Character Development Thread: Heist
In a seemingly random string of arrests, characters from all reaches of the world find themselves in prison, in the same jail cell - where they meet with their mysterious benefactor by whose actions orchestrated their "framing", and is now calling upon them to help botch a franchise of Casinos. The Victorian(R) name will be on merger with Trinitynote
, and our benefactor M. Kobayashi doesn't like that. He wants to sabotage the deal, stealing the goodwill diadem in trade which shall place at the grand opening of the Trinidad Casino in Las Vegas. How it is accomplished, our benefactor doesn't care. As long as you manage to ruin relations without tracing the act back to him.
Once you are released, you are given two weeks to prepare for the caper. During the wait, our benefactor will be helpful in providing a safehouse, with all the necessary resources you need in order to pull it off. (Don't go looking the gifthorse in the mouth, however.) You can write our characters practising research, schematics, logistics and the strategy of ruining the merger deal.
The rewards will be immeasurably great. Apart from taking the diadem, our benefactor allows us to keep all of the collected loot we find, to be split according to group decision. In case some people feel unwilling - our benefactor also has a nasty stick to provide motivation.
This shared story thread will draw upon the classic Heist genre, with the added twist of having characters from various worlds and stories participate, showing off their espionage skill sets. Our characters, being strangers to one another, must coordinate their efforts in order to successfully achieve the Casino heist.
- Although it is recommended tropers join at the beginning arrests, one may freely write in their character at any moment during the thread. During the preparation stages, you can hint that our mutual benefactor has sent you to help at the last minute. In the heist itself, you can ask the heist coordinator (the meng watching the monitors at safehouse) to join in, and she'll get you acquainted with what help is needed.
- Alternatively, you can join with the Casino staff/guard as an opposing view to the story. Security is especially tight opening night.
- As a crossover thread goes, we know how weird it seems to put say, a psychic elf beside a cyborgized ex-soldier. To fix any possible grumbling, assume everyone is used to seeing things, however strange it is.note
- Counter-point: Try not to insert Gods and characters on the heavier end of the Super Weight scale. Don't want to make things too easy for us, would we?
- The general policies for all Character Development Threads apply here. Try to keep a good etiquette of role-playing, for people to contribute to the story.
Character Heist includes examples of:
- Author Filibuster: Like the person writing her at the time, Likho has strong opinions about ciphers.
- City of Weirdos: Las Vegas, explaining how the local populace ignores the oddities the heist group brings along.
- Can't Hold Her Liquor: Alice swears she has a high alcohol tolerance "for her weight," but given how little she weighs, that doesn't mean much. Has results both expected and otherwise.
- Comic Trio: The dynamic between Alice, Daisuke, and Rob was mentioned to fit the trope in this post. Taken to extreme levels as Daisuke and Alice both appear to be preteens while Robert is in his mid-twenties.
- Conspiracy Theorist: Alice is convinced the Massively Multiplayer Crossover is the result of some sort of "New Powers." Whether she's deluded or correct remains to be seen.
- Does This Remind You of Anything?: This post pointed out by QQQQQ a couple of posts later.
- Even Evil Has Standards: Alice refuses to kill Shinji, not because he's agreed to stop fighting but because his son Daisuke is present. And when snipers try and kill Daisuke, she, Viper, and Python enter a Tranquil Fury.
- Extremely Short Time Span: Averted. Most Character Development Threads take place in less than twelve hours, Due to Webcomic Time. Heist however is currently on it's fourth day and is aimed for at least two weeks.
- Frame-Up: The method the benefactor used to gather everyone up in prison to prepare for the heist.
- Freak Out: Grimm doesn't take the news of Shion attracting Gant's attention well.
- Gray and Gray Morality: On one side, there is a group of characters committing the heist, and another group hired as security against the heist. The former was gathered by a mysteriously shady employer, while the other employers are probably corrupt. Motives are mixed in all sides.
- More Dakka: The practicality of which is fiercely contested, mostly on Pragmatic Villainy grounds. Rob is the most adamantly anti-gun, though Yuki, Daisuke, and Alice support him.
- Only in It for the Money: Cain's loyalties are easily bought.
- Parental Substitute: Daisuke sees Alice as one, which is unfortunate, since Alice is... Alice.
- Pay Evil unto Evil: For the crime of trying to kill a child, Alice fed a sniper's soul to her "old friend" by flaying him alive.
- Punny Name: Rob is a thief.
- Ragtag Band of Misfits
- Ruined Forever: Want to take a guess how it's played?
- Superpower Lottery: Gant won it. With the exception of Alice's "old friend", all the other characters are quite reasonably terrified of Gant's power, though Alice is dubious about Gant's chances against the New Powers... assuming they exist.
- Talking Your Way Out: Alice, of all people does this with Cain and Gant.
- Villain Protagonists: The entire team, more or less, though some are Justified Criminals.