Analysis / Multiplayer Online Battle Arena

The Multiplayer Online Battle Arena genre actually has several reused elements throughout all games that they end up creating archetypes on their own, be they skill archetype or character archetype. Much like the Bioware character page, this will be listing the reoccuring elements throughout the MOBA genre. These only works within the MOBA genre, not any other. Again, think of it like the Bioware character pages.

This analysis will use the main 'Big Five' or most concurrent titles as a basis. These titles are: Dota 2, Heroes of Newerth, League of Legends, Smite and Heroes of the Storm. Other games can go to the Other examples and if there are enough occurences, they can be included as a new column.

If the table-column work does not please your eyes, you can also access this work-in-progress page and help things out for a more concrete explanation page.

Character Archetypes

Based on their Gameplay/Skillset

Archetype Name Description Dota 2 examples Heroes of Newerth examples League of Legends examples Smite examples Heroes of the Storm examples Other examples
The 'Stealth' CharacterHeavily reliant on stealth that can be activated on skill. If the game has a stealth detection, then it could spell their doomGondar, Clinkz, Nyx AssassinFaydeShaco, TwitchLoki, Ao Kuang, IzanamiSamuro, ValeeraLeon Chameleon, Ksenia
The 'Permanent Stealth' CharacterUpgraded from the 'Stealth Character', these characters can go on stealth even on idling.RikiNight HoundEvelynnN/AZeratul, NovaN/A
The 'Idle Stealth' CharacterVariation of the 'Stealth Character', the character has a skill to go stealth, but the drawback is that they HAVE to stay idle to maintain stealth. Any movement means that the stealth is broken. To compensate, they may receive bonuses once they break out of their stealth.Templar AssassinFlint BeastwoodAkali (variation: She can move around while stealthing, but only in a certain fixed area), TeemoSerqetErik (Lost Vikings - only if Spy Games talent is picked up)N/A
The 'Gets More Dangerous At Low Health' HeroExactly What It Says on the Tin. This hero gains a lot of advantages the closer they are to death, so a lot of their gameplays revolve around getting them close enough to death and then turning the tables while still on low health.Huskar, Terrorblade (only if his opposition is in high health, if both are in low health the advantage is put meaningless)Martyr, Amun-RaTryndamere, OlafHercules, IzanamiArtanis, Zul'jinAyla
The Anti-MageExactly What It Says on the Tin. They are excelled at either counter mages or are better suited against them through silences, extra protection against magic, draining mana, or punishing spell-casting. Either assassins or mages themselves.Anti-Mage, Silencer, Nyx Assassin, Pugna, OmniknightMagebane, VindicatorKassadinNox, Ah PuchValeeraKsenia, Genji
The Healing HeroA support hero that excels in protecting carries by healing lost health. Occasionally might possess a global-heal ultimate. If they are not healing, they may also possess protection buff spells to protect their allies better. At times they might risk of having Crippling Overspecialization of being extremely good at healing and protection and very poor at hero-killing, thus this role is not likely to become a carry.Omniknight, Chen, Enchantress, DazzleJeraziah, Ophelia, Demented Shaman, Pearl, Skrap, ArtesiaSoraka, JannaAphrodite, Hel, SylvanusThe majority of the Support Class (It's easier to list which Supports don't heal, such as Tassadar or Medivh).Voltar, Lady Tinder
The Turret MasterA character whose gameplay revolve around creating mini-turrets that fires whenever an enemy close by. Will take extra efforts to push on a lane with this character.VenomancerEngineerHeimerdingerVulcanGazloweGnaw, Lex Luthor
The IllusionistA hero/character that has the ability to fool the enemy into thinking that they're attacking him/her, only for them to reveal that they're somewhere else. Aside of trickery, can be used for various juking. Smart players can spot the illusion easily, such as which one is moving awkwardly, which one has their attack power reduced or dealing no damage at all, or which one is running away instead of blindly attacking them nonstop. Of course, a smart player playing this hero can also fool the enemy with even better mind games, pretending that they're the illusion and making the enemy think that the illusion is the real deal, only to reveal that they're actually chasing the illusion. Confused yet?Phantom LancerCirce, SilhouetteLeBlanc, WukongSun WukongNova, SamuroLeon Chameleon
The Melee-Ranged SwitcherThis hero uses a Stance System in which they modify whether their normal attacks becomes melee based or ranged based. Most likely would become Carries and have their own way to deal with enemies that get too close. Their skillset usually changes as their mode changed.Troll WarlordWildsoulJayce, Elise, NidaleeUllrGreymaneBlue Beetle, Ted McPain
Temporary Ranged SwitcherA lesser version of the Melee-Ranged Switcher. They tend to be melee heroes, but they have a skill that enables them to attack on range for a small period of time, before reverting back to melee. For this, it's often to mind attack speed when using this character, even if they used to be a mage archetype.Terrorblade, Dragon KnightMaliken, MyrmidonKayleFreyaN/AAdmiral Swiggins
The Newbie Hero This hero isn't a newbie, but is very beginner friendly and usually being the hero to guide new players in case they enter the Tutorial. Don't mistake them as weaklings, though, in the hands of expert player, they can be just as deadly as the other harder heroes. May also serve as a 'poster boy/girl' for the games.Sniper, Lich, Lion, Invoker, UrsaN/AAshe, Annie, GarenNeithRaynor, Li Li (especially since many of her skills don't even need targeting)Sheriff Lonestar, The Scoop of Justice
The Linker A hero whose gameplay revolve around linking himself/herself to an allied hero, usually granting them bonus attributes. This can lead into Difficult but Awesome because their effectiveness are affected with how good their linked allies' are. And God have mercy on this hero if their proposed ally got disconnected... But if the hero is already self-sufficient on their own, this might be just a minor hindrance.IoEmpathKalista, TaricAphroditeAbathur, Cho'Gall (Basically two players linked in one body)Ix the Interloper (His link only lasts 3 seconds, but he revolves around using it)
The Recruiter These heroes have the capabilities to convert neutral mercenaries, if the game allows it, to fight for their side in a stunning speed. If the neutrals are controllable, then they become something of Difficult but Awesome because you better learn what neutral does what to optimize their combat capabilities.Chen, EnchantressOpheliaMordekaiser (variation: he can temporarily turn one of your teammates against you)N/ARaynor with Raiders Recruitment Talent (Those with Bribe Talent can be one too, but Raynor's so far the most effective)N/A
Frontline Mage TankMostly as a mage, you would stay the hell away from the frontline. However, when using these mages, you might feel better if you are in the front line, maybe because this mage is naturally tanky, or have means that encourage them to be at the frontline, either by debilitating debuffs, or most importantly, great sustain. The enemies may attack these mages, thinking that they'd be easy pickings, but only to find out that these mages are more durable than they thought, or they regain back the lost health in a quick pace, and they have made a fatal mistake. They most likely would be a mage version of Mighty GlacierNecrophos, Ogre Magi, LeshracSoul Reaper, OogieSwain, Ryze, Vladimir, AnnieHades, Zhong KuiCho'GallGenji
The DevourerThese heroes have a tendency to make a unique use to their creeps/minions: Eat them. Why smack them dead when they can become nutrition or sorts for possibly extra abilities? Sometimes, though, it would be just an instant kill for these creeps/minions. While the usage of these consumed beings vary per hero, the basic is the same: This hero can be portrayed as a Big Eater that feasts on creeps/minions. For some reason, this kind of hero usually falls into the evil side of the alignment axis, regardless if whatever little background the game has may run on Grey and Gray Morality.DoomCthulhuphantTahm Kench, Cho'gathBakasuraStitchesN/A
Kill-Cooldown ResetterSometimes a hero has their way to decrease their own cooldown, but only partially by only decreasing it per seconds or decreasing its max cooldown timer. These guys take the concept Up to Eleven: They have ways, usually by killing someone or assisting, to completely reset or massively decrease their cooldowns, enabling them to kill one hero, and then kill the other like being refreshed already, creating a chain of killing and with enough skill, easy to execute a Total Party Kill.Axe (limited to Culling Blade on a successul Cull)N/AKatarina, Tristana (limited to her Rocket Jump)ScyllaLi-Ming, NovaN/A
One True Pet MasterSummon magic is usually pretty common in this genre. But sometimes, there are heroes that only settles with one pet. They are controllable and all, and instead of being summoned, they stick around the hero like a glue, it's like you control two heroes at once, but only one is a full-fledged hero. This pet is more durable than other summon units, and sometimes they cannot be hit at all, just following you and attacking. Kill the hero, and usually the pet will follow in death, kill the pet (if you can), then the hero will be severely crippled until the pet comes back.Lone DruidN/AKindredSkadiRexxarN/A
