* The Imperial Guard of ''TabletopGame/{{Warhammer 40000}}'', consisting of ordinary men and women, regularly take on all varieties of horrific AliensAndMonsters, including swarms of alien locusts like the Tyranids, hordes of Orks, the endless LegionsOfHell backed by gibbering {{Eldritch Abomination}}s and power-armoured Chaos Space Marines, the Necrons - an undead, implacable race of zombie robots - and technologically advanced [[SpaceElves Eldar]], with the weakest weapons and armour in the setting (though they [[TankGoodness don't scrimp on the tanks]]). And they sometimes '''win'''. The amounts of bravery needed to take against such abominations led to the Imperial Guard being described as more badass than the transhuman SpaceMarines, and also earned them the MemeticMutation: [[BrassBalls Standard issue balls o' steel.]]
** Space Marines win battles. Imperial Guard wins wars.
** Sisters of Battle have about the same gear as Space Marines, but none of the physiological enhancement that makes the latter more than human. What they lack in extra organs and other body modifications, they more than make up with faith and determination alone.
** The Tanith First and Only a.k.a the Literature/GauntsGhosts. As Light Infantry they're even ''squishier'' than other Guard regiments, yet that doesn't stop them from pulling off feats that would get other Imperial Guard units annihilated. Most of these feats consist of winning against vastly superior numbers of Chaos forces. Individual characters and squads have been known to kill all sorts of things that could easily wipe away enemies and units that could potentially destroy entire armies of Imperial Guardsmen all by themselves. These include, but are not limited to: numerous Chaos warlords, a Dark Eldar assassin, high-level psykers, a Chaos Dreadnought, and a squad of Chaos Space Marines.
*** Scout Sergeant Oan Mkoll is hardcore even by Tanith standards. That Chaos Dreadnought the Ghosts killed? A team effort helped by a lucky slash from a power sword and judicious use of [[KillItWithFire flamers]]. In ''Ghostmaker'', Mkoll kills a Dreadnought '''by himself'''. The rest of the regiment ''doesn't know about this incident'', and they still believe him to be completely invincible and ''the'' StealthExpert.
** Literature/CiaphasCain '''HERO OF THE IMPERIUM''', who has personally and successfully dueled everything from psykers and Greater Daemons of Slaanesh, an Ork Warboss, Khornate Berserkers, and Tyranid Hive Tyrants, Broodlords, and Genestealers, along with countless mooks and minions of all of the above. He certainly gets a lot of help from [[AntiMagic Jurgen]] and his trusty meltagun, but he killed the Warboss and a Berserker in single combat and all he had was a laspistol and [[ChainsawGood chainsword]]. He's described by Vail to be one of the best marksmen and duelists she's ever known. Coming from an Inquisitor, that's extremely high praise.
** Stormtroopers, Kaskrin and Grenadiers. Ordinary humans with slightly better gear than the rest of the regiment. On the battlefield they will do everything they can and beyond to match the Space Marines. And often they will succeed.
** In the related video game, La'Kais probably qualifies as well. Sure he's an alien, but he's a Tau, which means he's shorter lived and physically weaker than even the average [[PunyEarthlings human]]. And yet his first day of live fire combat he personally killed several battalions of the Imperial Guard, large numbers of Space Marines and several Dreadnaughts, a good deal of Chaos Marines and several Daemons, and he does it all within the timespan of twenty four hours. Alas, he breaks down after that.
*** The Tau in general managed to survive an Imperial crusade, a Tyranid splinter fleet, defeated an Ork WAAAGH! and supposedly killed a daemon prince. The last in particular is quite an accomplishment since killing a daemon prince without the proper warp killing tools at hand is still an admirable effort.
** The ''Literature/HorusHeresy'' novels also contain a fair amount of them. The one that stands out particularly was the mute bodyguard Maggrad, who was by the standards of ANY universe containing {{Space Marine}}s, an extremely proficient killer. This was further emphasized later when he was able to almost best an extremely experienced Space Marine captain. Dinas Chayne, another bodyguard, was also an incredibly talented soldier who was, even more amazingly, capable of briefly matching a Primarch in term of swordplay.
*** Maggrad, having fought waves of mutants to a standstill to protect his charge, is actually congratulated personally by ''Horus''. The giant, superhuman, galaxy-bestriding Primarch and Emperor's favourite who he practically worships actually tells Maggrad that he ''admires'' him. Cue the closest thing to ''Squee'' in Maggrad's life.
** Guardsman Hawke. In ''Storm of Iron'', he escapes the initial assault (blowing away a couple of Chaos Space Marines with an assault cannon as he does), hoofs it to an orbital torpedo silo, and takes out half of the Iron Warriors Chaos Space Marines besieging the Citadel. He's also the only Imperial Guardsman to survive the whole war, not counting slaves hauled off to Medrengard (though a few Imperial Fists in a Thunderbird manage to save him, whether or not they were in the campaign or just happened to be investigating is unknown). To put that in perspective, he had been written off by his superiors as a useless, foul-mouthed, insubordinate and ill-disciplined Guardsman barely worthy of the name prior to the attack.
