Awesome Bosses: Other Games aka: Bosses Other Games
For all intents and purposes, the final witness/culprit of each case in the Ace Attorney games can be considered the case's boss.
One of the most memorable is the final showdown with Dahlia Hawthorne's spirit at the end of the third game. It's especially satisfying to take her down, knowing what she's done and tried to do, and that's before Mia steps in...
Also von Karma. Franziska wasn't that difficult and she could literally whip the judge into submission.
The confrontation with Ambassador Quercus Alba in Ace Attorney Investigations. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as Oliver being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father, can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circustances you bring up pointing at him, he will always throw something back at you. Thus it is incredibly satisfying when he finally comes down.
The confrontation with the ultimate Big Bad of Phoenix Wright: Ace Attorney - Dual Destinies , Bobby Fulbright A.K.A The Phantom. This is without a doubt one of the most unsettling villains in the series, being capable of actively sabotaging the mood matrix by nullifying or outright faking his emotions.
The Ace Combat games have a few awesome boss fights worth mentioning.
The second to last and last missions of Ace Combat 5 are amazing, though lacking in a specific boss unless you count the SOLG.
If you could count anti-fortress missions, 04's Megalith and 6's Chandelier are epic; facing enemy aces in any of the games is pretty great.
The final mission. One on one dogfight? Check. Super-advanced enemy fighter? Check. Crazy Spanish guitar of awesome? Check. The fact that you're fighting against someone established as your best friend in the war?Super Check.
The XB-0 Hresvelgr. By extension, the P-1112 Aigaion and its escorts in Ace Combat 6.
The criminally underrated PSX game Alundra has its fair share of excellent boss fights, including a duel against a crazed werewolf in plain view of the horrified village, running from an animated stone colossus, fighting a dream demon while simultaneously trying to keep the man whose mind you are in from being sucked into the abyss of its maw, or maybe just the way the final boss battle sees you win through the prayers of all the (rather few at that point) surviving villagers granting you strength... before you finally set him on fire.
Despite its rather cold reception, even in comparison to its prequel, most if not all of Alundra 2's bosses qualify. Highlights include an early boss fight against the giant robotic bull boss (prefaced by an entertaining fleeing scene reminiscent of the aforementioned Goht) and the demonic spider fought on a rapidly-descending elevator (doubly so when she smashes the guard rail protecting herself and Flint from smashing against the walls). The grand prize has to go to the demon whale, however; an enormous mutated whale swallows most of the game's cast, stranding them in a Scrappy Level spanning its innards. After all the puzzles are finally said and done, the player comes face to face with the whale's mutated, mechanical heart, which defends itself with summoned mooks, beam spam, and more. It's a fair, yet challenging boss, and it's only vulnerable when it hangs down as if to say, "Take out the aggression of being stuck in this damn level out on me!"
The Jabberwock from American McGee's Alice. All the bosses' power is proportionate to their ability to mindrape, and this is the first one to wipe the smirk off Alice's face and make her scream. Tough battle, awesome lines.
Another Centurys Episode 3 features an absolutely incredible final boss battle with the Shin Dragon from Shin Getter Robo Armageddon. This is due, in no small part, to the massive size of the mech and the stage in which you fight it. The Buster Ark from ACE 2 deserves mention as well, quite simply for being the hardest fight in that game by far, as well as the true Final Boss. To explain why the ACE 3 fight was so awesome, it's because you're in between two alternate Earths being pulled towards each other into a collision, and between you and salvation is a city-sized dragon-like mecha who is to scale. And you are to scale, and chances are you might be in a 4 meter tall bug mecha.
Ape Escape Pumped And Primed has a light feel to it, until you get to the final boss, a Giant Face from hell, which is actually the core of the entire virtual world in which the tournament takes place. It's also the first and only boss to have multiple health bars. Coupled with the fact that it has more attacks than any other boss in the game, which deal a lot more damage, and it's One hell of a boss. Until you realize that Monkey Team's "Goliath Fist" special hits multiple times (due to it being so tall) for massive damage, and that it's mostly stationary...
The Sunken City boss (an invulnerable golem with hammers for hands, attended by a hard-to-damage wraith) not only works great as a Puzzle Boss and a normal boss battle, but the music is kick-ass incredible.
Nautilus Prime, without the Energy Form... or the boss of the Sun Temple. The music for the latter's second form is just that good.
Then there's the five-part battle against the final boss, The Creator, who is basically a Physical God. It all culminates with you and your boyfriend facing off against a towering, twisted monstrosity with some of the best music in a game filled with excellent music. The final phase isn't really all that difficult (the hardest part is probably the second phase), but the sheer scope of the battle makes it pure awesome anyway.
Though the games have many gloriously surreal moments, the battle against Mr Patch in the second game has got to come tops. In it, you fight a giant, inflatable dinosaur, or "Strange Wobbly Inflatable Thing", as the game puts it with the ability to summon boxing gloves from nowhere, patches you need to blow off with grenades and some of the most wonderfully demented battle music ever. Also, his main attack is to spit exploding beach balls at you. Awesome!
The fact that you spend half the boss fight flying doesn't hurt either. But there's also Lord Woo Fak Fak, more fun when you realise you can fight him in submarine mode. And then the final boss, a witch in a giant drilltank who gives you trivia questions in mid-battle! (And the trivia level before as well, with hundreds of questions that stretch your knowledge of the game to the limit.)
The first time Banjo and Kazooie fought Gruntilda, at the end of the first game, was pretty awesome as well. She has all the tactics of a Final Exam Boss, forcing you to use practically every move you've learned at your disposal just to survive. Including the epic phase of the fight where Banjo and Kazooie take to the sky and dogfight her.
Just about any time that Giacomo, Ayme, or Folon show up in Baten Kaitos: Eternal Wings and the Lost Ocean. The battles against the three of them (especially the last time, immediately after you beat them they recover and you have to fight them a second time) are the best, but solo Giacomo near the beginning of the game can be That One Boss, and solo Folon is pretty cool, too, if only because he's so funny. (He acts like a clown, he has blue skin and a blue-and-red mohawk, and one of his main attacks is called "Worg Laser". What's not to love?) Just to top it off, there's the boss theme, Chaotic Dance, complete with incomprehensible lyrics.
Malpercio. Yeah, he's a nightmare to fight, but my god, is it cool. You fight him on top of the Cor Hydrae, in the middle of a dimensional anomaly. As you whale on him, he goes from just stomping on your party to firing giant dark arrows at them, swapping his elemental alignments, and finally stealing their health with Enchanted Blade. All while Violent Storm is blaring in the background.
The fight against Shanath. Everything about this fight was incredible - the fact that Iconoclasm was playing in the background, the fact that the player had wanted to killthis guy for ages, the fact that you get to use your new attack on him...really, any descriptions of this fight just don't do the emotions justice.
Any fight with Wiseman, be it the first fight where he sics a dragon on you, or the second one where he possesses Verus' body and turns into a full-fledged Eldritch Abomination.
How about every late-game boss fight in Origins? After the first half of the game, where you lose nearly every boss fight, it's so satisfying to watch Sagi shred through bosses like they're made of tissue paper. Destroying the machina armas, killing Wiseman, even the bosses of the chracter sidequests are incredibly fun to fight.
Mr. Freeze, who COMPLETELY averts Boss Arena Idiocy by making sure that once you use a strategy against him once, you can NEVER USE IT AGAIN. He's completely invulnerable to head-on attack and can kill you in under 5 seconds with his ice beam. Beating him requires that you utilize every stealth-based attack you have used, since once you have used one trick on him, he'll put up a defense that prevents it from working again. For example, if you try to attack him by gliding off of the top floor rafters and kicking him, it will work at first, but then Freeze will fire his beam into the air, making the air denser which ices over Batman's cape and and making gliding impossible. On New Game+ mode this will go Up to Eleven, where you won't just have to use five or six tricks, you will have to use all of them due to his increased health and general Badassery. Oh and on top of that in New Game+ if you're the kind of player who abuses Detective Mode by turning it on and leaving it on? Freeze will punish you for that too by jamming it into uselessness unless you turn it off for extended periods of time much longer than the duration you left it on in the first place. Have fun having to actually track Freeze on your own.
The fight Bruce has with Ra's Al Ghul while tripping on the Blood of the Demon is nearly as good. It has some of the best (and most outlandish) visuals in the game (which is saying something), a tense atmosphere, and gives Batman the opportunity to counter attacks from over twenty opponents at the same time (He's normally capable of a mere three counters at the same time).
One word: Clayface. Fighting this Humanoid Abomination with Talia's scimitar, while dodging its insane attacks and slicing up its Mooks, while near a Lazarus Pit involved in the awesome Finishing Move against this boss....it's awesome.
Batman: Vengeance is a decent platformer that one heck of a finish. The very last fight in the game is Batman fighting the Joker, freefalling several thousands of feet in the air, with the Joker lobbying several of his traps at Batman forcing him to dodge them all and deliver a series of punches in order to finally knock his enemy out.
beatmania IIDX 15 DJ TROOPERS's "Military Splash" extra stages represent your performance in the song with a shooter-like duel with a giant boss figure in the song background window. Hitting notes fires lasers at the boss to deplete its HP, while missing notes causes the boss to hit you. For full effect though, you'll need to be playing one of these songs in Expert mode or with the Hard gauge (both of which make you fail the song if the life gauge falls to 0%), because when you finish the song, the boss dies (regardless of HP left; a full combo will completely reduce it to 0), signifying that you survived the entire song.
Satan from The Binding of Isaac. Yeah, you heard right - in the Halloween update's Bonus Level Of Hell you have to fight the devil himself. To even get to the level you have to have beaten the extremely cheap True Final Boss at least 10 times, then go through a level full of Degraded Bosses. Once you get there, he's got a fallen angel fighting for him, which is spewing projectile blood like there's no tomorrow, along with death lasers. Then, at 50% health, it splits in two, making it faster and harder to hit, as well as doubling its firepower. When you finally beat it, Satan finally gets off his throne and grows huge. He's powerful, but his attacks aren't that hard to dodge. When you take him down, he just gets back up, grows another health bar and flies off the screen, so he can stomp all over you. When you finally really kill him, you're treated to one of the Mind Screwiest endings ever to grace a flash game. And his theme music is just one of best you'll ever hear.
Bionic Commando: "Whoah! Is that a long health bar or are you just happy to see me?"
Blue Dragon has a notable boss fight part way through Disc 2. Whilst working through what is - easily - the biggest dungeon in the game at that point whilst set to a 1-hour time limit, the party re-encounter the final boss of Disc 1 and his four assistants - all 5 of which are robots who had been destroyed in the last dungeon of Disc 1, one at a time. This time? You get an epic cutscene, then face the four assistants in a 5 v 4 battle where the enemy AI works together with a beautiful set of teamwork attacks, after which you get to re-fight The Dragon who is riding a GIANT FLOATING CANNON. Mere words cannot express how awesome this fight actually is.
The very final boss of Boktai 3. You're on a motorcycle tearing through a castle that's orbiting the moon in space, and the boss you just thought you killed comes back completely unharmed and chases you down. Since sunlight is fatal to it, all you can do is run for dear life to techno pipe-organ rock music until the castle orbits into view of the sun. And it kicks ass!
The battle against the Wendigo in the little-known game Brave: The Search for Spirit Dancer. Not only is the Wendigo the upper-half of a giant, red, horned, flying, and flaming skeleton, Brave fights it by shooting at it with an amulet, whilst riding a large Bald Eagle spirit, over a pit of lava, with fireballs, rocks and explosives flying everywhere.
From the criminally unknown Breakdown for Xbox, there is the Climax Boss, Solus. Every human enemy in the game involves using cover and the environment well, while the T'lan enemies require you to simply dodge the first hit and then beat the crap out of them before they can recover. Here, Solus is standing in the middle of an arena which is floating in mid-air, and the last time you fought him he utterly curbstomped you and proceeded to stand in front of an exploding nuke without flinching. This time, you have exactly the same powers as he does, and the only way to beat him is to bring the fight to him in an awesome fistfight, countering his superspeed with your superspeed and dodging his energy blasts. The first time you knock him down, he congratulates you, since up until then he had never been knocked to the ground. Ever. When you bring him down to roughly half his health, he simply shakes his head and declare "Your death was meant to be swift." before taking his performance up a notch.
First boss in the game: Eddie rams a spiked gate through its head and celebrates with a guitar solo and a "Decapitation!!" shriek. And it's only the beginning, afterward you get to fight a metal spider with Brocas Helm's Cry Of The Banshee as background music, and of course, the final, axe-to-spear brawl with Emperor Doviculus set to the tune of, of all things, The Painkiller!!!
The demise of Doviculus makes the player really feel like a metal badass: DECAPITATIOOOOOOON!!
A few in Bug. One was Bug facing against a Background Boss octopus who flung fish at Bug, so Bug had to use a tennis racket to swat the fish back to the octopus' head. The other one, while very difficult, was the swamp worm- Bug had to stand on a tiny platform floating on instant-death water as the worm tried to attack Bug. The awesome part came when the platform started moving, and then both Bug and the boss had to trade shots with each other in what was essentially a spitting competition.
Cave Story does not have a single unfun boss fight in the entire game; but the final boss sequence lines up three (normal ending) or five (true ending) awesome boss fights in a row:
The Boss Bonanza starts with a fight against Misery, who can create blocks that will deal immense damage, fire energy balls, and shield herself with energy balls that turn into bats.
Then, you fight The Doctor, who is shielded by the Red Crystal he created and can fire energy balls either straight or in a circle surrounding him. After beating him, the Red Crystal will take control of him and cause him to go wild, at which point he punches you and fires a swarm of bats out of his hands.
Then we get the Undead Core, which is the Core fought before but merged with the remnants of the Doctor after he took control of Sue and Misery. The Undead Core attacks differently depending on how the Doctor is showing his face while Sue spins towards you and Misery creates Mooks. It is absolutely amazing...
Then we get to the two bosses of the true ending. The Heavy Press hides itself behind a wall while firing lightning. Also, two Invincible Minor Minions, Rollings, are attacking the whole time while Butes infinitely spawn. After defeating the Heavy Press, it acts like every other Press in the game and tries to one hit kill you by falling.
This act of falling, however, opens the path to Ballos. Ballos will fly at you and hover in midair and fire lightning at you to the tune of one of the main boss themes, Gravity. Then, he turns into a giant head and starts crushing you while creating waves of bones, this time to the tune of a boss theme more reserved for the harder bosses, including the Heavy Press: Eyes of Flame. After Ballos is defeated, he gains eight cycloptic rock satellite things that you need to shoot down and the music becomes Last Battle, previously only used for the Undead Core. After all eight of them are defeated, Ballos takes his position in midair and causes spikes to appear on the ground while platforms start orbiting around the rocks. After this phase is defeated, Ballos finally dies.
Outside the final boss gauntlet, there is the fight with the Core. The boss that drowns you as one of its attacks. The rising water was used amazingly well here as a gameplay element, especially seeing as it impedes your movement. All this backed by Awesome Music.
The sixth to last boss, the Red Demon/Ogre, doesn't seem like one at first. Then you learn its backstory and you suddenly feel much more awesome. Congratulations. Arthur would be proud of you, true hero.
Shadow Destroyer, who, several times during the fight, floats up and tears a rift in reality itself, plunging the entire battlefield into the Lovecraftian Qliphothic realm, forcing the players to force it back, before they are destroyed by his increasingly powerful attacks, or the realm itself.
Therakiel, who shortly into the fight moves it to the ground zero of the biblical apocalypse. You can literally see, above and below you, the winged legions of heaven and hell circling towards the final confrontation which you are desperately trying to avert.
And just for the awesomeness of his Large Ham delivery and sheer insanity, Foxbat has become a fan favorite as well.
In Chrome Hounds, there's the Xbox Live Only "Unidentified Weapon Appears" mission, which is one of three examples of an Awesome Boss Fight. They're kinda rare, but damn once you've done one, you'll feel awesome. Nothin' beats a Battleship Raid with 5 of your buddies.
Let's give Chrono Cross some love. Yes, the last few hours are painful, but the fight with FATE is excellent. And the Dragon God as well, even if the fight doesn't quite make up for Terra Tower.