The Micromanagement Heavy Gimmick HeroThis hero will stick out a lot among the other heroes because they have one gimmick that affects how they are managed by the player, which can be radically different than every other heroes, either needing to memorizing a lot of things, demanding extremely good split-second positioning or needing to control many non-creep, precious units. They also form a core of their gameplay too, so micromanagement is a must to play this hero. Basically, this hero is the essential Difficult but Awesome, master the gimmick and do the micromanagement well, and you've got yourself a powerful hero. This is more common in harder games.Invoker (memorizing spell combinations), Rubick (memorizing enemy spells to steal), Meepo (controlling 5 clones of him)Circe(can spam illusions for massive Confusion Fu and can become a perfect copy of every hero)Draven (heavy positioning to keep his spinning axe damage on top), Kalista (timing her basic attacks to jump effectively and learning to use her champion linkage), Azir (controlling his soldiers)The Morrigan (Able to transform into any God in the current game which means players need to know which God will be perfect for the situation)Abathur (playing Mission Control and having ability to create a clone of a Hero), Lost Vikings (controlling all 3 Vikings and having to gain abilities as talent)N/A
The DunkmasterStarting to be a Running Gag amongst MOBA community, this is a character who is well-known for a specific ability, usually their ultimate, likened to a basketball dunk, or just anything related to basketball. More likely to have either a quote or extra skin with basketball motif.Earthshaker AxeN/ADarius, Master Yi, Vi, Illaoi, Jarvan IVThorAzmodanN/A
Corpse ManagerThese heroes makes great use of corpses, usually raising them as friendly minions and/or gathering them as resources. They either they bring out their stack of corpses somewhere, or they just use the corpse lying on the battleground. Also for bonus points, they sometimes blow those corpses up.N/AGravekeeperYorickAh PuchXulN/A
Aura DancerThese heroes possess multiple auras that mostly buff their teammates, but only one may be active at a time. To facilitate with this, either their whole gameplay or one of their skills involve switching what aura they will use for the time, and can be used until they switch again, fitting the aura to what the team needed at the moment.N/AN/ASonaAmaterasuLucioN/A
The Bonus BossAlways unplayable, each MOBA usually has a super monster that is super tough to beat that is impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a big effort and it's better off to group up and beat it together. Usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'RoshanKongorBaron Nashor, Rift Herald, Dragon (sub boss, five different kinds), VilemawFire Giant, Gold Fury (Sub Boss), Siege Beast, Apep/ApophisGolem-type MercsSolar Boss, Chandara, Baldir (Sub-Boss)

Based on their Theme

Archetype Name Description Dota 2 examples Heroes of Newerth examples League of Legends examples Smite examples Heroes of the Storm examples Other examples
The Hooded ArcherUsually a carry and depicted as an archer who wears hood. Mostly deals with an enchanted arrow (usually ice elemental), and if female, mostly ends up as an alluring characterDrow Ranger, Windranger (only during the old Dota, when she was Alleria the Windrunner)N/AAsheUllr (he's a guy, but handsomeness is one of his ruled domains, so...), Skadi (subversion: She doesn't wear hood or bow (those go to Ullr), but otherwise fits the icy ranged fighter theme and an obviously attractive female)Sylvanas Windrunner (longbow), Valla (crossbows)Rook
The 'Bodybuilder' HeroFor some reason, invoking Arnold Schwarzenegger could prove to be fun, so these heroes ends up to have pretty stacked muscles and tends to be the brute force of the team. And has a gruff accent, occasionally Scottish or based on Arnie'sSven (fun name being Schwarzenegger, default name based on Arnie's bodybuilding friend)N/ASionChaac, Hercules (lacks Ahnold's features, but has bodybuilder poses and one of his jokes being a bodybuilding meme "Do you even lift?")Sonya, ZaryaSkølldir, Deadlift
The Music FighterThey're the characters are musical-themed. They also tend to have a trait to make their targets dance to their music, but only if their game allows free dancing for everyone.N/ARhapsodySonaApolloETC, LucioN/A
The MedusaSlithery snakey lady based on the mythological figure herself. Or the mythological figure herself being featured. Tends to have a petrification eye for their Ultimates.MedusaN/A (although Midas has an alternate skin Medusa Midas that turns him into one)CassiopeiaMedusaN/A (although Lady Vashj is rumored to become playable one day)N/A
The WolfBecause of Wolves are cool, usually there's some heroes based on wolves, either they are Wolf Men, heroes that shapeshifts into wolves, or they are bipedal wolves. Or they are actually literal, non bipedal wolf.Lycan (Shapeshifting)Gemini (literal wolf)Warwick (bipedal)Fenrir (bipedal)Greymane, Rehgar (Shapeshifting)Fenrir (Arena of Fate) (bipedal)
The Moon ChampionMoon-based heroes are very popular choices for characters in a MOBA genre, always appearing in any title. Those who wield the power tends to be ladies.Mirana, LunaMoon Queen, Solstice(night-form only)DianaAwilix, Chang'eTyrandeN/A
The Sun ChampionNaturally, opposing the moon-based ones. They're a bit fairer on the sex, however, they don't always present themselves when the Moon is always a staple archetype.PhoenixAmun-Ra, Solstice(day-form only)LeonaRa, Apollo, Hou Yi, Khepri, Sol, AmaterasuKael'ThasN/A
The Dragon HeroBecause Instant Awesome, Just Add Dragons! Have two variations: A character that has an ultimate about turning into a dragon, or a character who are literal dragons on get-go.Dragon Knight (humanoid to dragon), Jakiro (already dragon), Winter Wyvern (already dragon)Draconis (already dragon)Shyvana (humanoid to dragon), Aurelion Sol (already dragon)Ao Kuang (humanoid to dragon, he only does so if his Ultimate kills his target), Fafnir (humanoid to dragon)The Dragon Knight at Dragonshire (humanoid/whatever to dragon)Nibbs (already dragon)
The Burrowing TerrorA hero whose trait is that they mostly look arthropodic, mostly in form of a bug or scorpion, and they channel the power of Earth to burrow themselves to the ground, mostly dash forward and anyone that gets in the way of their burrow dash gets popped to the sky and then landing stunned. Of course, burrowing attacks aren't the whole sum of their powers...Sand King, Nyx Assassin (with Aghanim's Scepter)Geomancer, TrembleRek'SaiN/AAnub'arak, Dehaka (not arthropodic, but really utilizes burrow for global map presence)N/A
The Time MasterHeroes that specializes with time, capable of stopping enemies and slowing them down. Occasionally, they may also have an ultimate that rewinds time, bringing back mostly themselves to their condition several seconds past.Faceless Void, WeaverChronosZilean, EkkoChronosChromie, TracerMax Focus, Yuri
The BlademasterA master swordsman who fight with just their blades, maybe with some willpower. Usually the blade and style will be Oriental/Eastern style. They have great focus in their sword play that has emphasis on accuracy, so if they are being carries, they will benefit on auto attack-boosting items, mostly the ones that grant them better critical strikes.Juggernaut, Ember SpiritSwiftbladeMaster Yi, YasuoSusanoSamuroKatana
The BFS KnightA Foil of The Blademaster above, more likely to be Unskilled, but Strong with their BFS unlike The Blademaster's focus on skill, though they may compensate with some minor magic. If the Blademaster has Eastern style, then the BFS Knight would be something of a Western Knight style. And they tend to have some knightly feel in it, though morality is another story. They are more likely to get saddled with the role of a close range Bruiser or Tank.SvenKaneGaren, Riven (though her BFS was broken, takes an ultimate to reshape it to a real BFS), Tryndamere (not a Knight, but still has a Western class archetype: Barbarian)TyrArthas, Tyrael, VarianThe Scoop of Justice
The Shield SentinelSimilar to the BFS Knight, only mostly done in a rather defensive tank manner. These knightly characters use both sword (though other weapons can apply) and shield... and yet their swords usually do nothing except for normal attacks (granted, with proper item, it can be just as deadly). However, their shield is one that must be watched out for, they mostly have extra effect to bash on their enemies, mostly stuns or disables. As stated, their toughness is usually more displayed than their brute strength, so the shield may be a symbol of that. Unlike the BFS Knight, they don't exactly eschew magic usages, most of their damage skills are usually magical in nature.Dragon KnightN/ALeonaBellona (by default she looks more like a BFS Knight, but her shield stance makes her draw shield and be more defensive)Johanna (uses flail instead of sword)N/A
The Tanking Axe WarriorThere's always this kind of guys in MOBA with these traits: They're huge, they're powerful close range combatants, and they wield a Big Frackin' Axe. They may also double as Tanks and at least have a skill that they spin their Axe at least once. And most of the time? They like to execute weakened people with their axes, see the Executioner section below.AxeLegionnaireDariusChaac, Xing Tian (both of them don't execute enemies, though)E.T.C. (No executes either, and while he doesn't spin his axe, he does have a circular push skill that can substitute)Ace
The Sticky Spear WarriorWhen you have a spear fighter in MOBA, and we mean for melee, not throwing them, there is a chance that the user is seriously sticky. As in, they will do their extreme best to stick close at you, and unload a lot of normal attacks to kill you. They may have skills or nukes to use, but they're more concerned to make sure they stick close enough so their powerful normal attacks will do the job. Bonus points for having skills that actually give them attack steroids. They do like their stabbings too much.Phantom LancerN/AXin ZhaoErlang ShenN/AN/A
