Characters: BIONICLE

The Loads and Loads of Characters in the BIONICLE franchise. Since the series lives and breathes by the Cast Herd, this page will do the same.

The Great Beings

A race of creators, they made Mata Nui, the Matoran world, and everything in it. Their home planet of Spherus Magna was devastated in "the Shattering" a hundred thousand years ago; becoming the triplet planets of Bara Magna, Aqua Magna, and Bota Magna. In response, Mata Nui was built and sent into space, to return and help reunite Spherus Magna once the pieces had stabilized. Other creations of theirs now walk the lands of Bara Magna. The Great Beings' current status is unknown.

  • Did You Just Punch Out Cthulhu?: There was an Eldritch Abomination that fed on dreams, but when it tried this on the Great Beings, they unknowingly started feeding on its dreams, which fueled their desire to create. Eventually, just by virtue of existing, the Great Beings forced Annona into hiding to avoid them.
  • Emperor Scientists: Ex-rulers of Spherus Magna. 'Ex' because they felt that ruling the planet was taking too much time away from their experiments.
  • The Faceless: Their physical appearance has never been described. They're humanoid, but that's about all we know.
  • For Science!: The reason for basically everything they ever did. For what other purpose would they give the resident giant scorpion monsters guns on their tails and built-in targeting systems and treads on their feet?
  • King Incognito: A Great Being transferred his/her consciousness to a new body to secretly live among the Matoran. Over a year after the story otherwise stalled out, this was revealed as Velika, a Po-Matoran inventor on Voya Nui who always spoke in riddles.
  • Minor Major Character
  • Precursors: to the Matoran and their world (Tried as Neglectful Precursors; cleared of charges on the grounds that any potential neglect was not toward their creation but toward other Spherus Magnans. However, post-toyline web serials are beginning to show hints of Abusive Precursors.)

Matoran Universe

Mata Nui

The Great Spirit who looked after the world. Put to sleep a thousand years ago by Makuta. Actually was a forty-million-foot living robot who housed the Matoran world within his body. Built a hundred thousand years ago by the Great Beings and sent to wander space studying other planets and cultures, before returning to help restore the planet. Has had his body taken over and his spirit banished into space by Makuta, only to land on the desert planet Bara Magna. There, he adopted a normal-sized body and won a local war, after which the people of the planet agreed to construct for him another body, which he used to face off against and eventually kill Makuta. His godlike powers then undid the Shattering, reforming Spherus Magna into its original state. Mata Nui's spirit is currently lying dormant inside the Mask of Life.
  • Cain and Abel: The Legend of Mata Nui portrayed him as Abel, with Makuta as Cain. However, the legend was eventually Ret-Conned into a bogus tale of the Turaga. Doubly subverted, as the two were truly meant to be brothers in that they were supposed to work together to rebuild Spherus Magna, and Makuta refused all of Mata Nui's requests to work together.
  • First Church of Mecha
  • Genius Loci
  • The Ghost
  • God's Hands Are Tied: Mata Nui showing more interest in other worlds is what caused the world inside him to suffer a cataclysm event at the hands of Makuta Teridax, who injected Mata Nui with a virus of sorts that eventually put him to sleep causing him to crash land onto the water planet Aqua Magna.
  • The Gods Must Be Lazy: Or rather, caught up in his science homework.
  • Gods Need Prayer Badly
  • Heavy Sleeper: justified, as Makuta used a specialized virus to weaken him and eventually lull him into a thousand year slumber.
  • Humongous Mecha
  • Living Ship: With an entire universe full of inhabitants.
  • Nonindicative Name: the "Great Spirit" actually has a body
  • Planet Spaceship: Mata Nui was designed to observe other universes while having beings inside him functioning as Nano Machines in a sense. His Humongous Mecha body is roughly forty million feet (7,575 mi or 12,192 km) tall and had a camouflage system that created an island on his face. Mata Nui was able to control specific things like gravity and light within his body.
  • Present Absence
  • Slept Through the Apocalypse: with a twist; his falling asleep plummets him into Aqua Magna, in turn causing the apocalypse inside his body during his unconsciousness. He does eventually wake up, but only for Makuta to steal his body.
  • We Will Meet Again: Upon his exile, he has vowed "I will return."

