the Toa wear can share their powers with other beings within range.
- Sword and Gun: Lewa and Tahu in their Karda Nui forms
- The Stoic: Kopaka
- Teeth-Clenched Teamwork: In the early story arcs, Tahu and Kopaka never get along, and Gali is always frustrated trying to make them put their differences aside.
- This Is a Drill: Pohatu Phantoka's Twin Propellers could work like this.
- Training from Hell: under Hydraxon
- Tricked-Out Shoes: Kopaka Nuva, Gali Nuva, and Onua Nuva, as mentioned above. Lewa also has flip-out foot claws in Mask of Light.
- Unwitting Pawn
- Shoulder Cannon: Pohatu Phantoka's shoulder-mounted Midak Skyblaster
- Winged Humanoid: Lewa Nuva (using his Air Katanas as wings) and Kopaka Phantoka
- Wolverine Claws: Onua Mata's claws
- Won The Superpower Lottery: Although all Toa have this to some extent, Tahu more than qualifies for this trope once he acquired the Golden Armor. It has granted him all 40+ Makuta powers, making him the most powerful Toa of all despite having been reverted to his original form.
Formerly an adventurous Matoran named Takua; he's still unsure of himself in the role of a hero. The first and so far only Toa of Light. Word of God says that he is the very first Matoran built by the Great Beings.
- Amplifier Artifact: the Power Lance
- Awesome Backpack: in the Mata Nui Online Game
- Blade on a Stick: Staff of Light originally, Power Lance in Karda Nui, then ...
- Care Bear Stare: his Mask of Light
- Casting a Shadow: Gained Shadow powers briefly while corrupted in Karda Nui.
- Cool Bike: The Ussanui, a hovering motorcycle-like mount built mostly from the bodies of Makuta's Rahkshi
- Elemental Eye Colors: Takanuva, Toa of Light has yellow eyes, representing his light-based powers. His first toy also came with yellow eyes, though later incarnations changed them to lime green.
- The Exile: in Quest for the Toa for his adventurous spirit, but he's later allowed back.
- Featureless Protagonist: At first, he was the Player Character in the first Mata Nui Online Game.
- Flight: Temporarily in Karda Nui, thanks to a virus given by Krika in the Toa Empire Pocket Dimension
- Frickin' Laser Beams: The Midak Skyblaster he used in Karda Nui
- Fusion Dance: With Makuta into Takutanuva (Not an inherent ability but via a quick dip in a bath of Energized Protodermis)
- Gold and White Are Divine
- Guile Hero: Scored many victories against the Rahi and Bohrok when he was still a Matoran strictly by using strategy and leadership.
- Hey, It's That Voice!: In the Japanese version he's... Riku? What are you doing here?
- I Have Many Names: Protagonist example. He was called Takua, later occasionally called "The Chronicler" during the course of the Mata Nui Online Game, later upgrades to "Takuanuva", the Toa of Light.
- It Was with You All Along: Takua's journey to find the Toa of Light ended with him becoming the Toa of Light.
- Kid-Appeal Character: Especially as Takua
- Light 'em Up / Holy Hand Grenade
- Master of Illusion: He's learned to manipulate light to create holograms.
- Our Giants Are Bigger: In Karda Nui; the location's unique Light energies made him grow to at least ten feet tall.
- Paint It Black/Red Right Hand: When corrupted with Shadow, the gold parts of his armor turned black
- Sixth Ranger: An unofficial one to the Toa Nuva. And a textbook example, even being referred to as "the Seventh Toa" before his identity was revealed.
- Superpowered Evil Side: In Karda Nui when he lost part of his light.
- Supporting Leader: Before becoming a Toa, that is.
- Sword and Gun: Staff and Gun, actually, in Karda Nui
- Trapped in Another World: Three times in a row before actually getting to Karda Nui in his own universe.
- Vitriolic Best Buds: With Jaller, who was occasionally annoyed by Takua's adventuring antics as a Matoran.
- Vocal Dissonance: In Mask of Light he sounds like a young teenager both before and after becoming the Toa of Light.
- Yin-Yang Bomb: For a brief period, but it was there.
The Toa Metru / Toa Hordika / Turaga
Just before Mata Nui fell asleep, the Toa Metru were empowered to protect and rescue the Matoran of Metru Nui from the coming disaster. They spent some of this time mutated into half-beast Toa Hordika, and have since retired to lead the Matoran as Turaga elders.
The Toa Metru are Vakama
, leader and Toa of Fire; Nokama
, Toa of Water; Matau
, Toa of Air; Onewa
, Toa of Stone; Nuju
, Toa of Ice; and Whenua
, Toa of Earth.
- Abnormal Ammo: Vakama Metru has a launcher for the Kanoka Disks that are common in Metru Nui
- Always Someone Better: Onewa was this to Ahkmou, leading to the latter's bitterness and resentment.
- All Webbed Up: Prior to the Toa Metru's transformation into Toa Hordika
- Animal Talk: Nuju, learned as a Toa Hordika from Kualus and used as a Turaga. Specifically, it's bird talk.
- Badass Bookworm: Nokama (teacher), Whenua (historian), and Nuju (scholar)
- Badass Normal: At first, Vakama's power basically amounted to a larger version of the standard disk launcher that most Matoran can use. Only later did her find that he can also use it as a jetpack.
