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* A meta example - '''[[Creator/ShigeruMiyamoto Shigeru Miyamoto]]''' wishes he had worked on [=NiGHTS=]!
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* Twin Seeds, the game's final 'Dream'. The beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the level's edge, floating thousands of feet above the city and completely cut off from [=NiGHTS=], with whom the characters join in order to fly. The player must jump off the edge, which initially appears to lead to a Game Over, until the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. Then, at level's end, the second character meets the player's as Elliot and Claris work in unison to free [=NiGHTS=] and go on to fight Wiseman.

to:

* Twin Seeds, the game's final 'Dream'. The beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, Wizeman, leaving them stranded on a small island at the level's edge, floating thousands of feet above the city and completely cut off from [=NiGHTS=], with whom the characters join in order to fly. The player must jump off the edge, which initially appears to lead to a Game Over, until the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. Then, at level's end, the second character meets the player's as Elliot and Claris work in unison to free [=NiGHTS=] and go on to fight Wiseman.
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toning down gushing, also miyamoto wished he had worked on nights, nto created it


* Twin Seeds, the game's final 'Dream'. The very beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the levels edge, floating thousands of feet above the city and completely cut off from [=NiGHTS=], with whom the characters join in order to fly. The player is given no more clues as to what they're supposed to do. What's required? The player must, of their own realisation, make a leap of faith from the island's edge. At that point, the character will fall, and disappear out of sight, the music dies, and for all intents and purposes the game appears to be about to go Night Over. .. And then with a sudden, violent revival of a far brighter bgm, the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. And ''then'', at level's end, the second character meets the player's, unexpectedly joining together two apparently disconnected plotlines as Eliot and Claris work in unison to free [=NiGHTS=] and go on to fight Wiseman. This happens entirely in gameplay, without a word of dialogue or hint of a cut-scene, effectively dragging the player straight in alongside their character.

to:

* Twin Seeds, the game's final 'Dream'. The very beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the levels level's edge, floating thousands of feet above the city and completely cut off from [=NiGHTS=], with whom the characters join in order to fly. The player is given no more clues as to what they're supposed to do. What's required? The player must, of their own realisation, make a leap of faith from must jump off the island's edge. At that point, the character will fall, and disappear out of sight, the music dies, and for all intents and purposes the game edge, which initially appears to be about lead to go Night Over. .. And then with a sudden, violent revival of a far brighter bgm, Game Over, until the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. And ''then'', Then, at level's end, the second character meets the player's, unexpectedly joining together two apparently disconnected plotlines player's as Eliot Elliot and Claris work in unison to free [=NiGHTS=] and go on to fight Wiseman. This happens entirely in gameplay, without a word of dialogue or hint of a cut-scene, effectively dragging the player straight in alongside their character.Wiseman.



* A meta example - '''[[Creator/ShigeruMiyamoto Shigeru Miyamoto]]''' wishes he had created [=NiGHTS=]!

to:

* A meta example - '''[[Creator/ShigeruMiyamoto Shigeru Miyamoto]]''' wishes he had created worked on [=NiGHTS=]!
Is there an issue? Send a MessageReason:
Moving to JOD page


* Bellbridge from the sequel. Best results come from playing Helen's story first. Just before the third course of the level, the lights go out, Helen screams, her red ideya is taken from her, and she falls... Only to be saved by Will as the city lights up again, and the two of them fly the last course together as the musical embodiment of The Power Of Love plays.

Changed: 972

Removed: 407

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deleting natter,. gushing, a weird thing about suicide, and 'zomg analogue controls'. also moment pages are spoilers-off