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Matoran Universe Heroes

    The Matoran and Toa races 

The Matoran

The Matoran are the main race in Mata Nui's realm. A race of workers, one of their most prominent traits is that they're ready and willing to defend themselves no matter how big the threat. Divided into tribes corresponding to natural elements; the main ones are Fire, Water, Air, Earth, Stone, and Ice, and the tribe of Light also makes a prominent appearance.
  • Abnormal Ammo: Metru Nui Matoran use Kanoka Disks (superpowered frisbees), while the Mahri Nui Matoran shoot solid bubbles of air (toxic to the waterbreathers assaulting them)
  • Characterization Marches On: At least in the comic books, denizens of Le-Koro (also including Lewa) don't use Treespeak until the Mask of Light arc. When Lewa first speaks in this manner, in issue #13, the comic gives no explanation for him doing so.
  • Color-Coded for Your Convenience: played straight with all tribes except Matoran of Light, who subvert it by being able to change colors and specifically avoid their native gold-and-white scheme.
  • Cool Mask
  • Hobbits
  • Hufflepuff House: Just about any tribe outside the main seven.
  • Long Lived
  • Nanomachines: given that Mata Nui is a Humongous Mecha, they would appear really tiny to him.
  • One Gender Tribes: Again, the tribe of Light subverts this by being composed of both genders.
    • And subverted again with Psionics, which is a female-only tribe save for their first member, a male Toa. Turns out he wasn't effective in peacefully dealing with Zyglak, so the rest of the Psionics Matoran are female on the grounds that they would be gentler with their powers. (However, the (female) Toa of Lightning he explains this to doubts that Women Are Wiser.)
  • Personality Powers: Matoran personalities tend to match the tribe they belong to; fire is Hot-Blooded, ice is The Stoic, and so on. Occasionally subverted on an individual basis.
  • Required Secondary Powers: but they only get the primary ones if/when they become Toa.
  • Super Prototype: the Matoran of Light, who can actually use their elemental power to shoot lasers and change color (and they have both genders in their tribe)
  • Training the Peaceful Villagers: averted; they're either pre-trained or willing to get their hands dirty anyway.
  • Wonder Twin Powers: Matoran of Light can access individual powers when touching a Toa

The Toa

The heroes; Matoran chosen by Destiny to receive power and transform into benevolent protectors. Tend to work in six-member teams. Once they fulfill their purpose, they may be called upon to give up their power and become Turaga elders.

    The Toa Mata / Toa Nuva 
The Toa Mata (from left to right) Onua, Lewa,, Pohatu, Tahu, Kopaka, Gali
The Toa Nuva (clockwise left to right) Pohatu Nuva, Lewa Nuva, Kopaka Nuva, Gali Nuva, Onua Nuva, Tahu Nuva
The Toa Mata were created to get Mata Nui back on his feet if necessary, and put in stasis until they were needed. After awakening, they eventually gained enhanced Toa Nuva forms, and even later on were given Adaptive Armor that can alter its abilities for any terrainnote . Tahu was last seen reverted back to his Mata form, so that he could use a set of golden armor (though he retains his Adaptive Armor as well).

The Toa Mata team consists of Tahu, leader and Toa of Fire; Kopaka, Toa of Ice; Gali, Toa of Water; Lewa, Toa of Air; Pohatu, Toa of Stone; and Onua, Toa of Earth.

    Toa Takanuva 
Click here to see the enlarged, partially light-drained Takanuva 
Formerly an adventurous Matoran named Takua; he's still unsure of himself in the role of a hero. The first and so far only Toa of Light. Word of God says that he is the very first Matoran built by the Great Beings.

    The Toa Metru / Toa Hordika / Turaga 
Just before Mata Nui fell asleep, the Toa Metru were empowered to protect and rescue the Matoran of Metru Nui from the coming disaster. They spent some of this time mutated into half-beast Toa Hordika, and have since retired to lead the Matoran as Turaga elders.

