Characters: American Mc Gees Alice aka: Alice Madness Returns
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The Player Character and main character. As a child, Alice's house was burnt down and her parents were killed. After a failed suicide attempt, Alice goes into an Angst Coma and winds up in Rutledge Asylum for ten years without any sign of recovery. After a nurse reunites her with her beloved toy rabbit, Alice is dragged down the rabbit hole into Wonderland and discovers her dreamland has become a combined Dark World/Crapsack World. Wielding the Vorpal Blade, Alice goes on an almost Ax CrazyRoaring Rampage of Revenge to save Wonderland from the Queen of Hearts, and save her own sanity in the process.In Madness Returns, Alice has left Rutledge Asylum after defeating the Queen of Hearts. Now living in London under the care of a psychiatrist, Alice still has problems with reality and learns Wonderland has been warped again by her insanity. She's quite The Woobie.
Adaptation Dye Job: In the first game, she had light brown hair in the cutscenes. In-game, her hair became a rusty red. Now in Alice: Madness Returns, her hair is practically black. And then there's the alternate costumes...
It's not actually unusual for a character's hair to darken as they progress through and out of neoteny.
Angst Coma: Goes into a catatonic state after her parents die, and she's stuck in it for ten years.
Attack of the 50-Foot Whatever: At a segment of the Queen's Castle in Madness Returns, there is the classic 'eat me' cake waiting for Alice to take a nibble. No points for guessing what happens next.
Ax Crazy: Never actually uses an axe, but slaughters enemies with the Vorpal Blade and other weapons. She seems to relish in cutting people up.
Berserk Button: In the sequel, the Fire and issues relating to it aren't so much a Berserk Button as a psychological trigger. When Radcliffe dares to suggest that Alice was responsible for the death of her family, Alice actually blacks out, and after waking up, speculates that she ripped his head off. Later in the game, after making the effort to poke at Alice's berserk button Dr Bumby ends up getting kicked in front of a train.
Boyish Short Hair: Under the enormous hat of the Hattress dress, Alice's hair has been cropped.
Cat Girl: The Cheshire dress turns Alice into one of these; as the name implies, it resembles the Cheshire cat, naturally sporting the same emaciated build, short grey fur, long tail and glowing yellow eyes.
Chess Motifs: The Checkmate dress is made of chess-pieces and other chess-related motifs. To be specific, the boots are tipped with rounded heads that makes them resemble pawns; her skirt is patterned on a a chessboard; her bodice forms the shape of a rook; her shoulder-pads are knights; her armlets look like bishops; finally, at the centre of her signiature waist ribbon is the head of a King chesspiece.
Cyborg: The Hattress dress; here, Alice's left arm has been replaced with a clockworkprosthesis, her Waist Ribbon is now a cog protruding from her lower back, and her eyes appear to be mechanized as well.
Eyes Do Not Belong There: The Fleshmaiden Dress has a large eyeball set just above Alice's right breast, and another one at the centre of the waist ribbon.
Footprints Of Muck: Going barefoot in the Fleshmaiden dress, Alice's feet are soaked in blood.
Giant Waist Ribbon: Most of Alice's dresses sport these, usually with a skull or face at the centre.
Hellish Pupils: While wearing the Hattress dress, Alice's pupils resemble tiny copper gears. Meanwhile, the eyeballs on the Fleshmaiden Dress has a heart-shaped pupil.
Meat Moss: Being themed after the Red Queen's palace, the Fleshmaiden dress is made from this, complete with random sproutings of teeth and eyeballs.
Monochromatic Eyes: Wearing the Fleshmaiden turns the irises of Alice's eyes a pale, off-white colour.
Nice Hat: Three: first, the Late But Lucky dress, which features a stylish top hat with enormous rabbit ears protruding from the brim; the Hattress dress comes complete with a replica of the Hatter's hat; finally, the Caterpillar dress gives Alice a fez.
Technicolor Eyes: Whilst wearing the Late But Lucky dress, Alice's eyes are bright pink.
Tentacle Rope: Rather literal case with the Fleshmaiden dress, where the waist ribbon is actually made from a single knotted tentacle.
