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The Animated Series
The Night of No Tomorrow
- The kids decide to pull a Summon Bigger Fish on Venger, and sic Tiamat on him by opening the trapdoor she had been locked in.
- Eric pulls a Han Solo during the climax when his friends all immediately rush from the portal home to try to protect Sir John from Venger. Eric has no intention of joining them ("I don't believe what I'm seeing!"), turns his back on the fight, prepares to jump through, stands there for a second... and turns right around ("I don't believe what I'm doing!"). He saves Sir John and his son from Venger's next attack just in time, Big Damn Heroes style.
- Dashing in and protecting the others from falling boulders. Everyone is surprised by his action.
- Low-key but still awesome: When Dungeon Master makes his requisite appearance, Eric takes notes on his Cryptic Conversation in what looks like a throwaway gag. Come the climax, he consults his notes and is able to translate said cryptic instructions and tell Presto exactly what he needs to do to save all the unicorns. It works!
- Despite her Shrinking Violet tendencies, Sheila manages to evade capture, retrieve her friends' weapons, and free them.
- Hank and Sheila taking down the giant, animate statue in the jungle.
- Despite being tortured by images of his friends in danger and being powerless to help them, Hank's the first to realize it's all an illusion and break the spell by facing his fear.
- Bobby saving his team by singlehandedly fighting off the sea monster that surprises them, even getting almost lethally injured for his troubles.
- Diana saving the boys from the giant worm.
- Hank jumping into the abyss before defeating the giant wasps and getting himself and the others to safety may have been overly dramatic, but it was awesome to watch!
- Sheila's backing away from two Lizard Men, nervously telling them that if they don't leave her alone, they'd be sorry. Then she spots the laser tripwire she'd evaded earlier, and more confident, repeats her assertion. The Lizard Men charge her, and trip the trap, caging themselves. She then runs past them, mocking them, "She go bye-bye."
- Bobby, Diana, and Eric come up with a Fastball Special technique to destroy the portal that Venger had been using to lure heroes to their deaths.
- Eric once again rushes headlong into danger to save Bobby and Terri. Bobby calls this "the second-bravest thing I ever saw."
- Hank's the only one who doesn't succumb to the maze's Hate Plague and is able to snap the others out of it with one of his arrow-fireworks displays.
- Venger goes One-Winged Angel the children.
- Fighting this form, Presto summons a huge number of mousetraps that snap shut on one of Venger's spiked tentacles, actually causing him pain. Even Eric thought it was Actually Pretty Funny.
- Hank flash-blinds Demo Dragon by smashing the talisman Venger gave them.
- When Eric and Uni are caught by Demodragon, Eric actually remains Defiant to the End.
Eric: I hope we at least give him a stomach ache!
- Even better, attacking Uni ended up being Demodragon's undoing, as she was wearing a garland of Dragon's Bane, and the moment Demodragon touched it, he perished.
- The others then bluff Venger by claiming it was Presto's magic that did in the monster.
- After Bobby is kidnapped, Eric is the first to stand up and insist they go on a rescue mission.
- Ramoud tells Sheila she is very brave after she suggests that they might find his daughter more quickly if they allow themselves to be captured, adding that if any of the demons harm her, they'll regret it.
- In one of the rare one-on-one battles between one of the heroes and Venger, Eric attempts to pull a Heroic Sacrifice to get the others home. While they don't make it through the portal, he does save their lives.
- A subtle one early in the beginning. All of the kids are resting when they hear a rustle in the bushes. Without a word spoken between any of them, they're all up in an instant, weapons at the ready, surrounding the bush the noise came from.
- From her role in the battle with Syrith's mooks, to escaping with Kosar from Syrith's laboratory via Super Window Jump, to making it to the platform of the temple in time to gain the power to defeat Syrith and end her reign of terror over the city, this episode is dedicated to showing what a Bad Ass warrior the Acrobat really is.
Diana: Having us and holding us are two different things!
- Eric of all people is the first to charge Syrith.
Eric: I ought to have my head examined for doing this, but...here goes...
- Bobby and Eric are snarking at each other as a massive tower collapses behind them. A massive stone falls, seemingly on top of Bobby from the viewpoint of the others, only for Bobby to nonchalantly smash his way through and keep up his snarking with Eric as if nothing had happened.
- After being tricked by Kareena, Sheila manages to get back at her, infuriating Kareena, who lashes out with her magic against the invisible Thief, until she accidentally reveals the hidden door. Sheila's snark after this as she steals the Ring of Power is classic.
Sheila: Your magic is as reliable as your friendship.
- Later, when Sheila goes back to save Kareena from Venger, she ends up using the two magic rings to imprison Venger. Since "Requiem" was never produced or aired, this is Venger's last appearance in the show, giving the impression that Sheila singlehandedly defeated the Big Bad once-and-for-all on her own.
- Per the executives' directive, Eric still disagrees with the rest of the team — with Hank captured and the rest of the team despondent and unable to figure out what to do, Eric's the only one who refuses to give up. He takes the lead for the rest of the episode, exhorting the team when things look hopeless, and insisting on going forward no matter how much their new ally tells them it's too dangerous and encourages them to give up. When they finally reach the Darkling's forest, Presto asks him in the most natural way, "What the plan, Eric?" He then lays out the battle plan for the climax as if he's been doing this all his life. In short, the way he shines in the unplanned series finale truly does make up for how the writers were forced to treat him throughout all the episodes prior.
Games and Guidebooks
- On the Wizards.com D&D boards, Raz the Rogue mage (played by Rickel) is generally considered purified awesome. He got so popular that Rickel wrote an original story starring Raz here
- The epic tale of Sameo. Because even an Epic Fail can be a Crowning Moment of Awesome.
- Example from an Eberron novel (not really Literature CMOA material, because the book is just a tie-in to the setting): a human has been enslaved by one of the less pleasant Valenar clans. Because the clan is being called back to the service of the Darkwood Crown, and the king wearing said crown doesn't approve of slavery, said human began suspecting he was about to get deaded. So he immediately calls the leader of the clan a disgracer of the blood (Vadis nia). This is literally the worst insult in the culture of the Valaes Tairn. As a result, the clan leader goes apeshit berzerk and begins attempting to dismember the slave with a knife in each hand...our plucky slave, Cutter, because he served as a woodcutter, duly grabs hold of the clan leader's wrists and forces him to slit his own throat. Beating the leader of a clan of elves who are feared all over Khorvaire as its scariest combatants.
- Another canonical Eberron example: the initial response of the Elves of Valenar when a group was hired by Cyre. Rather than sending a note saying "OK, we'll go hurt people for cash on your behalf", they kill a Karrnathi general, engrave "We accept" onto his skull in Elven, and send it to the Cyran queen. Eberron has the greatest spin on Our Elves Are Better in the history of the universe.
- Pun-Pun the Kobold, otherwise known as the ultimate optimized character build. By taking advantage of an obscure flaw in the Dungeons & Dragons rules, this thought experiment managed to gain infinite stats, every special ability of any creature ever, and unlimited divine rank all at character level 5.
- Quite possibly the most famous article in Dragon Magazine's history covered the topic of "Tucker's Kobolds," an editorial that revolutionized how many D Ms and players utilized low-level monsters - while they may only have 1-4 hit points, you can damn well make them terrifying through tactics, great dungeon design, and atmosphere. Not only was it an awesome article to utilize, a moment of awesome for the author's dungeon master "Tucker," it made the previously overlooked and underwhelming kobolds into something akin to Memetic Badass trapsters and guerrilla fighters a la the Viet Cong.