The Toa Metru are Vakama, leader and Toa of Fire; Nokama, Toa of Water; Matau, Toa of Air; Onewa, Toa of Stone; Nuju, Toa of Ice; and Whenua, Toa of Earth.

    The Toa Inika / Toa Mahri 
A group of Matoran who followed the Toa Nuva to aid them, only to find them transformed into Toa themselves. Their destiny was to save Mata Nui's life. They began as lightning-powered Toa Inika, then were changed into aquatic Toa Mahri forms.

The Toa are Jaller, leader and Toa of Fire; Matoro, Toa of Ice; Hahli, Toa of Water; Kongu, Toa of Air; Hewkii, Toa of Stone; and Nuparu, Toa of Earth.

    The Rahaga / Toa Hagah 
Elite Toa who served as bodyguards to Makuta. Once they realized he was corrupt, they rebelled, but not before being mutated into weak "Rahaga". The Rahaga became master hunter/trappers working to rescue Rahi beasts and eventually served as mentors to the Toa Hordika. The Toa Nuva later arranged for them to be returned to their Toa Hagah forms.

The Toa are Norik, leader and Toa of Fire; Iruini, Toa of Air; Kualus, Toa of Ice; Gaaki, Toa of Water; Pouks, Toa of Stone; and Bomonga, Toa of Earth.

    Other Toa 


A well-respected veteran Toa of Fire. One of the last protectors of Metru Nui before the Great Cataclysm, and disappeared just before the Toa Metru were created.


The sentient Mask of Life, inspired by Toa Matoro's sacrifice, decided to create a body for itself and try to live as an independent being, becoming a "Toa of Life". He aimed to help the Toa Nuva in Karda Nui. The mask also curses whoever touches it, save only those destined to carry it.


Toa of Air and leader of the first Toa team until a moment's hesitation cost the rest of the team their lives. Over the years he completely lost his self confidence, believing he wasn't worthy of being a Toa. Faced Karzahni in the Pit around the same time the Toa Mahri were fighting the Barraki there; afterward he assisted Hydraxon in tracking down escaped prisoners. On Spherus Magna he confronted other Toa about Karzahni roaming free and left to track him... suspiciously before Karzahni turned up dead.


Once protected Metru Nui as a Toa of Water alongside Lhikan and Nidhiki. Secretly owned a relic called the Nui Stone, but crossed the line by murdering Matoran to cover it up. Her teammates defeated her and the Order made her disappear; she eventually escaped and made her way back with the Nui Stone. In a parallel universe, Nidhiki took Tuyet's side and she led the Toa into becoming the Toa Empire, until "our" Takanuva arrived and helped the rebellion overthrow her.

    The Order of Mata Nui 
An secret organization that formed to do jobs that Toa cannot, because either they would conflict with Toa codes of honor or they would be hindered by the Toa's reputation as "good guys". The Order has recently gone public to declare all-out war on the Makuta.

The order's members and agents include Toa Helryx (leader), Axonn, Brutaka, Botar (transport, primarily of prisoners), Hydraxon (jailer), Mazeka (Matoran spy), and Toa Krakua (liason to Toa). They also make use of Maxilos robots.