Too Many Belts: The Hattress dress is layered with numerous belts and buckles, all the better to hold a cyborg together.
Dark Is Not Evil: A classic example. Despite the fact that she's mentally unstable and normally shown wielding a blood-dripping knife, she never actually does anything evil, and only kills freakish abominations who are attacking her. In the second game, Doctor Wilson even mentions that she has a "hero-complex".
Improbable Weapon User: Along with the Vorpal Blade, Alice uses various weapons made from toys. This includes an explosive jack-in-the-box, a flamingo-shaped croquet mallet, demon-summoning dice, and a blunderbuss.
Little Miss Snarker: Alice openly speaks her mind, insulting friends and foes alike. She even compared the Jabberwock to her dentist's assistant after he scolds her for being late.
Not So Stoic: There are numerous points in the second game where her deadpan manner gives way to sheer horror, her memories of the fire being the most obvious. When she confronts the Dollmaker- and his real-world counterpart, Dr Bumby- she's all but screaming in rage and grief.
Refusal of the Call: Alice has no interest in doing Caterpillar's bidding until the White Rabbit is murdered.
Super Mode: Hysteria Mode introduced in the sequel.
Alice can also take on three different forms in the first game by coming into contact with different items. She can become a horned demon, gain insect powers, and can turn invisible.
What the Hell, Hero?: The Jabberwock launches this on Alice, accusing her of not bothering to even attempt to save her parents, leading to Alice having a Heroic BSOD.
The Cheshire Cat, the Mad Hatter, Caterpillar and the Queen of Hearts all chastise Alice for allowing the Infernal Train to destroy Wonderland. Caterpillar himself also disparages Alice for ignoring the plight of the other orphans at Houndsditch Home until it was too late to save them from Bumby's treatments.
Alice's kindly psychiatrist at Rutledge Asylum. For ten years he looks after her, keeping notes on her condition in his casebook. He never physically appears in the game except for a brief hallucinatory stint, and can only be heard as The Voice. He is assisted by Nurse D., a kind nurse working in the asylum.
Alice's parents and sister Elizabeth, or "Lizzie". They died in a house fire, Alice suffering from survivor's guilt and went into her Angst Coma. It is hinted in Madness Returns that the house fire may not be an accident after all.
Rape as Drama: Lizzie is raped by Dr. Bumby, who then kills her and burns down the Liddell house to cover his tracks. Considering this is the catalyst for the whole plot and how it is used to reveal Dr. Bumby's true character and intentions (not to mention how horrified Alice is to hear of it) this very well classifies as this trope.
Spirited Young Lady: Through Alice's memories, we see that Lizzie was a well-educated lady, talented at playing the piano and speaking French, but also once smoked a cigarette (she found it disgusting) behind her parents' backs, escaped a grounding punishment and was overall a bit of a sharp-tongued girl.
Doctor Angus Bumby
Alice's new psychiatrist in Victorian London, Dr. Bumby hypnotizes his patients to help them deal with their problems, though he seems overtly focused on making Alice forget Wonderland. It turns out he's the Big Bad of the second game and the one responsible for starting the fire that killed Alice's family, raped her sister Lizzie, and has been manipulating orphans into forgetting their memories so he can pimp them out to wealthy clients.
Big Bad: "Why can't you give me the same influence as the Queen, Alice? Surely I'm just as worthy of respect?" The Queen is... rather unhappy about this turn of events, leading her to form an Enemy Mine with Alice.
Blue and Orange Morality: Most of the recovered memories of him show a very firm belief in the necessity of an efficient mind, to the point that "unproductive" memories should be discarded, and damaging memories should be forgotten altogether. Furthermore, according to the Dollmaker, he thought turning children into mindless sex slaves was performing a service to the public. Of course, given the sadistic delight displayed by his real-world incarnation when confronted over this, it's possibly just a cover for the enjoyment he gets out of brainwashing orphans.
Fail O Sucky Name: Let's face it, the name Angus Bumby is kind of hard to take seriously, even after you find out what he did to Lizzie and the other orphans. More to the point, it's also hard to even suspect him of doing anything of that nature.