- Beast Man: the Toa Hordika
- Bifurcated Weapon: Whenua Metru's Earthshock Drills
- Caped Mecha: In the movies, the Turaga are depicted with robes
- Chainsaw Good: Matau's Kau Kau Staff, which is basically a Simple Staff with a buzzsaw on the head.
- Cool Sword: Matau Metru's Aero Slicers, arguably Matau Hordika's Fang Blades and Nuju Hordika's Hordika Teeth
- Drop the Hammer: Turaga Onewa's Stone Hammer
- Dual Wielding: All six in both of their Toa forms, except for Vakama Metru
- Epic Flail: Nokama Metru's Hydro Blades and Toa Onewa's Proto Pitons and Claw Clubs
- Failure Knight: Vakama Hordika
- Five-Man Band
- Goggles Do Something Unusual: Built into Toa Nuju's mask by Vakama when they were Matoran.
- Hey, It's That Voice!: Vakama is L and Gambit.
- How Do I Shot Web?: Activating their mask powers
- Jetpack: Vakama Metru's Disk Launcher doubles as one.
- Leeroy Jenkins: Vakama when the Hordika arc starts.
- Mask of Power:
- Mr. Exposition: As Turaga. Eventually deconstructed as the Toa Nuva start wondering why they have a handy legend to pull out whenever a new enemy emerges.
- Pile Bunker: Whenua Hordika's Thumpers
- Powerful Pick: Turaga Nuju's Ice Pick
- Prongs of Poseidon: Turaga Nokama's Trident
- Psychic Dreams for Everyone: Vakama
- Red Eyes, Take Warning: Subverted, Vakama gets green eyes when during his Face-Heel Turn, but gets his original red eyes back in his Heel-Face Turn.
- Spin to Deflect Stuff: Nokama Metru used her Hydro Blades this way
- Staff of Authority: as Turaga
- Superpowered Evil Side: The Hordika mutations, though Vakama took it farther than the others.
- This Is a Drill: Whenua's Earthshock Drills (as a Toa Metru) and "Drill of Onua" (as a Turaga)
- Transformation Trauma: The Hordika mutations
- Tricked-Out Shoes: Nuju Metru's Crystal Spikes could be used as snowshoes.
- The Unintelligible: Turaga Nuju, by choice, using the bird language as taught by Kualus. He had Matoro be his Translator Buddy most of the time.
- Watch Out for That Tree!: A Running Gag in Legends of Metru Nui for Matau slamming into solid objects.
- When Elders Attack: Turaga Vakama whacks a Rahkshi on the head with his Firestaff, though it really doesn't do much.
- Winged Humanoid: Matau Metru with his Aero Slicers as wings
The Toa Inika / Toa Mahri
A group of Matoran who followed the Toa Nuva to aid them, only to find them transformed into Toa themselves. Their destiny was to save Mata Nui's life. They began as lightning-powered Toa Inika, then were changed into aquatic Toa Mahri forms.
The Toa are Jaller
, leader and Toa of Fire; Matoro
, Toa of Ice; Hahli
, Toa of Water; Kongu
, Toa of Air; Hewkii
, Toa of Stone; and Nuparu
, Toa of Earth.
- Ascended Extras: Four of them were originally released as Happy-meal toys and had a token appearance in the tie-in Webgame. Nuparu was released as the pilot for the popular "Boxor" set, while Hahli was first introduced in the sequel online game before being given a toy proper.
- Attack Animal: The Hahnah Crab allied with Jaller Mahri was armed with a Cordak Blaster.
- Automatic Crossbows: Kongu Inika's Laser Crossbow
- An Axe to Grind: Hewkii Inika's Laser Axe
- Badass Bookworm: Nuparu (engineer) and Matoro (translator)
- Blade on a Stick: Hewkii Mahri's Aqua Warblade
- The Captain: Jaller, formerly of the Ta-Koro Guard, and Kongu, formerly of the Gukko Force
- The Chosen One: Matoro
- Carry a Big Stick: Kongu's Laser Crossbow transformed into a club-like weapon when he became a Toa Mahri. He discarded it for carrying two Cordak Blasers.
- Chain Pain: Hewkii's Climbing Chain and later Electrified Chain
- Cool Sword: Jaller's Energized Flame Swords and Power Sword, Matoro Inika's Energized Ice Sword, and Nuparu Mahri's Aqua Blade Blaster
- Decoy Protagonist: Jaller. He's the red-armored team leader like the last two Heroes - but Matoro's The Chosen One.
- Depleted Phlebotinum Shells: The Toa Inika's Zamor Spheres
- Discard and Draw
- Dual Wielding: Jaller Inika, though setwise he only has one Energized Flame Sword
- Energy Weapons: the Toa Inika's weapons - four Laser Blades and two Frickin' Laser Beams
- Five-Man Band
- The Hero and The Lancer: Originally Jaller and Matoro respectively, but they switched as they realized Matoro's importance.
- The Big Guy: Hewkii
- The Smart Guy: Nuparu
- The Chick: Kongu
- The Heart: Hahli
- The Load: What Matoro believed himself to be initially, as all of the others were important before turning into toa, and he was "just a translator". After he passed the Ignika's test, he began to accept his own importance more openly.
- Gadgeteer Genius: Nuparu
- Gatling Good: The Toa Mahri's Cordak Blasters
- Giant Enemy Crab: Subverted with the Hahnah Crab that follows Jaller Mahri around; it's an ally and it's not really big.