  • An Axe to Grind: Axonn's Giant Axe, of course
  • Ancient Tradition
  • Arm Cannon: Hydraxon has a Cordak Blaster mounted on his right wrist.
  • Badass Normal: Hydraxon and Mazeka
  • Battle Boomerang: Hydraxon's Exploding Boomerangs
  • BFG: The heavily armed Midak Skyblaster on Mazeka's Swamp Strider
  • Call On Me: Botar
  • Cain and Abel: Axonn and Brutaka (during the latter's brief Face-Heel Turn)
  • Contest Winner Cameo: Krakua
  • Cool Mask / Mask of Power: The two Toa, Axonn, and Brutaka
  • Cool Sword: Krakua's Sonic Vibration Sword
  • Destructive Savior: A large number of Order of Mata Nui members were members of a previous organization formed near the beginning of the universe, the Hand of Artakha, which was a not-secret group dedicated to protecting everything. The Hand was disbanded very quickly (well, after two hundred years, but to these people that's no time at all) in favor of the Toa because they had a habit of causing more destruction than the things they were saving people from.
  • Double Weapon: Brutaka's Rotating Blades
  • Epic Flail: Helryx
  • Faith Heel Turn: Brutaka (he got better)
  • Hero Secret Service
  • Gadgeteer Genius: Helryx, who designed and built Mazeka's Swamp Strider.
  • Gatling Good: Hydraxon's Cordak Blaster. Actually, he designed the Cordaks in the first place. Maxilos robots use them as well.
  • The Jailer: Hydraxon (it's in his job description), and Botar was in charge of prisoner apprehension and transport.
  • Killed Off for Real: Botar, the first Hydraxon, and Ancient.
  • Knife Nut: Hydraxon's Wrist Blades and Back Blades. Brutaka and Mazeka also have knives.
  • Lie Detector: Axonn's Mask of Truth
  • Luckily My Shield Will Protect Me: Helryx
  • Made of Explodium: Hydraxon's Exploding Boomerangs
  • Make Me Wanna Shout: Krakua, Toa of Sonics
    • Brown Note: During the Brotherhood of Makuta's siege of Metru Nui, Krakua was convinced by Hahli to cycle through mutliple frequencies until he manages to find one that would awaken the Bohrok from their hibernation.
  • Making a Splash: Helryx, Toa of Water
  • More Teeth than the Osmond Family: Botar
  • Moses in the Bullrushes: the Order spread Matoran of Light throughout the world to protect them
  • Never Mess with Granny: Helryx, who was the first Toa and has been active a full hundred thousand years. There's a good reason she's still alive after all that time.
  • No Water Proofing In The Future: averted, Maxilos robots are waterproofed
  • Order Reborn: The Order started as a public group called the Hand of Artakha in a time before Toa existed. It reformed as the Order in secret.
  • Phlebotinum Overdose: occurs to Brutaka when he fell into a pool of Antidermis
  • Precision-Guided Boomerang: Axonn can do this with his axe
  • Pretty Spry for a Dead Guy: Hydraxon, albeit an unusual case because the true Hydraxon is dead, but a Matoran named Dekar was transformed by the Ignika into a copy of Hydraxon with all the original's memories and personality. He still hasn't learned the truth.
  • Psychic Block Defense: Due to the sensitive information they carry, all members are trained to have their minds shielded against telepathy and mental attack.
  • Psychic Powers: Helryx's Mask of Psychometry.
    • All Order members have their minds shielded from telepathy and mental attacks.
  • Red Oni, Blue Oni: Although their respective color schemes would imply Axonn is the red and Brutaka is the blue, this is not in fact the case. In reality, they're both Blue Oni, but Axonn is moreso.
  • Royal "We": Brutaka, after being exposed to Antidermis in Zakaz.
  • Shoot the Dog
  • Shoulder Cannon: Maxilos robots have shoulder-mounted Cordak Blasters.
  • Spider Tank: Mazeka's Swamp Strider.
  • Supporting Leader: Helryx
  • Teach Me How To Fight: How Mazeka got involved in the Order.
  • Telepathy: Krakua's Mask of Telepathy.
  • Teleporters and Transporters: Brutaka's Mask of Dimensional Gates; Botar naturally.
  • They Have the Scent: The Order uses Energy Hounds that track their prey like this, even with only a mote of dust.
  • Thou Shalt Not Kill: Averted with Helryx. She doesn't follow the Toa Code because she was created before it even existed. It's also why she made the Order.
    • Played straight with Krakua, who still follows the Toa Code, despite being a member. He's usually assigned missions that don't require killing.
  • Troll: Brutaka has an... interesting sense of humor. As does Botar. They both have teleportation powers and have both sent the Tahtorak towards populated islands (Metru Nui and Xia respectively). Needless to say, the Tathorak and the inhabitants were not amused with being away from its kind and the impending destruction of the former respectively.
  • Wolverine Claws: Hydraxon's Wrist Blades were mounted like these.