Even today, despite the SNES-era storyline, graphics, and music, the Climax Boss at approximately the halfway point of the game can't be anything but one of the greatest boss battles of all time. Magus has brilliant build-up, an amazingly kickass battle theme, is one of the most difficult bosses up to this point, gets a wicked anime-cutscene introduction in the remakes, and just generally exudes awesome. Such was the impact and awesomeness of that battle that many gamers think Magus is The Dragon at first.
And there's also Lavos' final form, with the Amazing Technicolor Battlefield and awesome animation after awesome animation. Or Black/Rust Tyranno, basically fighting against a HUGE fire-breathing T-Rex.
Contra III's Stage 4 is epic in every way possible, but the boss at the end has you hanging taking down two turrets and core of an airship. What makes this epic? The fact that you're jumping from helicopter missile to missile or else falling to your doom.
Arikan is hard as hell, but is made awesome by the fact that it's a sword duel where the player is given every badass technique (including an obscure projectile attack, which replaces your default beam) the boss himself can do, and even powers up as he does. Taken Up to Eleven in hard mode, where you start with the power of the normal fight's second phase, and then you both still power up. The sheer number of particles and lighting effects will milk your FPS to the last drop, but it's so worth it. In the Turbo Edition, though he isn't the Final Boss anymore, he gets his own unique battle theme, and if you fight him as Savant, it's a drill duel rather than a sword duel!
Turbo Edition adds a new Final Boss: Fortress Virs and the Giga Dengrahx (which one you face depends on which character you're playing as), gigantic sized versions of the pilotable Boss in Mook Clothing you've been fighting the whole game. Both of them tower over the player, standing at least 50 feet tall, and unleash attacks that could kill any other boss in the game in two hits. You even have to get inside the boss to fight its core to truly defeat it. The best part is that once you blow up the core... well, the lesser Virs and Dengrahx are pilotable, and so are these! You then fight the other giant boss with your own giant boss.
In Covenant, we have the battle with Astaroth. After a truly awesome Shut Up, Hannibal!, "Astaroth", the best song in the game, starts playing and the throwdown begins.
Lucifer. Man, you fight SATAN himself! And you are only a human!
King Minos is also cool. A giant half-man, half-serpent who guards the entrance to Hell. The last moment when you have to impale his head on a sharped-wheel is just... gosh, just play the game!
Dark Chronicle had the battle with Emperor Griffon's true form who happens to be a cute bunny child named Sirus who's angry at the humans for killing his best friend It's tough as hell, but very satisfying, especially considering the music that went with it. The battles against Gaspard are also pretty damn awesome.
The "Payback's A Bitch" fight against Straga. A boss fight against a giant raging demon with a hammer the size of a large building who flings smaller enemies at you, all the while you're shooting portals to get to the back of his head and cut it open. Then there's the end cutscene when you shoot a portal into his head and destroy him from the inside. Chills...
The single most satisfying boss in the game is not The Destroyer, Silitha, the Stygian, the Griever, or even Straga, but the very first real boss you have to deal with, Tiamat. She is the only boss in the entire game where you don't have way more health bars than necessary. The only boss where avoiding every single attack is a puzzle and a challenge in of itself. The only boss that never ends up laying down and submitting to inevitable defeat once the puzzle's solved. Tiamat is thoroughly the best boss in the game because she is the only one that will kill you if you're playing anything but the best game of your life.
One of the most awesome Final Bosses ever. Not only do you fight a man with a shotgun, despite being a three-inch scorpion. You also get to stab him in the balls with your stinger. Three times!
The boss fight against the rattlesnake in chapter 9 begins with you (as a tarantula) encased in a ring of fire, trapped with the snake as it constantly tries to chow down on you. After hitting it enough times, you move to a vertical battle on the gas pump (which is ON FIRE AND ABOUT TO EXPLODE) and finally, you have a sequence where you have to dodge all the rattlesnake's final, desperate attacks against you, culminating in an epic dodge maneuver where the rattlesnake misses and ends up biting itself; then, as you scuttle away, leaving the snake to writhe under its own fangs, the pump explodes. Hell yes.
And then, for some inexplicable reason, everything blows up. Bad Ass.
The Final Boss of Dead Rising 2 is an epic fist fight against the Big Bad on top of a building surrounded by a sea of zombies as an AC-130 blows holes in the building in the background. If you get knocked off the platform (and you often will), you have to cleave your way through zombies and avoid the AC-130's cannons to get back up while he shoots at you with his pistol. Alternatively, skip the epic battle and just have a shoot out with him if you bring a pair of sniper rifles and a bunch of healing items, popping out of cover, getting a shot off, and rolling back in. Still fairly epic as you have to watch out for the zombies, the AC-130, and his pistol.
The huge battle against Kojira at the end of the Japan area in Destroy All Humans! 2. First you chase a giant, energy-spewing Godzilla lookalike across the countryside, avoiding its attacks and trying to zap it with your saucer's piddly weaponry before ending up in the middle of the city. You then have to destroy all the buildings in the city before she has a chance to to prevent her from healing while trying to avoid her huge salvos of energy missiles, and then you have to land and chase her about on foot while shooting her with your disintegrator ray. All while the Japanese army is sending out huge battalions of soldiers and laser-equipped tanks to deal with the both of you and your character makes snarky remarks about how unfair her healing is.
Deus Ex isn't exactly known for it's boss fights, but the "fight" against Bob Page is of epic proportions. Page himself in stuck inside a giant impenetrable globe of glass, taunting you as he activates every single base defence The Very Definitely Final Dungeon is armed with. In addition to minigun turrets, he then starts unlimited spawns of the game's Demonic Spiders. At this time, Page is pretty much a locally omnipotent Physical God. As you come closer and closer to defeating him, his taunts turn to pleading, then to taunts again as he comes closer to ascension. You then get to pick exactly how you want to finish Page: Outright kill him, collapse his base taking the entire Internet down with it, or achieve godhood before Page does.
The first fight with Nelo Angelo (a.k.a. Vergil). His introduction is badass as all hell, and after Phantom, a down-and-dirty sword fight is just the thing to cleanse the system.
Dante: This stinking hole was the last place I ever expected to find anybody with some guts.
Every one of the Nelo fights, actually. Most DMC bosses that you face like to do patterns on you. Nelo fights like you, can do moves like you, and if you are not at the very top of your game, he will hand you your ass. Especially during the final showdown with him, where he brings those swords into play.
The second duel with Vergil in DMC 3 deserves special mention, because you and your opponent are essentially equally matched. Both the player and the boss have two weapons they can swap between to create combos, both have ranged attacks, both have Style-based abilities and both have access to the Devil Trigger for a temporary boost in stats and some health regeneration. But because Vergil (on most difficulties) does more damage and has more health, it's up to Dante (i.e. the player) to outwit and have better reflexes than his rival.
The So Okay, It's Average game DICE based on the same anime is completely based on mindless repetitive action and nonsense plot. The Shell, main phlebotinum, is simply equal to solarbenite, so you can have a idea, the game was simply panned by critics. Everything is just stupid until the secret last mission, when you fight the true last boss: the Shell created a Eldritch Abomination and it's up to you to impede him to destroy the universe (yes, the universe), with your Transforming Mecha, with everything, since the bare hands to the main cannon. It's truly the only Moment Of Awesome of the entire game, you just have to earn much patience.
The Hopeless Boss Fight against Etna in Disgaea 2, especially if you'd never played the first one before and therefore don't know who she is. You've just plowed through the first three chapters of the game with little effort, and you're ready to take on another boss... but what's this? You're getting your ass kicked by the Disgaea equivelant to Goombas and wondering why the boss keeps dodging everything you throw at her... then you see what her level is.
Des-X, the boss of chapter 8. Basically, she's the one who killed Fuka because she wanted to be Mr. Kazamatsuri's only daughter, despite being a manufactured demon. In other words, time for revenge. The fight itself isn't too spectacular, just an average geo effect layout with some enemies you've fought throughout the chapter... Only for a second phase to show up afterwards. This time Des-X is giant, has higher stats, there's no geo effects to screw with the fight, and you didn't get healed after the previous fight. Second phases are common in a lot of video games, but keep in mind that this is the first time this has ever been done in the series.
The free DLC battle with Baal. For a while it seemed like he was being phased out as the Ultimate Bonus Boss in favor of Pringer X, but here he returns with a vengeance. His stats are through the roof (even by this series standards), his attacks are devastating, and he takes forever to go down. But nothing makes him seem more badass than his Evility, which allows him to attack any character you remove from your base panel, immediately. Unless you put in some serious prep time, he will literally kill your entire party before they can take a single step toward him. And when you finally kill Baal, you not only feel like the baddest mother in the cosmos, you make him your personal trainer so you can spar with him any time you want.
Daud from Dishonored, who is a Mirror Boss, has clever AI that makes good use of his powers, and is a great character overall. Better yet, in a Low Chaosnote Using stealth and killing very few or no people. run, he'll fight you one-on-one rather than employing the help of his minions. And, in a Low Chaos run, once you wound him enough, you have the option to spare his life after listening to his Despair Speech... without it being a Cruel Mercy. For those who don't know what your (and thus, his) powers are, they consist of things like blasting your opponent with wind and freezing time. However, neither of your best powers work on the other, forcing both of you to improvise. Cue you and your opponent doing awesome shit like Teleport Spamming all across the room, clashing blades the whole time, with epic music blaring in the background.
The final boss, The Artist. The fight is pretty insane, due to Jeremy and Hexor both attempting to screw with the game's code and out-hax each other (giving you all sorts of Eleventh Hour Superpowers in the process). Meanwhile you're hopping around, destroying the Muffins, and avoiding Bullet Hell attacks from the boss himself.
Also, the Shroud Lord. This thing is hard (may even be the toughest boss in the game), has a ton of health, and a love of Beam Spam and Bullet Hell, but between the epic music, the context of the story, and the fact that this thing and its minions have been dogging you for half the game, you'll be having too much fun to be frustrated.
The fight with Bob Barbas in DmC: Devil May Cry is something that even the detractors call the best part of the game, and for good reason. The sheer creativity of the arena's aesthetic, the pulse-pounding techno in the background, two cool segments where you get to control Dante from the view of a news chopper, the opportunity to finally beat the shit out of Bob Barbas... It's hard to find something you can't love about it.
DoDonPachi, or indeed any Cave game, is practically defined by soul-crushingly hard but extremely satisfying bosses. The final boss Hibachi really kicks it into 11th gear (twice, given she has two forms) for your fight with her, which is appropriate, given that you have to play the game WITHOUT CONTINUES in order to reach her. Not only that, but the boss music from DoDonPachi is enough to send shivers down the spine. It's just so epic and pulse-pounding. So memorable.
The Cyberdemon. It's got to be about fifty feet tall, with a rocket launcher for an arm and loads of bionics, in a stage where it is often the only enemy, for which you have ammunition and weapons practically thrown at you, and explodes when killed because the ammunition inside it cooks off and detonates, reducing it to a pair of stubs where its legs were. The Spider Mastermind and the Icon of Sin might have their fans, but the Cyberdemon, on the 1-12 scale of badness, is a 37.
In the sequel, in level 20 "Gotcha!", there's a room with a Mastermind and a Cyberdemon. If you get the two to start fighting one another, guess who doesn't win.
Maledict, the commanding demonic dragon made of the evil spirit of Dr. Malcolm Betruger, in Doom 3: Resurrection of Evil. You start the battle by landing on a flowing platform in the bottomless space of Hell. You have the the Artifact but it's only in limited use. Maledict demands you to hand over it, but the marine simply points the gun at it. The battle start with Maledict randomly throwing fires and summonding the local cannon fodders at you. You just simply kills them all and then use the Artifact to slow time and then you just fire whatever kind of guns right at Maledict's slow-flying ass. After a while, Maledict decides that its gonna stop bull-shiting around and then just throws meteors at you, and all you can do is to avoding them and not trying to fall over the platform, as well shoot the beast up. And you can't get any healthpack during the battle. That and everything else makes it to one of the most adrenaline pumping boss fights ever. Its really makes up Doom 3's Cyberdemon's status as the Anticlimax Boss.
The Boss fight against Sakaki in .hack//GU is very cathartic, and was a tough fight that makes you glad you were badass enough to beat the shit out of this creep.
The crown jewel of GU's boss fights, though, is undoubtedly the Cubia Core, especially if you don't go overboard on level grinding beforehand. The intensity never lets up thanks to the never-ending tide of respawning gomoras, which can do quite a bit to keep you from doing significant damage to the arms or the core and turn the fight into a frantic battle of attrition demanding every single trick in the book for you to come out on top, all the while your ears are assailed by the mind-numbingly awesome tunes of Full Force. It more than makes up for the crap boss fights and pathetic combat system of the original quartet all by itself.
The several boss fights against Ovan... especially the final one where everything is unraveled, and the incredible amount of emotion displayed afterward. Truly a hard-won and well-worth it battle.
Azure Kite is always a blast. Especially the final duel against him and the other Azure Knights in Redemption. You are fighting the digital reincarnations of Kite, Orca, and Balmung, in the Hulle Granz Cathedral, with Azure Kite's amazingly epic Leitmotif playing throughout.
The fight against Skeith in the first .hack// game. Especially if you've read the books and seen the first anime up to this point. Nobody has ever managed to win against this thing. Skeith isMind Rape personified, and it requires an entirely new type of playing up to that point. All the Phases after this is just more of the same copying it. Skeith is so badass that the protagonist of the next series is Skeith, more or less.
The bonus boss, Dragovian Lord is also pretty epic. You fight him several times, each time he gives you 1 item out of a set pool, and the next time you fight him he gets stronger. Until the last time, when you fight the first 7 forms and an 8th final form, all in a row, without healing.
Dragon's Dogma has the Dragon himself. It's a Multi-Stage Battle where you have to alternate between fighting him and running away to seek a more strategic location. There are multiple tactics to defeat them, including engaging in a Colossus Climb, you can shoot him with ballistae, and at one point, you have to inch across his back to reach a weak point as he flies above the clouds. And while you're doing this, he is constantly delivering one awesome speech after another in his Badass Baritone voice, ending with genuine praise as you seriously start to wittle him down.
Dragon Warrior Monsters for GBC, either version, but easier if you've got Cobi's... DARCK. That mofo would NOT go down! Frustrating and enjoyable, because once you've beaten his 4000 HP ass...you win.
Of course, the DS sequel, Joker, had a Bonus Boss battle against a high-powered...um, Estark. Yes, the King of Monsters himself from Dragon Warrior IV. The battle goes on for what feels like ages, with Estark having the usual array of high-powered Dragon Warrior boss powers. Of course, once it's all over, what happens? He joins your team, of course. Honorable mention goes to Captain Crow, pirate extraordinare, who you run into from time to time when navigating the islands of the Green Bays Archipelago, only for him to throw increasingly-tough monsters at you until he stops screwing around and fights you himself; the fact that this fight is repeatable costs it in the awesome department, especially if you have the aforementioned Estark on your team.
Duke Nukem 3D's final level: Duke, VS the big bad alien on a grid-iron field covered with powerups and cheerleaders. Come get some!
Seabook Arno's final story mission in Dynasty Warriors: Gundam 2, which teams him with Domon Kasshu of G Gundam and half the cast of Gundam ZZ to take down Master Asia. Master Asia, however, cannot be killed until after you've defeated the Devil Gundam, which just so happens to be That One Boss. Meanwhile, enemy officers show up to harass your allies. By the game's standards it's a long and involved mission, which makes incredibly satisfying to beat; the Massive Multiplayer Crossover nature of your allies makes it fun.
Gigyas. In its third and final form, your party cannot defeat it on their own. In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack. To elaborate: Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, you, the person playing the game, begins to pray for them and destroys Giygas.
Though not actually a boss, Negative Man. Moreover, like the previous Mother, the game featured a unique final boss. In it, [[spoiler:the rest of your team is incapacitated, leaving you to face the Masked Man, your brother Claus, one on one. Any attempt to attack him is made impossible, as Lucas can't bring himself to attack his brother. Claus continues to attack you, though, so you must guard at every turn to slow down the damage ticker, and heal whenever your health gets too low. Over time, your deceased mother reaches out to the two of you and asks Claus to stop his assault. Claus continues to attack, but his attack strength decreases as he gradually uses weaker and weaker PSI attacks. Eventually, he dies when a lightning PSI attack is reflected off of your Franklin Badge and strikes him.