Humanoid Abomination: His Wonderland form is just as grotesque as the Queen's from the previous game. See "The Dollmaker" below.
Karma Houdini: Defied. In his final scene, he brags about how no one will ever believe all the terrible things he did right to Alice's face, and that no one would believe her if she told them. Alice takes the matter into her own hands...
Karmic Death: His Wonderland incarnation attempts to destroy Wonderland via the Infernal Train. In the end, Alice has enough of his shit and pushes him in front of a train in the real world.
Lean and Mean: As well as being thin as a rake, his introduction also makes it clear that he's not exactly being gentle in curing his patients, at one point snapping that Alice's preference "doesn't signify." But it's not until the end that Alice realizes just how mean he really is.
Living Doll Collector: He spends his time wiping the memories of children so he can sell them into prostitution. He never actually refers to them as dolls but Lizzie and Alice make the connection enough for it to carry over into his Wonderland incarnation.
Mind Rape: Psychologically stripping kids down into mindless dolls. For "good" and profit. This becomes even more obvious in Wonderland, where his wonderland persona attacks with two hands that, on type of mimicking sexual gestures at Alice, attack by grabbing her in a manner that manages to seem almost entirely sexual. He's literally raping her mind.
Psychopathic Manchild: Bumby is actually quite articulate and restrained, but it's clear from his horrendous actions - towards Lizzie in particular - that he's nothing more than a brat who can't handle being denied what he wants. In the final confrontation both Bumby's real world self and his Wonderland avatar are shown to be very petulant, with the Dollmaker spending most of the boss battle making obscene gestures.
A grouchy Apron Matron who works in the orphanage along with Dr. Bumby and helped out Alice after she left the asylum. However, she seems to be a bit of an Evil Matriarch, ultimately going so far as to blackmail Alice by threatening to tell the police about how she was "responsible" for the death of her family. She also has a thing for pigeons.
Alice's family lawyer who kept her toy rabbit after she left Rutledge Asylum. He does not take many clients now, but is portrayed as being kind and sympathetic towards Alice, though he still wants to get as much money as possible from her.
The Big Bad of the game. The Queen has taken over Wonderland, turning it into hell and now resides on her throne awaiting the inevitable confrontation with Alice. Appearing as a thing with tentacles for limbs, the Queen is really a puppet used as an avatar for Alice's insane side, representing her madness.
Bishounen Line: Averted in the first game, in which she pulls a One-Winged Angel to become a far more grotesque creature. After her defeat in the first game, she manifests herself as a Creepy Child in the sequel. She still has lots of tentacles, but her main "body" is more human than the creepy, horned form from the first game.
Catch Phrase: Averted, surprisingly. The Queen only says "off with her head" once in each game, and the second time is barely audible.
Evil Overlord: Although she still reigns over the Red Kingdom in the second game, her overall influence has decreased significantly thanks to the arrival of the Infernal Train. It's defeated at the end of the game, so it's safe to say she'll probably try to regain her lost power.
Heel Face Turn: The Queen advises Alice in the sequel, although very begrudgingly. It seems like she just wants to be left alone and is only assisting Alice because the Infernal Train is a threat to them both.
Humanoid Abomination: The Queen is connected to Wonderland itself through her tentacles and her whole castle is her body. Her second form is a massive mass of tentacles, with the Mad Hatter's head in her mouth, and Alice's head in his! The Jabberwock's head appears on one of the Queen's tentacles.
Karmic Death: Being a manifestation of Alice's madness, she is technically killed by herself.
The grinning cat acts as Alice's guide around Wonderland as well as her best friend. Along with his Cheshire Cat Grin, the cat is emaciated in appearance, has a pierced ear, and is tattooed all over his body.
What Could Have Been: The Cheshire Cat was actually to help Alice in combat. He was demoted to a clue master.
You Gotta Have Blue Fur: The Cheshire Cat's fur seems to change colour a lot. It was brown in the first game but blue in the artwork, and in the sequel it has been brwn and grey in the artwork, but is blue in the game.
