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** When Braben and Bell took ''Elite'' to Acorn, makers of the UsefulNotes/BBCMicro, they were amazed that the machine ''they built'' was capable of this.
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** When Braben and Bell took ''Elite'' to Acorn, makers of the UsefulNotes/BBCMicro, Platform/BBCMicro, they were amazed that the machine ''they built'' was capable of this.
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* SugarWiki/GeniusProgramming: The amount of innovations and creative programming needed to implement a groundbreaking game of this magnitude in only 22ks, a tiny fraction of what's avalaible to the simplest phone. Braven gives a not too technical lecture [[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem in this 2011 video]].
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* SugarWiki/GeniusProgramming: The amount of innovations and creative programming needed to implement a groundbreaking game of this magnitude in only 22ks, 22 KB, a tiny fraction of what's avalaible available to even the simplest modern phone. Braven gives a not too technical lecture [[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem in this 2011 video]].
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* The original game had so many features and {{feelies}} that it used every avalaible bit, so in the end it figuratively AND literally overflowed its box.
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* The original game had so many features and {{feelies}} that it used every avalaible available bit, so in the end it figuratively AND literally overflowed its box.
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* GeniusProgramming: The amount of innovations and creative programming needed to implement a groundbreaking game of this magnitude in only 22ks, a tiny fraction of what's avalaible to the simplest phone. Braven gives a not too technical lecture [[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem in this 2011 video]].
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* GeniusProgramming: SugarWiki/GeniusProgramming: The amount of innovations and creative programming needed to implement a groundbreaking game of this magnitude in only 22ks, a tiny fraction of what's avalaible to the simplest phone. Braven gives a not too technical lecture [[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem in this 2011 video]].
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** When Braben and Bell took ''Elite'' to Acorn, makers of the UsefulNotes/BBCMicro, they were amazed that the machine ''they built'' was capable of this.
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* Just a few days after ''Elite Dangerous'' went live, somebody had done a bit of research, and managed to find the Voyager I probe, right where it would in the year presented in the game. Yes, they hunted down a small object in the middle of open space several light weeks from Earth. A moment of awesome for both the devs putting it there and for the player who found it.
** On a similar note, several people have visited [[http://en.wikipedia.org/wiki/Sagittarius_A* Sagittarius A*]], the supermassive black hole at the core of the Milky Way.
* Whenever a [[MileLongShip capital ship]] [[BigEntrance jumps into]] [[https://www.youtube.com/watch?v=2Q28DDLwMpo the battlefield]].
** On a similar note, several people have visited [[http://en.wikipedia.org/wiki/Sagittarius_A* Sagittarius A*]], the supermassive black hole at the core of the Milky Way.
* Whenever a [[MileLongShip capital ship]] [[BigEntrance jumps into]] [[https://www.youtube.com/watch?v=2Q28DDLwMpo the battlefield]].
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** On a similar note, several people have visited [[http://en.wikipedia.org/wiki/Sagittarius_A* Sagittarius A*]], the supermassive black hole at the core of the Milky Way.
* Whenever a [[MileLongShip capital ship]] [[BigEntrance jumps into]] [[https://www.youtube.com/watch?v=2Q28DDLwMpo the battlefield]].
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* Whenever a [[MileLongShip capital ship]] [[BigEntrance jumps into]] [[https://www.youtube.com/watch?v=2Q28DDLwMpo the battlefield]].
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** On a similar note, several people have visited [[http://en.wikipedia.org/wiki/Sagittarius_A* Sagittarius A*]], the supermassive black hole at the core of the Milky Way.
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* Just a few days after ''Elite Dangerous'' went live, somebody had done a bit of research, and managed to find the Voyager I probe, right where it would in the year presented in the game. Yes, they hunted down a small object in the middle of open space several light weeks from Earth. A moment of awesome for both the devs putting it there and for the player who found it.
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* Two Cambridge undergraduates inventing the Sandbox Open Ended and 3D Space Simulation genres by themselves in their spare time. Funnily enough, they were [[ItWillNeverCatchOn initially rejected]] because their design was too radical and away from the "3 Lives and 10 minutes of gameplay" trend of the time.
* GeniusProgramming: The amount of innovations and creative programming needed to implement a groundbreaking game of this magnitude in only 22ks, a tiny fraction of what's avalaible to the simplest phone. Braven gives a not too technical lecture [[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem in this 2011 video]].
* The original game had so many features and {{feelies}} that it used every avalaible bit, so in the end it figuratively AND literally overflowed its box.
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* GeniusProgramming: The amount of innovations and creative programming needed to implement a groundbreaking game of this magnitude in only 22ks, a tiny fraction of what's avalaible to the simplest phone. Braven gives a not too technical lecture [[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem in this 2011 video]].
* The original game had so many features and {{feelies}} that it used every avalaible bit, so in the end it figuratively AND literally overflowed its box.
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