The Rock MonsterGiant monoliths that can break down anything in its path. They are giant rock that are slow but can deal devastating damage, or being sturdy enough to take a lot of punishment. They can kind of count as the Earth part for the Elemental Heroes.Tiny, Earth SpiritPebblesMalphiteGebN/AN/A
Earth BreakerOne of the Elemental Heroes that controls earth, in particular they like to shake the Earth and either make earthquakes or sprout out rocks to strike the enemies... without being a Rock Monster. Compared to the Rock Monsters, they may tend to be the more offensive manner, they can't take hit more than a Rock Monster, but they're more likely to disrupt or cause mass destruction better with the Earth. The Earth is probably not gonna like these guys, as in, stop quaking them so violently or making parts of the Earth sprout out.Earthshaker, Elder TitanN/ATaliyahCabrakan, TerraThrallSkølldir
Terror SandAnother way to harness the Earth power without doing anything about rocks. For MOBA, the alternative is the power of the Desert Sand. Whether it's sand magic, creating sand storm or providing a version of Quicksand Sucks, these heroes bring another flavor to the Earth Elemental.Sand KingSand WraithAzirAnhurChromieN/A
The Monkey KingA character who is based on the very monkey king himself, Sun Wukong, or sometimes the very Monkey King himself. One way or another, may have a skill that leaves behind a decoy, overlapping with The Illusionist archetype.Monkey King (actual Sun Wukong himself)Monkey KingWukongSun WukongN/A. However, Samuro gets a Monkey King skin.Ozo, Gokong
The Ice MasterA master that uses ice magic. Their abilities is used primarily on slows or freezing their enemies (more or less a stun). Most of the time, they can't resist doing ice puns. They are mostly magical in nature, though some exceptions exist. For the most part, they're mages and not as durable as their ice produced. See below for a more durable ice user. Part of the Elemental heroes.Crystal Maiden, Ancient Apparition, Lich, Winter WyvernGlacius, ElloniaAnivia, LissandraSkadi (she's an ADC instead of a mage)JainaN/A
The Ice WarriorA variation of the Ice Master, instead of magic, they tend to be more of an up-front fighter/tank and/or boasts strong defenses in addition of various ice-based utilities. Part of the Elemental heroes.TuskTundraSejuani, Nunu, Trundle, BraumYmirArthas (mixing this with some death magic)Ace
The Fire MasterJust like the Ice counterpart, these are the characters that masters over fire, that is... FIRE. Rarely about Sun (that's another different story). Their quotes tend to contain fire puns. Part of the Elemental heroes.Lina, Ember Spirit, PhoenixPyromancer, Amun-raAnnie, BrandAgni, Sol (sun-based, but is more about the burning fire than the sunlight)Kael'thas, RagnarosJin She
The Thunder MasterTo complete the Elemental Triad, we have those who have control over thunder and lightning. If the animator is feeling generous, a lot of these characters may have an effect that when they kill someone, usually a creep, they die with an electrocuted animation. Part of the Elemental heroes.Zeus, Razor, Storm Spirit, DisruptorThunderbringerKennenZeus (contrary to his title, Thor does not count), RaijinFalstad, Muradin, Thrall Moxie
Hero of the WindAnother element-based hero, this hero emphasizes the element of wind, they are either agile like the wind, or capable of conjuring winds in form of tornado. Not always exclusively a magic-user, they can also be a fighter. Just don't expect them to be super tough. Part of the Elemental heroes.WindrangerZephyrJanna, YasuoKukulkan, SusanoFalstad, ThrallN/A
The PoisonerThe hero that specialize on poisons and damage-over-time. A very powerful hero that can kill you, even if they die.Venomancer, Viper, BroodmotherSlither, BushwackTeemo, Cassiopeia, Twitch, SingedSerqetNazeebo, Lunara, XulGnaw
Nature's ProtectorForests are well protected within the MOBA genre, due to the presence of these people. These people are dedicated to Nature that if you DARE pollute it and they spot you, you're in for a world of hurt when they send in trees and deadly plants to strike upon you. Or, nature itself gets pissed, take form and kick your ass. Part of the Elemental heroes. A sub-archetype of this is The Living Giant Tree, whereas they are trees that became sentient and decided that whosoever ruins nature needs some whooping by some tree bark.Nature's Prophet, Enchantress, Treant Protector (Tree)Keeper of the Forest, Deadwood (Both Trees)Maokai, Ivern (Both Trees), ZyraSylvanusMalfurion, LunaraLady Tinder, Ix the Interloper
Men Of SeasThose humanoid people with sea themes. More often a Pirate. Often possessing a lot of sea/navy themes, or Making a Splash, or just plain Pirate themes. Occasionally Talks Like A Pirate, peppering words with 'Ahoy!' or 'Mate' or things like that. They don't control water itself, but they certainly know how to travel on there. And there are cases that they also control water. See below.KunkkaN/A, but there is a pirate-themed Alt Avatar for Devourer: Captain GorebeardGangplank, Miss Fortune, Buccaneer Tristana skinN/A, but there are pirate skins for several Gods: Poseidon, Tyr, Neith, Sobek, Vamana and KaliCaptain Blackheart (announcer at Blackheart's Bay), Buccaneer Falstad skinCaprice, Admiral Swiggins, and pirate skins for several 'Nauts
Sea MastersSea aren't filled with just men who conquer it, but there are also creatures or heroes that manipulate the element water, sometimes taking form of the creatures of the sea. Heavily having form of water-based skills such as whirlpools or tidal waves. Another one of those Elemental Heroes.Kunkka (yes, he's both a man of sea who utilizes water in his arsenals), Tidehunter, MorphlingKraken, RiptideNamiPoseidon, He BoN/AFroggy G
The ArcanistPossibly a part of the Elemental Heroes, if you count Arcane as an element. These heroes dabble in pure magic, none of those elemental things, with their skill names possibly having names with 'Arcane' and such. They also come with one quirk: Some or all of their skills tend to have rather low cooldowns, allowing them to spam their spells as long as they can manage their mana. They tend to be powerful nukers.Skywrath MageArtesiaRyzeN/ALi-MingN/A
The AvengerA character who has one theme: Vengeance. They sought revenge on a certain someone, and can be very nasty and persistent in battle.Vengeful SpiritN/AKalistaNemesisN/ADeadlift
The Spider QueenThere's always those scary Giant Spider found on the MOBA. If they are not being The Poisoner, they are probably utilizing their webs to various effects. Spawning mini spiders are also a staple of their abilities too. Like the name indicates, they're Always Female.BroodmotherArachnaEliseArachneNeithis (announcer of the Tomb of Spider Queen)N/A
The Sex BombThe biggest provider of Fanservice in the game. It has to be intentional too. They need to have a very sultry personality or job to fit their fanservice providing. Mostly it is on purpose to their lore or origins. They may also blow a kiss as a skill.Queen of PainSuccubusAhri, Miss FortuneAphroditeN/APenny Fox (Mostly downplayed, but still present)
The Unintentional Sex BombSimilar to the above, but even if they were such sex bombs, they might not be thematically meant to be sex bombs. In fact, other factors made them sex bombs, for the most part, clothing and personality.LinaOphelia, EmpathSona, Jinx, Katarina, Janna, TristanaNeith, FreyaNova, ValeeraCoco Nebulon
The Token Little GirlWho brings a child, let alone a little girl in this kind of battlefield!? Nevertheless, they can whip out as much asses as their adult and male compatriots. They will most likely be support or mages, so far we don't have those with Waif-Fu. Can occasionally become a Creepy Child as well.N/APearlAnnie, TaliyahScyllaLi LiLittle Red Riding Hood (Arena of Fate), Ayla, Trixie
The Drunken MasterThink drinking should be illegal? Then fighting while drunk will make matters worse for you, as these heroes are excelled fighters while drunk. Moveset may include things like drinking from their jug of alcohol, belly flops with their fat belly, or evasion skill because sometimes, they evade attacks by being drunk, a staple in Drunken Kung Fu scenes.BrewmasterDrunken MasterGragasBacchusChenN/A
The Butch Female WarriorBeing a woman means that you're more likely designated to ANYTHING but in-your-face style brawling. These women... pretty much gives a middle finger to that and be a tough brawler, they dish out damages and ALSO take them like any men would. They tend to spot Boyish Short Hair or exude several manly qualities, like being The Lad-ette. Most of the time, they also tend to be the sole female warrior archetype. Tends to get popular with tomboy lovers. Legion CommanderN/AViBellona, NikeJohannaN/A
Giant Woman FighterA sub-archetype of the Butch Female Warrior, these women aren't necessarily buff... They may even have long hairs but they're noted because they particularly huge for women. Proud users of the Big Beautiful Woman trope, their size and muscles not only help them kick ass and be a bulkier tank (this is more common on this archetype compared to the one before), but they don't deter them from being beautiful. With the wake of the popularity of buff women, they also gain a surge of popularity in the middle of 2010'sN/AN/AIllaoiTerraSonya, ZaryaN/A
The Manly SupportThey are your support, folks. They help out with buffing and protecting your allies. You'd expect them to be slim-built, can't take a hit, or maybe just a girl (or girly men). But instead, you get a Rated M for Manly man. The contrast is prevalent enough that this archetype becomes popular enough, because Real Men Supports! OmniknightN/ABraum, TaricN/ARehgar, UtherDeadlift