Earlier in the final chapter, there was Miracle Fassad. The fight starts out as a powered up version of the New Fassad fight in which Fassad uses all of his new technological enhancements on the party. However, he later goes One-Winged Angel and reverts to his New Fassad form. At this point, he reveals a little secret: he can use PSI. Fassad goes berserk at this point, using PSI shields and using the Omega form of Freeze, Fire, and Thunder, as well as PK Starstorm. In short, a two part fight that tests both physical and special abilities and renders your physical shields worthless at the halfway point.
The final boss of Einhänder, Hyperion. After being betrayed and outgunned by your own allies, you decide to rebel against them and engage them in one final battle. The final stage is not a normal stage at all, first you battle against the new EOS ships made by Selene, then you battle Hyperion itself. The battle itself is also cool, with the camera spinning in 360 directions, and Hyperion firing a variety of attacks, including a Wave Motion Gun. All of which is set to this awesome music. Then comes the Bolivian Army Ending, where you engage the rest of the Selene nation, and after the credits, you actually end up winning.
The The Elder Scrolls Oblivion expansion Knights of the Nine has a particularly epic final battle. After storming an enemy fortress with more allies than you ever have, continuing on solo, and defeating Umaril's physical form, you chase his soul to the afterlife, battle him miles above the Imperial City, and kill him enough that he stays dead.
The Elder Scrolls V: Skyrim: The fight with Miraak in Dragonborn and to a lesser extent the Ebony Warrior. Not to mention the dual Revered Dragons in the Forgotten Vale and Arch-curate Vyrthur's fights in Dawnguard.
The final boss of Ether Vapor, APITEX. When fighting the boss, most of your attacks barely do any damage against it. But after it sustains enough damage, a cutscene occurs in which you suddenly go into Overdrive Mode, and your weapons become powerful laser weapons. The second form of APITEX, APITEX-EVO, is much more epic, as you and APITEX engage each other with the most powerful weapons that you and APITEX can use.
EverQuest has The Master of Dreadspire, Mayong Mistmoore. After clearing through all of his lieutenants and minions in his underground castle/alternate dimension, he finally faces you himself, and to date he is the only boss in EQ raids to have his own theme music. After you defeat him, you learn that you and your raiding party just fell into his trap, and slaying him has had the unintended effect of causing his ascension to the Norrathian Pantheon.
Belgar, the final boss of Final Fight. While the battle is fun enough, the best part by far is punching the man who kidnapped your daughter (because let's face it, you're playing as Haggar, not Cody) through the windows of a skyscraper.
Fire Emblem Awakening has the final boss, Grima. The battle takes place on on his own back while flying over the ocean with infinitely respawning enemy units and when you finally reach the point you're supposed to attack to win, Grima in the background responds to the damage done to his vessel and attacks himself from behind instead of the vessel attacking, and these attacks have several different animations instead of just one general. Oh, and you're also given the choice to strike the killing blow yourself which might kill you, since you are him or Chrom with his Exalted Falchion. And of course the entire map, including the actual boss battle is accompanied by the most epic BGM in the whole game.
Fire Emblem: Radiant Dawn, (3-13) Ike yeah! Alternatively, (3-7, 3-E) Micaiah Yeah! Unfortunately, the latter three will be missed by most players since 3-7 and 3-13 end after a certain amount of turns and 3-E ends after 80 deaths between the three armies, and in all cases the boss is at the back of the map. But if you're fast enough you also get Black Knight Yeah! in 3-7 and Kurthnaga Yeah! and Nailah Yeah! in 3-E.
zOMG! has this with the second boss, the OMGWTF. After fighting your way through a graveyard, you come to the gate. When you approach, you're forced to fight a small army of OM Gs. Then the boss comes out. Part dragon, part scorpion, part hat. And it wants you gone. Just because words can't properly describe how awesome a dracoscorpiohat is, here's a picture◊. Besides looking awesome, it's the first really tough enemy you'll face in the game, so defeating it for the first time really gives you a sense of achievement.
And then you reach "The Endboss". The buildup in the last few stages of Chapter One is a positive infodump that calls back about a dozen different aspects of the Gaia Online plot-manga from several years ago, and the chapter boss itself must be seen to be believed. It is also extremely difficult to beat (even in Easy Mode) without being overbearing, but rather awe-inspiring, which makes it completely satisfying when the last explosions fade and you teleport back to Barton Town for your rewards.
Any of the Impact battles from the N64 Ganbare Goemon game, but especially the giant peach spaceship.
The Stay-Puft Marshmallow Man fight from Ghostbusters The Video Game. Blasting away at a 50 foot marshmallowman ((who throws helicopters and spits marshmallow minons at you)) while dangling from the side of a building only being supported by two other human beings surely defines Awesome Boss. It should be noted that this boss is the only boss that's 95% the same fight between the realistic style game and the cartoon style game.
Stay-Puft be damned—what about the freaking Collector? Damn, but he's got a bitchslap from hell...
The 2009 Ghostbusters was just a parade of wonderful boss battles. The Stay-Puft Man? You're dangling over a goddamn building firing proton darts at it! The Librarian? You're down in secret passages within the library not opened for decades, sealed in a creepy little chamber with you, her, and the classic team. Cool! The Spider Witch? Beautifully creepy, and double the Squick for any arachnophobes. You get to see what a Slor looks like (as mentioned in passing in the first film). And then, there's Shador himself. Oh. Wow. Thank you, Misters Aykroyd and Ramis!
God Hand: Any fight with Azel is awesome thanks to his kickass theme music and the ability to get into a pummel duel with him. Try thinking ATATATATATATATATATA or ORAORAORAORAORAORA for maximum effect. Elvis, while difficult, is still the best boss fight ever. Fuck yes.
Dr. Ion is immensely fun simply because he is much easier than the other bosses, while still retaining a level of challenge, especially the second fight with him. He changes into multiple forms to fight you, and when you hit him with a powerful attack, instead of being blasted away, he breaks apart.
This comic perfectly sums up the general feel of the situation.
The boss fights are Kratos writing a The Bride-style list from a mythology textbook and working his way through it. Perseus, Theseus, The Kraken, Icarus...the list of mythological figures cut down by our favorite Bad Ass goes on and on. And he's not even halfway done yet.
The first boss fight in the entire series is fairly epic. Fighting a hydra by pinning two of its heads into the deck of a ship, then slicing the hell out of the remaining central head until you use your chain-blades to haul it down and impale it on the jagged spike at the top of the mast is awesome. And you do this in the first level of the first game—you just know you're in for a good time after that. Also the fight against the giant minotaur was extremely cool, especially catapulting a huge burning battering ram into its chest cavity and nailing it to the wall. While these might seem less impressive these days in light of the amazing boss battles from its two sequels, these were Crazy Awesome at the time.
The final battle against Peresephone in Chains of Olympus is similarly awe-inspiring. You're fighting the goddess of the underworld inside the tower that holds the world together. At one point, you even have to scale Atlas himself when Peresephone knocks you out of the tower.
Poseidon. Not the dude covered in Tron Lines from the previous game, but a huge construct of rock and seawater you have to fight with Gaia's help, culminating in riding a Megaton Punch from Gaia to force Poseidon out, and then beating him to death from his Point of View.
Killing Chronos. Yes, the guy who was in the first game. Yes, the guy who's WAY bigger than the other titans. And you do it KEEPING YOUR HUMAN SIZE. Cronos thinks he won after he eats you. Really, you wanted to be eaten to retrive the Omphalos Stone from his stomach. How do you get out of his stomach? You DISEMBOWEL him. More specifically, you drive the Blade of Olympus through his flesh, slice him open, and jump out while his intestines are falling out of his body. Afterwards, just for pissing off Kratos, you smash the crystal spike keeping Pandora's Temple chained to his back and drive it into his lower jaw to get up to his head, then stab the Blade into his forehead.
Also also from the third game is Hades. Let's do the short version: you duel the King of the Underworld inside his own palace, literally ripping pieces of flesh off his body and trashing the palace in the process. This leads to a tug-of-war - with the River Styx as the boundary. Once you pull Hades in, you obtain his magical chain-claws...but then the Lord of Death returns once more, so ravaged by your assault that his skull is sticking out of his flesh. After giving him a few more good hits, you sink his own weapon into him and tear his soul right out of his body and absorb it, leaving his body to rot in the Styx as the souls of the dead fly back to the mortal world.
The final boss fight with Zeus, even though nobody gets giant, is possibly the most truly epic boss in the entire series, as much for the mechanics of the fight which demand you pull out every trick in your arsenal as for the drama that unfolds in tandem with it: Pandora's sacrifice, Gaia's return, and the creepy blacklight sequence in which Kratos finally forgives himself for his sins. Truly the momentous send-off the series deserved.
Also, Erinys in Ghost of Sparta. After seeing all what she didto your soldiers?! Sweet revenge!
Saturos and Menardi After all of the hype, you finally get to see what they're capable of. Of course, they live up to and beyond expectations. The following battle crosses into That One Boss territory though...
Saturos alone atop the Mercury Lighthouse, not only is the battle simply amazing, but the battle theme that accompanies it should be considered the national anthem for boss battle music.
Agatio and Karst atop Jupiter Lighthouse from the sequel. They split your party, and the first few turns are struggling to survive. Then you reinforcements start pouring in ones and twos saying they were worried about you. Agatio and Karst start to panic as they slowly get overwhelmed. When your party is complete, the battle turns barely in your favor. Barely. Made more epic by the fact that this is one of two battles in the game in which losing doesn't make you have to start over. However, if you lose a party, you now have a SECOND party ready to jump in to continue the fight and you can heal the fallen. That new mechanic alone makes the fight epic because now everyone worked out their differences and are working together as a team.
The mark of a great boss is that he's hard to beat, but doesn't use any cheap tactics that you can't counter. By giving external mechanism for his various tricks, the Star Magician made for a great battle—balancing warding off his Star Ball attack and whaling on whichever ball was most dangerous (Refresh first, then Guard, then get any Anger balls before they selfdestruct; leave thunders alone so the magician can't spawn more of them) made for a great battle. The other two guardian bonus bosses, Sentinel and Valukar, were also fun (although Valukar using our Djinn summons against us was pretty cheap.) Dullahan, the final bonus boss? Um, No.
Unfortunately, Blados and Chalis don't quite live up to the hype— their fight is certainly awesome, but just doesn't live up to Golden Sun standards of awesome... especially since they're following some pretty epic boss fights. If you liked Star Magician, try Sludge, a (surprisingly sympathetic) disfigured crocodilian nightmare beast with similar allies and combat strategies. If you'd rather pluck the feathers of divinity, try the Mountain Roc...
Gotcha Force has the final boss, which is basically where you and all of your allies are blown up to ENORMOUS size to fight a giant space station of death. It can be frustratingly difficult, but the pure joy of actually BEATING that boss is magnified once you finally do win.
Graffiti Kingdom's final boss fights. The first guy is essentially a giant technicolor Satan that you have to beat twice, and then after that his own son [who you thought was dead] comes out and KILLS HIS OWN FATHER, then fights you in a six-stage epic complete with the most amazing music in the entire game.
The Corrupted Divine Tree in the Forest of Life. Four heads in each corner to take out before the main body, constant mook summoning, and when all the heads go, ACID RAIN starts pouring down.
To even the odds a little, Gaia (the one you're supposed to rescue) periodically summons healing magic at certain spots, which is a full HP heal for you, and also extends the fight somewhat, as this also restores Gaia's HP.
Ricardo Diaz from Grand Theft Auto: Vice City. Boy, is he Made of Iron (it takes 5 headshots with the sniper rifle to take him out!), but the resulting scene is so awesome it's well worth the pain.
Lou from Guitar Hero 3, if only because you feel like the world's biggest Bad Ass after beating him. And you fight to "the Devil Went Down to Georgia" and they bleep out the cuss word. And when you beat Lou, you get to play a minute-long solo whilst he just stands there, utterly defeated and reduced to name-calling. Then, at the end, the game utters these final words: "YOU ARE A ROCK GOD!" As if that wasn't enough, you fly up to Heaven on winged motorcycles and play DragonForce whilst the credits roll.
Garino Corsione in Gungrave: Overdose. As the final boss of the game, you fight this guy in a alien spaceship/cathedral....thing. He constantly spouts A God Am I-esque lines while playing a friggin' advanced-tech pipe organ, but what really makes this fight awesome is Unlimited Demolition. Whoever you're playing as gains a considerable power boost in that the Demolition Shot Gauge regenerates on its own, allowing you to spam the uber Lv. 3 shots more often. During the second phase of the fight, when you empty the boss' life meter, you're treated to an epic boss fatality cutscene— Triple. Final. Demolition. Shot.
Gunstar Green. First you fight against him and the huge transforming Seven Force robot in an epichigh-speed underground battle. Then a reprisal battle against him with you at the helm of a massive, heavily-armed spaceship. Finally, he faces the heroes mano-a-mano, taking on both gun-wielding heroes with his bare hands and actually kicking your asses around the map if you don't stay sharp. Throughout it all he's never less than poised and in control, coolly acknowledging your victory even as his mecha explodes around him.
The Seven Force fight gets better on higher difficulties. Seven Force always starts in the human-shaped Solider Force...but on Easy, you fight two more forms after that, four more in Normal, and on Hard Mode you fight a grueling marathon battle against all seven forms, each with about as much health to them as Pink's mecha in one of the other stages. All this, and you fight him while riding a gravity-defying mine-cart, constantly worrying about whether you should be clinging to the floor or the ceiling to avoid the myriad attacks of each form.
The GBA sequel Gunstar Super Heroes pretty much reprises all of this, except in the rematch with Green, he doesn't hesitate to use his Seven Force forms mid-battle. The end result? A ninja teleporting behind your back, turning into a giant urchin, rolling at you, then leaping into the air and transforming into a giant crossbow. It's extremely hectic, pushes the system itself to its limits, and the whole fight is framed by a minimalistic, yet heroic, theme.
The glorious moment where you finally blast the everloving CRAP out of the Combine helicopter that's been dogging you for a level and a half at least. And it's a running battle through Absurdly Spacious Sewers and wide-open spaces with plenty of eye candy. Oh, and you're riding a hovercraft armed with Frickin' Laser Beams the entire time. Insanity.
The final battle of Episode 2. Easily the most epic encounter in the entire Half-Life series.
Gordon Freeman versus the Strider Army. Who will win? The fifty-foot tall, heavily armed monstrosities? Or the theoretical physicist? The best part is that they basically send Gordon out there alone... okay, he had help, but they don't last long. They think Gordon can handle the situation alone. And they're right. Completely.
The Scarab Battle. While not technically a boss, when combined with the bgm, and all the other marines rallying behind Master Chief, bringing it down is surely an ego boost for many.
For added awesome in the dual-Scarab battle, play with a friend and have him pilot a Hornet while you jump into a passenger seat. When he flies over one of the Scarabs, bail out and jump right on top of the beast. With luck, the guards on the Scarab will be too busy firing at the Marines above and below them to notice and you can slip right by them and take out the core with relative ease. Have them extract you off of the roof of the Scarab as it melts down or the ground after you jump off and repeat...
The last boss, 343 Guilty Spark, for the sole reason that he's an annoying fuck and blasting him was one of the most satisfying acts ever.
Halo 2 has Tartarus, Cheiftain of the Brutes. He's an 8 foot tall gorilla with a really bad temper, who is leading an entire race of crazy apes with nail guns but he has more than a nail gun, instead he has a huge-assed hammer which sends enemies 50 meters away and his energy shield is almost indestructible, it takes three shots from a beam sniper to take it down and you still just has three seconds to shoot him as much as possible before the shield is back online.
The last part of "The Ark" is fighting a Brute Chieftain, half a dozen Jump Pack Brutes, and two Jackal Marksmen. A little known fact is that if you don't go in guns blazing, you can actually fight the Chieftain on his own while his allies just watch the fight. So basically, you have the chance to beat a Brute Chieftain on your own with nothing but melee attacks.
While technically not a boss battle, as soon as you reach the UNSC Infinity, it's under attack by Prometheans and the Covenant remnant. To cap off that level, you're stationed on the deck of the ship, guns firing left and right, while the Didact keeps scanning the ship. To add to this, you're in a Mantis.
Another one in Spartan Ops is you, three friends, four Mantises vs. a thousand Banshees and Phantoms.
