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Water Temple's That One Level status has been lessened thanks to some minor tweaks!note First, the Iron Boots were moved to the item screen, like in Wind Waker, making puzzles involving putting them on and off a lot less tedious. They also added glowing symbols on the walls leading to the water level switches.
Even those initially put off by the new visual style got excited once the color scheme was toned down slightly and richer, more variegated areas were shown.
The new Item Upgrading mechanic seems to have caused this, in part because of the idea that this would let the developers make the game more challenging.
The new overworld design has caused this as well, especially for people who were not fond of the lack of anything to do in the overworld of previous 3D Zelda games, and want a richer experience.
The fact that this Link actually shows something akin to a personality through a wide range of emotional responses,facial expressions, dialogue trees, even giving off some Grade-A death glares, was much appreciated.
Dungeons can be done in any order. Which is great for those who have been feeling that recent Zelda games have been becoming a bit too linear.
Aonuma himself stating that the game will have significantly less hand holding (something that increased more and more from Ocarina of Time and onward), even going so far as to state that he had to fight for having LESS hints in the game. He even said that he and Miyamoto agree that games nowadays have gotten too easy, and that getting lost can be fun in it's own way. The older Zelda gamers who've been craving more of a challenge from the series are quite happy to hear that this new game really is sticking close to what made gamers of the late 80s and early 90s fall in love with this series: the adventuring.
Many The Legend of Zelda fans are keen on the idea of a proposed game that would be developed by Retro Studios, known for fan-favorite series revivals Metroid Prime and Donkey Kong Country Returns. Then news broke of Retro getting their new Wii U development kit, with a comment of their upcoming game being "a project everyone wants us to do", implying their involvement. But just recently, Shigeru Miyamoto himself stated in an interview that he was interested in letting Retro take a crack at the series. Cue cries of "MAKE IT HAPPEN!"
You can play as a variety of characters instead of just Link. Not only are series mainstays Impa and Zelda playable, there are also characters from specific games, such as Midna, Sheik, Ruto, and Darunia. That's right, Hyrule Warriors is a Massive Multiplayer Crossover for the The Legend of Zelda!
The game's villains include Volga, a warrior whose armor looks like Volvagia; Wizzro, an Evil Sorcerer that looks like the Poe Collector; and Cia, one of the few female Big Bads in the series. The game also has villains from existing Zelda games, such as Zant and Ghirahim, both of which are also playable.