- Guns Akimbo: Kongu with his Laser Crossbow and Zamor Launcher as a Toa Inika and dual Cordak Blasters as a Toa Mahri
- Harpoon Gun: Hahli Inika's Laser Harpoon
- Hey, It's That Voice!: Jaller is Dende and Kento of Hardrock, as well as Shining Armor (another captain of the guard).
- How Do I Shot Web?: Controlling their mask powers
- Heroic Sacrifice: Matoro, when he gives up his life to keep Mata Nui alive
- It Is Not Your Time: Matoro in Inferno, so that in 2007 he's ...
- Killed Off for Real: Matoro
- Lightning Can Do Anything: the Inika powers, as well as Hewki Mahri's Electricified Chain
- Luckily My Shield Will Protect Me: Nuparu Mahri's Razor-Edged Protosteel Shield
- Mask of Power:
- No Face Under the Mask: Played with; the Toa Inika's faces glow brightly when they remove their Kanohi. Setwise, their faces are just blanks.
- Only Mostly Dead: Matoro at one point, Jaller as a Matoran
- Power Incontinence: Kongu never had full control over his masks (the first due to inexperience, the second was just unpredictable)
- Red Oni, Blue Oni: Jaller and Matoro, though a bit inverted in that Jaller has some Blue traits (he's usually calm and professional) while Matoro has some Red (his compassion for others helped make him The Chosen One).
- Ship Tease:
- Maku and Hewkii when he's still a normal Matoran.
- Jaller and Hahli had a bit in Mask of Light. This was never brought up again.
- Star Power: courtesy of the Red Star for the Toa Inika.
- Sword and Gun: Jaller (both forms), Matoro Inika, Hahli Inika, and Hewkii (both forms, though his Inika form is Axe and Gun)
- Taking the Bullet: Jaller for Takua, when they were both Matoran
- Team Pet: Jaller had a Hahnah Crab tagging along in Mahri Nui
- This Is a Drill: Nuparu Inika's Laser Drill
- Tragic Keepsake: Subverted, Jaller was given Lhikan's Hau after the latter's death, but didn't know of its significance until after the Turaga told their stories of Metru Nui.
- Translator Buddy: Before becoming a Toa, Matoro was one to Turaga Nuju.
- Shoulder Cannon: Nuparu Inika's shoulder-mounted Zamor Launcher
- Winged Humanoid: Hahli Mahri
- Wolverine Claws: Nuparu Inika's claws, Hahli Mahri's Protosteel Talons, Matoro Mahri's Twin Cutters
The Rahaga / Toa Hagah
Elite Toa who served as bodyguards to Makuta. Once they realized he was corrupt, they rebelled, but not before being mutated into weak "Rahaga". The Rahaga became master hunter/trappers working to rescue Rahi beasts and eventually served as mentors to the Toa Hordika. The Toa Nuva later arranged for them to be returned to their Toa Hagah forms.
The Toa are Norik
, leader and Toa of Fire; Iruini
, Toa of Air; Kualus
, Toa of Ice; Gaaki
, Toa of Water; Pouks
, Toa of Stone; and Bomonga
, Toa of Earth.
A well-respected veteran Toa of Fire. One of the last protectors of Metru Nui before the Great Cataclysm, and disappeared just before the Toa Metru were created.
The sentient Mask of Life, inspired by Toa Matoro's sacrifice, decided to create a body for itself and try to live as an independent being, becoming a "Toa of Life". He aimed to help the Toa Nuva in Karda Nui. The mask also curses whoever touches it, save only those destined to carry it.
Toa of Air and leader of the first Toa team until a moment's hesitation cost the rest of the team their lives. Over the years he completely lost his self confidence, believing he wasn't worthy of being a Toa. Faced Karzahni in the Pit around the same time the Toa Mahri were fighting the Barraki there; afterward he assisted Hydraxon in tracking down escaped prisoners. On Spherus Magna he confronted other Toa about Karzahni roaming free and left to track him... suspiciously before Karzahni turned up dead
Once protected Metru Nui as a Toa of Water alongside Lhikan and Nidhiki. Secretly owned a relic called the Nui Stone, but crossed the line by murdering Matoran to cover it up. Her teammates defeated her and the Order made her disappear; she eventually escaped and made her way back with the Nui Stone. In a parallel universe, Nidhiki took Tuyet's side and she led the Toa into becoming the Toa Empire, until "our" Takanuva arrived and helped the rebellion overthrow her.
The Order of Mata Nui
An secret organization that formed to do jobs that Toa cannot, because either they would conflict with Toa codes of honor or they would be hindered by the Toa's reputation as "good guys". The Order has recently gone public to declare all-out war on the Makuta.
The order's members and agents include Toa Helryx
(transport, primarily of prisoners), Hydraxon
(Matoran spy), and Toa Krakua
(liason to Toa). They also make use of Maxilos
- An Axe to Grind: Axonn's Giant Axe, of course
- Ancient Tradition
- Arm Cannon: Hydraxon has a Cordak Blaster mounted on his right wrist.
