Awesome / The Journeyman Project

The Journeyman Project
  • Disabling the nuclear launch in the Norad mission.
    "Maximum deactivation allotment exceeded. Global launch override safety feature engaged: ALL SILOS DEACTIVATED."
  • Destroying the robots through the violent methods. While you will get less points for going the violent route, the methods to destroy the robots is quite satisfying. In the Mars mission, you can simply blow up the robot's ship with your ship's blasters. In the conference mission, you can rip out an electrical cord and toss it on the walkway to electrocute it and fry the robot. In Norad, turning up the pressure in the robot's room will cause it to be crushed like a soda can and implode upon itself.
http://tvtropes.org/pmwiki/pmwiki.php/Awesome/TheJourneymanProject