The BeetleA beetle hero. Either a very large beetle, or has a beetle motif. Most often than not, they use their large size to pest anything in their path, or increase their defenses, making them powerful tanks. Nyx AssassinPestilence, TrembleN/AKhepriAnub'arakBlue Beetle (this one's not a tank, however)
The CentaurHalf horse, half men heroes, because of their hooven lower body, you can expect that they have pretty good movement speed. For the most part, they would be tanks, but there are some who are instead nimble ranged attackers.Centaur Warrunner, Enchantress, LeshracEmerald WardenHecarimChironLunaraN/A
The Double-HeadedFor some reason, having one head is not enough. These heroes happen to have two heads, sometimes with distinct personalities for each heads. Their heads can be used to either argue at each other, or just give a booming presence overall. As extra flavour, their skills will sometimes incorporate two motifs.Jakiro, Ogre MagiN/AN/AAgniCho'GallN/A
Sparta Helmet WarriorMostly not about the heroes but their piece of equipment. Inexplicably, there will be a hero who wears a Spartan helm. Those who wear these helmets, true to Sparta's warrior culture, tend to be very much Rated M for Manly (not necessarily being a bodybuilder above) and handles things in a close combat manner instead of striking from afar.Legion CommanderGladiatorPantheonAresN/AAchilles
Little Guy, Big MechWhen you're a little guy, you need something to even the odds, and it seems like a big stompy robot suit is just the thing. These guys tend to be slow but mighty, although usually more of a fighter than a tank. They might also have a powerful gap-closer and can often shoot missiles or other ranged attacks.Clockwerk, TimbersawN/ARumbleSylvanusGazloweJimmy and the LUX5000
The Killer RabbitNot necessarily a rabbit, but a MOBA usually has one super cute and seemingly harmless creature. It makes you want to just grab them, hug them and—OHMYGODMYHP. They may be cute as all get-out, but they can and will kill you in very nasty ways. Sometimes they may be as evil or sadistic as Satan himself (through Memetic Mutation or normally).PuckN/ATeemoCupid, RatatoskrBrightwing, MurkyGnaw, Nibbs

Skill Archetypes

Skills Only

Archetype Name Description Dota 2 examples Heroes of Newerth examples League of Legends examples Smite examples Heroes of the Storm examples Other examples
Spin To WinThe skill where the character spins around for damage over time on those who came close to them. The skill has to be repeated swings.Blade Fury (Juggernaut)Blade Frenzy (Swiftblade)Judgment (Garen)Berserker Barrage (Thor)Whirlwind (Sonya), Bladestorm (Samuro)Tornado (Froggy G), Spincicle (Ace)
Get Over Here!A skillshot that if you get hit with it, you get dragged to the caster. Usually those possessing this skill will be a dreaded character in pub games. Facing this skill, it is important to STAY BEHIND YOUR MINIONS, because they tend to drag minions instead of just dragging the hero. Comes in two flavors: The first flavor is when the drag is executed immediately and makes sure the enemy lands right into the caster. The second flavor only drags slowly and it might not reach the caster, but that is enough disable for the enemy.Meat Hook (Pudge, Flavor 1), Electric Vortex (Storm Spirit, Flavor 2, shorter in range, but it's point and click instead of skillshot)Gutting Hook (Devourer, Flavor 1), Opposite Charges (Doctor Repulsor, Flavor 2, Storm Spirit's tidbits apply too)Rocket Grab (Blitzcrank, Flavor 1), Dredge Line (Nautilus, flavor 1), Death Sentence (Thresh, Flavor 2)Nature's Grasp (Sylvanus, Flavor 1)Hook (Stitches, Flavor 1)Tongue Snatch (Leon Chameleon, Flavor 1), Manacles (Shank, Flavor 1), Bindweed (Lady Tinder, Flavor 2)
'I'll Get Over There'The inversion of the above. Instead of dragging the enemy to the caster, the caster instead quickly repositions right next to the caught target and prepare themselves to deliver beatdown.Hookshot (Clockwerk)Wrath of the Pharaoh (Pharaoh)Bandage Toss (Amumu), Zenith Blade (Leona), Death Leap (Thresh)Armillary Sash (Ne Zha)Ancient Spear (Sonya)Lasso (Wonder Woman), Anchor Hook (Admiral Swiggins), Hookshot (Midknight)
Sniper ShotAn ultimate skill in which the character takes a long delay to prepare a very powerful snipe shot that has an extremely long range. It is extremely damaging if it hits. Some of these gave the fair opportunity that the bullet can be bodyblocked so the main target does not take damage, but there are some cases where this ability cannot be blocked by any means, if you're spotted, you take damage, period. Most of the users here tends to be snipers profession-wise, though not everyone is a sniper.Assassinate (Sniper, cannot be bodyblocked)Money Shot (Flint Beastwood, cannot be bodyblocked)Ace in the Hole (Caitlyn, single target, single shot), Curtain Call (Jhin, skillshot, four of them)World Weaver (Neith)Triple Tap (Nova)Snipe (Raelynn, cannot be bodyblocked), Precision Shot (Rocco)
Global-Hit-Everyone-UltMostly mages, but they have an ability to reveal everyone in the map, and dealing massive damage over it via their ult. Nowhere is safe from these people. This ultimate is often used as either a kill-stealing skill, or with proper timing and situation, pulling a Total Party Kill (it's very rare). So yes, it'll be a real dick move if you'd pull that ult right about that time... Real dick move...Thundergod's Wrath (Zeus)Lightning Storm (Thunderbringer)Requiem (Karthus)Fire Shards (Nu Wa)Apocalypse (Diablo)N/A
Global HealThe inversion of the ability above and a staple for healing heroes. Doesn't matter where their allies are, once this skill is popped up (usually ultimate), everyone gets healed for a fair amount. Terrific saves are possible with this.Hand of God (Chen)Ophelia's Touch (Ophelia)Wish (Soraka)N/AShadowstalk (Tyrande)N/A
ExecutionerA skill, always an Ultimate, that will cause instant death if the victim is below a certain HP threshold, usually by dealing damage equal to the current lost HP. Keep your HP up if you face heroes with these.Culling Blade (Axe), Reaper's Scythe (Necrophos)Decapitate (Legionnaire), Demonic Execution (Soul Reaper)Demacian Justice (Garen), Noxian Guillotine (Darius), Blade of the Exile -> Wind Slash (Riven), Heartseeker Strikes (Pantheon (not an ultimate, but works similarly on an even lower threshold))Hovering Death (Thanatos), King of the Eastern Seas (Ao Kuang), Petrify (Medusa)N/AAce in the Hole (Ace)
Detector Of The WoundedA skill that allows a character to provide visions of enemies that get wounded to a certain degree to their allies. If they're around, you better have a quick way to get back to base and heal in your fountain. Thirst (Bloodseeker)Blood Sense (Blood Hunter)Blood Scent (Warwick)Harvester of Souls + Hovering Death (Thanatos, only reveals to self)The Hunt + Nowhere to Hide (Illidan)N/A
Ultimate DragUltimates that when used, will allow the hero to personally drag enemies that got hit to where they are moving. Being dragged to a mob of enemies is a really scary thing.Flaming Lasso (Batrider)N/AImpale (Skarner)Ragnarok (Fenrir)Drag (Dehaka, and additionally this is not an ultimate)Mind Control (Starro), Piledriver (Nikolai)
Sight-DisruptorThese characters have the power to darken the screen or make limited visibility to everyone involved, mostly all enemies in the map in a global way, but can also just affect a few. These ultimate can induce paranoia to the enemy or other effects.Darkness (Night Stalker)Cover of Darkness (The Dark Lady)Paranoia (Nocturne)Darkest of Night (Xbalanque)Isolation (Dehaka)Smoke Screen (Vinnie & Spike)
Forced CenterThis ability forces all enemy heroes around the area to be moved into the center. A very devastating ability as all heroes are in the center, helpless as the ability either stunned them or deal enormous amount of damage. Typically an ultimate ability.Reverse Polarity (Magnus), Vacuum (Dark Seer, not an ultimate)N/ACommand: Shockwave (Orianna)No Escape (Ares)Grav-O-Bomb 3000 (Gazlowe), Condemn (Johanna, not an ultimate)Black Hole Sun (Sentry X-58)
Spread BombThe inversion of the skill above and mostly not an ultimate or being centered on the caster, they have range. Toss a bomb that will cause everyone caught in the blast get knocked back for a few distance. Can be good to disrupt things in a team fight.Flamebreak (Batrider)N/ASatchel Charge (Ziggs), Explosive Cask (Gragas, ultimate)Magma Bomb (Vulcan)Frag Grenade (Tychus), Concussion Grenade (Lt. Morales), Wave of Force (Li-Ming, though she does not throw a bomb, but the concept is the same.)Ball Lightning (Coco Nebulon)
TauntThis ability forces enemies to attack the taunter. The taunter in question is either very tanky or very strong.Berserker's Call (Axe), Duel (Legion Commander)Taunt (Legionnaire), Face Off (Kane)Shadow Dash (Shen), Puncturing Taunt (Rammus), Idol of Durand (Galio)Confound (Athena), 9 Turns Blessing (Erlang Shen)Taunt (Varian)Blocking Bracers (Wonder Woman), Come At Me (Atrocitus)
"If I die, I am taking you with me"When a hero is killed or about to die, they have ability that allow them to remain and attempt to kill the enemy before they die for real and are put in a countdown.Requiem of Souls (Shadow Fiend), Suicide Squad, Attack! (Techies)N/ADeath Defied (Karthus), Glory in Death (Sion), Icathian Surprise (Kog'maw), Omen of Death (Yorick, giving it to his allies rather than just him)N/AArchangel's Wrath (Tyrael), Mosh Pit with Death Metal talent (ETC)Explode (Clunk, if he dies while it's charging, it still damages nearby enemies)