* Twin Seeds, the game's final 'Dream'. Brilliant throughout, but the [[spoiler:very beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the levels edge, floating thousands of feet above the city and completely cut off from [=NiGHTS=], with whom the characters join in order to fly. The player is given no more clues as to what they're supposed to do. What's required? The player must, of their own realisation, make a leap of faith from the island's edge. At that point, the character will fall, and disappear out of sight, the music dies, and for all intents and purposes the game appears to be about to go Night Over. .. And then with a sudden, violent revival of a far brighter bgm, the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. And ''then'', at level's end, the second character meets the player's, unexpectedly joining together two apparently disconnected plotlines as Eliot and Claris work in unison to free [=NiGHTS=] and go on to fight Wiseman.]] This happens entirely in gameplay, without a word of dialogue or hint of a cut-scene, effectively dragging the player straight in alongside their character.
** Bellbridge from the sequel. Best results come from playing Helen's story first. While the beginning of the stage isn't nearly as dramatic as Twin Seeds, there is just before the third course of the level... [[spoiler:The lights go out... Helen screams... Her red ideya is taken from her, and she falls... Only to be saved by Will as the city lights up again, and the two of them fly the last course together as the musical embodiment of The Power Of Love plays.]] But if you play Will's story first, it's less breathtaking and more odd and out of nowhere.
** [=NiGHTS=] is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. Twin Seeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. The "jumping to your doom" part is likely either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other ([[MindScrew maybe...]]), despite the implication that Visitors (dreaming humans) are supposed to be isolated.
** Christmas [=NiGHTS=] also had Sonic the Hedgehog's first 3D Debut (''Sonic: into Dreams''), with Sonic performing the goals with running. The boss? ''Eggman'' imitating the Puffy boss.

to:

* Twin Seeds, the game's final 'Dream'. Brilliant throughout, but the [[spoiler:very The very beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the levels edge, floating thousands of feet above the city and completely cut off from [=NiGHTS=], with whom the characters join in order to fly. The player is given no more clues as to what they're supposed to do. What's required? The player must, of their own realisation, make a leap of faith from the island's edge. At that point, the character will fall, and disappear out of sight, the music dies, and for all intents and purposes the game appears to be about to go Night Over. .. And then with a sudden, violent revival of a far brighter bgm, the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. And ''then'', at level's end, the second character meets the player's, unexpectedly joining together two apparently disconnected plotlines as Eliot and Claris work in unison to free [=NiGHTS=] and go on to fight Wiseman.]] This happens entirely in gameplay, without a word of dialogue or hint of a cut-scene, effectively dragging the player straight in alongside their character.
** * Bellbridge from the sequel. Best results come from playing Helen's story first. While the beginning of the stage isn't nearly as dramatic as Twin Seeds, there is just Just before the third course of the level... [[spoiler:The level, the lights go out... out, Helen screams... Her screams, her red ideya is taken from her, and she falls... Only to be saved by Will as the city lights up again, and the two of them fly the last course together as the musical embodiment of The Power Of Love plays.]] But if you play Will's story first, it's less breathtaking and more odd and out of nowhere.
** [=NiGHTS=] is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. Twin Seeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. The "jumping to your doom" part is likely either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other ([[MindScrew maybe...]]), despite the implication that Visitors (dreaming humans) are supposed to be isolated.
**
plays.
*
Christmas [=NiGHTS=] also had Sonic the Hedgehog's first 3D Debut (''Sonic: into Dreams''), with Sonic performing the goals with running. The boss? ''Eggman'' imitating the Puffy boss.



* The HD remake has one bit of Awesome, considering that it was considered before it's time, and overly difficult...
** When it was first released, Analogue controls, where this game thrives, were in their infancy. When the game returned, years later, It's time is NOW, since '''''every''''' system has some way to use analogue controls.

to:

* The HD remake has one bit of Awesome, considering that it was considered before it's time, and overly difficult...
** When it was first released, Analogue controls, where this game thrives, were in their infancy. When the game returned, years later, It's time is NOW, since '''''every''''' system has some way to use analogue controls.
----
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None


* The HD remake has one bit of Awesome, considering that it was considered before it's time, and overly difficult...\\

to:

* The HD remake has one bit of Awesome, considering that it was considered before it's time, and overly difficult...\\
Is there an issue? Send a MessageReason:
None


When it was first released, Analogue controls, where this game thrives, were in their infancy. When the game returned, years later, It's time is NOW, since '''''every''''' system has some way to use analogue controls.

to:

** When it was first released, Analogue controls, where this game thrives, were in their infancy. When the game returned, years later, It's time is NOW, since '''''every''''' system has some way to use analogue controls.
Is there an issue? Send a MessageReason:
None