Matoran Universe Villains

The Big Bad. Executed a daring plan to wrest control of the universe away from Mata Nui and it worked. His real name is Teridax, but he prefers to go by his title of "Makuta" (specified as "the Makuta of Metru Nui" when there's more than one Makuta around) to the point that few outside his brother Makuta know what his real name even is.

    The Brotherhood Of Makuta 
The rest of Makuta's species; they also were disgruntled with Mata Nui getting all the praise instead of them. When Makuta proposed his plan to usurp Mata Nui, most rallied behind it (dissenters were executed).

Besides the one known best as just "Makuta" noted above, the most prominent Makuta are those sent to invade Karda Nui: Antroz, Chirox, Vamprah, Krika, Bitil, Gorast, Mutran, and Icarax (of these, the first three are known as the "Phantoka", while the second three are called the "Mistika"). Others include former leader Miserix, scheming scientist Tridax and renegade Spiriah.


The field leader in Karda Nui. Arguably the most balanced of the group. Has a weakness for awesome vehicles.


A minor Brotherhood member who believes he's been sidelined due to his power. He's not too bright and mostly serves as an army whenever the Makuta need one.



A female Makuta and one of the Brotherhood's toughest warriors. She's fanatically devoted to Teridax, and Mata Nui protect you if she has reason to suspect your own loyalty.

  • Ax-Crazy
  • Badass: She killed Icarax. Granted, this one was shared with Vamprah, but it was her plan.
  • Blood Knight
  • Famous Last Words: ''Krika was right. Krika was right."
  • Undying Loyalty: To Teridax and the Plan. Her inability to reconcile this with his betrayal drives her mad in her final moments.
  • Vampiric Draining: After exposure to Pit Mutagen, she grows a stinger with this ability on her mask. Not surprisingly, given her mosquito-like appearance.
  • Villainous Breakdown: Goes insane when she realizes her loyalty was to a leader who plotted her demise.
  • Wolverine Claws


The second-in-command in Karda Nui. Unlike the others, he's actually got a moral compass and severe doubts in the plan.

  • Anti-Villain
  • Body Horror: His mutation is by far the worst of the Mistika Makuta.
  • Dark Is Not Evil: In personality, at least. He later makes a Heel Face Trurn shortly before his death, becoming a straight example of the trope.
  • Even Evil Has Standards: He seems to detest Gorast and Icarax in particular. Doesn't stop him from trying to derail the Plan with Icarax or save Gorast and the rest from being set up to die, but she kills him for his perceived betrayal.
  • Foil: To Gorast.
  • Kick the Bitch/Poke the Poodle: About the pettiest, most dickish thing he's ever done is repel Gorast into a tree.
  • Noble Demon: To the point that he offers mercy to Gali, and upon hearing the Makuta will be killed upon Mata Nui's awakening, immediately tries to warn his comrades.
  • Not Quite Flight: out of all the Makuta on Karda Nui, Krika doesn't have wings. However, he uses his Mask Power to repel himself from the ground, thus achieving this.
  • Shoulder Cannon: Seems to have a third arm to hold his Nynrah Ghostblaster.
  • Unfortunate Name: "Krika" certainly sounds awesome. It's also Puerto Rican and Cuban slang for a certain area on the female body.


A brutish, ambitious Makuta and their best warrior. He's contemptuous of teridax and his Plan, which he views as cowardly and unnecessarily devious.




A former member of the Brotherhood, cast out to save face after his experiments on Zakaz caused the Skakdi Civil War.
  • Butt Monkey
  • Epic Fail: Hoooooo boy. Considering the effect his endeavors on Zakaz had, it's a small wonder the Brotherhood threw him out.
  • Small Name, Big Ego: And after his betrayal fails miserably, the only time the other members of the FoF don't rub it in is when they're exploiting it.
  • You Have Failed Me: He ran rather than face this.