The bossfight against Rex Cavalier is both a really long boss and very well thought out. All the while, Mickey Mousing is in full effect. As the fight goes on Rex changes attacks based on your performance, with everything from missiles to more lasers. And when he explodes and seems to be beaten, his Spirit Kernel takes over the fight in one last struggle while the music picks up and the background starts flying by very fast. And finally, in a last ditch attack, Rex tries to load over his spirit onto the protagonist. If you stop him it's on to the next stage; if he succeeds, however, you get a Non-Standard Game Over where your spirit gets corrupted and is slowly turned into the PRAYERS you have been fighting.
From the previous Segment, the Apostles of the Seed, Dusk and Dawn, who assault you with co-op attacks. After some damage, they switch to tag-teaming, taking turns with a wide variety of attacks, followed by a Combination Attack where the two spin around and attack you both at the same time again, inverting the screen colors and super-attacking you if you time out this particular attack. Destroy one of them and the other fires at you with all they've got. Finally, after the two bosses are destroyed, you then have to run through a gauntlet of Unnamed enemies that spew out dense patterns or fire blue beams of death, until your character lands on The Key and use it to unlock the next Segment. All to Awesome Music with a combination of rocking out and a One-Woman Wail. Of course, it's only an Awesome Boss if you like challenging bosses; if you don't like difficulty, this may very well be a Dethroning Moment of Suck.
The third-tier Final Boss, Garland, who you fight over a trippy background that even takes over the interface. Who knew that going to the lost-and-found service could be so awesome? If you do unlock Lost Property 771, the massive spray of Mistletoes turns into hearts, allowing you to max out your lives and rake in gigantic Immortality bonuses. 771 is a Hold the Line boss, where not only must you face its attacks until time runs out with the entire screen inverted in color, but continously shooting 771 will give you large quantities of Spirits.
Hero Core's final boss fights are pretty awesome, at least due to the music. But then again, so are The Elites, Silencer, the Guardian...
Although it was the only boss fight in the game, the battle between Ico and the Shadow Queen in ICO was immensely gripping and tense, right up to the moment when Ico drove the spirit sword right into her dark heart!
The Final Boss Tor definitely qualifies. He's got attacks where he flies several miles away, and shoots lasers or missiles at you, then flies back. And when he's back, you face Bullet Hell of epic proportions. From blasts that leave rippling waves on the ground, to missiles that turn into other missiles, to a bolt of energy you have to reflect back at him. And he even has a one-hit kill that not only kills you, but wipes your stats. Also, if you've beaten the game before, you can find a terminal and power him up so he has even more HP and attacks more.
The final fight with Asha. After trying to (and possibly even succeeding in) killing Iji's brother, being able to finally put him down for good is immensely satisfying, and the fight itself is suitably epic as well.
The final boss of inFAMOUS is one hell of an epic fight in a game loaded with them. You're put in a one-on-one duel with Kessler, the man responsible for the deaths of thousands and the destruction of your city (not to mention killing your girlfriend)in the middle of a huge crater you woke up in at the very beginning of the game. Kessler has powered up versions of all of your moves, plus it's hard to actually hit him since he'll teleport a few feet away everytime you shoot him unless it's during one of his moves. Beating him requires skill, patience, and liberal use of the dodge button.
The Final Boss of the Flash-based game Intrusion 2, M.A.C.E. Your character is traveling through a deserted corridor, then this Humongous Mecha comes after you, firing its Eye Beams through the windows, biting off the walkway, then using his Finger Firearms to attack you with fireballs and homing missiles. Then your character goes into a building, and the huge robot grabs the windows with his hands and picks up the building. You then have to avoid the junk being tossed around, while firing at M.A.C.E.'s fingers to destroy them and force him to put the building down, after which his fingers attack you again. After this, the real fight starts- it spits out a Bullet Hell of fireballs, crushes you with its fists, uses Eye Beams, a twirling laser beam attack, and will periodically take a container to dump bad guys (and health). Like Tor from Iji, he also can fly away into the background to fire out a Macross Missile Massacre or a huge sweeping laser, the second of which can only be avoided by hiding behind a wall which you need to operate. During then, the missiles will attempt to push the wall back down. Words cannot describe the boss in its full glory.
Dracula. He throws delicious fruit on fire, as well as the frickin' moon, at you, sets the floor ablaze several times, and turns into a Waddle Doo at the end, all with epic music playing in the background. Hard or not, that battle was pure awesome from start to finish. (Or, considering this IS IWBTG we're talking about: From start, to start, to start, to start...) He can even kill you in the intro speech, when he throws his wineglass at you. You have to jump over it.
Mechabirdo's boss fight also counts as you ride huge-ass missiles and the BGM taken from Ikaruga's boss fight made it MORE AWESOME.
In Jagged Alliance 2, about halfway through the game you get to fight "Mike", a fellow mercenary (the best recruitable merc from Jagged Alliance 1). He's a a shameless opportunist, and is now hiring out his services to the enemy this time around, basically betraying his fellow mercenaries. In fact, each A.I.M Merc recruitable in the game (there are roughly 50 of them) has special spoken dialogue for when Mike is spotted and for when Mike is eliminated. He's extra bad-ass because he carries a very rare and powerful assault rifle (G11), which you'll definitely want to collect for yourself.
The truly epic final duel against Kyle Katarn on the Dark Side path, especially on Jedi Knight difficulty. He was every bit the worthy opponent you'd expect him to be, without being the cheating, overpowered, one-hit-kill murder machine that Desann was in Jedi Outcast.
The final battle against Marka Ragnos, the "most powerful Sith Lord evah" was also pretty good. Sure, he had a somewhat annoying instant-heal-to-full-health move (though he can only use it 4 times before running out), but at least he didn't kill you in 1 hit or have an impossible-to-break force choke like Desann did.
Highlights include a reaper two stories tall, a Humongous Mecha, Hades himself... and the ChaosKin. The latter technically takes up two boss fights - the first time it was possessing Palutena and the second time was a straight up KILLKILLKILL fight.
The battle with Phosphora is very cool. It's basically a frantic duel between Palutena's and Viridi's strongest warriors. The fast pace of the fight is matched by the atmosphere. Even the commentating gods and goddesses agree that the fight is very exciting to watch.
The Spaghetti Demon, for allowing you to do something you can't do anywhere else: Spam Entangling Noodles, a spell which you have been using at the start of most every fight since you hit level 3.
The King of Fighters 2002 Unlimited Match has longtime series villain Rugal Bernstein as a hidden boss. Getting to him in itself is quite difficult. When you do get there, you'll know by the kickass cutscene showing Rugal emerging from his cybernetic coat, ready to crush every dream you ever had. Then the fight starts. The game's camera-panning-down-from-the-ceiling effect with Unlimited R playing in time on his brand spankin' new Blacknoah stage (Which first appeared as an extra 3D stage in the PS2 port of the original, mind you) sets the mood to what is guaranteed to be a hell of a fight. You also can't continue against him, so give him hell before he gives it to you.
Alex's duel with Alhazred in King's Quest VI: Heir Today, Gone Tomorrow. Using a mostly useless sword and what had to be a crash course in sword fighting (he was raised a slave, after all), he manages to hold his own long enough for Cassima to break out the dagger she concealed in her robes and stab the guy in the back!
Leorina from Klonoa: Lunatea's Veil. After she goes all One-Winged Angel unwillingly, she begins to skate around the arena. You know those lighting enemies you use to go up really high? When she tries to jump on you, you fly up using those to hit her in her weak point. It doesn't sound that impressive, but actually playing it feels like you're playing Dragonball Z. It probably helps that the background music is quite possibly the biggest Awesome Music in the series. For added effect, try yelling "SHORYUKEN!" every time you attack her.
Tiamat, the Guardian of the Dimensional Corridor. She continuously generates Goddamned Bats to slow you down, has an attack in which she whips out her hair in all directions, a tail whip attack that can chop off a good chunk of life, and gives you a split second to hit her face before she changes direction, should you choose to battle her the hard way (without getting on the infinity symbol you can generate onto her and stabbing her with the knife over and over). Her battle is more less the game's equivalent of Castlevania's Death, and it certainly helps that she has one of the most badass boss themes to grace video games.
Viy is worth a mention just for the giant laserEye Beams out of nowhere. They strike quickly, fill 2/3 of the screen, destroy platforms, and even vaporize the little helper demons keeping his eye open. The HSQ goes through the roof during that fight. Also, he finally makes the otherwise useless throwing knives useful.
From the earlier part of the game, Ellmac surely counts. Not particularly hard, he's a giant frilled lizard that chases after you in a Minecart Madness segment with an awesome musical theme while you shoot shurikens in his mouth.
Sakit, despite being a very difficult Wake-Up Call Boss, still deserves a mention. You're fighting a fifty-foot tall giant statue, armed with little more than a whip and a knife, while one of the game's best boss themes plays in the background. If you can get past the step up in difficulty, it's a fun fight.
The Passing from Left 4 Dead 2. Sure, there's the entire fact that, in general, you get to make your own awesome boss fights thanks to the AI Director, but there's something about just getting to the bridge and seeing the remaining original survivors in all their glory, making idle banter with the new four survivors before going down to start the generator. First off, having the original survivors not just stand there like complete goofs but actually take up positions and open fire on the Horde as they try and stop you is awesome unto itself, but having Louis, then normally cheery, optimistic, and most carefree of the survivors kill a Tank with a Browning .50 calibre machinegun, all by himself is nothing short of completely kickass.
Legacy of Kain: Defiance- Kain Vs Raziel. You switch between playing as both during the fight, which is awesome enough. Throw in the fact that this is the climactic fight the series has been building to since Soul Reaver 1, that both have the Reaver (in their previous two fights Kain, then Raziel had the Reaver respectively), allowing for an even duel, plus the terrific vocal performances of Messuers Simon Templeman (Kain) and Michael Bell (Raziel), and you have one hell of a dramatic fight. Add in the fact that the actual gameplay is awesome (two telekinetic swordsmen slashing it up in a gothic cathedral) and the awesomeness quotient is of the scale.
After making your way through the body of the Juggernaut/Cort fusion which took over Rim Elm, you meet the now completely deformed Cort. Made even more awesome if you saved those uber summons you just got till this battle and are fully decked out in the Ra-Seru equipment found in the dungeon.
The fights against the Delilas family are epic. All three are Evil Counterparts of the main characters, so their techniques and battling style are very similiar to your own. Your party is split up to take on each member one-on-one, and the only way to win the battles is to use everything you know about the combat system to it's fullest potential.
The dragon bosses, not only was the Divine Dragon incredibly difficult since you couldn't use dragoons, but the Sea Dragon is awesome for its sheer massiveness.
The Virage in the Valley of Corrupted Gravity. The Awesome Music is horribly desperate, and makes you think you're about to lose no matter how well you're doing. Every Virage is kind of an Awesome Boss, actually.
LEGO Lord Of The Rings has both battles against the Balrog. The first has Gandalf skydiving towards his sword to catch it, then hack at the Balrog while it breathes fire. The second is set on the snowy mountain, and Gandalf wins by standing under bolts of lightning, then using his sword to channel the lightning towards the Balrog's weak points.
From the same game, Blackbeard. The way you fight him is also pretty dang unique (using the Fountain Of Youth's waters to give his health to his dying daughter).
Lego Marvel Super Heroes gives us Galactus. Basically, heroes and villains team up on the Helicarrier to stop Galactus from having our world for a tasty snack. At the end is a glorious attack that sends Galactus packing:
HULK THOR SMASH!!
The entire Bifrosty Reception level and boss fight, with Loki taunting you every step of the way as the heroes use their powers to great effect to take him on. He even gets alternate dialogue in Free Play mode.
The big finale of the original trilogy. You fight Palpatine, with all his crazy acrobatic skills displayed in Revenge of the Sith. Oh, and to make it fit with the co-op gameplay style? Vader achieves his redemption a little earlier and teams up with his son to fight the Emperor. That's right, two generations of Skywalkers dueling against the Big Bad of the whole Star Wars saga. They changed it, now it's awesome.
Fighting Darth Maul with "Duel of the Fates" in the background; in Freeplay mode you can play as Vader against Maul (or vice versa).
The final boss of Lethal Enforcers, an Attack Apache Helicopter. On the Sega Genesis version, you were liable to be on your last or next continue, so the pressure was really on to stay alive. You really didn't want all your hard work to go to waste.
LittleBigPlanet 2. All the bosses you fight in LBP2 are... different, to say the least.
The first boss is a tutorial boss, yes, but it's a freaking giant monkey who throws punches at you and uses an electrified yo-yo while you're dangling from a grappling hook, trying to avoid touching the electricity.
The second boss has you throwing freaking cake at it while it tries to shock you, vaporize you, and finally just beamspam you to death.
The third boss is a giant turkey that you can't even fight. The only thing you can do is run away while guiding Sackbots, swinging from giant platforms, and yanking on levers before you get stepped on.
The fourth boss is a giant scorpion mech that you fight with a flying bee while shooting honey bullets. It tries to shoot you out of the sky with Frickin' Laser Beams. The awesome boss theme doesn't hurt either.
The fifth boss is inside the head of one of the creators. You actually shrink down and go into his body. You travel into his brain and shoot the hell out of the virus with the body's own white blood cells.
Holy crap, the final boss. The Big Bad of LBP2 is a giant vacuum cleaner that you fight in three stages. Words cannot even describe how awesome and intimidating this boss is.
The major boss battle of Chapter 3 of Lost Planet 2 is a massive Akrid that has to be fought with a massive cannon mounted on a train. The best way to fight this boss is with a full four-man party of players, since operating the cannon requires a lot of work to take full advantage of it: one person manning the controls, one to load rounds into the cannon, one to energize the rounds for added damage, and one to rotate the cannon. The sheer weight and overwhelming power of the cannon, however, makes it all worthwhile.
In Lufia II: Rise of the Sinistrals, your first encounter with the Sinistral Gades, Master of Destruction is meant to be a Hopeless Boss Fight. If you encounter him normally he'll kill half your party with his first attack and cripple the other half- your chances of lasting more than 3 turns are practically nil. However he is beatable if you level grind considerably. Beatable, but never easy- if you put on about an extra 5 or 6 levels (about 3-4 hours of solid grinding) and apply a very tricky strategy revolving around predicting his actions you can (assuming your luck holds) survive against him long enough to chip away at his massive amount of HP and eventually beat him. This is not only immensely satisfying, it also makes it an incredibly tense and fun encounter and also nets you a powerful sword with a great IP skill.
Kojack fight is one of the most awesome things ever. Mostly because you see Jack ramming himself aginst himself. As Kreese put it: "We are witnessing the most violent masturbation ever."
Even better is the final boss, The Black Baron himself. It comes out of complete nowhere for anyone playing the game. But when they face him, they realize that this person got Rank 1 because they're STRONG AS HELL. Unlike Kojack, who you fight in an underground secret base with motorbikes, you face The Black Baron in a brutal fist-fight, on an arena on a tower, WAY up high in the sky, with the audience cheering in the background, while an incredibly laid-back song (fitting, considering who the final boss is), which is actually quite refreshing to hear, plays in the background, stating how Jack is cramping the Baron's style and he wants to basically pimp slap him in the face. If you get knocked out of the ring, you get bludgeoned with a spiked bat and then launched back into the ring. It gets even more intense after you take down half the final boss' HP. IMMEDIATELY, the music shifts from the laid-back 'Look Pimpin' into 'So Cold', stating just how ticked off you made him. The boss then gets a potential One-Hit KO, a lightning kick, and a rocket punch that can knock you out of the ring instantly. Throughout the fight, the clashes can be described as 'Multiple Cross-Counters', the two of you basically punching each other until The Baron takes a bit too much damage and you slam the boss' head into the arena. And when you FINALLY drop his health down to zero, you get the pleasure of home-running the boss into a dartboard to finish him.
Let's face it, pretty much every single boss in Magicka is awesome, but here's a few really good examples:
Khan looks like he should be easy...after all, he's just another Orc, right? But no, the second the fight starts, he's dashing around the screen almost as fast as you can run with Haste activated, hacking at you with his sword, chucking bombs at you, and bashing you across the room with his shield. After five levels of facing down increasingly big and hulking monsters and powerful wizards, facing a single Badass NormalLightning Bruiser is a nice change of pace, not to mention fighting someone who uses speed and aggression to beat you rather than just standing there while you blast him with spells.
