Awesome / Gothic

    Pihrania Bytes Games on general 
  • You as player facing every single danger from the game. Seen natural to any game right? However Gothic introduces idea of being small person, growing larger and larger. Remember first task in Gothic 1? Some people say it was "bring the Mcguffin" but in reality it was friendly suggestion from friendly person. You became more than just another person in the world. You were working hard. You choose what place do you belong to. You Took rusty Pickaxe and with huge difficulty fought strong opponents just to become stronger and in the end same people(in story and gameplay) who could beat you up just for fun are running away seeing you carring magical sword and wearing ancient armor of legends.