A Makuta renowned for his hunting abilities and habit of never speaking.

  • Batass: He fought Icarax to a draw. Ultimately it's Gorast came up with the plan to defeat him, but Vamprah still gets credit as the one who delivered the final blow.
  • Bat out of Hell: The other Makuta merely have Bat-like elements in their designs. Vamprah is a bat.
  • The Dreaded: He creeps even other Makuta out.
  • Emotion Eater and Energy Absorption: His Mask of Hunger.
  • Suddenly Voiced: Sort of. He yells in pain after a successful attack by Pohatu, but that's all we ever hear out of him.

    The Rahkshi 
Suits of armor operated by sluglike creatures called Kraata, which are spawned from the Makuta. They are used by the Brotherhood of Makuta as part of their army.

There are 42 types of Rahkshi, each possessing one of a Makuta's many powers. The main ones are the named Rahkshi that Makuta sent after the Mask of Light: Turahk, Rahkshi of Fear, Guurahk, Rahkshi of Disintegration, Lerahk, Rahkshi of Poison, Panrahk, Rahkshi of Fragmentation, Vorahk, Rahkshi of Hunger, and Kurahk, Rahkshi of Anger. Makuta also used Rahkshi of Heat Vision in his invasion of Bara Magna.

    The Dark Hunters 
A group of mercenaries led by "the Shadowed One", with enough of a power base to give the Makuta a decent fight. Once worked with the Brotherhood, until Makuta provoked a war with them.

Major Dark Hunters are "the Shadowed One" (leader), Sentrakh (his bodyguard), Voporak, Lariska, Nidhiki, and Krekka

    The Visorak Horde 
A conquering horde of giant spiders, led by Sidorak and Roodaka on behalf of the Brotherhood of Makuta. They ravaged much of the Matoran world, and their most fearsome weapon is their Hordika venom which causes horrible mutations in its victims.

The horde eventually disbanded after Sidorak's death, on the orders of Toa Vakama (who was at that point their general). The Brotherhood was able to bring some Visorak back under their control, but with Makuta's plan coming to fruitition the Order of Mata Nui took the step of eradicating the species. Makuta recreated them soon afterwards, though. With his demise, the fate of the horde remains unknown.

The Visorak breeds are Keelerak, Vohtarak, Boggarak, Roporak, Suukorak, Oohnorak, and elite Kahgarak.


First seen acting as second-in-command of the Visorak armies for the Brotherhood of Makuta, though she schemed to be named their queen. After the armies disbanded, she became an agent for both the Brotherhood and the Dark Hunters - until they each found out about her alliances with the other. The Order caught her soon afterward.

    The Piraka 
A group of Skakdi who abandoned the Dark Hunters to strike out on their own. They competed with the Toa Inika to claim the Mask of Life, but accidentally got mutated into sea snakes and captured by the Order of Mata Nui. They were later, along with various other beings, dropped into an Energized Protodermis vat, fusing them all into a golden being with God-like powers. It is unknown at this point whether the Piraka can still be considered existing entities or not.

The Piraka are Zaktan (leader), Hakann, Vezok, Thok, Avak, and Reidak. Also included here is Nektann, a Skakdi warlord, who is also insultingly called a "Piraka" but is not part of Zaktan's group.


A fusion mishap caused a second being to be split off from Piraka Vezok. Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, what little sanity he had. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.

Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.

    The Barraki 
An alliance of warlords, imprisoned in the ancient past by the Order of Mata Nui for challenging Mata Nui's rule. However, when the prison flooded they changed into sea mutant forms. They tried to claim the Mask of Life when the Toa Mahri stumbled across them. Since then, the Order has recruited them for various missions against the Makuta.

The Barraki are Pridak (leader), Takadox, Ehlek, Kalmah, Carapar, and Mantax. Ehlek also had a lieutenant named Nocturn.

