The Legend of Zelda
"Who's the man? You
're the man!"
is one of Nintendo's flagship franchises, and the quality of each game - save for the excretable The Legend of Zelda CD-i Games
- lives up to such fame. However, sometimes, things go awry: you try a different art style
, and fans complain. You turn back and go for realism
, and parts of the Broken Base
that was caused by the previous game either rejoices or doesn't. What to do? You try out these
announcements and wait for the hypefest to begin. Let's see together what happened when Nintendo announced this and that, And the Fandom Rejoiced
The Legend of Zelda: Ocarina of Time
The Legend of Zelda Oracle games
The Legend of Zelda: The Wind Waker
- Oracle of Ages and Oracle of Seasons are coming to the Nintendo 3DS virtual console on May 30th. Oh yeah! And they're only five dollars each for the first few weeks!
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Skyward Sword
- Okay, so this Nintendo Direct has been pretty cool so far. What else are they going to...wait, is that a HD rebuild of Windfall Island? Why are they showing us — WIND WAKER HD REMAKE FOR WII U!!?!?
- Wind Waker is great and all, but the sailing parts were so tedi- YOU CAN GO FASTER WHILE SAILING?!
- While not known how, it's been confirmed the even more tedious Triforce collection quest will have been condensed.
- It has been confirmed that the Triforce shards will be found where the charts were.
- There is now a Hero Mode in Wind Waker, much like Skyward Sword except it's now available at the start of the game.
The Legend of Zelda: A Link Between Worlds
- Even those initially put off by the new visual style got excited once the color scheme was toned down slightly and richer, more variegated areas were shown.
- The new Item Upgrading mechanic seems to have caused this, in part because of the idea that this would let the developers make the game more challenging.
- The new overworld design has caused this as well, especially for people who were not fond of the lack of anything to do in the overworld of previous 3D Zelda games, and want a richer experience.
- The fact that this Link actually shows something akin to a personality through a wide range of emotional responses,facial expressions, dialogue trees, even giving off some Grade-A death glares, was much appreciated.
- Dungeons can be done in any order. Which is great for those who have been feeling that recent Zelda games have been becoming a bit too linear.
- Aonuma himself stating that the game will have significantly less hand holding (something that increased more and more from Ocarina of Time and onward), even going so far as to state that he had to fight for having LESS hints in the game. He even said that he and Miyamoto agree that games nowadays have gotten too easy, and that getting lost can be fun in it's own way. The older Zelda gamers who've been craving more of a challenge from the series are quite happy to hear that this new game really is sticking close to what made gamers of the late 80s and early 90s fall in love with this series: the adventuring.
- Dark Link returns in this game! And so does Trinexx from The Legend of Zelda: A Link to the Past!
- The Hyrule Field theme sounds amazing.
- Wait, is that Blind the Thief from Link to the Past in this GameXplain video? Retro boss much?
- Many The Legend of Zelda fans are keen on the idea of a proposed game that would be developed by Retro Studios, known for fan-favorite series revivals Metroid Prime and Donkey Kong Country Returns. Then news broke of Retro getting their new Wii U development kit, with a comment of their upcoming game being "a project everyone wants us to do", implying their involvement. But just recently, Shigeru Miyamoto himself stated in an interview that he was interested in letting Retro take a crack at the series. Cue cries of "MAKE IT HAPPEN!"