* [[NightsIntoDreams NiGHTS: into dreams]]: Twin Seeds, the game's final 'Dream'. Brilliant throughout, but the [[spoiler:very beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the levels edge, floating thousands of feet above the city and completely cut off from NiGHTS, with whom the characters join in order to fly. The player is given no more clues as to what they're supposed to do. What's required? The player must, of their own realisation, make a leap of faith from the island's edge. At that point, the character will fall, and disappear out of sight, the music dies, and for all intents and purposes the game appears to be about to go Night Over. .. And then with a sudden, violent revival of a far brighter bgm, the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. And ''then'', at level's end, the second character meets the player's, unexpectedly joining together two apparently disconnected plotlines as Eliot and Claris work in unison to free NiGHTS and go on to fight Wiseman.]] This happens entirely in gameplay, without a word of dialogue or hint of a cut-scene, effectively dragging the player straight in alongside their character.

to:

* [[NightsIntoDreams NiGHTS: into dreams]]: Twin Seeds, the game's final 'Dream'. Brilliant throughout, but the [[spoiler:very beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the levels edge, floating thousands of feet above the city and completely cut off from NiGHTS, [=NiGHTS=], with whom the characters join in order to fly. The player is given no more clues as to what they're supposed to do. What's required? The player must, of their own realisation, make a leap of faith from the island's edge. At that point, the character will fall, and disappear out of sight, the music dies, and for all intents and purposes the game appears to be about to go Night Over. .. And then with a sudden, violent revival of a far brighter bgm, the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. And ''then'', at level's end, the second character meets the player's, unexpectedly joining together two apparently disconnected plotlines as Eliot and Claris work in unison to free NiGHTS [=NiGHTS=] and go on to fight Wiseman.]] This happens entirely in gameplay, without a word of dialogue or hint of a cut-scene, effectively dragging the player straight in alongside their character.



** NiGHTS is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. Twin Seeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. The "jumping to your doom" part is likely either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other ([[MindScrew maybe...]]), despite the implication that Visitors (dreaming humans) are supposed to be isolated.
** Christmas NiGHTS also had Sonic the Hedgehog's first 3D Debut (''Sonic: into Dreams''), with Sonic performing the goals with running. The boss? ''Eggman'' imitating the Puffy boss.

to:

** NiGHTS [=NiGHTS=] is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. Twin Seeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. The "jumping to your doom" part is likely either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other ([[MindScrew maybe...]]), despite the implication that Visitors (dreaming humans) are supposed to be isolated.
** Christmas NiGHTS [=NiGHTS=] also had Sonic the Hedgehog's first 3D Debut (''Sonic: into Dreams''), with Sonic performing the goals with running. The boss? ''Eggman'' imitating the Puffy boss.
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None

Added DiffLines:

** The OC Remix album ''Nights: Lucid Dreaming'' also is considered one of the best compilations the site's done.
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* The HD remake has one bit of Awesome, considering that it was considered before it's time, and overly difficult...//

to:

* The HD remake has one bit of Awesome, considering that it was considered before it's time, and overly difficult...//\\
Is there an issue? Send a MessageReason:
None


* A meta example - '''[[Creator/ShigeruMiyamoto Shigeru Miyamoto]]''' wishes he had created [=NiGHTS=]!

to:

* A meta example - '''[[Creator/ShigeruMiyamoto Shigeru Miyamoto]]''' wishes he had created [=NiGHTS=]![=NiGHTS=]!
* The HD remake has one bit of Awesome, considering that it was considered before it's time, and overly difficult...//
When it was first released, Analogue controls, where this game thrives, were in their infancy. When the game returned, years later, It's time is NOW, since '''''every''''' system has some way to use analogue controls.

Changed: 51

Removed: 58

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None


* The music from both games.
* As a meta example - NiGHTS fanbase is awesome by itself.

to:

* The music from both games.
* As a meta example - NiGHTS fanbase
games is awesome by itself.consistently lauded as a strength of the series.
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* A meta example - '''[[Creator/ShigeruMiyamoto Shigeru Miyamoto]]''' wishes he had created ''[[VideoGame/NightsIntoDreams Nights into Dreams..]]''!

to:

* A meta example - '''[[Creator/ShigeruMiyamoto Shigeru Miyamoto]]''' wishes he had created ''[[VideoGame/NightsIntoDreams Nights into Dreams..]]''![=NiGHTS=]!
Is there an issue? Send a MessageReason:
None