The White Rabbit
One of Alice's main allies. He summons her to Wonderland and forces him to follow him yet again. He's still obsessive about time and quick on his feet. He is stepped on by the Mad Hatter, but resurrected at the end of the game.
Demoted to Extra: In the sequel, the White Rabbit only has sporadic appearances in the game.
The wisest guy in Wonderland, the Caterpillar wears a fez hat and smokes from a hookah pipe. Perhaps the sanest character in Wonderland, Caterpillar acts as the Oracle and as The Omniscient one that hints to Alice that she must confront her fears and guilt to save herself and Wonderland. In Madness Returns, he lives in the Oriental part of Wonderland and now has a wiseman appearance to him. He transforms into a butterfly.
Once a friend to Alice, the Mad Hatter had a Face Heel Turn and became a time-obsessed Mad Scientist who wants to turn everyone into mindless automatons. He actually represents Alice's fear, pointing out to her that she fears much. He runs a warped version of Rutledge Asylum where insane children are imprisoned, and his own friends have been turned into scientific experiments. It is revealed that he is a clockwork machine himself. He is destroyed by Alice, but is resurrected at the end of the game. In the sequel, his steampunk empire has been taken over by the March Hare and Dormouse, leading Alice to form an alliance with the Hatter to bring them down.
And You Were There: The Mad Hatter is based on the warden of Rutledge Asylum, what with his tortuous experiments and asylum of his own.
Badass Grandpa: Incredibly spry for an elderly man. The work he's done on himself is probably to blame.
Be as Unhelpful as Possible: In the sequel, he spends his last moments trying to have a tea party with the Hare and the Dormouse while ignoring Alice demanding him to help her to the train. To be honest he was genuinely shocked, while Alice wasn't too kind either.
Clock Punk: The Mad Hatter's entire asylum is encased inside a giant glass clock container.
Never Trust a Trailer: In the trailer of the game, Alice and the Mad Hatter are shown having a tea party together - just as the Hatter pulls on a lever and a circular saw comes out behind Alice to butcher her lower body. This never appears in the game.
The Queen's champion and the second main antagonist of the game. Based on the "Jabberwocky" poem and the creature described in it, the Jabberwock represents Alice's guilt and repeatedly tries to break her before she reaches the Queen's castle. He was previously killed as in the poem, but was resurrected by the Mad Hatter who has given him steampunk wings and a kiln for a heart. He is eventually destroyed by Alice.
Breaking Speech: The Jabberwock mocks Alice and hits home that she's responsible for her parents' deaths.
The Jabberwock: You selfish, misbegotten and unnatural child! YOU smelled the smoke! But you were in dreamland taking tea with your friends; you couldn't be bothered! Your room was protected and spared while your family upstairs roasted in an inferno of incredible horror!
Dem Bones: Implied to have been resurrected in Madness Returns but is found as a skeleton by Alice.
Hoist by His Own Petard: The player must create the Jabberwock's Eyestaff to use as a weapon against the Jabberwock.
Furthermore when he's defeated his kiln-heart goes out of control, burning him from the inside out.
Killed Off for Real: He isn't back in the sequel, unlike his master. His return is given some foreshadowing when everyone in the introduction seems to be turning into him, but that's the last we see of him. Whaaa?
Justified: he is the personification of Alice's guilt about the fire. As Alice resolves her own guilt about the fire in the first game, Jabberwock would logically not appear.
The strongest member in Alice's batch of allies. Gryphon is a mythical creature, a mix between a lion and an eagle, which courage to match. He leads Alice's army to destroy the Jabberwock but is killed by the dragon. He is resurrected at the end of the game.
The crybaby Mock Turtle has had his shell stolen by the Duchess and asks Alice to retrieve it for him. A member of the resistance, the Mock Turtle offers to point Alice to Caterpillar's hideout. When Alice regains his shell, she is labelled an "honourary reptile".
Wooden Ships and Iron Men: In the sequel, Mock Turtle has become admiral and captain of the HMS Gryphon, named after his fallen friend.
The Gnome Elder
Elder of the Torch Gnomes in the Village of the Doomed. Alice seeks out the Gnome Elder to fly her to the Fortress of Doors to find the ingredients for the shrinking potion. He has a beard, smokes a pipe, and flies in a cool old school aircraft. He appears to also be able to teleport.