** Catachan Guardsmen are a level of badass most other Guardsmen can only dream of. Their homeworld is a DeathWorld that eats other Death Worlds for breakfast, where ''surviving to the age of ten'' is considered an accomplishment equivalent to graduating from boot camp, and the ones sent to the Guard are the best of the PDF forces. Possibly somewhat expected, the average Catachan Guardsman is basically {{Rambo}}.
*** Sly Marbo, Gunnery Sergeant "Stonetooth" Harker and Colonel "Iron Hand" Straken [[UpToEleven exemplify it to a suitable degree]]. For example, Harker carries a Heavy Bolter as his weapon of choice. He carries it alone, with no superhuman enhancements or power armor and he can run with it (Space Marines can't). He is also known for crushing in an arm lock a Ravener that tried to sneak attack him.
** Eldar Guardians. Guardians are strictly a civilian militia used to supplement and support the more well-equipped and professional Aspect Warriors, as well as serve as vehicle and artillery crews. However, even these unassuming weekend warriors are amazing fighters by human standards: tellingly, in ''TabletopGame/{{Necromunda}}'', they're treated as EliteMooks.
* The armies of TheEmpire in ''TabletopGame/{{Warhammer}}''. They fight the same [[TheLegionsOfHell daemonic hordes]], [[TheBrute massive]] [[TinTyrant armored]] followers of Chaos, and their [[{{Mooks}} less superpowered allies]] as their [[TabletopGame/{{Warhammer 40000}} 40k counterparts]]. They don't have lasers, aircraft, tanks, Space Marine backup, or howitzers. They hold the line with plain steel armor, swords, and occasionally matchlock muskets.
** [[TheKingdom Bretonnia]] ''doesn't even get the occasional matchlock musket''. It is effectively medieval England or France, dropped into HighFantasy, with some Arthurian legend sprinkled on top for flavour. They still hold their own through faith and valour. Heck, the whole kingdom was founded by an ordinary man uniting the Breton tribes under a single banner and against all odds beating the Orcs, mirroring the real life English king Alfred the Great [[note]][[NeverLiveItDown Yes, he was a great king and he certainly did more than burn a few damn cakes.]][[/note]].
* Any high point ''{{GURPS}}'' Character will be this, if they didn't load up on lots of fancy exotic advantages.
* ''Any'' high-level martial character in any edition of ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]''. Fighters? Yes. Warlords/Marshals? Yes. Rangers? Yes. Barbarians? Yes. Rogues? Yes. Barbarian/Fighter/Frenzied Berserker? OHSHI--
** In 4.0 there is an epic destiny for Rangers and Rogues called Godhunter. So yes, your halfling armed with shurikens and a dagger may in fact one day murder Tiamat.
** In 4th edition, there are '''14''' Epic Destinies, counting the Godhunter, restricted to Martial characters alone (that is, Fighters, Rangers, Rogues and Warlords -- Barbarians are [[GaiasVengeance Primal]] in 4e). The Adamantine Soldier is a Fighter or Warlord who has become such a master of heavy armor that they are NighInvulnerable; nothing hurts them, nothing can get past them, and they will never be broken in body or spirit. The Beastlord is a beastmaster Ranger who becomes so close to his animal companion that they become a single mind and soul. The Dark Wanderer is a Rogue or Ranger who has wandered so long and so far that they have outrun fate itself. The Eternal Defender is a Fighter who becomes an immovable object in battle, whose courage and duty leads to them taking up arms to protect the world or even TheMultiverse for all eternity. The Legendary General is a Warlord who goes on to fight in the greatest battles the planes have ever seen, and if they so desire, may conquer all of reality itself. The Martial Archetype is a multiclassed Martial character who bcomes the ultimate warrior. The Perfect Assassin is a Rogue so skilled at dealing death that even Death itself will not dare to approach them before the Perfect Assassin is ready to die -- they may even slay the God of Death and take the throne for themselves. The Undying Warrior is the ultimate Fighter, immortal and unkillable. The Warmaster is a Warlord who becomes so skilled that there is no challenge left in reality -- defeating armies of demons or outwitting the gods themselves becomes trite, forcing them to seek the Eternal War, the mythical arena where all of the greatest military leaders who have ever lived spend eternity testing their skills against each other. The Dragonheart is a Martial character who reveres dragons as the ultimate embodiment of martial virtue, devoting themselves to those concepts with such fervors that they transcend their original nature and become dragons in body and soul. The Invincible Vanguard is a Martial character is a warrior who yearns to face the greatest threats ever, and who goes on to defeat them all. The Legendary Sovereign is a Fighter, Ranger or Warlord who goes on to found a kingdom, or perhaps an empire, that will never be forgotten. And the Star-Favored Champion is destined to become, simply, one of the greatest heroes ever known.