The next boss, Grimnir, is even better. After trekking through possibly the best level in the game, it's time to face the most powerful wizard in the world. First, he transports you through a series of mini-challenges where you have to fight off waves of every magic-using enemy in the game, including ones you haven't seen yet. Then you fight him physically, and he is HARD. Even though he never even moves, you're fighting him on a tiny space surrounded by void, so one slip-up will send you into the abyss. And you will slip up, because unlike other spellcasters, he doesn't just chuck a few beams your way. No, he summons ethereal duplicates of himself to constantly blast you with powerful projectile attacks while he uses actual Magicks, including Rain, Tornado, and Conflagration. Combined with one of the best music tracks in the game, it's truly awe-inspiring. Oh, and by the way, this is only the halfway point of the game.
Then there's the Chapter 9 boss, Vlad. Yes. The previous bosses have all been some form of huge monster, powerful magic user, or leader of armies, and your next adversary is an ordinary Vampire armed only with a sword. And it's awesome. Hell, not only does he have an awesome theme (an organ theme, no less), is the only boss with fight dialogue, is very challenging despite being very simple to fight, and is, you know, Vlad, but after you beat him, he doesn't die. Instead, he decides you're too annoying to be worth fighting and teleports you into the underworld.
The boss of the next chapter is no less than DEATH ITSELF. If it so much as touches you, you die instantly. It's constantly teleporting around, summoning minions, and will occasionally surround a player with duplicates of itself that charge towards them one by one, making them set off Life Spells as fast as possible destroy them all. All this makes it one of the most unique and most intense fights in the game. The music here is awesome too.
Then there's the 11th level boss, Fafnir. A Dragon. He's huge, he's imposing, he's at the end of the hardest level in the game, he spits streams of fire at you, he can only be attacked for a few seconds at a time, he can destroy the ground under your feet, and can even invert your controls. This fight can't be described in any way but "intense".
The final chapter is composed of THREE awesome bosses in a row. Vlad and Grimnir you've fought before but Assatur is a different matter. He's a Captain Ersatz of a GREAT OLD ONE. He can shoot lightning out of his hands, release an almost undodgeable wave of energy, and conjure meteor showers and Black Holes. All this while falling from the sky at the edge of the world, while one of the best pieces of Awesome Music in the whole game plays.
Finally, there's the final boss of the expansion The Stars Are Left. Nothing more or less than FREAKING CTHULHU. Need we say more?
Legend of Mana gives us the battle with Irwin. World at stake? Check. Battle on top of the dragon he's trying awaken? Check. Epic music? Big Check.
Seiken Densetsu 3 gives us Dangaard, God-Beast of Wind. That the music is epic goes without saying. The real kicker is that you're fighting him in mid-air ON TOP OF YOUR PET DRAGON!
The same game also has Dolan, God-Beast of the Moon. You get to the very top of the tower and hear music unique to this boss. The boss doesn't appear right away, so you have some time to apply stat-ups. Then the tower shakes and two big hairy arms rise up and the battle with this wolf-beast kaiju begins. As GameFAQs' boss guide put it, "Now THIS is a God-Beast!"
The final battle. Against a Nanomachine infested Nick Fury. Fury unleashes the powers of almost a dozen heroes and villains against you, keeping you on your toes and switching tactics-all the while ranting about how you need to submit to the collective.
The Deadpool boss fight. Partly because he attacks an enemy, followed by one of your own allies on account of disturbing his vacation to look at the cherry blossoms. Partly because he proceeds to get angry at the player for laughing at the fact he came to see the cherry blossoms, and announces that it's "time for a little Boss Battle, SUCKERS!!", and partly because you unlock him shortly after.
Galactus in Marvel vs. Capcom 3, just for the sheer scale of it. To start, every other fight in the arcade mode, save for the first, is preceded by a page-turning animation of the victory screen to show who your next opponents are. Galactus, just to show how far above the rest he is, disregards this convention and tears apart the victory screen as his entrance revealing the battlefield, a rocky plane overlooking the world. The game doesn't hide what is at stake- the announcer will shout "The battle for Earth!" before his usual stuff, and the HUD even changes in accordance, with "Time" replaced with "Earth Limit" and "Save the Earth!!" added as well. Heck, once Galactus summons his heralds to take care of you, he'll teleport to the background and loom over the planet! If you manage to take the heralds out, Galactus will return to the foreground and slowly approach you, as the camera slowly pans up to reveal how much he towers over you, as a truly pulse-pounding theme sets the mood. If you lose at any point, the game will remind you just how much you screwed up - instead of just a "K.O.", the screen will show "EARTH K.O." while the announcer says "Global destruction!", and to hammer it home, you are treated to a scene where Galactus destroys Earth. However, if you manage to beat him, the announcer declares "You have saved the Earth!" while Galactus falls off the stage. Yep, you just defeated a cosmic being that can consume whole planets with a team of three people. It's enough to make anyone feel like a hero. Yes, beating Galactus with a team featuring Thor, Amaterasu, and Doctor Doom is pretty much impressive, but it's even more satisfying if you use Badass Normal characters like Chris Redfield, Captain America, or even Frank West to beat Galactus. Yep. Friggin' epic.
Master Of The Wind has a boss fight during a rock concert. With the lead singer. Who summons a bunch of rock angels. All of whom look different (and awesome) and have music-themed attacks. While you have two Guest Star Party Members. And "Spirit Never Dies" plays in the background (you know, this song) because the singer is still rocking out. Best. Boss. EVER.
Not strictly a boss-fight, but the battle with Nicole Horne at the end of Max Payne is a charming combination of deeply satisfying (after all the shit she has put Max through) and utterly fucking badass. "What do you mean, 'he's unstoppable?'" So satisfying...
The train fight in Megaman Legends 2 if for just the sheer awesomeness of the music. It's a two part battle where you have to face both parts of the Quirky Miniboss Squad on a train outfitted with guns, bombs, lasers and in the second part missiles. It's not hard at all, in fact it's a cakewalk considering this is one of the last boss fights on Terra. The music changes when you get past the first part of the fight and have to face the Bonnes (again) except this time they start by firing servebot-guided missiles at you (some of them say hilarious things as they're flying out)the hilarity of this fight makes the fight one of the best in the game.
A majority of final bosses could fall under this, such as the massive battle against the Martian Mothership where you team up with the enemy army in Metal Slug 2/X, the grueling freefall battle against Rootmarks, the leader of the Marspeople, in Metal Slug 3, and the colossal, two-screen tall, demon Scyther in Metal Slug 5. The fact that they're all accompanied by Awesome Music, especially in the case of 5, doesn't hurt either.
He has come back to life three times throughout the course of the series, and is fun each time, especially in Metal Slug 2, where he falls off of the cliff and is eaten by an orca, which spits his bones out of the water afterward. The complete randomness of the scene made it that much more awesome. "Come on, boy!"
He is even more awesome than before in Metal Slug 7, wherein you have a giant robot duel with him set to the hardcore Assault theme.
Playing the third Training Mode (ie, Challenge Mode) version of that fight has you fight him on foot. Man vs mech.
The final boss of Metal Slug 7/XX, the Kraken, which is a giagantic mechanical octopus summoned after the destruction of the time portal. For once, outside of the first Metal Slug game, you actually fight Morden himself as the final boss. That's right, the Kraken is being controlled by Morden. And you fight the boss on top of lava. And the boss battle has an awesome violin remixof Final Attack. And finally, when you defeat the boss, the "Mission All Over" screen shows the characters defeating the final boss.
Sheltem from the Might and Magic games is probably one of the most Badass bosses ever. He gloats about being unstoppable, and he's basically right. Your party cannot kill him. If you try, he calls you fools, waves his hand, and you all die. Even if you get around this, you still don't fight him.
Quite a few bosses qualify, but Lunar deserves special mention. Your character rides on the back of a tiny thrill-seeking kitten (only makes slightly more sense in context), while Lunar gives chase in some sort of huge panther motorcycle thing; especially awesome when he screams "EAT LEAD!!!" and fires a machine gun at you, laughing maniacally.
Any of the times he Macross Missile Massacres you, you can jump onto said missile and surf it for the greater part of the fight! And since the game's battle system revolves around throwing your opponent's attacks back at them, you can catch Lunar's Wave Motion Gun beams and throw them back!
The final boss should also qualify. What other game lets you grab a 50-foot tall robot by the foot, effortlessly lift it into the air, slam it into the floor like you're beating out a rug, and toss it into the background?
Game Over from the first Modern Warfare. You engage in a car chase against Zakhaev and his men until you end up in a bridge. Then, you end up being severely wounded as Zakhaev and his bodyguards close in on you and your allies. Price then throws you his handgun and you personally finish off Zakhaev and his bodyguards.
Endgame from Modern Warfare 2. You pursue Shepherd in his helicopter on a boat until you reach a waterfall after Price shoots down the helicopter. Upon confronting Shepherd, he stabs you in the chest with your own knife and is about to shoot you until Price arrives and fights Shepherd. Shepherd then beats down Price and you pull the knife out of your chest then you finish off Shepherd by throwing the knife in his eye.
And finally, we have Dust to Dust from Modern Warfare 3. You track Makarov at his hotel in the Arabian Peninsula, fighting off Ultranationalists and hotel security along the way, all while wearing Juggernaut armor. After shooting down a Little Bird helicopter, the chopper crashes into the elevator and your armor is destroyed. You then have to fight your way to the restaurant but as you arrive another Little Bird helicopter destroys the restaurant with missiles and you have to run to the roof and jump onto the helicopter to stop Makarov from escaping. After killing the pilots and the helicopter crashing back onto the roof, you struggle to get the gun only for Makarov to beat you to it, but before he can kill you, Yuri shoots Makarov and Makarov kills Yuri. Then you deliver an awesome No-Holds-Barred Beatdown to Makarov and finally kill him by hanging him with a steel cord and breaking the glass roof, causing both you and Makarov to fall. Then the words "Objective Completed" appear and you smoke a cigar as the police arrive.
The battle of wits with LeChuck at the end of Monkey Island 2. Never at any other point in the series has the villain (who's usually played for laughs) been this bloody terrifying. Any player who doesn't jump every time he enters the room with his crashing theme and that voodoo doll of his clearly must be a robot incapable of fear. And this takes place at the end of a point-and-click Adventure game where you can't even die. How many Adventure games have done a final boss that can actually stand head and shoulders with bosses from other genres?
Technically almost everything you fight is a boss in comparison to the way most games are played, but the fight against Lao-Shan-Lung stands out for several reasons. First off, it's a frikin' huge dragon, and secondly the music once you get to the final area comes with what is possibly the best out of the game's various Awesome Music.
And then MH Tri is released, and Jhen Mohran comes along. A dragon the size of Lao that swims in the sand. You get to fight him on a boat; a boat armed with cannons, ballista guns, and a dragonator (A giant clockwork spike). If this isn't enough, during the final segment of the fight, striking Jhen with the dragonator triggers a remix of the music heard while fighting Lao. And it's every bit as epic.
Goro, whose moves included grabbing you with two arms and beating you with the other two, or his four-arm version of the power slam.
Goro's entrance deserves a mention. The match just before is a fight against two opponents, set in Goro's Lair. Once you beat the last guy, your points are tallied up...and then, with no transition, Goro roars and smashes through the ceiling and starts the fight. No announcer, no respite, just immediate ass-kicking.
The final fight of Cyber Sub-Zero's chapter in the MKIII act of the game. He goes up against both Goro and Kintaro, the game's two SNK BossMid Boss characters in a tag-team (while Sub-Zero's on his own) and the game expects you to be able to win.
Another mention goes out to Onaga, the final boss of Mortal Kombat: Deception. Let's see... he starts off every battle with a great roar, his grab is sheer awesome, and it takes place in a spike-laced arena where the six Kamidogu stand on pedestals circling it. And with each one you break, Onaga gets a little easier to fight. On top of that, he notices when you approach one and rushes to stop you. Whoever came up with that subtle touch is amazing.
So many bosses. Whether it was Li'l Miss Marshmallow "spilling hot tea" on you or Lord Passion "making you cry by playing a sad song", almost all the bosses are worth mentioning!
The entire final Boss Rush. First, you go up against the Natural Killer Cyborg, an enemy so massive its sprite completely fills up the screen. Then, you go through the Porky Bots, a horde of minibosses. Then, you come up against Porky himself, who you've undoubtedly wanted to beat up ever since you found out he was behind everything (and is gloriously hard to boot). Finally, you get to the final boss, who is covered below.
Musashi Samurai Legend gives you a final stage where you get to beat on all of Gandrake's directors, followed by the man himself. Rothschild is particularly fun, what with his magic tornadoes and such.
Mushihimesama Futari, True Final Boss aside, has the Stage 1 boss. You've been flying forward for nearly the whole stage, when all of a sudden, you drop down a cliff and a T-Rex-like dinosaur starts chasing after you.
From Naruto Shippuden: Ultimate Ninja Storm 3 we have the final boss battles with Madara Uchiha and Tobi. In the former, you take charge as Tsunade and fight off each of his attacks in different stages until, while flying on Gaara's sand, engaging him on literally the top of the world while he's in Susano'o which you have to smash and hammer to defeat him. Against the latter, you engage the Edo Jinchuriki Six Paths of Pain...then face them in their Biju Forms. Naruto then gains Biju Mode and kicks the asses of Six Biju at once (one more than in the manga) and finally fights Tobi one on one and manages to shatter his mask with a last ditch punch while in base form.
Naruto Storm 3: The game opens with Hiruzen Sarutobi vs the Nine Tails itself. You end the fight by calling on every single ninja in the village as a support, to bombard the beast with a swarm of fireballs. And that's just the first boss! Things get even more awesome from there. From Natuto and Sasuke clashing again (you even get a choice of which prior fight to flash back to), Naruto taking on the Nine Tails himself in a Battle in the Center of the Mind aided by his mother to facing six of the Seven Swordsmen of the Mist ALL AT ONCE, Darui soloing an entire battlefield by himself and Choji Taking A Level In Badass and fighting a giant demonic statue, cumulating in All five Kages vs Reanimated Madara Uchiha while Naruto fights all the tailed beasts and their hosts. This series is pretty much Awesome Bosses: The Game.
You have Naruto vs Gamabunta, Naruto vs Gaara and Shukaku, and Tsunade vs Orochimaru and Manda. For the last one, as in the anime, all three Sannin have their bigass monsters summoned, and instead of characters for supports, like the rest of the game, your supports consist of GAMABUNTA AND KATSUYU. You throw Manda against a MOUNTAIN. And at the end, Orochimaru just kind of lies down somewhere in pain, looking absolutely hilarious.
The sequel maintains its fair share as well, such as adding in a Naruto vs. Sasuke fight that was only a minor scuffle in the original manga, which calls back to the final battle in the first game while showing how much the two has diverged since then. There is a fast-paced dogfight through the streets of the Hidden Sand Village between Gaara and Deidara. Sasuke loses control of himself to Orochimaru, who takes on a battle-of-the-titans between an eight-headed serpent and Itachi's Susano'o in the stormy ruins of the Uchiha Hideout. We have Jiraiya taking on Animal Path Pain, then three Pain bodies, then all of them plus his animal summons. This is taken even further when Pain fights Naruto, with him using every trick he used against Jiraiya, plus standing on a boulder he's levitating with his gravity powers while raining 100-foot meteors down on Naruto. Every boss fight has acrobatics and devastating moves the anime's budget could not possibly have done, even with the movies.
The remake of NBA Jam by EA Sports has the Magic Johnson boss battle. He's a literal one-man team.......because HE CAN TELEPORT! He'll lob the ball up and teleport to finish an alley-oop dunk, pass and teleport to where the ball is going, pump fake and teleport, and so on. What especially makes this so awesome is that the first time Magic pwns you, you'll be geeked out and amazed at how Magic effortlessly beat you. And you'll NEVER get frustrated. It takes time, but instead of thinking, "DAMMIT I LOST AGAIN" you think, "I'm getting there!"
The first is the battle against Lock, Shock and Barrel. Even though Oogie is the Big Bad, LS&B have been doing most of the work. They fight you when you're trying to reach plot points, they close off parts of town until you find keys, and generally share a role as The Dragon. You finally get to fight them in moonlight on the roof of the mayor's house. While they ride around in their mobile bathtub, charging into you, the background song is Jack berating them for refusing over and over again to stop causing chaos. They get a verbal comeuppance, they eventually fight you all at once, when previously only one was fought at a time, and you're on the roof of the mayor's house.