- Badass Normal: Hydraxon and Mazeka
- Battle Boomerang: Hydraxon's Exploding Boomerangs
- BFG: The heavily armed Midak Skyblaster on Mazeka's Swamp Strider
- Call On Me: Botar
- Cain and Abel: Axonn and Brutaka (during the latter's brief Face-Heel Turn)
- Contest Winner Cameo: Krakua
- Cool Mask / Mask of Power: The two Toa, Axonn, and Brutaka
- Cool Sword: Krakua's Sonic Vibration Sword
- Destructive Savior: A large number of Order of Mata Nui members were members of a previous organization formed near the beginning of the universe, the Hand of Artakha, which was a not-secret group dedicated to protecting everything. The Hand was disbanded very quickly (well, after two hundred years, but to these people that's no time at all) in favor of the Toa because they had a habit of causing more destruction than the things they were saving people from.
- Double Weapon: Brutaka's Rotating Blades
- Epic Flail: Helryx
- Faith Heel Turn: Brutaka (he got better)
- Hero Secret Service
- Gadgeteer Genius: Helryx, who designed and built Mazeka's Swamp Strider.
- Gatling Good: Hydraxon's Cordak Blaster. Actually, he designed the Cordaks in the first place. Maxilos robots use them as well.
- The Jailer: Hydraxon (it's in his job description), and Botar was in charge of prisoner apprehension and transport.
- Killed Off for Real: Botar, the first Hydraxon, and Ancient.
- Knife Nut: Hydraxon's Wrist Blades and Back Blades. Brutaka and Mazeka also have knives.
- Lie Detector: Axonn's Mask of Truth
- Luckily My Shield Will Protect Me: Helryx
- Made of Explodium: Hydraxon's Exploding Boomerangs
- Make Me Wanna Shout: Krakua, Toa of Sonics
- Brown Note: During the Brotherhood of Makuta's siege of Metru Nui, Krakua was convinced by Hahli to cycle through mutliple frequencies until he manages to find one that would awaken the Bohrok from their hibernation.
- Making a Splash: Helryx, Toa of Water
- More Teeth than the Osmond Family: Botar
- Moses in the Bullrushes: the Order spread Matoran of Light throughout the world to protect them
- Never Mess with Granny: Helryx, who was the first Toa and has been active a full hundred thousand years. There's a good reason she's still alive after all that time.
- No Water Proofing In The Future: averted, Maxilos robots are waterproofed
- Order Reborn: The Order started as a public group called the Hand of Artakha in a time before Toa existed. It reformed as the Order in secret.
- Phlebotinum Overdose: occurs to Brutaka when he fell into a pool of Antidermis
- Precision-Guided Boomerang: Axonn can do this with his axe
- Pretty Spry for a Dead Guy: Hydraxon, albeit an unusual case because the true Hydraxon is dead, but a Matoran named Dekar was transformed by the Ignika into a copy of Hydraxon with all the original's memories and personality. He still hasn't learned the truth.
- Psychic Block Defense: Due to the sensitive information they carry, all members are trained to have their minds shielded against telepathy and mental attack.
- Psychic Powers: Helryx's Mask of Psychometry.
- All Order members have their minds shielded from telepathy and mental attacks.
- Red Oni, Blue Oni: Although their respective color schemes would imply Axonn is the red and Brutaka is the blue, this is not in fact the case. In reality, they're both Blue Oni, but Axonn is moreso.
- Royal "We": Brutaka, after being exposed to Antidermis in Zakaz.
- Shoot the Dog
- Shoulder Cannon: Maxilos robots have shoulder-mounted Cordak Blasters.
- Spider Tank: Mazeka's Swamp Strider.
- Supporting Leader: Helryx
- Teach Me How To Fight: How Mazeka got involved in the Order.
- Telepathy: Krakua's Mask of Telepathy.
- Teleporters and Transporters: Brutaka's Mask of Dimensional Gates; Botar naturally.
- They Have the Scent: The Order uses Energy Hounds that track their prey like this, even with only a mote of dust.
- Thou Shalt Not Kill: Averted with Helryx. She doesn't follow the Toa Code because she was created before it even existed. It's also why she made the Order.
- Played straight with Krakua, who still follows the Toa Code, despite being a member. He's usually assigned missions that don't require killing.
- Troll: Brutaka has an... interesting sense of humor. As does Botar. They both have teleportation powers and have both sent the Tahtorak towards populated islands (Metru Nui and Xia respectively). Needless to say, the Tathorak and the inhabitants were not amused with being away from its kind and the impending destruction of the former respectively.
- Wolverine Claws: Hydraxon's Wrist Blades were mounted like these.
Matoran Universe Villains
The Big Bad
. Executed a daring plan to wrest control of the universe away from Mata Nui and it worked
. His real name is Teridax
, but he prefers to go by his title of "Makuta" (specified as "the Makuta of Metru Nui" when there's more than one Makuta around) to the point that few outside his brother Makuta know what his real name even is.
- A God Am I: when he takes control of Mata Nui's body.
- Animated Armor
- Big Bad
- Blade on a Stick: Staff of Darkness
- Body Horror: in "The Kingdom" pocket dimension, where he absorbed the mass of his fellow Brotherhood members, in addition to their knowledge.
- Assimilation Backfire: absorbing Matoro ends up killing them both, as Matoro was able to fight back as his will was greatly weakened after the failure of his plan in that universe.
- Cain and Abel: with Mata Nui, according to the legends
- The Chessmaster: When he has around 80,000 years to plan, and even succeed at near the end, Makuta definitely counts as one of the greatest of these.
- Characterization Marches On: In his first appearances, he was basically Giygas and Zeromus if they were a swirling mass of mechanical body parts. Nowadays, he's a much more conventional villain.
