- Appearances: Every game in the series.
- Back from the Dead: In the 3rd game, he is shot and buried, then comes back to life after a spiritual journey.
- Badass: He fights zombies barehanded and Eldritch Abominations on a regular basis.
- Badass and Child Duo: With Grace Saunders in the second game.
- Barbarian Long Hair: In New Nightmare
- Fish out of Water: In the 2008 reboot.
- Only in It for the Money: What started his whole involvement with the paranormal. He was originally supposed to just retrieve Jeremy Hartwood's antique piano for an antique dealer.
- Laser-Guided Amnesia: Doesn't even remember his name in the 2008 reboot.
- Occult Detective: Becomes one by accident because of the first game plot, which gave him this reputation.
- Perpetual Poverty: In the first and third game especially.
- Really 700 Years Old: In the 2008 reboot, set in the same year, its revealed that Edward disappeared in 1938, despite the fact he looks only around 40.
- Shows Damage: In the 2008 reboot.
- Took a Level in Badass: Not that he wasn't badass in the first game, but in the second game, he guns down scores of undead pirate gangsters with a tommy gun.
- Took a Level in Jerkass: Edward is noticeably angrier in the 2008 reboot, swearing and being rude all the time. Justified in that he's got amnesia and has no idea what's going on and would understandably be angry about.
Alone in the Dark 1
- Action Girl: She's very capable with guns and swords, and is no stranger to fisticuffs either.
- Action Survivor: An upper-class lady with no apparent combat training or prior fighting experience, yet she manages to go up against zombies and other unspeakable horrors and live to tell about it.
- Adapted Out: While both the 2001 and 2008 reboots star a version of Edward Carnby, Emily is nowhere to be seen in either of them.
- Combat Pragmatist: One has little other choice when going up against the servants of Cthulhu, after all...
- Demoted to Extra: Emily is a playable character in the first game, completely absent in the second, and returns in a supporting role in the third.
- Generation Xerox: Alone In The Dark: Illumination features her great-granddaughter as one of the playable characters.
- It's Personal: In contrast to Carnby, Emily's reasons for going into Derceto are entirely personal: to find out the real reason for her uncle's death.
- Nephewism: Although it's never actually said if he raised her, it's made clear that she and her uncle were close. A picture of the two of them together can be found in one of the rooms.
- Purely Aesthetic Gender: Playing Emily features exactly the same gameplay and levels as playing Edward. It only affect the opening text displaying the player character backstory, and a couple of comments when interacting with items in the manor.
- Edward actually has longer legs and a different kicking style, which enables him to use a chair as a shield while kicking a zombie on the other side of the chair. Emily can't do this because she's wearing a skirt.
- Southern Belle: Dresses like a Proper Lady, and the CD version gives her a southern accent.
- Big Bad: Orchestrated the events of the game in order to acquire a new body.
- Body Snatcher: Became one after the Union soldiers he lured in snapped out of his trap and killed him.
- Ghost Pirate: Was a normal pirate, albeit notably murderous even among pirates, before turning to dark powers and gaining immortality. Managed to stay around even after he was killed. Ultimately becomes somewhat of an Eldritch Abomination before the start of the game.
Alone in the Dark 2
- Badass and Child Duo: Is the child to Edward's badass.
- Creepy Child: Unintentional example, but the graphics can make her character model come across as creepy.
- Damsel out of Distress: Despite being just a little girl, she does manage to save Edward on a couple of situations.
- Human Sacrifice: Intended as one by Jack and Elizabeth, although it doesn't quite work out.
- Stealth-Based Mission: Her gameplay sequences are this (she is captured when spotted, triggering a Non Standard Game Over). Justified, as a young child slayer pirate zombies would be very odd.
- Take Up My Sword: Gives this via letter to Edward.
- Too Dumb to Live: Manages to sneak all the way to where Grace is being kept without being noticed. Once there however, he completely dismisses the creepy clown doll. At first there's no reason to assume there's anything dangerous about it, but when he looks away it crosses half the room to get to him. When he looks back, he apparently dismisses the fact that it's significantly closer and no longer leaning by the wall. He takes his eyes off of it again and is killed by it.
- A Pirate 400 Years Too Late: A variation of this trope. He was a real pirate at one point but survived until the 1920s, well past the swashbuckling era.
- The Gambler: There are a strong playing-card symbolism in his mansion (especially the maze garden). Stryker diary explicitely states that Jack is "obsessed with gambling and death" (paraphrased).
- Living Forever Is Awesome: Spends his immortality partying and gambling.
- The Pirates Who Don't Do Anything: He kidnaps Grace but he and the rest of his crew seem to spend their whole time partying on the ship.
- The Dragon: To One-Eyed Jack. Arguably, their relationship could come across as a Big Bad Duumvirate, due to the fact that Jack relies on Elizabeth's powers to stay alive and are working together.
- Dragon-in-Chief: Jack wouldn't be able to survive without Elizabeth's spellcaster powers to keep him and his crew alive.
Alone in the Dark 3
Alone in the Dark: The New Nightmare
- Badass Normal: Not as much as Edward, but still comes up from time to time.
Alone in the Dark 2008
- Skirts and Ladders: Becomes an issue with Edward just after they first meet, leading to an awkward moment.
- Parental Substitute: Amazingly enough, Edward was this to him, who brought him in when he was 13 years old.
- Hero of Another Story: Considering he has another stone, its entirely possible he was having his own adventures