* As a meta example - NiGHTS fanbase is awesome by itself.

to:

* As a meta example - NiGHTS fanbase is awesome by itself.itself.
* A meta example - '''[[Creator/ShigeruMiyamoto Shigeru Miyamoto]]''' wishes he had created ''[[VideoGame/NightsIntoDreams Nights into Dreams..]]''!
Is there an issue? Send a MessageReason:
None


** NiGHTS is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. Twin Seeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. I think the "jumping to your doom" part is either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other, despite Visitors (dreaming humans) are supposed to be isolated.

to:

** NiGHTS is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. Twin Seeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. I think the The "jumping to your doom" part is likely either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other, other ([[MindScrew maybe...]]), despite the implication that Visitors (dreaming humans) are supposed to be isolated.
Is there an issue? Send a MessageReason:
None


* The music from both games.

to:

* The music from both games.games.
* As a meta example - NiGHTS fanbase is awesome by itself.
Is there an issue? Send a MessageReason:
None


** NiGHTS is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. TwinSeeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. I think the "jumping to your doom" part is either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other, despite Visitors (dreaming humans) are supposed to be isolated.

to:

** NiGHTS is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. TwinSeeds Twin Seeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. I think the "jumping to your doom" part is either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other, despite Visitors (dreaming humans) are supposed to be isolated.
Is there an issue? Send a MessageReason:
None


** Christmas NiGHTS also had Sonic the Hedgehog's first 3D Debut (''Sonic: into Dreams''), with Sonic performing the goals with running. The boss? ''Eggman'' imitating the Puffy boss.

to:

** Christmas NiGHTS also had Sonic the Hedgehog's first 3D Debut (''Sonic: into Dreams''), with Sonic performing the goals with running. The boss? ''Eggman'' imitating the Puffy boss.boss.
* The music from both games.

Added: 1242

Changed: 1310

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None


The last levels of the two games!

to:

The last * [[NightsIntoDreams NiGHTS: into dreams]]: Twin Seeds, the game's final 'Dream'. Brilliant throughout, but the [[spoiler:very beginning features a moment where the player's character is thrown away from the Ideya Palace by Wiseman, leaving them stranded on a small island at the levels edge, floating thousands of feet above the city and completely cut off from NiGHTS, with whom the characters join in order to fly. The player is given no more clues as to what they're supposed to do. What's required? The player must, of their own realisation, make a leap of faith from the island's edge. At that point, the character will fall, and disappear out of sight, the music dies, and for all intents and purposes the game appears to be about to go Night Over. .. And then with a sudden, violent revival of a far brighter bgm, the character comes swooping back up into the air, flying under their own power, having finally gathered the confidence and faith to fly alone. And ''then'', at level's end, the second character meets the player's, unexpectedly joining together two apparently disconnected plotlines as Eliot and Claris work in unison to free NiGHTS and go on to fight Wiseman.]] This happens entirely in gameplay, without a word of dialogue or hint of a cut-scene, effectively dragging the player straight in alongside their character.
** Bellbridge from the sequel. Best results come from playing Helen's story first. While the beginning of the stage isn't nearly as dramatic as Twin Seeds, there is just before the third course of the level... [[spoiler:The lights go out... Helen screams... Her red ideya is taken from her, and she falls... Only to be saved by Will as the city lights up again, and
the two games!of them fly the last course together as the musical embodiment of The Power Of Love plays.]] But if you play Will's story first, it's less breathtaking and more odd and out of nowhere.
** NiGHTS is actually Sega's interpretation of the psyche. Each level representing a corner of the mind. TwinSeeds (the Growth) is the character realising they no longer need the Renegade Nightmaren Jester to hold their hand and dualize anymore. I think the "jumping to your doom" part is either belief that one ''can'' do it on their own, or just remorseful suicide. It's also here that Claris and Elliot first properly meet each other, despite Visitors (dreaming humans) are supposed to be isolated.
** Christmas NiGHTS also had Sonic the Hedgehog's first 3D Debut (''Sonic: into Dreams''), with Sonic performing the goals with running. The boss? ''Eggman'' imitating the Puffy boss.

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