Arena CreatorThis skill will forcibly create an arena in which the caster and his enemies are forced in a confine spaced, forcing to two to fight. This ability can be canceled early. Infamous for being used incorrect, but hey, the user is helping.Power Cogs (Clockwerk)Wall of Mummies (Pharaoh)Cataclysm (Jarvan IV)Ring of Spears (Odin)Leap -> Arreat Crater (Sonya), Entomb (Leoric)N/A
Path BlockerSimilar to the Arena Creation, but less likely to be ultimates. These skills generates some extra wall that blocks anyone from passing by, sometimes also dealing damage and stunning. Can be used to block an enemy's escape route, prevent enemy pursuit, or instead blocking allied's path to either escape or score a kill. They're still helping.Fissure (Earthshaker), Ice Shards (Tusk)Fissure (Behemoth)Crystalize (Anivia), Weaver's Wall (Taliyah), Dark Procession (Yorick)Tectonic Rift (Thor), Ice Wall (Ymir), Tectonic Shift (Cabrakan)Force Wall (Tassadar), Zombie Wall (Nazeebo)Totem of Power (Skree)
Great SummoningThis is an Ultimate-exclusive skill that allows the hero to summon a Giant Mook that they can control, mostly. More often than not, something would happen in the point of summoning, like damage dealt or stunning.Chaotic Offering (Warlock)Summon Malphas (Hellbringer)Summon: Tibbers (Annie), Eulogy of the Isles (Yorick), Daisy! (Ivern)N/ASummon Water Elemental (Jaina), Gargantuan (Nazeebo), Summon Ultralisk (Kerrigan)Manifest (Star Sapphire)
Death DefyingThis skill usually activates when the character is in low health, but makes it so that the character just don't die until the period has passed. May take form in making sure that the HP becomes just 1 point in case the hit reduces their HP to 0 or below. Cue Why Won't You Die? when you're wailing on these guys and they just WON'T. STAY. DOWN.Borrowed Time (Abaddon), Shallow Grave (Dazzle)Flame Consumption (Accursed), Unbreakable (Demented Shaman)Undying Rage (Tryndamere)Destruction (Kali)Taz'dingo! (Zul'jin)Binding of Justice (The Scoop of Justice)
Mini-Heal SpamAn AOE heal skill by non-healing Heroes, but they're always not healing a lot. The payback is that they can heal VERY often, thanks to the heal's low cooldown or some capabilities to naturally lower their cooldown. This enables them to play support/healer while not really abandoning their other capabilities.Death Pulse (Necrophos)Judgment (Soul Reaper)Triumphant Roar (Alistar)Conviction (Guan Yu)Soothing Mist (Brightwing), Transcendence, Breath of Heaven (Kharazim, the latter has a longer cooldown, but can be talented to heal twice per cast)Techno-Synaptic Wave (Voltar)
MOBA SuplexA skill that allows the hero to instantly put the enemy right behind him, kind of like delivering a suplex to them. Useful to prevent escapes, but your hero will risk getting near the enemy just to make it happen. And if the victim is someone who exactly wants to get near your team just so they can wreck them, this skill can be disastrous, so use with care.N/AN/ARolling Thunder (Volibear), Fling (Singed)Charge Prey (Sobek)Overpower (Diablo)Mighty Throw (Skølldir)
MOBA Flip-To-BackAn inversion of the MOBA Suplex, instead of getting the enemy behind you, you are the one who gets on the back of the enemy. This will make escaping you harder as you can register a few free hits, you technically bodyblock the enemy. Still, use with care, you don't want to reposition yourself into the middle of enemy crowd ready to wail on you.Nether Strike (Spirit Breaker, he also knocks you away too), Blink Strike (Riki)N/AShadow Dance (Akali, only after Patch 5.9)Feather Step (Awilix)Dive (Illidan), Ambush + Death From Above talent (Valeera)Displace (Ix, actually a position swap, but often is used like this in assassin builds)
Central Mass DisablerAn Ultimate Skill that covers a circular area around the caster, in which something happens to the area that the enemies around are disabled. Commonly a stun, it can also refer to any disables. Occasionally, damage is dealt too. This Ultimate is very dreaded if the caster has a way to quickly get into the heat of battle.Ravage (Tidehunter), Overgrowth (Treant Protector), level 25 Deafening Blast (Invoker), Reverse Polarity (Magnus)Root (Keeper of the Forest)Curse of the Sad Mummy (Amumu)Cataclysm (Geb), Intoxicate (Bacchus), Wrath of Terra (Sylvanus), Fear No Evil (Hun Batz)Mosh Pit (ETC), Divine Storm (Uther)N/A
Central Mass SilencerA variation of the Central Mass Disabler. Sure, they're free to move after being dealt with damage at the center of the caster, but being silenced is still a disadvantage, especially on casters. Especially when their means of escaping, such as skills, are also disabled.Waning Rift (Puck)N/AStatic Field (Blitzcrank)Storm Call (Chaac)Twilight Dream (Malfurion)N/A
Ultimate Attack SteroidWhen using this Ultimate, the character goes Super Mode for a temporary time and receives a great deal of bonus attack damage, capable of shredding through the enemy via just their normal attacks (or anything that scales with it). Other item effects also get carried over, so basically, if you can disable them, do so. If you can't, RUN.God's Strength (Sven)Brute Strength (Hammerstorm)Blade of the Exile (Riven), Final Hour (Vayne)N/AWrath of the Berserker (Sonya), Stim Drone (Morales, given to other characters and can be talented to include herself)Stimpack (Ted McPain), Vengeance (Rocco)
Ultimate Defense SteroidThe inversion of the Ultimate Attack Steroid. While the former boosts up attack capabilities, this one boosts up defensive capabilities, either by giving boatloads of extra HP or extra defense. Not only they will increase the defense a lot, they will do something about that thing called 'crowd control'. Meaning that your hero, while not exactly having the capabilities to kill people easier, now has easier time to stay in the fight longer and the enemy will be less declined to attack you unless they want to invest a lot of extra time to do so.Enrage (Ursa, ironically, this being Ursa, this skill is often used more offensively like Ultimate Attack Steroid, but it gives him a boost of defense and removes debuff)N/AUnbreakable Will (Alistar), Grandmaster's Might (Jax)Colossal Fury (Vamana)Avatar (Muradin), Cloak of Shadows (Valeera)N/A
Time-Stopper SphereAn Ultimate skill that tosses a sphere covering an area with a zone where time stops. Targets within there just stops moving. Depending on the user, the target can be just enemies, or everyone caught in it; the user can be affected as well or not; or those caught with it can be invulnerable or ends up being 'hit targets'.Chronosphere (Faceless Void)Chronofield (Chronos)Tempered Fate (Bard)N/AVoid Prison (Zeratul)Time Warp (Yuri), Slow-mo Shot (Max Focus)
Slowing Death RainA skill that is used by ranged attackers where they select an AOE circle from afar and start raining deadly projectiles or things for several seconds, dealing tick damage and slowing the enemy down. Can be used as utility or team fighting tool. Several of them can also be global-ranged ultimate, giving global presence to the user.Shrapnel (Sniper)N/ACannon Barrage (Gangplank), Make It Rain (Miss Fortune)Sunbreaker (Hou Yi, only if the target has been marked)Starfall (Tyrande)Vengeance (Rocco, gives his auto-attack this ability)
Home-Run SmashA skill that involves hitting one enemy so hard, sending the enemy away on a line and using them as a makeshift bullet, damaging anyone that got hit with that enemy. In other words, this phrase: "I'm gonna punch you so HARD that your friends are gonna feel it!" Devastating when used properly on a team fight, or can even prevent escapes further, but it can also be disastrous if it's used to shove away the enemy even more, making chasing them even harder.Boulder Smash (Earth Spirit), Walrus Kick (Tusk with Aghanim's Scepter, this doesn't hurt enemies caught in the line, however)N/ADragon's Rage (Lee Sin)Throw Back (Kumbhakarna, only tosses minions)Haymaker (Muradin), Shield Bash (Dragon Knight)N/A
Linear Laser of DoomA very deadly ultimate which involving firing a long range laser in a line for one BIG burst damage. There will be a warning or sorts beforehand, like a harmless line, so the enemy may have a chance to know that there's a laser of doom coming so they can reposition. Hiding behind minions won't even help you. Though sometimes, it could be too late anyway. While the range is long, it will never be global.Earth Splitter (Elder Titan) (A chasm in the ground that explodes rather than a laser, but mechanically serves the same purpose)N/AFinal Spark (Lux)Searing Pain (Ra)Hinterland Blast (Falstad)Snipe (Raelynn), Airstrike (Ted McPain)
Charged Long ShotA 'downgrade' or sorts from the Linear Laser of Doom. These skills are usually non-Ultimates and involves the user charging for power before shooting in a long line that pierces through minions, in a range longer than normal attacks, the longer the charge, the better the effect. Though they don't need warning lines.Powershot (Windranger)N/APiercing Arrow (Varus)Ricochet (Hou Yi, does not charge but gives extra range, including wall bounce)Deth Lazor (Gazlowe) Precision Shot (Rocco)
Ultimate Chain 'Something Else'A variation of Chain Lightning (see below). They don't use lightning, but they used something else and they are far more deadly. They're ultimates to prevent spam.Chain Frost (Lich)Plague Carrier (Plague Master)Pyroclasm (Brand)N/AN/AN/A
The Empowering RollThe character does a forward roll. However, this is no normal roll just for escaping, but also a roll that enhances them, giving them benefit as they get back to standing up. Mostly found in auto-attack carries.N/AN/ATumble (Vayne)Rolling Assault (Rama)Vault (Valla, but only gives benefit with the proper talent)Vanish (Ksenia)