- Classic Villain: Representing Ambition and Envy
- Cool Mask / Mask of Power: his Mask Of Shadow
- Dead Alternate Counterpart: Inverted and subverted initially; Mazeka returns to the main dimension with a good version of Teridax from an alternate dimension. In the main dimension, the Teridax here is the Big Bad who recently managed to takeover Mata Nui's body and the entire Matoran Universe. Later, in a giant robot fight between Teridax and Mata Nui in the Prototype Robot, Teridax is killed after a Colony Drop by a planet hits his head.
- Drop the Hammer: His good twin from an alternate universe carries a warhammer.
- Eldritch Abomination: During the first few years of the Matoran Arc. He's been downgraded to The Chessmaster, but some elements of this still remain.
- Elemental Powers: Casting a Shadow
- Energy Being
- Everyone Calls Him Barkeep
- Eviler Than Thou: provoked the Brotherhood/Dark Hunter War, shattered Karzahni's mind, challenged the Barraki (though he threw that fight), and eliminated the other Makuta
- Evil Sounds Deep
- Expecting Someone Taller: For his very first actual appearance at the end of the Mata Nui Online Game, Makuta takes the form of a Matoran to mess with everyone.
- For the Evulz: In the Mask of Light movie, Makuta decides to toy with Takanuva in "a simple game of Kolhii".
- Fusion Dance: with Takanuva into Takutanuva
- Hijacking Cthulhu: Taking over Mata Nui's body.
- I Am the Noun: "I am Brotherhood Law!" And later, "I am the universe!"
- Killed Off for Real: Subverted more times than it's funny, most, if not all of which were part of The Plan Then played straight. But his benevolent alternate-self still lives.
- Large and in Charge: towards Rahkshi.
- Last of His Kind (In a Self-Made Orphan kind of way, though he did leave Miserix merely trapped to have something to gloat over.)
- Mad Scientist
- Manipulative Bastard: He sometimes succeeds in manipulating some of the protagonists, which in turn compliments his association with the Chessmaster trope.
- Mook Maker: he can spawn Kraata to make Rahkshi.
- More Teeth than the Osmond Family: during the Metru Nui arc
- No Name Given: Up until the Karda Nui arc.
- One-Winged Angel: Does this a few times.
- Power Gives You Wings: after fusing Nivawk with himself, he gains its wings.
- Red Eyes, Take Warning: when he takes over Mata Nui's body, the body's eyes turn red.
- Satanic Archetype: A Fallen Hero from one of Mata Nui's elite soldiers, grew envious of Mata Nui, wants to supplant him and rightly believes himself capable of doing so, an absolute master of manipulation... yeah, that sound about right.
- Sociopathic Hero: before becoming a villain
- Winged Humanoid: his "Ultimate Dume" form
- Xanatos Speed Chess
- You Are Too Late: Probably just about as powerful and as awesome as the former Trope Namer
- You Can't Fight Fate: In a more ironic fashion - he and his species were originally created to help Mata Nui restore the shattered Spherus Magna to its original state, but he rebelled against that to take the universe for himself. During the final battle with Mata Nui, he ended up pulling the fragments closer together and was killed when one crushed his head. But because he brought them so close to the planet, Mata Nui was able to finish the restoration on his own.
The Brotherhood Of Makuta
The rest of Makuta's species; they also were disgruntled with Mata Nui getting all the praise instead of them. When Makuta proposed his plan to usurp Mata Nui, most rallied behind it (dissenters were executed).
Besides the one known best as just "Makuta" noted above, the most prominent Makuta are those sent to invade Karda Nui: Antroz
, and Icarax
(of these, the first three are known as the "Phantoka", while the second three are called the "Mistika"). Others include former leader Miserix
, scheming scientist Tridax
and renegade Spiriah
Suits of armor operated by sluglike creatures called Kraata, which are spawned from the Makuta. They are used by the Brotherhood of Makuta as part of their army.
There are 42 types of Rahkshi, each possessing one of a Makuta's many powers. The main ones are the named Rahkshi that Makuta sent after the Mask of Light: Turahk
, Rahkshi of Fear, Guurahk
, Rahkshi of Disintegration, Lerahk
, Rahkshi of Poison, Panrahk
, Rahkshi of Fragmentation, Vorahk
, Rahkshi of Hunger, and Kurahk
, Rahkshi of Anger. Makuta also used Rahkshi of Heat Vision
in his invasion of Bara Magna.
The Dark Hunters
A group of mercenaries led by "the Shadowed One", with enough of a power base to give the Makuta a decent fight. Once worked with the Brotherhood, until Makuta provoked a war with them.
Major Dark Hunters are "the Shadowed One"
(his bodyguard), Voporak
, and Krekka
- Blade on a Stick: the Shadowed One's Staff of Protodermis
- Brains and Brawn: Nidhiki and Krekka
- Cain and Abel: Nidhiki, with Toa Lhikan
- Code Name: most Dark Hunters; the ones listed above are pretty much the only exceptions
- Dumb Muscle: Krekka
- Eviler Than Thou: the Brotherhood/Dark Hunter War
- Eye Beams: The Shadowed One, with sometimes odd results.
- Face-Heel Turn: Ex-Toa Nidhiki.
- Hey, It's That Voice!: Nidhiki was voiced by Paul Dobson, who also voices Naraku and Myoga and Zarbon.
