Sawada: Cats? What cats? Fujimura: Strays. Orphans. Delinquents who rule Treasure Town. They live by the law of the jungle. The city is their playground. Underestimate them and you'll kiss asphalt.
Tekkon Kinkreet (a mispronunciation of Tekkin Konkurito, or "reinforced concrete") is an anime film by Studio 4°C, the animation studio known for creating The Animatrix. It was adapted from a manga called Black and White.The plot centers around two delinquent brothers called Black and White. Black acts as the tough, streetwise leader, while White is the childish and innocent half of the pair. Together they form the gang known as the Cats and rule Treasure Town, a decaying metropolis that is both colorful and dangerous. However, the yakuza known as the Suzuki "the Rat" and his boss move in and their plans to change Treasure Town with negative consequences for the Cats. With the yakuza's appearance come even bigger threats to Black and White, including superhuman aliens charged with hunting them down and a mysterious creature called the Minotaur with a reputation for cruelty.One of the central themes of the film is the duality of the orphaned brothers. White needs Black to help protect him and Black needs the upbeat White to remind him of his humanity. Once separated from White, Black slowly succumbs to his inner darkness and White must bring him back.The film is notable for having an American director, a fellow by the name of Michael Arias, who previously produced The Animatrix.
One could argue that they are capable of these frightening acts because they are so innocent that they don't fully grasp how horrible they are. White especially is described as a true innocent by one of the secondary characters.
Conspicuous CG: Noticeable still, but mitigated thanks to a blend of traditional graphics with 3D animation, and the appropriate use of cel shading (for vehicles) that goes fairly well with the design of the characters.
Constantly Curious: White. The car he sleeps in is full of interesting stuff he's picked up.
Conveniently an Orphan: Subverted, as while this does give Black and White a lot of freedom, it's also highlighted as the root of virtually all their problems.
Decoy Protagonist: Dusk and Dawn who provide exposition for the Treasure Town and the Cats at the beginning of the film, only to be thoroughly trounced by Black. They reappear later in the film to give the first warning about the Minotaur's approach.
Even Evil Has Standards: Suzuki has nostalgia for the old neighborhood and doesn't want to see it torn down. Fujimura ribs him about this, saying that he's wiftful about his own brothels and gambling houses, but Suzuki believes that his businesses performed a public service.
Hope Sprouts Eternal: After failing to grow for much of the movie's duration, White's apple seed finally sprouts and blossoms during the end credits, after the brothers are reunited. In the manga, Black finds out about it just before the confrontation with the Minotaur, which leads to him keep his promise to White and refuse the Minotaur's help.
Idiot Savant: White has the mind of a philosopher and understands people far better than they do themselves.
Implacable Men: The Aliens can survive inconceivable blunt force trauma.
Ironic Echo: Kimura taunts a small-time gangster by introducing himself as, "What you wish you were: a real yakuza." Kimura is stunned when Snake later reverses that same statement.
Legitimate Businessmen's Social Club: Treasure Town used to be a yakuza stronghold, a haven of smut and vice. Snake convinces the boss to turn it into a theme park, similar to how the mafia was edged out of Vegas by conglomerates.
Retro Universe: The aesthetics of the city strongly evokes urban Japan in The Fifties and The Sixties (with a dash of pan-Asian elements mixed in), complete with period everyday items and vehicles.
A minor hint of the years in which the show takes place does surface early on, explaining the aesthetics. Suzuki is depicted reading an astrology book for 1967/Showa 42◊, implying the storyline unfolds between the summers of 1967 and 1968.
However, there's a scene from an arcade that has games that seem to belong to the 1980's.
Room Full of Crazy: The room that is given to White halfway through the movie goes from being full of ordinary drawings to crazy towards the end.
Rule of Symbolism: When White is stabbed through the torso, his blood pools around him into a circle. Snake's jacket sports the same red symbol.