Smoking Is Cool: Even though he and Alice run about an enemy-infested school house, he remains calm and continues smoking from his pipe.
Bill McGill is the lizard chimney sweep who tried to force Alice out of the White Rabbit's house in the books. Here, he is now a handyman chameleon with a taste for brandy. He was kicked out of his house by the deranged Duchess and meets Alice when she arrives to obtain the Mock Turtle's shell. He speaks in a London east end accent, and speaks mostly contradictory nonsense.
Dirty Coward: Bill offers to help Alice fight the Duchess, but as soon as he approaches the house, he runs off screaming. However, he comes in after the boss fight to have some leeches clean up the Duchess' corpse.
The first boss fight in the game. The Duchess is a cannibalistic ogre of a woman who has been corrupted by the black pepper previously owned by her deranged cook. She is on the run from the Queen, taking over Bill's house and eats anyone who ventures near the house. She is pretty fast and wields a pepper shaker like a gun.
Continuity Nod: In the Duchess' hideout, there is a framed photo of a pig on the wall. This is likely the Duchess' son who turned into a pig as a baby, Alice commenting that he'd become "a very ugly child, or a very handsome pig."
Death by Irony: The Duchess gets so intoxicated by the pepper she uses that she sneezes to the point that she causes her own head to explode, making her the first casualty of the game aside from Alice's parents.
Face Heel Turn: Once a friend to Alice, the Duchess turns from a relatively kind and jolly woman to a monstrous, cannibalistic ogre.
The White and Red Chess Pieces dwell in the Pale Realm, constantly at war with one another. The White Pieces are aligned with Alice, and the Red Pieces with the Queen of Hearts. The Red King has the White Queen kidnapped and executed, and then appears as a boss. Alice must travel across the giant chessboard with a white pawn to restore the White Queen.
Bad Ass: The White Queen wields a sword and is the strongest fighter in the white chess pieces.
Magic Mushroom: The centipede's treasure is the Mushroom of Life which Alice can use to grow larger.
Tactical Suicide Boss: His main move consist in slamming the ground: by doing so he expose his weak point.
Tweedledum and Tweedledee
The Mad Hatter's freaky minions. Tweedledum is a short obese dwarf, whilst Tweedledee is a large, fat man. Both wish to eat Alice, possessing the ability to split like Russian dolls to create clones and fly around using their propeller hats.
And You Were There: The Tweedles are based on two orderlies that menaced Alice in the asylum. She angrily declares she'll beat them senseless upon encountering the twins in Wonderland.
Cool Hat: Their propeller hats allow them to fly, despite their heavy weights.
What Happened to the Mouse?: The Tweedles disappear after their boss fight and are not seen again. However, they do fall apart if defeated in the boss fight so they may die.
They make an appearence in Madness Returns while they're busy treating a bald Alice in a straightjacket, but this apparently is a hallucination.
The March Hare and the Doormouse
The Mad Hatter's former friends, the March Hare and Dormy are sadly tortured and turned into lab rats. Alice encounters the two whilst exploring the Hatter's warped asylum, but is unable to save the two. In Madness Returns, both have now overthrown the Mad Hatter and rule his clockwork empire and have embraced their mechanical bodies.
Body Horror: Oh, the poor fellas. The March Hare is half automaton, and his eyelids and lips have been pulled apart with belts. The Dormouse is also half automaton, strapped to an operation table with his intestines on display.
Corrupt Corporate Executives: They aren't in the second game, but it's more-or-less stated that their factories are modeled on the deplorable nature of Victorian factories.
They have many parallels to Soviet revolutionaries as well: they overthrew the Hatter's tyranny only to start their own, and many of their catchphrases are mockeries of Communist ones.
Cloudcuckoolander: Both are pretty crazy, but the March Hare is more saner than Dormy. However, the third teaser for Madness Returns shows the March Hare and Dormy twice as worse than they were in the first game and the Hare now looks totally off the bend.