Other Matoran Universe Characters

    The Bohrok Swarm 
Bohrok are insectoid drones whose main purpose was to clean all matter from the island of Mata Nui. Unlike the other biomechanical races, they were mechanical drones driven by organic Krana parasites. This mission's purpose is to ensure that the camouflage of flora on Mata Nui's face is gone in preparation for him returning to an upright position. They are controlled by the Bahrag and assisted by the robotic Bohrok Va. In addition, there are the elite Bohrok-Kal created as a failsafe should the Bahrag be defeated.

Initially awakened early by Makuta, the Bohrok swarms were defeated by the Toa Mata when the Toa trapped the Bohrok's twin Bahrag queens in a cage of solid Protodermis. The swarms were reawakened by the Toa Nuva to resume their quest of destruction, and have since gone back to sleep when their mission was completed.

    The Vahki 
Robotic enforcers of order in the city of Metru Nui. They unquestioningly followed the orders of the honorable Turaga Dume (and, sadly, not-so-honorable impostors); and with their Black and White Morality they couldn't be reasoned with, leaving lawbreakers with the options to surrender or run.

Most Vahki were destroyed in the Great Cataclysm, but those who survived had their programming warped in a power surge, leading them to decide that law could be best kept if there were nobody alive to break it. However, they got wiped out in the Visorak invasion, and after the Matoran returned to the city a thousand years later the Turaga elected not to rebuild them.

There are six main models of Vahki, one for each district: Zadakh, Rorzakh, Bordakh, Nuurakh, Vorzakh, and Keerakh. There are also two special models for emergencies, the Kraahu and Kranua.



Old Matoran myths say that good workers would be sent to the Great Refuge of Artakha where they could work on vital and advanced projects. In truth, the land actually exists and is ruled by a being of the same name. Artakha passed into legend after the Brotherhood assaulted the island and he had the Order eliminate all knowledge of his kingdom's location.


The other half of the Artakha myth; bad workers were said to be sent to the kingdom of the tyrant Karzahni for punishment. However, Karzahni was supposed to heal poor-performing Matoran; he just wasn't good at it so he never sent anyone home, thereby earning the realm a reputation as a land of the dead. Karzahni has since learned of the world outside his realm and started to make plans to take over - until he ran afoul of Makuta and made the mistake of Mind Raping him, prompting Makuta to tear the despot's mind apart. Upon arriving on Spherus Magna he escaped in the confusion, only to be found killed under suspicious circumstances.

Tren Krom

An ancient being who looked after the universe while Mata Nui was still being prepared for the job. When no longer needed; the Great Beings sealed him away on a deserted island. After the Matoran arrived on Spherus Magna he found his way out onto the planet, but was mysteriously killed shortly after Karzahni.

    Rahi Beasts 


A female Shapeshifting Rahi who lived in Metru Nui. Fought with the Toa Metru on the grounds that they were invading her territory, but later joined forces with them (when they were the Toa Hordika) against the Visorak.


A giant, ill-tempered lizard prone to rampaging when he appears. Having been constantly teleported across the Matoran World, he keeps asking how the hell he got to whatever place he's found himself in.


A legendary Rahi capable of curing many poisons. The Rahaga and Toa Hordika sought him out to fight the Visorak and reverse the Toas' mutations.

Fenrakk Spider / Kardas Dragon

A spider made giant-sized to serve as Vezon's steed; was later turned into a dragon after being defeated.

Bara Magna

    Bara Magnans in General 

    The Agori 
Bara Magna's villagers, trying to eke out an existence on a harsh world. Like Matoran, they are divided into tribes, though only location sets them apart from each other instead of any physical differences. The main tribes to interact with each other are the fire, water, jungle, and ice tribes; and these four eventually united their villages into a large city. (Other known tribes are listed in their own sections.)

    The Glatorian 
Professional warriors hired by Bara Magna's tribes to represent them in the arena. Unlike Toa, their yet-unnamed race is completely separate from the Agori and they have no special powers. With the tribes uniting, the Glatorian have become the city's defense.

Each major tribe has two Glatorian as their main fighters: originally, the fire tribe had Ackar and Malum, Tarix and Kiina represented the water tribe; Vastus and Gresh championed the jungle tribe; and the ice tribe had Strakk and Gelu. However, Malum and Strakk have each been exiled for assaulting an opponent after a match ended.

