- The very theme of the game. Remember that this takes place in the New World of Darkness: a Crapsack World where evil practically has already won; where creatures of the night hide everywhere, manipulating mortals to their own ends; where the closest thing we have from good guys are at best naive idealists who won't stay alive for long, and at worse just as bad as the ones they fight. Overall, a place with no hope, no real chance of improvement. Princess essentially punches this notion in the face and says "screw that, we can change this world, and we will do it, not matter how hard it is." Nobles might be fighting an uphill battle, but they won't just give up.
- This game makes the Apollo landing one even more than it already was in real life. In addition of being a big accomplishment by itself, humanity accidentally broke the Dreamland prison in the process, freeing the Radiant Queens and causing a resurgence of Princesses in the world.
- According to the crossover section of the wiki, some Princesses of Spades managed to trick True Fae into oaths preventing them from ever returning in the real world. Did You Just Scam Cthulhu? at its finest.
"They might be called the Old Gods by some, but they can still be blinded by the Light."
- The Stormites stereotype entry toward Leviathans:
- The Graces' stereotype entry toward Werewolves is quite an impressive Badass Boast:
"I might never know loyalty like you, but your pack has five. In a week I could make fifty friends."