It turns out that the March Hare and Dormy have now embraced their automaton forms in Madness Returns, and they now rule the Mad Hatter's clockwork empire. Dormy has definitely flipped his lid, screaming and cackling insanely, though the March Hare seems more cool-headed.
Madness Mantra: A good worker is a live worker! Paid to live and work! A bad worker, is a dead worker; and vice versa! Don't be a bad worker, bad workers are slaves! And dead! Payday for good workers has been suspended indefinitely! Payday for bad workers is CANCELED! A good worker is a live worker! Paid to live and work! A bad worker—"
The Lab Rat: A literal case for Dormy. In Madness Returns, he now has wheels.
The Dodos are victims of the March Hare and Dormouse's steampunk antics. A whole flock of dodos have been tortured and are now used as a Worker Unit to run the factory's machines.
Body Horror: Some wear head contraptions like that from A Clockwork Orange, which attach them to giant wheels that they run on to power the factory. All have no feathers and have been turned into some from of Clockwork Creature. Several have been roasted for no reason.
The infamous characters from Lewis Carroll's poem of the same name. In the sequel, both are villains. The Carpenter rules over the Deluded Depths as a Manipulative Bastard showman who runs a Carnival of Killers. The Walrus is his Giant Mook, who lusts over the dancing oyster girls and may want to either eat them or do questionable things to them. However, it turns out the Carpenter is a Well-Intentioned Extremist, attempting to hide the Deluded Depths from the Infernal Train by any means necessary. However, his treatment of his performers and audience make this debatable. Eventually the Train finds them and they're squashed by it.
Ax Crazy: The Walrus. So much that the Carpenter wanted to keep him away from the new Wonderland.
The Walrus: "Time to eat. Death is the ultimate equalizer. All have the right to be eaten!"
Well-Intentioned Extremist: The Carpenter sunk ships to build the theatre town to protect the citizens from the Infernal Train, and also tries to protect the Wonderland itself from the hunger of the Walrus. Though he mutilates and feeds the town's citizens to the Walrus.
The Insane Children
Strange creepy children who can be seen around Wonderland. Possibly symbolising Alice's destroyed childhood and hospitalization, they do not appear to serve much purpose in the game but to be just strange random characters, some of whom are captured by the Mad Hatter and turned into automatons. They return in the sequel, occupying the Dollhouse but are being turned into living dolls by the Dollmaker to feed the Infernal Train.
The industrial byproduct of the Infernal Train and the source of most of the enemies in the game, the Ruin is a thick, tarry substace that flows through evey area affected by the train, moulding itself into monstrous creatures that attempt to stop Alice on every step of her journey. These monsters take numerous forms: some are little more than oversized leeches, while others tower over buildings; some even form themselves into barriers to halt Alice's progress.
The being behind the Infernal Train and basically Dr. Bumby's avatar in the Wonderland. Appears at first in the Dollhouse, where he's kidnapping the Insane Children and turning them into doll fodder for the Train, reflecting how Bumby's turning innocent children into prostitutes.
Body Horror: His face looks like melted wax, there's black goo dripping from his mouth and empty eye-sockets, his hands appear to have been stitched and nailed together, the "pockets" on his coat are actually drawers. It goes From Bad to Worse.
Living Doll Collector: He captures the Insane Children and turns them into dolls so he can feed them to the Infernal Train, just like Bumby, who hypnotizes his younger patients so that he can prostitute them.
Mook Maker: The sludge composing the Ruins is produced by his body.
Nails On A Black Board: One of his attacks involves scraping a fingernail against the floor and sending a shockwave towards Alice. Hilariously, after three turns at this, the Dollmaker actually hurts his finger trying to repeat the trick, allowing Alice a chance to attack.
One-Winged Angel: When Alice confronts him in the head of the train, he has turned into a grotesque, serpentine Blob Monster made of sludge; his arms have been replaced by long puppet strings barely connecting his hands to his body, and a slimy tongue made of ooze and dollheads lolls out of his mouth.
Orcus on His Throne: Stays undercover (probably in the train) for most of the game, and the only time he appears in the Dollhouse, he's sitting in the deepest pit of the place, waiting....