    The Rock Tribe 
A previously isolated tribe that recently moved south to join the others, and started taking resources left and right from the other tribes through arena victories before moving to open warfare. Their Glatorian are Skrall, a separate species that is better trained and/or physically superior the other fighters. There are at least three breeds of Skrall: soldiers, stronger elite forces, and leaders. The only remaining leader-Skrall is named Tuma, and one of their elite fighters has earned the name Stronius. The females have also split off to become their own faction, the Sisters of the Skrall, after being given psychic abilities by an Eldritch Abomination, and are now completely enslaved to the monster's will. After Tuma's humiliating defeat, the tribe has fractured into several splinter groups.

    Toa Mata Nui 
An exile from another world, taking the form and title of that world's heroes. His mission was to get back to his realm and rescue his people from the evil that has claimed them. While he didn't have any special powers like real Toa would, the Mask of Life he wore could transform any organic material. Mata Nui only used this form temporarily. He eventually transferred his essence into the repaired prototype of his original body to fight Makuta.
  • Ascended Extra: Mata Nui's went from being the omnipotent but incapacitated Big Good to The Hero of the Bara Manga saga.
  • The Atoner: He blames himself for putting the Matoran universe beneath his notice and allowing Makuta to take over.
  • Brought Down to Normal: Toyed with. He was stripped of his colossal body and the omnipotent control of it's internal universe and his new body has no Toa powers. But his soul was bound to the Mask of Life, one of the most powerful artifacts in the series, giving the ability to manipulate organic matter
  • But Now I Must Go / We Will Meet Again: In the conclusion of Journey's End
  • Cool Mask / Mask of Power: The Mask of Life
  • Cool Sword: Transformed from a Vorox stinger.
  • Hey, It's That Voice!: Commander Worf
  • Honor Before Reason: With the fate of the universe at stake, Mata Nui, barely used to his new body and armed with a shield and a broken stinger, jumps into arena combat to save a Glatorian he didn't know.
  • Naïve Newcomer
  • Super Empowering: He's able to use the Mask of Life to charge Glatorian Weapons with elemental powers, giving them an edge over the Skrall.
  • Sword and Gun (his larger toy; his smaller toy is shield-and-gun and he uses sword and shield in the movie)


A Scarabax beetle that acts as Mata Nui's pet and sidekick. Thanks to the mask, it can turn into a shield for Mata Nui to use.

    Other Factions 

The Sand Tribe

A tribe that was altered by the Great Beings into scorpion-like subspecies; the Agori became the Zesk and the Glatorian are now the Vorox. Since the Shattering, the tribe members on Bara Magna have regressed to a primal state and they now roam the wastelands as little more than beasts (those in the forests of Bota Magna to the north were spared this fate). Kabrua leads the intelligent northern tribe, while ex-Glatorian Malum has earned a place as leader of a wild Vorox pack since his exile.

The Bone Hunters

A distant offshoot of the rock Agori, living as nomadic raiders.

The Iron Tribe

A tribe of miners wiped out by plague prior to the Shattering; they somehow lost their ability to dream, which led to madness and death. (It's later discovered that they were victims of an Eldritch Abomination.) The few Agori and Glatorian-race that remain are shunned as possible disease carriers and live scattered in the wastes. The two members we know of are the Agori slaver Sahmad and mad Glatorian Telluris.

The Baterra

Mechanical shapeshifters created by the Great Beings as a doomsday weapon, programmed to kill all armed combatants. They've driven the rock tribe south, and the Skrall are hoarding resources to prepare for war with them.

The Element Lords

Once the same race as the Glatorian (save the Lord of Rock, who was a Skrall), they were transformed by the Great Beings to take over leadership of the Agori tribes, but led the tribes into war over Energized Protodermis. Lost and presumed dead in the Shattering, but they were only trapped; they've recently gotten free (but have not yet interacted with the tribes).

Alternative Title(s):

Other Matoran Universe Heroes