Then you have the final boss, Mega Oogie. Throughout continuity, Oogie Boogie has been a Dirty Coward. Even here, he's never fought you directly, only used his Living Shadow. Now he leads you into the twisted junkyard that comprises the space between Holiday Towns and commands his insects to bring him garbage. This is built up around him to form a gigantic body made of holiday memorabilia and filled with boxes and cans. This oversized Oogie (slightly taller than the highest point you can reach.) can only be defeated by attacking his feet without being stepped on or by shooting burning gas at him. Then, when you defeat him, you still have to do one of the dance battles you've been doing for the whole game, with the catch that all missed buttons come out of your health. Not bad for a licensed game, hmm?
The new Ninja Gaiden series has a few. Granted, the Ninja Gaiden series is infamous for being Nintendo Hard, but Fiend Genshin ranks as one of the most fun and challenging bosses ever, particularly on MasterNinja, where it's just you and the Worthy Opponent with a redonculously powerful set of moves in a nerve-wracking fight where a single mistake means your doom.
Noitu Love 2 has 2: The final boss, and 02-JOY, both due to music and innovative ways you take them down/expose them.
The level 3 boss fight against Rilo Doppelori also deserves mention. On normal difficulty level, it doesn't seem that hard, but she will kick your ass back and forth on the higher difficultly levels if you haven't brought up your game enough.
Also O2-JOY from the first Noitu Love. From his unreachable perch he's completely invincible, so how do you beat him? Bang keys at random on the piano until you piss him off enough that he drops his guard!
No More Heroes, given its boss-centric storyline and gameplay, is loaded with numerous thrilling, quirky fights. Read to follow.
Dr. Peace? He stands on the pitching mound of a baseball stadium, effortlessly parrying your lightsaber with his trusty six-shooters, which he also casually fires at you, while music plays which can only be described as 'Wild West Techno.' And his introductory song, his other Awesome Music can be played here.
Destroyman is a complete psychopath. And he has machine gun nipples, and a crotch cannon. It's no wonder they brought him back in the sequel. The sequel's incarnation, incidentally, takes place in a large warehouse with an upper area, and the boss himself now consists of his two seperated halves.
Speed Buster, sees you in a Ruins for Ruins' Sake cleared-out street, and consists of you trying to avoid her insanely powerful weapon by smashing your way into abandoned buildings and edging up, whilst fighting yakuza hitmen, and wrestling her giant laser cannon with your katana, to simply make it to where she stands.
Bad Girl from the first game has by far the largest library of attacks in the series (some of which evolve throughout the battle), employs a devious one-hit kill move (which you can turn against her if you know how), summons mooks (by hitting them off of a gimp conveyor belt (!!!), and you can hit them back) and possesses a large enough lifebar for a satisfying battle. She is easily one of the most memorable fights of the entire series,due to both her insanity and her...fascinating visual design.
Jeanne is fast to the point of hilarity and can counter your grab moves. She is also one of the only times when charged strikes are really effective.
Henry is the exact boss you've been waiting for. A beam claymore, high flying martial arts, plenty of health, and an awesome instant kill. You fight your twin brother as a boss with the same basic attacks.
No More Heroes 2 has many more incredible boss battles, such as have Charlie MacDonald. You arrive in a football stadium and meet up with a bonehead jock and cheerleader cohorts. What kind of fight do you get? A giant fucking robot battle in the middle of Santa Destroy, of course.
Jasper Batt Jr. is, to some, dissapointing, but looking at a different light, it may be on this list. A Three. Part. Boss Fight. And yet, they cleverly avoided Rousseau Was Right with the revenge theme by making the entire thing ridiculously camp. Lampshaded by Henry.
It's not happening, brother. I can't be associated with that travesty. I've got standards for fuck's sake.
Rank 7 Ryujii, while the first part on bikes is annoying, the battle itself is amazing. His fight is quite difficult, but it's not unfair and it feels awsome once you finally defeat him.
Particularly amazing is the fight against Lechku and Nechku, enormous clockwork owls with top hats, canes, and monocles.
Also, in this fight, you're joined by SHIRANUI, Amaterasu's pre-incarnation from 100 years earlier, who's essentially Amaterasu amped up to 11 - you can in fact just sit back and let Shiranui take care of the boss herself the first time you fight them. The second time, Shiranui AND Oki fight alongside you, and in order to damage them, you have to stun them, then get Oki to FIRE AMATERASU LIKE AN ARROW at them. Oki and Shiranui also attack the bosses themselves. It's the boss fight that you don't fight on your own, and Oki and Shiranui are truly badass allies. Shiranui also has the Celestial Brush on her side. Think your Cherry Bombs are strong? Shiranui has a goddamn holy nuke. Galestorm, powerful? Shiranui doesn't even need the upgraded version to damage.
The Ninetails fight. A boss with similar moves to you! Ninetails's surprise ability to de-inkify you with its own brush if you're too slow to draw your attacks is just one of the many aspects of that fight that made it one of the game's most memorable. There's also the emotional lead-up to the battle After Ammy finds Himiko dead, Rao reveals she's now just the vessel of evil bent on plunging the world in darkness, and mockingly thanks Ammy for foolishly handing over the Fox Rods she needed to unleash Yami and the wonderfully dark atmosphere of the stage itself. Just have a listen to Ninetails's awesome track. It's extremely satisfying when Ninetails almost haughtily raises its lightning sword high up in the air like it's invincible, and you know exactly what to do...
Yami. You have to use every single brush technique to fight him, including the ones perceived as useless. In the last round Ammy gets knocked out for the count and due to everyone's prayers gets restored her to her former glory. Cue howl, Intro music to one of the best boss tracks in this game. And the showdown with the final boss's final form.
Fortinbras, the final boss from the first game is a fantastic battle against a demon version of A God Am I. If you were lucky enough to grab the Bishamon Sword beforehand, you're in for a real treat.
Following that, all three Gogandantess fights from the second game qualify but the third Onimusha game is where the boss fights really shine. Not only do you finally get to fight Guildenstern, a bad guy who you've wanted to slice and dice for three games straight, but also LordNobunaga. Twice in a human(ish) form and once more in a "One Winged Demon" form. The only time you and he went head-to-head previously was in a single demon form in the previous game before you fought a giant golden statue that fired spiky masks at you.
Dulcis in Fundo: Fortinbras the God of Light. You have to take down his gargantuan, White Serpent form first using the powers of the God of Darkness while flying in the air and slashing him with his sword. The following battle with his human avatar is probably the most difficult and awesome fight of the series.
Pick a fight with Eve. Any fight with Eve. But the two best have to be where you fight her while running from one side to the other on a flaming horse and buggy, and the final fight with her at the wrecked remains of the Statue of Liberty. Especially the second one, where you get a great Shut Up, Hannibal! moment against Eve and go on to what is easily the toughest boss battle in the game. And every fight with her is highlighted by the game's iconic operatic score.
Phantasy Star IV surely has the greatest bosses in the series. Including the new games.
Zio. Just... Zio. Smug, twisted, genuinely TERRIFYING once he cuts the cultist crap, and he can and WILL rip you to shreds... and oh yes, the first time you fight him, he will finish the battle by plot-killing Alys Freakin' Brangwin. Killing him is sweet revenge indeed.
Dark Force. Three times. The first time can count as a That One Boss if you haven't been paying attention, the second time is in a tower of meat, and the third time... well... let's just say Seth never saw it coming...
The Profound Darkness. Three forms, devastating attacks, and the ability to use The Strongest Spell Ever (before Online and Universe nerfed it anyway). Even using the almost cheatery fifth character doesn't even come close to giving you a definite win.
Re Faze's Alys. The most painful way to get a killer spell ever...
Phantasy Star Online 2 introduced one of the best boss fights in the series with the content update that added the mines exploration mission. The thing you are pitted against at the end of the mission, the Big Varder, is an enormous land battleship with turrets and missile launchers all over that constantly harass you to prevent you from climbing up to the deck. And when you're finally on the deck, the battleship's core turns into a Humongous Mecha with destructible parts that, unlike with other bosses, actually do something specific and hamper the boss' capability to fight when destroyed. And all this while Awesome Music is playing in the background to keep you pumped.
Even if Phantasy Star Universe isn't necessarily well-known for having awesome bosses, one has to admit that the battle against Dulk Fakis' second form is pretty awesome. The battle takes place on a glowing platform in space with a panoramic view of the entire Gurhal system. Some of the boss' strategies are a nice homage to Dark Falz and Olga Flow from Online. Oh, and the boss fires a giant meteor at the stage and blows up the entire arena.
Pikmin 3 gives us the battle with the Quaggled Mireclops, which currently holds the title for biggest creature in the entire Pikmin series (and considering the game is set in a Lilliputians enviroment, this is saying a lot). It's essentially a giant sentient land mass on three legs, and can create giant puddles of water just by moving around. Just the sheer size of it in relation to your tiny captains and Pikmin makes it epic, but for those of you wondering, yes, you can totally goShadow of the Colossuson it and ride it around once it gets back up. (Although, nine times out of ten, it'll knock you off shortly after it gets back up.)
Just something to mention, even the lowliest boss fight in Pikmin bears more than a passing resemblance to Squirrel Girl vs. Doctor Doom.
The fight with GLaDOS at the end of the Prelude mod is even more epic, spanning the entire building and not featuring one god damn Nintendo Hard fling puzzle (the same, sadly, could not be said of the rest of the mod).
Prototype features a Mêlée à Trois between Alex Mercer, the infected (and their Mother, Elizabeth Greene), and the Marines and BlackWatch. In Times Square. And Elizabeth's One-Winged Angel form is practically a Kaiju. And Mercer gets to take her down. The final boss battle is slightly less epic, but a Melee with the closest thing to an Evil Counterpart the game throws at you, onboard an aircraft carrier, while a nuke is ticking away and the carrier's fighter wing is bombing the deck is definitely awesome.
A possible PsychonautsMoment Of Awesome (and Funny) Boss would be "Kochamara" from the Lungfishopolis level. He's not that hard to beat, but he manages to lampshade both a bunch of combat video game tropes and the entire giant-monsters-in-Tokyo type genre as well.
The Wii version's Bonus Boss: Donkey. Freaking. Kong. What makes it even better is the sheer difficulty of this fight. He's constantly taunting you, he offers few opportunities to get stars, he hits hard, and his patterns are hard to predict. A truly epic battle from a character from the Mario universe, of all places.
Also from the Wii game, Mr. Sandman in Title Defense mode makes for one heck of a Final Boss. He gains the ability to wink and QUICKLY follow it with an uppercut that can wipe out a third of your health bar, and he delivers increasingly long barrages of these at the start of each round and after each knockdown (yours OR his) before resuming his normal patterns. If you knock him down enough times, he'll fly into a rage where he'll do nothing BUT wink and uppercut for a whole minute! However, if you can survive the onslaught, Mr. Sandman tires out and leaves himself completely open; you can punch him freely for as long as you like, gaining a star with every third punch, before finally putting your accumulated Stars into one last Star Punch to finish him off! Epic off the charts with this fight.
The Club Nintendo Premium match against Doc Louis, mainly the "Sparring" difficulty, where you really see Doc is more than a fat guy who keeps taking your bike.
Doc Louis: I INVENTED the Star Punch!
The final boss of Purple gets irritated by his health display, so he throws his Ultra Frisbee at it, cracking it and rendering it useless. You go through the rest of the battle with no indication whatsoever of how much health he has left.
Lord Bane of Puzzle Quest: Challenge Of The Warlords: He will kick your ass fast. He will kick your ass hard, with 4 devastating spells, each requiring only 5 of one type of mana. So when you manage to return the favor, the sense of satisfaction is major. Particularly if you didn't take time out to load up on uber-spells like Berserk Rage, Stone Gaze, and/or Death Gaze.
Due to the fact that Radiant Silvergun has about two dozen of bosses (none of them which are recycled) witch almost every single one of them seems to determine to kill you using every trick in the book, you'll experience a Moment Of Awesome very often (at least if you are a skilled player).
The True Final Boss of Raiden IV, Horda Gestorada, also qualifies, being one of the only True Final Bosses in the Raiden series with the other one being from Raiden DX. The boss is only accessable on the second loop, and the boss consists of the Red Crystal being attached to a huge battleship, with three phases for the battle. The battle is even better if you don't use any bombs on the boss. Oh, yes, and just before the final battle with the boss, you hear an awesomeremix of Raiden II's first stage theme leading up to this boss.
The battle with Courtney Gears in Ratchet & Clank: Up Your Arsenal. A firefight with an insane robotic popstar on an MTV-esque stage while a remix of said robot's hit single "Death to Squishies" blares in the background? Awesomeness.
The battles with Dr. Nefarious in both Up Your Arsenal AND A Crack In Time. He's one of the few you can't RYNO spam to death and he shoots freakin' laser beams and does all sorts of crazy stuff.
Reflux from Rayman 3: Hoodlum Havoc. The champion of a race of feared warriors, who you have to battle in an underground arena surrounded by lava. While the rest of his people watches the fight. Who keeps hurling fireballs at you and calls down flaming rocks. Epic.
The first boss fight against Hoodstomper. You have to activate switches to get a missile power-up to fire at him, while running around and avoiding his legs (It Makes Sense in Context), and making sure that he doesn't destroy the missile power-up before you can get to him. After you defeat him, YOU get his contraption, which you then use to annihilate waves of Hoodlums effortlessly, all while awesome music plays and hilarious commentary is played.
Every battle with Wild Dog is awesome, especially in 3, where Wild Dog and his partner, Wild Fang, fight you together in a 2-on-2 battle.
The Final Boss of Razing Storm. You encounter a huge freaking battleship and begin by dismantling the cannons and lasers on its underside with a rocket launcher. Then the rear hatch opens and you proceed to blow away troops firing down at you ("Have a nice flight, sucker!"). After more Beam Spam, the battle culminates with you facing off with the front of the battleship, which has A SKULL FACE WITH A WAVE MOTION GUN ON IT. "Let's show them who the real soldiers are!"
Stage 7 is basically one long boss fight against Raiwat Virgo (angelic Humongous Mecha), in which, partway through, the boss delivers a No-Holds-Barred Beatdown that even your reflection shield-equipped fighter cannot possibly withstand, causing you to die and your ship to be destroyed. Then your ship grows wings and becomes the ZODIAC Ophiuchus and it gains the ability to survive just about everything the increasingly-desperate Virgo throws at it, including the aforementioned beatdown, and Wave Motion Gun blasts so huge that they cover the screen!
Late into the battle, ZODIAC Libra charges up a massive Wave Motion Gun and fires it upward at you and any remaining Kamui units. The Kamui units explode spectacularly, but of course the Ophiuchus's infinite-use shield holds out against it. Libra tries it again and damages itself in the process!
Finally, the penultimate phase of Libra consists of Attack Drones firing blue bullets at you. If you know of the Ophiuchus's special weapon, the Photon Blaster* reflect bullets, but before they disappear, releas the shield button, you can use the shots to kill Libra before it has a chance to go into its final (and exceptionally brutal) phase!
On the subject of Kamui: ALLTYNEX. A Master Computer that appears to also be a Reality Warper, as it teleports you to other arenas and summons lesser bosses to fight you before engaging you directly by creating colorful hexagons that fire various weapons at you. Plus the boss itself looks really cool and has Awesome Music playing in the background.
Finally, we have the second Final Boss itself, the Adjudicator. Which just so happens to contain the mind of the protagonist's father.
The Del Lago, an enormous lake monster that you fight using harpoons while on a boat.
El Gigante, basically a giant. At one point you fight two of them at the same time.
Resident Evil 3's Nemesis. As if the fact that his name's in the title doesn't hint that he's a tough bastard, he pretty much ruins your day constantly throughout the game. Near the end, where you're in the Dead Factory, he literally won't stop until you blast his limbs and head off. The fight where he mutates into a giant monstrosity's also memorable, since you finally get to kill him. With a railgun the size of a truck.
And from Resident Evil 4, we have Jack Krauser: coming nearly immediately after another taxing boss fight, this epic three-parter boss fight is the one everyone remembers. Crazy ambushes? Check. Rambo-esque traps? Check. Crazy awesome quick time events? Oh yes. Your knife, normally a desperation weapon, doing as much damage as a magnum? Or how abut his super-human abilities, the fact that his primarily weapons are a knife an exploding bow, grenades and a machine gun, or him entering his One-Winged Angel from as he sets up explosives, giving you a time limit that, while generous, truly kicks up the adrenaline. Combine this with over-the top machismo and enough foeyay and two way motivation rants with Leon, and it's enough to make any gamer squeal with delight.