- Invisibility Cloak: Toa Nidhiki's Mask of Stealth had near-invisibility
- Karmic Transformation: Nidhiki being mutated into a insect-like being, the very thing he feared.
- Killed Off for Real: Several, such as Ancient and Guardian.
- Knife Nut: Lariska
- Murder, Inc.
- Mysterious Mercenary Pursuer: Nidhiki and Krekka, to the Toa Metru
- No Name Given: "the Shadowed One"
- Power Pincers: Nidhiki
- Sinister Scythe: Nidhiki's Toa weapon
- Shoulder Cannon: Krekka's shoulder-mounted Disk Launcher
- The Starscream: Deliberately invoked by the Shadowed One, who encourages his minions to constantly watch him, and kill him if he ever shows a sign of weakness.
- Walking Wasteland: Voporak gives off a temporal force field that ages anything thrown at him and can more quickly age objects through touch.
- Why Did It Have to Be Snakes?: Nidhiki was afraid of insects as a Toa, making his mutation an ironic one.
- You Have Failed Me: One of the minor Hunters has the specific task of eliminating any Hunter that fails their mission, and finishing the mission himself.
The Visorak Horde
A conquering horde of giant spiders, led by Sidorak
on behalf of the Brotherhood of Makuta. They ravaged much of the Matoran world, and their most fearsome weapon is their Hordika venom which causes horrible mutations in its victims.
The horde eventually disbanded after Sidorak's death, on the orders of Toa Vakama (who was at that point their general). The Brotherhood was able to bring some Visorak back under their control, but with Makuta's plan coming to fruitition the Order of Mata Nui took the step of eradicating the species. Makuta recreated them soon afterwards, though. With his demise, the fate of the horde remains unknown.
The Visorak breeds are Keelerak
, and elite Kahgarak
First seen acting as second-in-command of the Visorak armies for the Brotherhood of Makuta, though she schemed to be named their queen. After the armies disbanded, she became an agent for both the Brotherhood and the Dark Hunters - until they each found out about her alliances with the other. The Order caught her soon afterward.
A group of Skakdi who abandoned the Dark Hunters to strike out on their own. They competed with the Toa Inika to claim the Mask of Life, but accidentally got mutated into sea snakes and captured by the Order of Mata Nui. They were later, along with various other beings, dropped into an Energized Protodermis vat, fusing them all into a golden being with God-like powers. It is unknown at this point whether the Piraka can still be considered existing entities or not.
The Piraka are Zaktan
, and Reidak
. Also included here is Nektann
, a Skakdi warlord, who is also insultingly called a "Piraka" but is not part of Zaktan's group.
- A God Am I: Hakann and Thok. It doesn't last.
- Adaptive Ability: Reidak
- Always Chaotic Evil: the entire Skakdi race
- Appropriated Appellation: the term "Piraka"
- Badass Biker: Avak made and used a Cool Bike, but it was stolen by the Brotherhood of Makuta.
- Badass Boast: Reidak. "Rahkshi? * snap* I pick my teeth with Rahkshi."
- Big Bad Wannabes
- Card-Carrying Villain: Considering Appropriated Appellation and Pardon My Klingon...
- Chainsaw Good: Reidak's Buzz Saw, Vezok's Water Harpoon has a buzzsaw on one end.
- Chronic Backstabbing Disorder: in spades
- Combo Platter Powers: Each Skakdi has three powers:
- Depleted Phlebotinum Shells: their Zamor Spheres
- Enemy Without: Vezon is one to Vezok
- Faux Affably Evil
- Five-Bad Band
- For the Evulz
- Freeze Ray: Thok's Ice Gun
- Gadgeteer Genius: Avak
- Gold Fever: with the Mask of Life as the "gold"
- Harpoon Gun: Vezok's Water Harpoon
- Killed Off for Real: Zaktan used to be, but the writer later Retconned it. Though it's unclear whether they can even be considered "alive" after their fusion into the Golden Entity.
- Magma Man: Hakann's Lava Launcher
- Most Definitely Not a Villain: towards the Voya Nui Matoran, until they enslaved them all.
- More Teeth than the Osmond Family
- Nonindicative Name: Nektann's toy is labeled a "Piraka" even though he has nothing to do with the group, as "Piraka" has more brand recognition. Justified as he did something nasty to deserve the insulting name.
- Orifice Invasion: One of Zaktan's preferred methods of attack and torture.
- Pardon My Klingon: "Piraka" means "thief and murderer"
- The Pawns: Except for maybe Zaktan, who had some idea of the bigger picture.
- Planet of Copyhats: The Piraka are sadistic, brutal, and backstabby. Their race? Oh, they're all like that.
- Power Parasite: Vezok
- Powerful Pick: Avak's Seismic Pickaxe
- Psycho for Hire: Vezok
- The Quisling: Nektann. Siding with Makuta after his takeover is what earned him his status as a slimy no-good Piraka.
- Sinister Scythe: Nektann's weapon
- Slasher Smile
- Standard Evil Organization Squad
- Super Smoke: Zaktan can disperse himself into Protodites.
- Swiss Army Weapon: Usually a gun on one end and some kind of melee weapon on the other
- Sword and Gun: The Piraka had their own personal tool and a Zamor Launcher.
