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* In ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'':

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* In ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Dawn of Sorrow]]'':''VideoGame/CastlevaniaDawnOfSorrow'':

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*** If enemies hear a sound, whether from Link moving or a projectile hitting an obstacle, they will head over to investigate. This is not an issue in most situations, but it also means that, if Link shoots an arrow at an explosive barrel, all enemies will promptly cluster around it… including flaming ones that will detonate it the moment they touch it, wiping out the whole band in a single stroke.

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*** If enemies hear a sound, whether from Link moving or a projectile hitting an obstacle, they will head over to investigate. This is not an issue in most situations, but it also means that, if Link shoots an arrow at an explosive barrel, all enemies will promptly cluster around it… it... including flaming ones that will detonate it the moment they touch it, wiping out the whole band in a single stroke.


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*** Bokoblins will pick up nearby rocks and barrels to throw at Link if they're unarmed. They do not however distinguish between regular and explosive barrels. The problem here is that their throwing range is smaller than the blast radius of the resulting explosions, so they will invariably hurt themselves and anyone else caught around the blast in the attempt. This is averted for their larger moblin relatives, whose own throwing range is in fact larger that the explosion's radius.
*** Bows and arrows expose a hole in the combat AI: ranged weapons make monsters act like support/artillery units, even when they shouldn't. Any enemy armed with a bow will ''only'' use that to attack you, even if you walk right up to them -- most enemies can punch/kick when unarmed but generally won't if armed with a ranged weapon. And they only fire every 5+ seconds. If you disarm a tough silver/gold enemy and get them to equip a bow, you can beat them up with melee weapons and they won't really fight back, since they simply won't have time to get an arrow ready in between flinching from your sword strikes.

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