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Analysis: Player Punch

Ingriedients of a good Player Punch

To throw a good (read: painful) Player Punch, you must write an event with three key properties:

Note that nowhere above is it stated that a Player Punch must involve any Death Tropes. A Plotline Death is the ultimate nastiness that can be inflicted upon a video game character, but it is by far not the only way to traumatize the player. Any kind of lasting (!) physical or psychological damage should do the trick, especially if it is tailored to the victim's fears and motivations and has gameplay consequences. Speaking of death, however, one example of how dignity and glory don't mix with Player Punch would be a Dying Moment of Awesome.
Pet the DogAnalysisPost-Cyberpunk

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