Awesome: Shin Megami Tensei III: Nocturne
- Thor (yes, that Thor) knocking Isamu out in one strike and then sucking out his Magatsuhi.
- One more for Thor and the player: he's the third "judge" you have to defeat to leave the Mantra Court.
- When weak rich girl Chiaki fuses herself with Gozu-Tennoh, becoming a freakish version of her former self with a pulsating demonic arm. She then goes on to lead a massacre of the Manikins, who just happen to be the closest thing to ordinary humans in the game world. Watch it here.
- Another unseen CMoA for poor Chiaki: The reason she received a pulsing demonic arm from Gozu-Tennoh was because Sakahagi cut off her arm when she went after him.
- Holy crap, I've played the game three times and never noticed that she lost an arm. Seconding the Crowning Moment.
- Put it this way: a lone teenage girl watched the world end, barely survived the Hell on Earth that followed, and in the ruins she came across a brutal Serial Killer who was known for killing his victims and wearing their skin. She lost an arm, but again, this typical high school girl survived, escaped, and made her way to the top of a tower still filled with ex-Mantra Army demons, soon after receiving the last power of the head demon in charge of the Mantra and taking command of the angelic host, including the Seraphs. And up until she fused with Gozu-Tennoh's remains, she was alone and human: no demon powers granted by Lucifer, no demon partners, unlike the ones you used to beat said serial killer and his Physical-reflecting elephant sidekick. At some point, the Action Survivor has to become a full-on Badass to keep surviving, and Chiaki did just that.
- Though, there is one rather morally ambiguous awesome moment: after killing Metatron (that is, the Voice of God)and descending to the lowest depths of the Labyrinth of Amala to meet the Old Man in the Wheelchair in person, he infuses you with more of his power, making you a full demon and powerful enough to aid him against God Himself. All very impressive, yes, but the real moment is shown when the player character is slowly descending into the depths of the lake. As the camera passes the Old Man - as millenia of planning, waiting, and tinkering finally come to fruition - ever so slightly...the Old Man smiles.
- Whenever Metatron uses Fire of Sinai. The Evil Laugh before it seals the deal.
- Destroying Kagutsuchi and seeing him rage and curse, in either the Freedom or True Demon endings. In the first, despite the ferocious opposition he presents, you force your way past casting after casting of Vast Light and Infinite Light, and make him rebuild the world he destroyed, restoring your friends to sanity with no apparent memory of the Conception, and reviving a very grateful Yuko, who thanks you for rekindling her faith in Humanity. In the second, you blaze past the Labyrinth of Amala and reach the top of the tower... and make him commit the ultimate genocide by triggering a Class-Z Apocalypse How, destroying the entirety of the Multiverse. And then comes the True Final Boss...
- Heck, Kagutsuchi is one of the most awesome concepts for a Final Boss in franchise history, being a combination of the Sun, the Moon, and God/the Great Will. And on all but one route, you have to defeat it.
- This troper got into SMT after seeing what she thought was the first crowning moment of the game- the entire world being annhilated before the main character can even do anything. How's that for a game intro?
- Dante's jump from the Mantra Headquarters down to the main character was very interesting, considering that when you can later do the same, it leaves you with 1 HP. And in a nice case of Gameplay and Story Integration, if you recruit him and jump off, he doesn't lose any health.
- The Fiends' introductions, with their Badass Boast and unique mannerisms, and the fact that they are each a personification of death. Even more awesome if the player manages to beat them all.
Matador: "I swear, by my sword and capote, that I will once again prove victorious!"
- The Demi-Fiend making a cameo appearance in Digital Devil Saga as one of the series' most dangerous Bonus Bosses. He can easily defeat the player's party unless they are absolutely, fully, completely Crazy-Prepared...and that's without using his most powerful demons or attacks; one Gaea Rage will deal enough damage to kill any 999-HP party member at least five times over. When coupled with the use of Nocturne's standard battle theme and the fact that the protagonists of DDS are humans who transform into demons for combat, many players will realize what it's like to be yet another random enemy encounter for him.