- Tailor-Made Prison: Avak has the power to create these as long as he keeps focused
- Teeth-Clenched Teamwork: for a very loose definition of "teamwork", anyway
- The Worm That Walks: Zaktan
- This Is a Drill: one end of Reidak's Buzz Saw
- Voice of the Legion: Zaktan
- Wonder Twin Powers: Skakdi elemental powers
- X-Ray Vision: Avak
A fusion mishap caused a second being to be split off from Piraka Vezok. Where Vezon got Vezok's tactical thinking, Vezok kept everything else, like powers and, you know, sanity. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.
Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.
- Blade on a Stick: his Spear of Fusion, later a powerless spear
- Boxed Crook
- Caped Mecha
- Cloud Cuckoolander
- Discard and Draw: Mostly "discard", when he lost the Mask of Life and his spear. He has gotten a Mask of Dimensional Gates since.
- Enemy Without: to Vezok
- Fusion Dance: He was stuck to the back of a Fenrakk spider and the Mask of Life stuck to the back of his head.
- Genius Ditz: From above: "Where Vezon got Vezok's tactical thinking, Vezok kept everything else, like powers and, you know, sanity."
- Meaningful Name: Not to us, but "Vezon" means "Double" in Matoran.
- Merging Machine: his Spear of Fusion can fuse and defuse beings, which is also used in his creation.
- Mask of Power: the Mask of Life, then a Mask of Dimensional Gates
- Prophet Eyes: Of a sort. All Skakdi have innate vision powers; Vezon doesn't naturally but the Mask of Life granted him future sight.
- Sixth Ranger Traitor: to the Piraka
- Slasher Smile: As per all Skakdi.
- Teleporters and Transporters: His Mask of Dimensional Gates.
- Wrecked Weapon: the Spear of Fusion was broken in half by Reidak, but Vezon managed to use the Spear's powers to repair itself. Unfortunately it got burned to a crisp by Jaller on Vezon's next encounter with the Toa Inika.
An alliance of warlords, imprisoned in the ancient past by the Order of Mata Nui for challenging Mata Nui's rule. However, when the prison flooded they changed into sea mutant forms. They tried to claim the Mask of Life when the Toa Mahri stumbled across them. Since then, the Order has recruited them for various missions against the Makuta.
The Barraki are Pridak
, and Mantax
. Ehlek also had a lieutenant named Nocturn
Other Matoran Universe Characters
The Bohrok Swarm
Bohrok are insectoid drones whose main purpose was to clean all matter from the island of Mata Nui. Unlike the other biomechanical races, they were mechanical drones driven by organic Krana parasites. This mission's purpose is to ensure that the camouflage of flora on Mata Nui's face is gone in preparation for him returning to an upright position. They are controlled by the Bahrag
and assisted by the robotic Bohrok Va
. In addition, there are the elite Bohrok-Kal
created as a failsafe should the Bahrag be defeated.
Initially awakened early by Makuta
, the Bohrok swarms were defeated by the Toa Mata when the Toa trapped the Bohrok's twin Bahrag queens in a cage of solid Protodermis
. The swarms were reawakened by the Toa Nuva to resume their quest of destruction, and have since gone back to sleep when their mission was completed.
Robotic enforcers of order in the city of Metru Nui. They unquestioningly followed the orders of the honorable Turaga Dume (and, sadly, not-so-honorable impostors); and with their Black and White Morality
they couldn't be reasoned with, leaving lawbreakers with the options to surrender or run
Most Vahki were destroyed in the Great Cataclysm, but those who survived had their programming warped in a power surge, leading them to decide that law could be best kept if there were nobody alive to break it. However, they got wiped out in the Visorak invasion, and after the Matoran returned to the city a thousand years later the Turaga elected not to rebuild them.
There are six main models of Vahki, one for each district: Zadakh
, and Keerakh
. There are also two special models for emergencies, the Kraahu
Old Matoran myths say that good workers would be sent to the Great Refuge of Artakha where they could work on vital and advanced projects. In truth, the land actually exists and is ruled by a being of the same name. Artakha passed into legend after the Brotherhood assaulted the island and he had the Order eliminate all knowledge of his kingdom's location.
The other half of the Artakha myth; bad workers were said to be sent to the kingdom of the tyrant Karzahni for punishment. However, Karzahni was supposed to heal
poor-performing Matoran; he just wasn't good at it so he never sent anyone home, thereby earning the realm a reputation as a land of the dead. Karzahni has since learned of the world outside his realm and started to make plans to take over - until he ran afoul of Makuta and made the mistake of Mind Raping
him, prompting Makuta to tear the despot's mind apart. Upon arriving on Spherus Magna he escaped in the confusion, only to be found killed under suspicious circumstances
An ancient being who looked after the universe while Mata Nui was still being prepared for the job. When no longer needed; the Great Beings sealed him away on a deserted island. After the Matoran arrived on Spherus Magna he found his way out onto the planet, but was mysteriously killed shortly after Karzahni
A female Shapeshifting
Rahi who lived in Metru Nui. Fought with the Toa Metru on the grounds that they were invading her territory, but later joined forces with them (when they were the Toa Hordika) against the Visorak.
A giant, ill-tempered lizard prone to rampaging when he appears. Having been constantly teleported across the Matoran World, he keeps asking how the hell he got to whatever place he's found himself in.
A legendary Rahi capable of curing many poisons. The Rahaga and Toa Hordika sought him out to fight the Visorak and reverse the Toas' mutations.
Fenrakk Spider / Kardas Dragon
A spider made giant-sized to serve as Vezon's steed; was later turned into a dragon after being defeated.