Strikethrough DashA variant of the Empowering Roll. For the roll, they don't necessarily require you to hit an enemy mid-roll. On this dash? If you ever hit someone on your dash, you're guaranteed to receive some sort of offensive bonus, so aside of using this for escapes, you use this offensively as well.N/AN/ASlice and Dice (Renekton, hitting an enemy allows him to use the skill again immediately just once)Warrior's Will (Guan Yu, hitting an enemy slows them and if it's a God, then he gets reduced cooldown per God hit)Sweeping Strikes (Illidan, hitting an enemy will boost his next autoattacks for a time)N/A
The Flash Step Sword DanceUsually reserved as an Ultimate, the character turns invulnerable and instantly teleports to a nearby enemy and then strikes them several times, usually dealing massive damage. Note that sometimes it's just 'any' enemies instead of just other heroes, so best used when you're all alone with no minions nearby. A staple of the Blade Master archetype.Omnislash (Juggernaut), Sleight of Fist (Ember Spirit)Swift Slashes (Swiftblade)Alpha Strike (Master Yi), Blade Waltz (Old!Fiora)N/ASeven Sided Strike (Kharazim, also... not using a sword)Thousand Cuts (Katana)
The Trails of DeathA skill when activated, makes your character leave behind a trail of something on where you walk. Any enemies stepping on your trail will take damage. A favored skill if the player feels like a bit of a Troll. If you see an enemy using this skill, we cannot stress this enough: Don't pursue that enemy.Firefly (Batrider)Blazing Flight (Draconis)Poison Trail (Singed)Disapparate (Sol)Putrid Bile (Stitches)Blaze (Coco Nebulon)
The Moving TickThis skill lets the player move around freely while dealing continuous tick damage to anyone in front of them. Occasionally, they can even cast another spell while using this, or perhaps even decrease protections just so the ticks HURT.Spirit Siphon (Death Prophet)N/AGatling Gun (Corki), The Culling (Lucian)Taolu Assault (Guan Yu), Searing Flesh (Ares)Overkill (Tychus)Scene Illumination (Max Focus)
The BoomerangA skillshot in which a hero throws a projectile, and then comes back to them. Tend to damage twice, on the journey away and the journey return.Wild Axes (Beastmaster)Piercing Shards (Tundra)Boomerang Blade (Sivir), Orb of Deception (Ahri)Mjolnir's Attunement (Thor), Ubrellarang (Vamana), Normal Attacks (Izanami, yes, her normal attacks works like this, her skill Sickle Storm is instead turning this feature off temporarily)Hammerang (Falstad)Saw Blade (Skree)
Hero Time BombUsually an Ultimate skill, this is a skill where the caster mostly roots himself into one place and affecting a huge, circular area of effect with something, mostly slows. If this hero is let be for a few seconds, they will cause a BIG explosion within that area, dealing huge damage. Most of the time, the hero can interrupt this, dealing less damage, but better than nothing, if the enemy gets out of the area, they take no damage after all. Makes the hero a big target for everyone to focus on, but this can cause the enemy to fall into chaos so their friends can capitalize on it with their own Area of Effect attack.Supernova (Phoenix)N/AAbsolute Zero (Nunu), Idol of Durand (Galio, doesn't slow, but instead, taunts the enemy caught in the area so they're forced to stay in area)Shards of Ice (Ymir), Lurking in the Waters (Sobek, lower damage output, but doesn't root him)Twisting Nether (Cho'Gall (Gall)), Furnace Blast (Butcher)Explode (Clunk)
Time RewinderA skill that is prevalent for those who has the mastery over time. This ultimate takes note of your condition several seconds past, and once activated, the hero will revert back to the situation as they were in that time, so if this ultimate is used when the hero's health is lower, he'll return to the fight as he was beforehand: healthy, and now it's time to pay back on those who hurt him with all the knowledge of what could have happened before the rewind... Alternatively, this skill is not an ultimate and can be cast on allies or enemies... but with a catch: They don't restore health.Time Lapse (Weaver, can restore to lower HP/Mana values), X Marks the Spot (Kunkka, can affect ally/enemy), Glimpse (Disruptor, affects enemies and reverts the target into the position several seconds before cast time), Time Walk (Faceless Void, non-ultimate but always restores HP)N/AChronobreak (Ekko)Rewind (Chronos)Recall (Tracer), Temporal Loop (Chromie, can only be used on enemies)N/A
Thrown Disabler BombA seemingly normal skillshot that goes through anything, until it reaches the maximum range, in which it explodes and damages everyone caught in the explosion and disabling them. The catch is that if the skill is activated again before it reaches maximum range, the skillshot explodes prematurely, but still with the same effect, thus creating versatility about when it's going to be exploded.N/AN/AFlash Freeze (Anivia)Spirit Ball (Isis)Wailing Arrow (Sylvanas)Ball Lightning (Coco Nebulon)
Friendly Quick ResurrectionSimilar to the Quick Resurrection in the next section, this skill revives the target if they die, and you can target this to a friend. However, there's a catch that makes this a harder skill: This only lasts a few seconds, so you have to take note if they're really going to die, and how committed they are to the fight. This ultimate is easy to waste against a friend that doesn't know what they're doing, but can easily turn the tide if the friend is really committed. Of course, you can also target it to yourself if you know you're going to die.N/AN/AChronoshift (Zilean)Scarab's Blessing (Khepri)Divine Palm (Kharazim)N/A
Free ShieldThis skill does simple thing: Give yourself or an ally a shield that tanks up several damage. For support heroes, this can be a nifty heal replacement and allows an ally to fight longer. Extra buffs may come along with the shieldLiving Armor (Treant Protector)N/AEye of the Storm (Janna)Stone Shield (Geb)Plasma Shield (Tassadar), Carapace (Abathur)Monarch Blessing (Genji)
Exploding ShieldVery similar to the Free Shield, this skill grants a shield to tank up damage... with a catch. Once the shield expires, mostly because of being drained manually by enemy attacks, it explodes, damaging anyone nearby. This basically turns the target into a walking bomb, hopefully dissuading the enemies from attacking. When combined with a tank, this can lead to a good zoning tool. For the most part, this can only be self-cast, but some heroes can instead grant it to others.Aphotic Shield (Abaddon)Fire Shield (Accursed)Eclipse (Leona), Triggerseed (Ivern)Raven Shout (Odin)Righteousness + Reciprocate talent (Tyrael), Bone Armor + Backlash talent (Xul), Blast Wave + Tempered Flame talent (Ragnaros, in a different order: explodes first, shields after)N/A
Tornado TossA skillshot that conjures a tornado and shoots it in a straight line. Anyone caught in its path will be suspended airborne as a form of crowd control, and mostly, the tornado does not stop once it hits one enemy. While this by itself is Rule of Cool and sometimes deal damage, it's the crowd control that counts, you don't expect it to do burst damage.Tornado (Invoker (Command: Wex-Quas-Wex))N/AHowling Gale (Janna), Steel Tempest (Yasuo, 3rd strike only)Persistent Gust (Jing Wei), Typhoon (Susano)Gravity Well (Kael'thas)N/A
Piercing StrikeA skill, mostly a projectile, that allows the user to not only hit their intended target, but the strike pierces through the target, hitting one or many people behind them. Many would advise that you should stay behind your minions to keep you safe from the likes of that 'Get Over Here!' skills... Well, this skill would use that against you when they damage you while they're just hitting your minions. This is a potent lane bully skill, as usually they don't attract minion aggro caused by normally attacking the enemy hero.Psi Blades (Templar Assassin), Tidebringer (Kunkka)Flagellation (The Gladiator)Double Up (Miss Fortune), Excessive Force (Vi), Piercing Light (Lucian), Piltover Peacemaker (Caitlyn)Branching Bola (Xbalanque), Acid Spray (Medusa), Throw Back (Kumbhakarna)Gilnean Cocktail (Genn Greymane), Hungering Arrow (Valla)It's probably quicker to list attacks that don't pierce in Awesomenauts
Rain of ArrowsExactly What It Says on the Tin. Either summoning a bunch of archers to do this job, or just shoot many arrows to the sky at once yourself, to a circular area. However, this skill will just hit once. For some reason, this will somehow benefit you on speed, be it boosting your speed or lowering your enemies' if it hits.Overwhelming Odds (Legion Commander)Crippling Volley (Forsaken Archer)Hail of Arrows (Varus)Suppress the Insolent (Artemis), Hail of Arrows (Ullr)N/ARapid Arrows (Rocco, actually his AA, but it functions like this)
(Semi-)Global ProjectileA very deadly skillshot when used in the right way. It's basically a skill shot that spans throughout the entire arena, or covers a REALLY long range, longer than the Charged Long Shot above. The cast time is instantaneous too, and sometimes, if it hits, it caused a good deal of stun. The catch is, hitting one intended target would mostly stop the projectile dead on track, thus, proper aim is even more required. If you hit at the most improbable position? Congrats, you deserved all those cheers, and we hope your team can capitalize it. Those marked with * also count as Range-Calculating Projectile (see below).Sacred Arrow* (Mirana, does not bypass creeps, not covering full area)Javelin of Light* (Valkyrie, does not bypass creeps, not covering full area)Enchanted Crystal Arrow (Ashe), Trueshot Barrage (Ezreal, bypasses even other players), Whirling Death (Draven), Super Mega Death Rocket!* (Jinx)Through Space And Time (Janus, bypasses even other players), Night Terror (Nox, not covering full area)Sentinel* (Tyrande, with proper talenting, can bypass even other players), Blunt Force Gun (Sgt. Hammer)Precision Shot (Rocco)