The Ndesu fight from Resident Evil 5 definitely qualifies. Fanservice? Check. Satisfying weapon? Check. Unlimited ammo? Check. A sudden break away from the slightly repetitive third person action? Check. Mass destruction? Check. Balance? Check. It. Is. Awesome.
Wesker. The QTE events, the smack talk between characters, the EPIC cutscene that takes place in the assault bomber? Also doubles up as a Funny Moment: succeed in counter-attacking certain boss abilities, and Chris will shake his fist around after nearly breaking it on the other guy's face.
The final fight with Simmons in the Leon campaign of Resident Evil 6. He takes on the form of a giant monster fly, with blades, absorbs zombies wandering around to heal (which double as a way to farm ammo if needed - and you'll probably need it.) Stabbing one of those zombies with a massive pole to use a lightning rod so when the boss tries to heal using that zombie, so it'll get a massive electric shock. Simmons being a Determinator from the point you do start fighting him, though, makes the final decisive rocket to his big fly face, massive drop and impalement all the more satisfying.
Adahan, another example of the sheer fun resulting from fighting in an endless vertical shaft, with the bonus of showing up early enough to take on before the game gets hard enough that you really wish you could save your game or earn a password...
How about Automaton's boss? It's against a large, brutish, ogre-like alien with cyber-armor. No stategies here, just headbutt! Occasionally, he faints, and you have to headbutt a CRANE ARM to cause damage to it. About halfway through the fight, it even shoots HADOUKENS at you!
Even better is the final boss, Kaiser Greedy, who throws bullet-shooting drones and red versions of the mushroom-like enemies seen throughout the game, black balls with eyes that can only be described as enemies' CORPSES, nigh-unavoidable lightning strikes, and even rips open one hit kill black holes. And you can avoid being sucked into them. Did we mention that you're a cute little star with stretchy arms and sneakers? And you win?
The first fight against Axel Gear. You just spent the entire level being chased by Axel in a giant robot. At the very end of the level, you cross a series of platforms only to be confronted by another robot. Only this one is empty. At which point, It is officially On.
That pales in comparison to the last fight against Axel Gear. After an already epic one-on-one, he shatters the spaceship's hull, and you spend the next few minutes duking it out with him while clinging horizontally to a set of exposed plumbing with debris flying past you into vacuum. Your last hit detonates his jetpack, and the screen fades gray as he's flung, trailing fire, into open space in slow motion. It wasn't just an awesome boss, it was an Awesome Moment for the Sega Genesisitself.
Then there's the final boss battle against the pig supercomputer. He rolls out a pretty slow series of attacks for awhile, with the music being a rather odd choice for a final battle. After a few hits, though, the supercomputer teleports to the top of the screen, a sped-up version of the normal boss music plays, and the boss starts firing out those slow attacks way faster. After defeating it, the player makes their way to a nearby escape pod out of the space station, and the player is treated to an end-game cutscene of the pod escaping just in time to escape the...wait, what's that behind Sparkster's pod? Oh Crap. Cue the core of the supercomputer chasing you through space itself, with you being defenseless inside your weaponless escape pod. How do you win this battle? The boss is so hell-bent on killing you that it chases you into the atmosphere, where it ''burns up and explodes due to the heat of re-entry. Yet another Awesome Moment for the Sega Genesis itself.
The third level. Yes, the whole level is the boss, and you spend your time flying around blowing bits off it.
R-Type was in love with that kind of fight. Stage 4 of Super R-Type is just your small craft flying in and around a giant ship, culminating with a fight against its power supply. R-Type FINAL had Stage 3.0, where you do the same as in the original R-Type, but in 3D (and with all the interesting quirks that that implies), plus this one has a city-destroying laser that sucks you in while it charges. (Of course, you can destroy the laser for some massive points, if you're feeling adventurous.) The boss is, again, the core of the ship, except this one has much more Bullet Hell going for it.
Of course, then there's level F-C of R-Type FINAL. It's the best-hidden ending, and...wait, it doesn't have a boss! No matter; what it has instead is the longest and hardest level in R-Type history. Heroic music blares throughout, the story implies you're traveling through time to stop the Bydo before they ever cause the universe any trouble, and your skills will be put to the ultimate test. The lack of a single large enemy might make this fit better under Best Level Ever, except you only get one life. The challenge is above and beyond anything a simple boss could ever provide, exemplified near the halfway point by a HUGE wave of the standard mook spacecraft. It sounds unimpressive, but in-game, it's completely overwhelming to be caught in a huge wave of starfighters for a full minute.
Sa Ga Frontier - Metal Black 3. Especially if Red learned Al-Phoenix before fighting him, then after Metal Black 3 uses Dark Phoenix, when Red uses Al-Phoenix again it becomes an even stronger version of that attack called Rei-Al-Phoenix. Bonus Points if Metal Black 3 uses Dark Phoenix on Red, makes it seem more rewarding.
Sakura Taisen V, pretty much every battle from the second battle against Ranmaru at the end of Chapter 6 up to the first battle with Nobunaga in chapter 8. The two battles that bookend this period are sheer awesome Marathon Bosses, but in between you also get some bitchin' awesome defense missions and a Puzzle Boss in the form of the third Ranmaru battle...oh, right, and DarkShinjiro.
Matthew Patel, the first boss of Scott Pilgrim vs. the World: The Game. As soon as he jumps out of the background and your character deflects an attack from him, you know epic shit's about to go down. It also helps that his theme music is one of the best in the game.
From the same game, Nega Scott, who is a combination of this trope and That One Boss.
Ugh-Zan III, the final boss of Serious Sam: The First Encounter. He's 330 feet tall and has rocket launchers and laser rifles the size of buildings! And the music is pretty epic too.
Shadow Complex deserves a mention for its final boss. An entire lake drains away to reveal a huge gantry which has missile silos and launches an Airborne Aircraft Carrier. You can't attack it directly; your only option is to fight through the army of Spider Tank and Strider Robot enemies and respawning soldiers to use the base's own missile silos against the carrier. It's pretty awesome. And in order to get one of the achievements, you've got to forsake the powered armor and other upgrades in the game and do this armed only with a pistol, grenades, a foam gun and the clothes on your back.
Nearly every colossus in the game was pants-wettingly awesome, but in particular battle with the 13th colossus. A simply gigantic flying serpent which soars over the desert, you have to puncture the three gas sacks on its underside with arrows to cause it to lose altitude until its fins are trailing along the ground. Then you have to chase it down on your horse until you're riding alongside one of its fins, leap from your speeding horse onto the fin and climb up the fin until the colossus returns to the sky again. Running along its massive back towards it vulnerable points as it soars hundred of meters in from the ground is an incredible thrill.
Phalanx, the 13th colossus (physically the largest Colossus, even including Malus◊ (the last one)), is also notable for how emotionally powerful the fight is. While all the other Colossus to some degree fought back and thus you could always see them as enemies, the 13th Colossus never fights back at all. He runs from you frantically the whole fight, trying to escape the desert bowl he seems to be trapped in, really hammering in the My God, What Have I Done? theme of killing the Colossi.
Search Youtube for Avion, otherwise known as Colossus #5, and you might find a particular stunt where the player hangs from one wing, waits for the colossus to bank sharply in one direction, then drops straight down and grabs hold of the other wing without even touching the main body. Also, it's relatively easy to leap from the body almost to the tip of the tail in one jump when the colossus is flying straight, since you have strong air currents at your back.
The final colossus is a titanic and menacing colossus fought on a stormy night, which hurls devastating bolts of energy at you from range. You have dash from cover to cover and dive into trenches even to approach it, then you have to climb it. And while the entire game is about climbing colossi, this is almost unquestionably the greatest challenge in the game- it's not as much of a puzzle as some of the other colossi, it's simply hard- and unbelievably awesome. He also has some of the most epic music in the history of epic music in the entertainment industry. It's even more intense if you decide to ditch the whole cover thing and do this.
Silent Hill 2, Pyramid Head. Whether it's the Hopeless Boss Fight (in which he can't be damaged), whether it's when he becomes That One Boss (in which there's suddenly two of them), or whether it's simply fleeing from him in the Labyrinth, it's easy to see why this utterly terrifying monster (literally and figuratively) of an Implacable Man is one of the most iconic elements of the series.
From Sin and Punishment: Successor to the Earth, while it's hard to pick just one, the fight against Fake Earth was suitably awesome. Let that sink in for a moment. You fight an entire planet.
The boss fights from Soul Reaver (at least, most of them... oddly enough, the fights against Kain were the least interesting in a lot of ways) were all great because they all involve using the bosses' environment in some way against them, although the challenge pretty much goes out of all of them once you figure out how you're supposed to wipe them out. They also have awesome intro sequences...in one, the boss has turned into a giant immobile insect whose body is gradually engulfing the building and you walk into some weird organic-looking halls before actually getting to him. In another, you climb a spiral set of "steps" in the spectral realm to emerge above the water and go back into the real world, to find the water you were just in contains a giant shark-monster.
In Soul Reaver 1 you learn that Kain resurrected you and your vampire brethren from the souls of six Sarafan knights, warrior-priests dedicated to ridding Nosgoth of the vampire menace. At the end of Soul Reaver 2 you break into the Sarafan stronghold and kill those same knights, ending with a climactic duel against your mortal self. Incredibly. Awesome.
The hidden fight against Night Terror, a winged version of Nightmare with WINGS and that enjoys shooting Frickin' Laser Beams at you. in Soul Calibur III.
Floor 60 ascending in Tower of Lost Souls in 4. You get three characters against a single Algol. And for good reason: he has 200 Health, Attack, and Defense, and uses some of the most epic combos in the series.
One of Algol's combos merits its own mention. Algol knocks you into the air, hits you a couple of times, and then uses his THRONE as a BASEBALL BAT!
Space Channel 5 has amazing bosses in the series, but there are two that really stand out from the rest. The first is King Purge, a primate like robot with speakers on it's hands, and you have to use the power of Michael Jackson to beat it. The second is Great Purge, where you sing the main theme song with the final boss.
Another one from Sierra. Space Quest 4's fight against Vohaul. Holy crap. The Master Computer is on a countdown to self-destruct and Vohaul has pulled a Grand Theft Me against Roger's Kid from the Future. Roger, who isn't the most athletic of guys, is fighting hand to hand with his hijacked kid, manages to knock him back, gets the disk, manages to swap his kid back into his body and Vohaul to disk just as the counter runs down. Whew!
Splatterhouse: The new remake features Biggy Man, an enemy with CHAINSAWS FOR HANDS!!! The fight starts out with you blasting him with a shotgun, before he disappears and drops you through the floor, separating you from your gun. Next, you have to duck and weave, avoiding his chainsaw attacks and hitting him between attacks. If he hits you with one of his attacks, he'll vanish and reappear, trying to cut you down from behind. During the final phase, you rip off one of his arms, then use his chainsaws against him, giving you a chance to pay him back for any difficulty this fight gave you, before finally going in for the big finish.
Sponge Bob Square Pants. The underrated Battle for Bikini Bottom's final boss is one of the most epic things in SpongeBob. Its battle is long and hard and has 2 forms. And the best part is it has the best music ever. Click here for really awesome music. Which sounds like Final Fantasy. Very memorable to any gamer who has played this game. Also the cutscenes are very amusing with a Ho Yay joke. One of the best boss ever. The Movie's final boss can also be mentioned, and its music also great.
The final battle with Ripto in Spyro Riptos Rage. The Ominous Latin Chorus, the orbs you've collected throughout the game can be used to unleash destructive power that both you AND the boss can use, and the finale where Ripto blasts the entire ground apart, converting it into a lava pool, forcing you and Ripto to use Golden Orb powerups to fly and shoot fireballs at each other.
Many of the boss fights in Star Ocean: The Second Story. The final boss of the PSP remake Gabriel comes across as extremely badass when he states in prior to the battle That he didn't need anyone else and getting this far barely phases him. This along with her attacks and boss music fit the atmosphere of a Moment Of Awesome perfectly.
The first time you get to go head-to-head against an insanely huge Star Destroyer in your dinky lil' B-Wing is... memorable to say the least.
It gets better. A later mission has you versing two Star Destroyers at the same time, with hordes of TIE fighters exploding everything around you (literally; you and possibly your two wingmates are the only Rebel fighters remaining at the end of the mission). A similar mission in Rogue Squadron III goes even further, tasking you with disabling three Star Destroyers only to launch an attack run against the freaking Executor, a ship at the very least eight times the size of a Star Destroyer, ending with you ramming into it's command bridge, causing it to crash into the Death Star. Absolutely incredible.
Even though the rest of the game was okay, the best part is the boss fight against an entire FRIGGIN' Star Destroyer.
The battle against the Star Destroyer is at least an awesome concept, if executed poorly. Darth Vader, on the other hand, pulled off both concept and execution.
Both the Emperor and Darth Vader; you fight the latter at the end, then for your final boss fight you choose between one of them by moving towards and attacking one or the other. Warning: if you choose Vader you not only get the Dark Side ending, but he's Nintendo Hard.
At the second mission to Raxus Prime, PROXY reveals that he's kept one of his forms hidden for years until just this moment — Darth FREAKIN' Maul.
Street Fighter: Any game where Akuma is a boss usually has a fun, albeit difficult fight with him. Akuma's AI is noted to be the one most similar to a real human player's, so the challenge comes from outfoxing him.
Streets of Rage 2. Shiva. An amazing example of a Dual Boss. A Duel Boss from the first game gives people nightmares, but they re-appear in the third game with a new look and a new set of moves. They are ironically easier to beat, and it's much faster paced and more manic.
The Climax Boss battle against Luca Blight, often voted as one of the most memorable boss battles in RPG history. Finally taking down this psycho is satisfying enough, but pelting him with countless arrows, battling him three times with three squads of your most powerful characters, pelting him with more arrows, and then defeating him in a one on one duel is just unbelievable.
There's also Lord Gorudo, late in the game. After the evil bastard hits Nanami with an arrow, possibly giving her a fatal injury, the hero and his former best friend Jowy, who were enemies but moments ago, are QUITE pissed, and team up to whip his ass to hell and back. Quite literally to hell and back, seeing as Jowy has several attacks that seem rather demonic, thanks to his Black Sword Rune. Attacks that stand out are one that heavily resembles a hellish version of Gilgamesh'sGate Of Babylon. The other attack seems to throw the victim so hard into the Void that Exdeath would be jealous.
Super Robot Wars, being made of Epic and Awesome by its very nature, manages to deliver a quite a few bossfights of this nature. Others verge on Nintendo Hard.
Super Robot Wars Original Generation: Come unprepared, and Dark Brain can be the most annoying boss, ever. But if you do get prepared, then get ready to face the hardest, best and probably most epic boss battle in OG Gaiden. Dark Brain himself has tons of HP, regenerating greatly and has powerful attacks, and has TWO forms (both still have huge ass HPs). Taking both forms at one turn each does prove to be a challenge on your party formation (who support attacks who), what Seishin skill to use, etc etc. It even out-epics the final battle with Shu in Alpha Gaiden (and as a result, fighting against Shu after DB is beaten feels easier) And that's not even counting the fact that he has possibly the single most destructive attack animation of any game, ever. Super Nova? Puh-lease.
2nd Original Generations is full of awesome bosses throughout the climax of the game, namely final bosses from several of the other games in the franchise, including AI-1, Perfectio, and Nashem Gan Eden. Then comes the True Final Boss, the Adamatron, piloted by Euzeth Gozzo, which is essentially a combination of the AI-1 and the Gan Eden. Also it has what is probably the longest attack in the franchise yet.
Super Smash Bros. Melee introduced Crazy Hand, the destructive yang to Master Hand's creative yin. Even better, its appearance was at first a total surprise - you cruise along the classic mode, fighting hard against an old, familiar foe as the final boss... then that cackle erupts, and Crazy makes its appearance. The rules had changed, and it was time to face up to the beatdown.
Mr. Giga Bowser! After completing adventure mode on normal, no continues, 15 mins (most likely 1-2 lives left) you face this MONSTER of MONSTROUS proportions! In SSBB you can actually control Giga Bowser as Bowser's Final Smash.
