Analysis: Speech-Centric Work

Note that, as with all tropes, this is not a bad thing. Works which place a premium on dialogue can often have a much more naturalistic vibe than works in which dialogue is secondary, and end up with better developed characters. On the other hand, when executed poorly these works can end up feeling slow and draggy. The more dialogue, the higher the probability of unintentionally silly situations like Talking Is a Free Action or Narrating the Obvious. In film, it's sometimes seen as a faux pas for the plot to be driven forward almost entirely by spoken exposition (as the page quote can attest). In written media (and especially in comic books or webcomics), writers may run the risk of creating a Wall of Text.