The central character of the First Age, she is the last true witch, or human user of Fae magic. Kinda. It's a long story.
Blessed with Suck: It's due to her grandmother's blessing that Emily can't remember spells; she has to copy each spell by hand for each time she wants to use it. This is because humans reciting spells BURNS THEIR BRAINS OUT.
The Chosen One: Her grandmother singled Emily out with Blessed with Suck for a reason. Eventually, the Faerie Queens choose her to be the new Queen of Faeusa, and the bearer of both crowns.
Emily: It never ends well. I see trouble, I've got two options. I can poke my pointy little hat in the ring and try to help, and then everything goes sideways. Or I can keep my pointy little hat down, ignore it, and then everything goes sideways again. I try to help a pixie glade from being bulldozed by a human settlement, and all that happens is the Animate bulldozers go out of control and level everything in sight. I try to whip up some potions to tidy up a contaminated well at an independent village, and it works great... until I accidentally unmask a conspiracy by a rival village to wipe those poor farmers out and take their land. Triggers a hot war out of a cold one, and I'm lucky to get out alive. And now, I spot something that should not be possible, an organized army of ogres bearing down on an Eastusa settlement... and in thanks for warning them of the dire peril, I'm going to be burned at the stake. Hence. Trying to do the right thing never ends well.
Emily: I don't care how fancy and shiny their energy guns are, a kick in the junk is a kick in the junk.
Mixed Ancestry: While never explicitly stated but in the Print Bonus chapter a00, Emily has Faerie blood in her, which is why she has Insight, a rare trait only Faeries have, which is passed down bloodlines. In order to keep her sanity, she deliberately stays away from figuring out why she as a human would have Insight.
Scout is of military stock, preferring to be referred to by his position rather than his actual name, as he feels his position is more important. After being killed in the Battle of Austin, Lady Winter made him one of her Winterhounds, undead soldiers who are subject to her bidding; however, she has other plans for him...
Everyone Calls Him Barkeep: "Scout" is the Frontliner position he was trained for. His first and last names are revealed in a04 and a06, respectively. Or you can highlight that spoiler text below.
First Chapter Spoiler: Scout's connection with Lady Winter and his status as undead is revealed at the end of a01.
Meaningful Name: Coincidentally, "Scott" sounds almost like "Scout." This is lampshaded by Emily in a04. "Reinhold" is also an apt description of his service to Lady Winter.
Our Zombies Are Different: Type R (for Revenant). Scout is, for all intents and purposes, a person. He looks, talks, and acts like one (if he's a bit antisocial). However, he IS undead, thanks to Lady Winter turning him into a Winterhound.
Superpowered Evil Side: His Winterhound self is a pretty close description, but it's given a thorough discussion in a04.
Teleporters and Transporters: Part of the Winterhound skill-set is the ability to transport through shadow; however, it is limited to shadows within visible range.
Una Point Zero One
A member of the Orbitals, described by her as "aliens from outer space." Having been born to an Optimist and a Pragmatist, her father and a third party accompanied her to Earth to explore it. After encountering Emily and Scout, she is given leave to determine how Orbital technology made it planetside, and to allow them to accompany her.
A slave of the House of the Rising Sun and Lady Morgana's glamour specialist, she is subsequently released from her duties and uses her skills to assist her teammates. Likely due to her upbringing, Nel starts out incredibly dependent on whomever she's "serving," but continues to try and find herself outside of her relationships to others.
Ojou: Despite losing some of the aggression from her Academy years, Jesse remains incredibly haughty.
Quasquipedalian Loquaciousness: As noted, in London's Fog, she has the tendency to describe things in "medium scoring" words, which aren't INSANELY lengthy but still usually more than is really necessary.
A runaway from the British Empire (consisting in this case of (at least) all of Western Europe), Gilbert worked as an Honored Calculator for Gearhaus Industries. After designing a device which would allow one to navigate across the ocean without disturbing the kraken, he realized it would be used to further the Empire's expansions, and promptly decided he'd had enough of his servitude and left for the Americas, taking the prototype device with him so the Empire couldn't abuse it.