Tabuu, the final boss of the Subspace Emissary in SSBB. You're fighting basically a hologram humanoid—think Fighting Wire Frames from Melee but on MAJOR 'roids. He's spent much of the game manipulating The Ancient Minister, AKA the playable ROB, into sacrificing his robotic brethren so that Tabuu can invade from Subspace. He's mind-controlling Master Hand, which, in a case of Fridge Mind Screw, kind of implies he's the player (as Master Hand was in turn implied to be a child playing with his toys, which is effectively the player if usually minus the "child" part). At one point, he simultaneously one-shots the entire playable roster, resulting in terror when you go to save the game and all your character icons are gone. And that's just before you actually fight him, which involves instant teleport-explosions, throwing you with the chain he was using on Master Hand, various lasers (including one which involves him growing huge and his massive head approaching from the side of the stage) and, oh yeah, OFFWAVES. If you don't know how to spotdodge or roll with precise timing, or you're not playing a character that can stall offstage for a while, or you're on an Easy difficulty, it's an unavoidable kill. And with obligatory Awesome Music to boot. Surprisingly, he's not that hard until you get to upper difficulties, since he moves slowly on lower ones (and his every move isn't an OHKO). SSE had a couple other epic fights, such as Rayquaza, Duon, Galleom, and Meta Ridley.
The Final battle of Tales of Monkey Island is also terrifying. In theory, you know you don't have a health meter of any kind, but the fantastic voice acting will make you feel like you really can't take another hit.
Teenage Mutant Ninja Turtles: Turtles in Time, when Super Shredder turns into a teleporting magic ninja capable of shooting trails of flame, crescents of ice, and an instant-kill bubble shot that de-mutates the turtles. Yes, he only has three attacks, but his life bar is huge and he moves fast. All those years of calling themselves Ninja Turtles finally comes to fruition, as the fight moves at blinding speed.
The first Shredder fight in the Technodrome, for the home console versions. That highly amusing Camera Abusemook toss? Actually has a use, and is the only way to defeat Shredder.
Super Shredder is difficult but entertaining, with each of his attacks requiring a unique way to dodge (jump over the fire, stay on the ground when he shoots ice, avoid the green mutagenic fireball), and him only being open to attack after launching one of his attacks.
In the first game, the first fight against Onikage definetly counts; on top of a Shogun's palace, on a moonlit night, with Onikage's awesome Leit Motif. So epic.
In Tenchu 2 there is Ayame versus Tatsumaru. You just wanted so badly for it to happen, and it was very delivered.
Tetris: The Grand Master 2 PLUS's "invisible roll" is one minute of playing TGM2 at instant-drop speed with the pieces turning invisible upon locking down. Achieving the conditions for this is a Moment Of Awesome in itself, and then there's surviving it, which rewards you the titular Grand Master rank. You can watch someone complete it here (starting at 8:32).
In V when you fight the Rynex ship you pilot in Thunder Force IV/Lightening Force, which docks into several giant mech armors during the course of the fight, all while the awesome intro theme from TFIV plays in the background. Also, the newest game in the series, Thunder Force VI, has giant versions of Thunder Force III, IV, and V's player ships as bosses.
Segagaga for the Dreamcast parodies the TF bosses with a Shoot 'em Up that ends with you fighting a Sega SG-1000...which then morphs into a Mark III (aka Master System)...then a Genesis (complete with Sega CD and 32X addons)...and finally a Saturn. All the boss forms except for the Saturn consist of the system shooting sprites from its various games (the Mark III fires off Fantasy Zone bosses for example). All this punctuated by truly epic boss music.
Jack Mathers, the Stage 2 boss of Time Crisis 4. Captain Rush teams up with you and wrestles him throughout the battle. The final boss battle, which has you in a last-ditch effort to destroy the Big Bad on top of a human pyramid and stop squadrons of unmanned bombers from nuking major U.S. cities, would qualify too, if it weren't for the fact that the ending of this boss battle is Always Close. But it does make up for that with Ominous Latin Chanting.
The first boss, Marcus Black, is worthy of note: after pursuing him in the streets of a big city while he's on a truck, you're in an helicopter and the enemy's tanks try to stop you in all manners, you finally blow his truck's tires with a sniper rifle making it slip and fall down. No One Could Survive That, right? WRONG: the boss literally blows his way out of the truck and says "You want it? Then come over here and... take it!" before starting to shoot you with AN ANTI-TANK RIFLE. Cue guitar riffs, boss fight and Stuff Blowing Up.
CFO (Chief Financial Officer) has his boss battle located in a warehouse. To win, you have to drop a safe on him, by using one of the magnetic cranes hanging from the ceiling! This is the only time in the game where you can actually use those cranes!
CJ (Chief Justice) has his/her boss battle in a Cog Court of Law. It was metaphorically a great big case, where you would go to the witness' stand and take evidence. The evidence is literally a scroll, that you throw into a big scale in the center of the court where you are supposed to make your side of the scale go to the bottom, where you would win the case.
CEO (Chief Executive Officer) has his boss battle in a Golf Club where you are supposed to go on the tables and use seltzer bottles to try to squirt him into submission. You can also use the golf balls on the side of the stage to slow him down.
Meanwhile, in Transformers: War for Cybertron, there's the first boss fight against Trypticon. You're in jet mode, blasting him as he plummets from orbit to crash into Cybertron. In freefall. It was a thing of beauty.
Then comes the ACTUAL fight with Trypticon, which is just as awesome. And of course, five levels before in the Decepticon campaign, you have the fight between Megatron and the last line of Autobot defense, Omega Supreme...the game has other bosses besides those two, but they pale in comparison.
Its final battle is the one vs. one showdown with Optimus Prime and Megatron...and you get to play as either to determine the ending. Play "The Touch" during this fight and you've got your recipe for Awesome.
The last stage is full of awesome and has one heck of a boss for the Autobots. You must play as Jazz against the apparently unstoppable super-combiner Bruticus. You're a lone special operations head agent with a shotgun, and you have to face one of the most dedicated killing machines on Cybertron. As might be expected, standard weapons...really don't amount to a lot, as even your best guns will just annoy him. You're not going to defeat a monster that size with just firepower—you're expected to bring Bruticus down with the same three tools Jazz always uses: mobility, cleverness, and style.
The fights against the three main Insecticons Kickback, Hardshell, and Sharpshot aren't necessarily the best mechanically, since they're, naturally, all manner of Flunky Bosses, summoning hordes of Insecticon drones to do their fighting for them. However, bashing the stuffing out of the Insecticons that have given Grimlock and his Dinobots so much grief is incredibly rewarding. Kickback simply sends in a swarm and attempts to flee for his life when he thinks he's cornered, only to have Slug politely drop a door on him with a humorous Call Back to the original animated movie. Hardshell then tries to fight from a turret while sending more Decepticons to stop Grimlock, but the angry Dinobot just grabs Exploding Barrels and chucks them at Hardshell, then pulls the Insecticon from his destroyed turret afterwards and bashes his face against an optical security scanner—which lightens the mood by accepting that as a valid scan. Finally, Sharpshot gets it in his crazy head to torture one of Grimlock's Dinobots while deploying endless hordes of Insecticons to try and stop him. This is a horrible idea, since Grimlock's incredibly protective of his team, and when electrical feedback blows up Sharpshot's control console and knocks him down to Grimlock's level, we're given another brief Callback to the movie before Grimlock mauls the ever-loving scrap out of Sharpshot. Not stunningly inventive as boss fights go, but it definitely feels good to give the three psychotic, sadistic bugs a taste of their own medicine.
Destroying Savato in Trauma Center: Second Opinion. The level is hell in the DS version, but on the Wii it's not only made easier (that is, beatable) but significantly more fun, and still presents a good challenge.
Similarly, Cardia from New Blood. Not particularly hard, but the fact that it transforms into a glowing jellyfish monster right on cue to the Ominous Latin Chanting just seals the deal. The boss is actually designed so that the player must use every tool with most of them being equally essential; most surgeries until now use multiple tools but rely heavily on one or two.
There's also the Final Boss - the digitized abomination that Crown, Popoff, and Baza became when they digitized themselves. You're battling them inside the transit beam going back to the analog world on a series of floating platforms. The artwork is beautiful.
Any fight with a vehicle in Uncharted 2, these are definitely large parts of why the game rates so high.
The first vehicle is a helicopter that attacks you, destroys a sky bridge while you are in it, and chases you across rooftops and into a hotel, where it blows holes in the side of the building to get at you! The best part? It eventually gets fed up and blows up the building's foundations, causing it to collapse while you're inside of it! You're forced to jump out, then fight the copter with grenade launchers to send it down.
The second chopper fight is definitely more awesome. It's broken into two parts. The first, you have to flee from it while it blows cars off the train you are on. You escape (barely) by going into a tunnel, just as you were about to be crushed by a car flung about by missiles! When you see it next, it's still following the train, but this time you fight it by using an AA gun mounted on a tank which is strapped to the train. The resulting fight has you keeping missiles from hitting your tank as you try to gun the helicopter to the valley floor a thousand meters below, with snow swirling everywhere as the entire party careens along the side of the mountain. Just awesome.
The two second-to-last boss battles in the main series. In this first game, you (and your Dark Side-turned mentor) are piloting mechs that are large enough to circle the globe in about a dozen steps. It only gets bigger in the next game. In the second, Six Machine (said mech) turns into the head of a much larger giant robot. And this time, it can circle a star system in a few short seconds. And the boss mech is bugger than Jupiter.
Both are then followed by mano a mano battles sans mecha.
The final stage of Wangan Midnight Maximum Tune 3's Story Mode pits you against the manga's two major characters on one long 25-something-kilometer stretch of the high-speed Wangan Line. By this point your car is powerful enough to blast down the expressway at a constant 340 km/h (211 mph).
The second boss. Basically, Wario in a unicycle complete with spring loaded boxing glove, in a high speed battle against a race car going at jet speed down a long road. High Speed Battle indeed. Neat music too.
Also the final boss in said game. You can only wish Bowser would wisen up and use that many attacks in a future Mario game. Basically, four stage battle with The Shake King, complete with a final form using multiple laser beam blasts, lightning attacks and shooting fireballs around.
Wild ARMs 1 has Zed and Boomerang, mostly for theme music (in the remake, Wild Arms: Alter Code F, said themes were made worse and better, respectively). And in Zed's case, because the man sure knows how to make an entrance.
Nega Filgaia, the final boss in Wild ARMs 3. THIRTEEN consecutive forms each with their own ability, strengths and weaknesses. Unless you have Violators, this is an epic battle that will test your endurance and skill to their very limits. Good luck - you will need it.
The King of the Wild Hunt. He's been tailing, menacing and even personally attacking Geralt throughout the game. When he makes his final appearance, he basically tells Geralt he's been his bitch the entire time. Fighting him is optional, but it gives Geralt the best lines, a thrilling fight, and the more awesome climax to the game.
Berengar is another that deserves mention, coming as it does shortly after being knighted by a Goddess and given an Infinity+1 Sword. This is a character Geralt has been chasing and hearing shady reports about, and when finally found has been brusque, evasive, then openly provocative, lying and taunting. Also an optional fight; sparing him grants less satisfying lines and he goes on to die rather lamely and inevitably during another boss fight Geralt must finish himself unless you are really really lucky.
Also, the fight with Zeugl is pretty awesome as well and it is not optional. You have to fight its tentacles and cut them off, and than its head comes out of the water and you have to hit it.
In Wolfenstein, we have the final battle with Hans Grosse. B.J. enters the Black Sun dimension and faces off against Hans and Deathshead and both B.J. and Hans have their very own Veil wielding powers. After such a long battle, you end up sacrificing all your veil powers to destroy Hans, first the Shield power, then the Mire power, and when you destroy the machine, you then destroy his Empower ability.
The Final Boss of The Wonderful 101, Jergingha, will go down in history as one of the single most ridiculous, overblown boss battles ever conceived. Just about all three of his forms count to a degree, but none more so than his final Planet Destruction Form. While the setting on its own is awesome enough ( fighting a Humongous Mechahalf as big as Earth while battling in outer space), the fight itself is decently difficult, is set to a bombastic boss theme, and can take upwards of ten minutes to beat. Yet, none of that compares to the grand finale of the whole thing: after the characters unload all they have on him, Jergingha stops messing around and reveals his CHI-Q Marble Buster, a weapon guaranteed to wipe Earth out of existence. The Wonderful 101 respond by charging up a laser of their own using the combined cannons of the Virgin Victory, Vorkken's ship, and Immorta's ship. The resulting lasers from the Wonderful 101 and Jergingha clash in a glorious Beam-O-War, with the player being forced to mash the A button for roughly a full 30 seconds, with even the Wonderful 101 themselves joining them in the Button Mashing. When all is said and done, the laser transforms into a gigantic W, and proceeds to consume and destroy Jergingha for good, with the player surrounded with an air of simple satisfaction and joy.
The Giant Bat on Day 2 of Week 3. Mainly because of the hunter/hunted relationship it has with Neku when the bats on the top screen are covering up the stage lights, then the utter pwnage of pummeling it to death once the lights are on. A nice change of pace after getting That One Boss after That One Boss. This one also counts for another reason, since it's an upgrade of the first true 'boss' Noise you fought way back in early week 1. Back then, You had only half a clue what's going on, a few weak pins, no stat-ups, and you were still coming to terms with the combat system, creating a grueling fight out of something you know should be simple. When you see this thing again, you have a full suite of high-level abilities, stats that look much more impressive both on paper and in practice, and you've got combat down pat. Fighting this thing again on proper terms is very satisfying.
Panthera Cantus in Another Day. A very challenging fight and a test of your skill without being a Marathon Boss.
If you decided to fight it at the earliest opportunity, Progfox. It's the introduction to the Fox Noise, which change forms depending on the amount of tails they have. They range from a defenseless mushroom to a masked Neku. The Progfox is the only one that can obtain nine tails. If it does, it does a Fusion Attack by itself.
Speaking of X-Men, the Sentinel Core from X Men 2 on the Megadrive was one of several moments of awesome from the game - a tricky boss fight against a holographic nightmarish apparition of the Sentinel, armed with eyebeams and lightning bolts and one hell of a electronic wail. This finishes off with a Metroid style escape sequence where you must escape from the factory it is contained in, complete with alarms, earthquakes and explosions galore. Combine this with some pumping music, you have one of the most memorable sections of the game. The best part? It's the FIRST boss.
The second X-Men Legends game has Apocalypse as the final boss. On his own, he's not a pushover, but depending on how powerful your team is, he's not too hard either. Then he summons his 4 Horsemen who you've beaten individually at the end of the previous 4 acts, turning it into a Battle Royale With Cheese. After one or two occasions of knocking his health down to zero, only for him to respawn almost instantly, do you realise that he's also a Puzzle Boss. After using his machine to power yourself up the same way he has, you have to tear through mooks to smash up generators for his machine (as well as Apocalypse himself who teleports to it in order to guard it). Only once the machine is destroyed is the boss fight over.
Nohman and Anubis from Zone of the Enders 1 and 2, mostly by benefit of his world class buildup. You first meet him at the end of the first game, and in a stunningly unexpected sequence he beats the hero. Soundly. He then appears right at the beginning of the second game to do the same to the new main character. As a result you're really spoiling for battle by the time the final boss fight against him starts up... only to find out that said boss fight is really against your girlfriend in an remotely controlled Anubis mock up. The real Anubis then appears behind you and instantly takes out the hero of the first game in a really cheap sneak attack before squaring off against the player in a final showdown... and he shoots you with an orbital cannon. What follows is undoubtedly the two most satisfying boss fights in gaming history, where you finally get to beat the crap out of the guy (in a heavily damaged mech no less).
Then you get an upgrade that essentially makes Jehuty the Humongous Mecha equivalent of a Physical God, after which you get a playable sequence in which waves of enemies that were previously a challenge (including multiple clones of a boss you had to fight three times to finally kill) come at you and you rip them apart like so much papier mache, and then fight Nohman, who got a similar upgrade, inside aumaan itself. ZOE 2 ending, pretty much one long CMOA. Not to mention the fact that both of you are now capable of Teleport Spam, which makes the last fight one long frantic slugfest where you're both teleporting all over the place while you beat the crap out of him.
Halfway through the second Zone Of The Enders game, one enters a mech fight against Vic Viper. Yes, THAT Vic Viper.
Also worthy of mention are Inhert, where half of the fight is conducted in pitch darkness, and Zakat, the planetoid-sized genocidal superweapon.