Hidden Explosive MineOh God, this skill. The nightmare of every MOBA players out there. You were just walking your merry way, carrying no detection items when suddenly, you stepped into this mine, usually clustered in one place. Say bye-bye to a good portion of your HP, or if you're unlucky, your life, off to the respawn time you go. Usually possessed by the most irritating or unorthodox characters in the game, this makes jungling a terror and a game full of paranoia because you never know where these mines would be planted, until it's too late... On the bright side, if you're using these characters... hey, free ward!Land Mine, Remote Mine (Techies, the latter one does NOT explode on instant contact!), Spark Wraith (Arc Warden, his 'mines' are actually visible, but he can still take advantage of the fog of war in order to 'hide' the mine)N/ANoxious Trap (Teemo)N/AToxic Nest (Abathur)Mine Deploying (Yuri, not invisible, but are small and can be tucked in high-traffic hide areas)
Taxi ServiceVery similar to the Instant Dynamic Entry skill below, however, there are some chief differences on this skill. Firstly, the user (usually) chooses to bring in one or more ally along the ride, which increases the effectiveness of the Dynamic Entry, thus the user becomes the taxi driver while the target ally is the passenger. However, the payback is that they deal no damage whatsoever upon re-entry. Basically it only serves as a way to transport more than one people, but hey, positioning can be very important and if you can take at least one ally along, why not? Doesn't make you look like a goddamn selfish bastard, and you have a higher chance to survive if you bring in bodyguards, right? Don't worry, they don't drive like crazy. We think.Relocate (Io), Dark Rift (Underlord)N/AAbyssal Voyage (Tahm Kench), Realm Warp (Ryze)N/AMedivac Dropship (Lt. Morales)N/A
Position SwapperA rather suicidal skill, but very potent when used. Mostly a point and click ultimate, when activated, it basically swaps your position with your target. Used correctly, this can be used to prevent further escape or isolate one target. However, there's a reason why it's called suicidal, it's kind of easy to use this in the middle of the team fight... then you just put yourself in an inescapable position where the enemy gets a free kill out of you.Nether Swap (Vengeful Spirit)Void Rip (Andromeda)Hyper-Kinetic Position Reverser (Urgot)N/APhase Prism (Artanis, this one is not an ultimate ability, but is a skill shot)Displace (Ix the Interloper)
Laser of DeathA popular skill for sustained damage, mostly as an ultimate. Exactly What It Says on the Tin, this skill will let the hero unleash a rather long period of laser, which can be redirected and dealing big damage over time to any poor saps caught in. However, the hero will be rooted in place, and for the most part, a single crowd control will cancel the skill altogether. Positioning is important when using this skill, if left uninterrupted and having a good aim, this hero will basically become a walking tower.Sun Ray (Phoenix)N/ALifeform Disintegration Ray (Vel'Koz)Death Gaze (Anubis)Lightning Breath (Diablo. It's not a laser, but a big fire breath, but the concept remain the same), Disintegrate (Li-Ming)Laser (Yuri)
Rapid Fire ShotUsually used as an ultimate, this is a skill similar to the Laser of Death, except it involves More Dakka. Aim, then let the barrage of projectiles fly, dealing small damage to anyone hit with one projectile, but with tons of them... well, it may as well spell doom. Most of the time, this is best used when no one else was around, as creeps/minions can block the fire.Focus Fire (Windranger)LRM (Artillery)The Culling (Lucian)Desert Fury (Anhur)Shadow Bolt Volley (Cho'Gall (Gall))Scene Illumination (Max Focus)
Debuff GateThis skill allows the hero to create a line of gate that is technically passable by the enemy... but they're not going to enjoy passing that gate. The most common effect of passing that gate is that they are slowed, so if they pass this during team fights, this could be dangerous for them. The hero can also use this as a mean to deter the enemy from pursuit.Ice Wall (Invoker (Command: Quas-Quas-Exort), secondary effect: Damage over time for a few seconds), Wall of Replica (Dark Seer, slows and creates a powerful illusion from enemies passing)N/AWall of Pain (Karthus, secondary effect: reduces magic resistance)Threshold (Janus, secondary effect: takes extra damage from Janus' spells)Skeletal Mages (Xul, secondary effect: Damage over time if they stay near the wall)Timerift (Raelynn, secondary effect: Damage over time while in the rift)
Blink StrikeSimilar to the more common Blink item (see below), but it is never an item skill. Also, the Blink here is targeted to something, mostly enemies, so the hero can continue pursuit better or just simply launch surprise attacks, if it hits an enemy, you get bonus attack too. Of course, the possessor of this skills are mostly squishy assassins, so still use this skill with care unless you want to jump on an escaping enemy whose purpose is luring you to a trap.Blink Strike (Riki), Phantom Strike (Phantom Assassin)Pounce (Night Hound)Shunpo (Katarina)Assassinate (Loki)Ambush + Death From Above talent (Valeera)N/A
Invulnerability BoonStaple among late game hard supports, this skill gives the target hero invulnerability on either just spells, physical attacks, or complete invulnerability, and unlike the Invulnerability Stasis below, the target is still free to do whatever, thus if given to a very well-fed carry, this might as well be a doom to the enemy.Repel, Guardian Angel (Omniknight, the first one only gives magic immunity, the second one physical, on an area)Protective Aura, Sol's Blessing (Jeraziah, the first one only gives magic immunity, the second one physical, on an area)Intervention (Kayle), Cosmic Radiance (Taric)Undying Love (Aphrodite)Divine Shield (Uther), Force of Will (Medivh, only protects from damage)Protective Pose (Deadlift, variation: broken early if it adsorbs too much)
Rooted BeatdownMostly an ultimate and can prove deadly. The hero (has to) gets close and puts the enemy in place. As they immobilize them, they start applying brutal beatdown that takes up big damage and may even bring in some on-hit effects with them. If the beatdown hasn't killed the victim, then it's time for the hero's friend to join in. Unlike duelling, the enemy is not fighting back.Dismember (Pudge)Devour (Devourer)Infinite Duress (Warwick)Wind Fire Wheels (Ne Zha)N/AN/A
Range-Calculating ProjectileUsually when enemy starts gunning at you, you retreat back. However, against this skill, they actually DO want you to run away and get hit farther, because these skills take account to how far the projectile has traveled, and they deal more damage the farther they have travelled. Most of them also take form in skillshots, so watch where your enemy will run next. Some of the Semi-Global Projectile can work like this as well.Impetus (Enchantress)N/AJavelin Toss (Nidalee), Enchanted Arrow (Ashe)N/AArcane Orb (Li-Ming)Frozen Hammer (The Scoop of Justice)
Conical DragThis is an alternative to the "Get Over Here" skill, with a twist. First, the range is usually much shorter. However, the tradeoff is that they will drag not just one, but all enemies caught in the range, including minions. So your minions can't save you this time. So if your enemy like to hide behind their friends, don't worry. Drag them all together for fun at close range.N/AN/AApprehend (Darius)Wind Siphon (Susano)Upheaval (Cho'Gall (Cho))N/A
Wall PinnerA mostly skill shot, but definitely projectile, that makes your enemy want to mind their behind. This is because the projectile will knock the enemy back and should they hit a wall, they will be stunned. Thus a way to get around this is to mind your positioning, but it gets complicated when the executor has a way to make sure they have a way to reposition so the target is between them and the wall, or build a great wall.Shackleshot (Windranger, this is not a push, but hitting anyone in front of a tree, equal to walls will make the stun even longer. Trees can be replaced with other heroes.)N/ACondemn (Vayne)Impale (Anhur)Detainment Strike (Auriel)N/A
Wave of DoomA type of Ultimate that delivers a wide-area skillshot in form of a wave that sweeps through a certain range. Anyone caught within the wave will either take massive damage or get additional crowd-control effect. This usually takes form on a (mostly water) wave like a tsunami, but there are other forms where this wave is sent. The spirit is still the same, though: You DON'T want to get caught in the wave.Aghanim-powered Ghost Ship (Kunkka, stuns anyone caught in the way)N/ATidal Wave (Nami, knockups anyone caught in the wave)Crushing Wave (He Bo, this move actually has him BECOME the wave, so he moves to the end point instead of staying there)Lava Wave (Ragnaros, using fire instead of water)N/A
Channeled Life DrainA skill where the character has to stay put while they siphon the life force of the enemy and deal tick damage.Life Drain (Pugna), Spirit Siphon (Death Prophet, this one still allows her to move)N/ADrain (Fiddlesticks)N/ADrain Life (Gul'dan)Gripping Gaze + Syrup Pouring Robot (Yoolip)
Chain to GroundTypically an Ultimate, this ability catches an enemy and chains them to the ground. They'll still be able to move, but if they try to go too far away, they'll be yanked back. The target is able to fight and dodge and their allies are free to enter, but the skill is likely to have a longer-than-average duration to compensate.N/AN/AHextech Ultimatum (Camille)N/ALamb to the Slaughter (The Butcher)Drop Anchor (Admiral Swiggins)

Provided by both Skills and Items

Italicized words represents item/non-character specific skill that grants the effect.

