Especially the dissonance of putting together an Old EA magazine article over the top of a Dante's Inferno video.
And their response to how fake reports of the "Bad Nanny" achievement for Dante's Inferno offended the International Nanny's Association:
"You know how hard it is to piss off people who watch other people's five-year-olds for a living?!"
The real CMOA for this event, for Extra Credits, for the Escapist and possibly the entire video-game-based web-series genre? The head of EA marketing invited them to a meeting to discuss their marketing strategy after the video went viral.
Think about this— EA saw it and cared. The episode honestly did something, Electronic Arts is trying to right itself.
The series' presence on The Escapist was a CMoA on its own. In the earlier episodes, before they got picked up by the site, they said that it was inspired by Zero Punctuation. After a while, they're featured on the same site and have an almost greater following.
After they left, they found another hoster almost as fast, and it was none other than Penny Arcade.
Which is itself a CMoA, because of the absolute respect and gratitude they showed for Penny Arcade and its Childs Play charity.
The whole second episode on compulsive gaming was one of these, with James talking frankly about his own past problems and ending on the life-affirming message that real life is always waiting for us to return and that we can apply the same zeal we applied to gaming to life with much grander results.
The "Call of Juarez: The Cartel" episode as a whole, but sternly calling out the designers for wilfully misinforming people about human trafficking deserves special mention.
Their conclusion about the responsibilities designers have ends simply but powerfully.
We can inform, and educate, and entertain, but failing all that we can at least BE HONEST.