Follow TV Tropes

Following

Awesome / Tyranny

Go To

Warning: Unmarked spoilers ahead!

  • Why is Sirin forced to wear a power limiting helmet? She once tried to use her powers to make Kyros commit suicide. Kyros went as far as asking their royal guardsman for a blade, before Sirin lost her nerve and control over the Overlord. Which means that without the helmet, Sirin is the most powerful psychic on Terratus. And she's just a teenager.
  • The ending of Act 2. Your enemies attack the Mountain Spire and in response you use the Spire's Resonator to declare an Edict on Vendrien's Well. In an instant, you've gone from a renowned but relatively low ranking Fatebinder to the Archon of Edicts, a being rivaling Kyros.
  • Clever politicking, argumentation, and the right reputations at Tunon's Kangaroo Court can lead to the Fatebinder being found innocent by Tunon. Despite the fact that they have, at this point, likely raised their flag in open rebellion against Kyros. This will so astound and impress Tunon, who can barely find the words to express his bewilderment, that Tunon will swear fealty to the Fatebinder, becoming their dragon as they once were for Kyros.
  • On a Chorus playthrough, if you choose a companion of Loyalty 4 or higher to sacrifice to the Voices of Nerat, they take them over. That's right, a random person manages to bend a centuries-old Mind Hive Archon to their will just because they're really good friends with you. With the Bastard's Wound DLC, a loyal Verse can do this in any playthrough at the end of her personal quest.
    • It probably helps, a LOT, that the Fatebinder is also an Archon with a theme of leadership.
    • Allowing a loyal companion to take over the Voices also eliminates the possibility of Nerat coming back after a kill due to how magic works in Terratus. At a more pragmatic/evil level, taking over the Voices ensures that the souls devoured during a Chorus playthrough are not "wasted".
  • During an Anarchist playthrough, the Fatebinder can convince nearly every Archon to join them. Tunon's first trial can be used to convict Ashe, Tunon can then be convinced to submit, with Mark falling in behind quickly, while Nerat can be overpowered by a loyal Verse. With the proper setup, the Fatebinder can subdue all Archons without fighting them. Complete with the unrestricted access in Act II, the Fatebinder can maximise the accumulation of power, and all for themselves!
    • During the Anarchist playthrough, even if the Fatebinder disobeyed Mark's instructions and showed up in Tunon's court to put Ashe/ Nerat on trial first, Mark still speaks up for the Fatebinder should they win Tunon's trial, complete with a "The Reason You Suck" Speech to Tunon.
  • In a Rebel playthrough, if you choose to enlist the Unbroken, you can retrieve Dauntless to inspire them to take on the Scarlet Chorus and win. It's especially refreshing when you realise that in every other playthrough, the Unbroken were either humiliated or crushed.
  • Essa, a Cool Old Lady and an NPC you encounter during Verse's quest when Verse wants to kill her as Revenge by Proxy, who has such a strong force of personality she's able to make Verse shut up just by glaring at her. By 'interrogating' her, she reveals she's basically lost it all to the war, including her daughters, and basically tries to goad you into a Suicide by Cop through sheer Passive-Aggressive Kombat (among other things she named one of her pigs "Kyros the Overpig", which takes some chutzpah). The otherwise Blood Knight Verse ends up opposing killing her because she realizes they're not that different in having lost loved ones, and will leave her be if you let her deal with Essa.
    Verse: I enjoy killing, Fatebinder. Doesn't mean I think everyone deserves to die.
    • Eventually subverted when the Voices sent agents to murder Essa.
  • A minor one, but killing Krokus after uncovering his lies counts. It takes some out-of-the-box thinking and reading between the lines, but the Fatebinder can deduce that Krokus is not a reformed criminal as he claimed, but a traitor who killed the merchant he was supposed to protect, and drugged the merchant's daughter for his own purposes. Allowing Verse to gut him feels extra satisfying.

Top