* In D20Modern Urban Arcana, a high level hero without special powers can be this. Despite possessing no surnatural abilities, a Fast Hero5 Gunslinger 10 Sniper 5 is a force to be reckoned with, able to bring down demons with nothing more than [[OneHitKill one]] [[BigFuckingGun Barrett M82]] shot from more than half a kilometer away, dodge grenades (Evasion) and [[DodgeTheBullet bullets]] like there was no tomorrow (Huge class Defense and Dexterity), even if he/she didn't see the shooter, because he/she just had a gut feeling (Uncanny dodge), cannot be flanked (Improved Uncanny Dodge), can use stealth to get the jump on almost anything, spend time to aim an enemy and ignore cover less than one half (Improved Dead Aim), lay down a barrage of fire (lightning shot), is almost invincible when taking cover (Defensive Position)...
* In the ''NewWorldOfDarkness'', the Hunters from ''TabletopGame/HunterTheVigil'' are (for the most part) the ordinary humans who take on the supernatural. And then there are the [[SerialKiller Slashers]], humans that can be just as dangerous as horrors...
** The Sourcebook "Mirrors" introduces the Extraordinary Mortals template, which gives characters access to "Skill Tricks", specialized abilities within their mundane Skills. The best of these verge on CharlesAtlasSuperpower.
* ''TabletopGame/MutantsAndMasterminds'' is explicitly designed so that these can compete with ultra-powerful wizards and NighInvulnerable aliens from Xenon.
* In ''TabletopGame/{{Deadlands}}'', any player character who isn't a [[MagiciansAreWizards Huckster]] or one of [[ReligionIsMagic the Blessed]] ''has'' to be this. They're expected to go toe-to-toe with [[OurDemonsAreDifferent Native American demons]], {{Steampunk}} [[MadScientist Mad Scientists]], [[TheUndead walking corpses]], [[EvilSorcerer Evil Sorcerers]], and [[spoiler:the Four HorsemenOfTheApocalypse]], and are typically armed with nothing more than a Colt revolver, a BadassLongcoat, and a mean disposition.
* Any of the non-super OOC from ''{{Rifts}}'', but in particular the Rogue Scholar. For people whose sole class ability is "Knowledge is Power", they sure do have quite a reputation with the Coalition. And by reputation I mean "KILL HIM NOW! Now, HE'S the biggest threat!"
* ''IronHeroes'' thrives on this, with 9 out of 10 classes having no magical talent at all.
* This is the whole purpose of [[TheSyndicate the Guild]] in ''{{Exalted}}''. InAWorld ruled by beings so powerful that their original job description was [[DidYouJustPunchOutCthulhu beating up the gods themselves]], the Guild's purpose is to provide PunyHumans with a power base of their own. They are so successful that the Guild, rather than [[TheEmpire the Realm]], is the only true power with influence across the whole of Creation, with the wherewithal to bring entire countries to their knees if displeased.
** The Burn Legend ruleset allows normal people with martial arts training to compete, albeit at a disadvantage, against element benders, shapeshifters, and guys with the power of the Thousand Hells surging through their veins. With a few good clash rolls and some decent timing, they can even win.
* Corvus Belli's ''Infinity'' has this in the form of the Ariadna faction. Lacking the technological advantages of their rivals, the nations of the planet Dawn make due with guerilla tactics, a mean-streak in CQC and an ungodly amount of firepower. Also, this makes them immune to the hackers of PanO or the Nomads[[labelnote:*]]. The one character this troper can think of who isn't immune requires you to be within CQC range. That character? ''William Wallace''.[[/labelnote]].
* ''TabletopGame/SentinelsOfTheMultiverse'' has three heroes who qualify: The Wraith, who uses [[Franchise/{{Batman}} a combination of advanced technology, martial arts, and money]] to match superpowered villains, Expatriette, who uses an [[WallOfWeapons enormous amount of guns]] and [[MoreDakka raw firepower]] to deal as much damage as other damage-focused characters (among whom are a PoweredArmor clad soldier, an alien who can control wind and lightning, and Ra, the Egyptian god of the sun), and Mr. Fixer, who holds his own against gods, alien warlords, and armies of superhumans with nothing but [[BareFistedMonk martial arts]] [[ImprovisedWeapon and a garage full of tools.]]
* In ''[[TabletopGame/MistbornTheOriginalTrilogy Mistborn Adventure Game]]'', non-powered characters not only have the strongest Attributes and Standings, but get two free bonus Traits.