Bara Magnans in General
Bara Magna's villagers, trying to eke out an existence on a harsh world. Like Matoran, they are divided into tribes, though only location sets them apart from each other instead of any physical differences. The main tribes to interact with each other are the fire, water, jungle, and ice tribes; and these four eventually united their villages into a large city. (Other known tribes are listed in their own sections.)
Professional warriors hired by Bara Magna's tribes to represent them in the arena. Unlike Toa, their yet-unnamed race is completely separate from the Agori and they have no special powers. With the tribes uniting, the Glatorian have become the city's defense.
Each major tribe has two Glatorian as their main fighters: originally, the fire tribe had Ackar
represented the water tribe; Vastus
championed the jungle tribe; and the ice tribe had Strakk
. However, Malum and Strakk have each been exiled for assaulting an opponent after a match ended.
- The Atoner: Vastus
- An Axe to Grind: Strakk's Ice Axe
- Badass Grandpa: Ackar. Tarix and Vastus probably count, too, but Ackar's the one dealing with a midlife crisis.
- Boom Stick: Vastus' Venom Talon has a Thornax Launcher on one end.
- Chronic Hero Syndrome: Gresh has a mild case, at least compared to the more profit-driven Glatorian
- Cool Sword: Tarix's Water Blades, though their long handles border on Blade on a Stick
- Double Weapon: Gelu's Ice Slicer and Kiina's Vapor Trident
- Dual Wielding: Tarix, Gresh
- Elemental Powers: Mata Nui's allies (so everyone except Malum, Strakk, and Gelu) as of Legend Reborn
- The Exile: Malum, later Strakk
- Expy: of Toa (again, the Glatorian's race came first in-universe, though a few getting Elemental Powers have made them sort of Recursive Expies)
- Hey, It's That Voice!
- Jerk Ass: Strakk
- Kick Them While They Are Down: Malum tried this on Strakk. He got fired for it.
- The Lad-ette: Kiina
- Luckily My Shield Will Protect Me: Gresh, plus Strakk and Ackar use shields in the movie.
- Magic Feather: Inverted with Ackar - he thinks he's losing his edge due to age, but it's just a confidence problem.
- Nature Hero: Malum - well, more like Nature Anti-Hero.
- Not in This for Your Revolution: Gelu a little, Strakk a lot
- Prongs of Poseidon: Kiina's Vapor Trident
- Sinister Scythe: Vastus' Venom Talon (though the "Sinister" part is subverted; he's one of the good guys).
- Sword and Gun
- Token Evil Teammate: Strakk, before he gets banished in Legend Reborn. Malum also counts (he's "off the team" before the story starts, but has allied against the Skrall at least once).
- Shoulder Cannon: Malum has a shoulder-mounted Thornax Launcher.
- Wolverine Claws: Malum's Flame Claws
The Rock Tribe
A previously isolated tribe that recently moved south to join the others, and started taking resources left and right from the other tribes through arena victories before moving to open warfare. Their Glatorian are Skrall
, a separate species that is better trained and/or physically superior the other fighters. There are at least three breeds of Skrall: soldiers, stronger elite forces, and leaders. The only remaining leader-Skrall is named Tuma
, and one of their elite fighters has earned the name Stronius
. The females have also split off to become their own faction, the Sisters of the Skrall
, after being given psychic abilities by an Eldritch Abomination
, and are now completely enslaved to the monster's will. After Tuma's humiliating defeat, the tribe has fractured into several splinter groups.
Toa Mata Nui
An exile from another world, taking the form and title of that world's heroes. His mission was to get back to his realm and rescue his people from the evil that has claimed them. While he didn't have any special powers like real Toa would, the Mask of Life he wore could transform any organic material. Mata Nui only used this form temporarily. He eventually transferred his essence into the repaired prototype of his original body to fight Makuta.
A Scarabax beetle that acts as Mata Nui's pet and sidekick. Thanks to the mask, it can turn into a shield for Mata Nui to use.
The Sand Tribe
A tribe that was altered by the Great Beings into scorpion-like subspecies; the Agori became the Zesk
and the Glatorian are now the Vorox
. Since the Shattering, the tribe members on Bara Magna have regressed to a primal state and they now roam the wastelands as little more than beasts (those in the forests of Bota Magna to the north were spared this fate). Kabrua
leads the intelligent northern tribe, while ex-Glatorian Malum
has earned a place as leader of a wild Vorox pack since his exile.
The Bone Hunters
A distant offshoot of the rock Agori, living as nomadic raiders.
The Iron Tribe
A tribe of miners wiped out by plague prior to the Shattering; they somehow lost their ability to dream, which led to madness and death. (It's later discovered that they were victims of an Eldritch Abomination
.) The few Agori and Glatorian-race that remain are shunned as possible disease carriers and live scattered in the wastes. The two members we know of are the Agori slaver Sahmad
and mad Glatorian Telluris
Mechanical shapeshifters created by the Great Beings as a doomsday weapon, programmed to kill all armed combatants. They've driven the rock tribe south, and the Skrall are hoarding resources to prepare for war with them.
The Element Lords
Once the same race as the Glatorian (save the Lord of Rock, who was a Skrall), they were transformed by the Great Beings to take over leadership of the Agori tribes, but led the tribes into war over Energized Protodermis. Lost and presumed dead in the Shattering, but they were only trapped; they've recently gotten free (but have not yet interacted with the tribes).