Brains and Brawn: While he can hold his own in battle, he tends to be the strategist to Jesse's more straightforward Action Girl. Not to mention, he can actually formulate spells.
Battle Butler: Jeeves doesn't fight much, but he's large and heavy enough that he can handle himself in a fight as need be. Being powered by a rogue angel doesn't hurt when fighting the infernal, either.
Terse Talker: Jeeves can only speak one-word sentences, but his vocabulary is expansive enough that he can make each word-sentence count.
Main Protagonists: London's Fog
Benny the Broker
A demonic broker who can and will trade anything. Originally working for The Mister (in theory), after his one charge was fulfilled and his obligations released, he continued his trade in...well, trading.
Man of Wealth and Taste: With the exception of his overcoat, it's rare to find Benny in anything other than a three-piece suit.
Refusal of the Call: It's established in his first appearance (sa01) that he's deathly afraid of touching the Key of Iron. We learn in FS that doing so would oblige him to release The Mister from Los Angeles.
Introduced as an Ordinary High-School Student who crosses paths with Benny at the wrong time, she reappears as an Eastusa agent with the government's Anachronism Task Force (the human equivalent to the anachronauts), and joins the expedition by request of Eastusa President Petersen. In lf03, it turns out that Chloe is actually the reincarnation of Cha'ai, who Ben'ai views like a little sister, and that she is a Guardian Angel, whose primary purpose is to go to London and release the angel Raphael.
Spider-Sense: Chloe has an uncanny knack for knowing when something's about to go wrong, and how to defuse situations before they get too out of hand.
Recurring Protagonists: Second Age
Agent Elisa Morales
Protagonist of sa04 and sa06. Originally part of the FBI's FACT (Faerie Artifact Control Team) Team and then subsequently the Anachronism Task Force, Morales doesn't consider any mission with casualties a success, which is why she has the third-lowest success rate of missions on the FACT (91%).
Action Girl: She prefers avoiding violence where necessary, but can still kick ass with the rest of them. By the end of sa04, she also becomes a de facto Action Mom.
Petersen: You get the job done right — meaning if someone does slip your net, they don't slip twice. The bad guys DON'T win, not in the long run. Every smuggler you've gone after, you eventually got, and the final takedowns were flawless. You're tenacious, but thoughtful.
Protagonist of sa09, introduced in sa06. "Astro Gal" was part of a dimension of superheroes. She and her mother Starwoman were in the middle of battling her father/nemesis Doctor Mindmelter in Hawaii when the Pandora Event occurred, and the three of them were transported to this dimension. Thanks to the resulting disorientation, Starwoman was able to destroy Doctor Mindmelter's corporeal form, but also sacrificed herself in the process. Eventually, Astro Gal was found by the first Welcome Wagon team and taken into Una and Nel's care.
Deconstruction: Of superheroes. She had to learn a lot of physics to attempt to compensate for most of her abilities, as well as govern the effectiveness of her super-senses. Being physically and hormonally locked at age fifteen and the consequences thereof are also discussed.
Kirby Dots: Apparently manifest when Astro Gal uses her powers. In fact, it's referred to as a form of Kirby Radiation, which she emits whether her powers are in use or not.
Really 700 Years Old: Invincible and physically/hormonally locked at fifteen, but been around for at least two hundred years (the Pandora Event).
Shout-Out: Astro Gal and family are defined by references to Golden and Silver Age comic books. Her powers (invincibility, flying, and super-senses) are directly taken from Superman, the origin story is more or less that of the Fantastic Four, the combination teenage angst and high-schooler disguise recalls Spider-Man. Various other superhero signature lines are bandied about in the prose and dialogue, and Expies of other superheroes appear in flashback or are mentioned in dialogue.
Primary Councilman Ono
Una's father, and one of the overseers of duties on Arcology #A076. Introduced in a01.
Eserver the Mirror Fiend
Lord of the Mirror Realm, servant of the Winter Court. Introduced in a04.
Lady of the House of the Rising Sun in New Orleans (and Las Vegas in the Second Age). Sister to Archmagus Lillith. Introduced in a06.
Emily's instructor at the academy in the First Age; promoted to Archmagus at the dawn of the Second Age. Introduced in a06.