Archetype Name Description Dota 2 examples Heroes of Newerth examples League of Legends examples Smite examples Heroes of the Storm examples Other examples
The BlinkA utility feature that allows a hero to move instantly to a short distance, even if there's an obstacle nearby.Blink (Anti-Mage, Queen of Pain), Blink DaggerFlash (Magebane), Flash of Darkness (Wretched Hag), Portal KeyRiftwalk (Kassadin), Arcane Shift (Ezreal), Flash (Summoner Spell)Blink (Active)Blink (Zeratul, Tracer), Teleport (Li-Ming), Bolt of the StormOrb of Omicron (Nibbs)
Instant Dynamic EntryUsually an Ultimate, this includes skills that allows your character to travel a super long distance, sometimes global, in instant, and most of the time, will deal splash damage on arrival and either stuns or slows anyone caught in your landing point. Occasionally, they can also target friends and act like protecting from damage until they arrive. Can be used to escape a sticky situation, free teleport or ganking opportunity. Fans might nickname this with -fill in the blank here- Drop, if it involves jumping high and landing with forceHaunt (Spectre), Nature's Call (Nature Prophet), Boots of TravelN/AGrand Skyfall (Pantheon), Destiny (Twisted Fate), Stand United (Shen)Anvil of the Dawn (Thor), Defender of the Olympus (Athena), King of the Eastern Seas (Ao Kuang, only if it kills someone)Stage Dive (ETC), The Hunt (Illidan)Teleport Beacon (Sentry X-58), Orbital Drop (Vex)
March of the Exploding CreepsVery much a pushing skill. This skill allows the hero to summon a LOT of exploding mini creeps that run in an area, swarming them, and they explode after touching anything, staying there means suffering a Death of a Thousand Cuts. This is a nigh undodgeable skill, as there's no way to just dodge this, but sometimes it is possible... just make sure you have good reflexes. Even then, it's usually not worth it, and you're better off running from them... if you're not being blocked by anything else.March of the Machines (Tinker)N/AZz'Rot PortalEmpty the Grave (Ah Puch)March off the Murlocs (Murky)Summon Robo-Dinos (Professor Yoolip, though the creeps cause tick damage instead of exploding)
Chain LightningAn recurring ability or item ability that deals damage through a chain of enemies. As it has low cooldown, it is a very spammable ability.Arc Lightning (Zeus), Maelstorm, MjolnirChain Lightning (Thunderbringer)Thunder Claw (Volibear), Statikk ShivChain Lightning (Zeus), Golden BowChain Lightning (Thrall)Mystic Power (Shazam), Lightning Rod (Skree)
The FarmerA skill or item that allows the hero to gain permanent bonuses if they kill a minion with it, with more bonuses granted on killing an enemy hero. The essential carry item, they might look weak in the beginning, but if the enemy lets them free-farm with it, they become absolute terror with it. Some provides a cap that they can only gather a number of farms, or taking away some stacks in case the owner dies.Necromastery (Shadow Fiend), Duel (Legion Commander), Flesh Heap (Pudge) Bloodstone,N/ASiphoning Strike (Nasus), Baleful Strike (Veigar), Soul Furnace (Sion), Damnation (Thresh), Traveler's Call (Bard), Jaurim's Fist, Mejai's Soulstealer, pre-season 4 Wriggle's Lantern and season 4-6 Enchantment: Devourer, Archangel's Staff, Manamune, Strength of the Ages masteryDeath of Night (Xbalanque), various items, such as Warlock's Sash or TranscendenceFresh Meat! (The Butcher), Gathering Power, Seasoned Marksman, Regeneration Master, and various other "Quest" type talentsMedical Pump (Clunk, Vacuum Bite upgrade)
Damage ReflectorAn item/skill that when possessed or activated and the user gets attacked, they reflect back the damage given. Can be used to scare off those squishy auto-attack reliant heroes.Return (Centaur Warrunner), Spiked Carapace (Nyx Assassin), Dispersion (Spectre), Blade MailBarbed ArmorDefensive Ball Curl (Rammus), Thornmail Retribution (Nemesis), Shell Spikes (Kuzenbo), Hide of the Nemean Lion, Thorns (Active)N/ARight Back At Ya! (Froggy G, Tornado upgrade)
The CleaverA skill or Item that modifies the owner's normal attack into a Herd-Hitting Attack, damaging any nearby enemies. Usually the effect is permanent once possessed.Great Cleave (Sven), Empower (Magnus), Battle FuryMighty Swing (Hammerstorm), Runed Cleaver Tiamat, Ravenous Hydra, Titanic Hydra, pre-midseason 6 Guinsoo's RagebladeBludgeon (Bellona), Golden Bow Cursed Strikes (Xul), Fury of the Swarm (Kerrigan), Locust Needles (Anub'arak)Viridian Eel Cartridges (Froggy G, Bolt .45 Fish-gun upgrade), Unknown Alien Hand (Raelynn, Protoblaster upgrade)
The Quick ResurrectionAn item/skill that allows the hero to come back to battle after being killed in a quick time. Effect may vary between getting revived right on the spot, or having a heftily reduced respawn time and respawning on fountain. A few on-spot resurrections can be interrupted by hitting them enough while in process so they don't get revived, or at least revives with less health.Reincarnation (Wraith King), Aegis of Immortal (both on-spot)Pyroclasmic Rebirth (Amun-Ra), Token of Life (both on-spot)Blood Well (Aatrox), Guardian Angel (on-spot), Rebirth (Anivia) (on-spot and interruptible), pre-season 4 Revive (Summoner Spell) (reduced respawn)Sleepy (Kumbhakarna) (on-spot and interruptible)Black Soulstone (Diablo), Spawn Egg (Murky), Fast Restart (The Lost Vikings) (reduced respawn, though Murky respawns in wherever he lays his egg), Redemption (Uther) (on-spot at half health)N/A
The Idle Great Speed BootsAn item/skill that affects your movement. Doesn't seem much, and the speed boost didn't seem so big... until you don't take damage for a few seconds, and then it gives you a pretty massive boost of speed until you got hit. Even by a 1 damage pebble. Then you're back with your small boost. Either way, if one requires traveling from lane to lane by foot, then this thing can be useful to quickly reposition yourself.Tranquil BootsFlying Nimbus (Monkey King), StridersStrut (Miss Fortune), Boots of MobilityTalaria Boots, Travelers' ShoesTailwind (Falstad)Denny's Boots (Raelynn)
The PolymorpherA staple disable skill which does exactly what it does: Turn your enemy into animals. Sure they can move, but they also move on mostly lowered speed and they absolutely cannot attack or use skills when polymorphed. Allies of the polymorpher better capitalize the time the enemy is animal because they won't be that way for long...Hex (Lion, Shadow Shaman), Scythe of VyseMorph (Pollywog Priest. Note: While Witch Hunter is Lion's Expy, his Hex equivalent shrinks his opponent, not turning them into animals), Kuldra's SheepstickWhimsy (Lulu)N/APolymorph (Brightwing), Poly-Bomb (Medivh), Queen's Curse (Garden Terror)N/A
Self-EvasionSometimes, your attacks will miss because you are blinded. If you face someone with this skill, though... well, even if you're blinded, you'll find your attacks missing, unless you use ability. There are two types of this, depending on the game: for the first one, the evasion is permanent, but it worked on a percentage level, so your enemy might hit you if they are lucky or being persistent. For the second one, the evasion is temporary, but at that point, you completely No Sell any normal attacks, only abilities may hurt you. Only Dota 2 uses the first type.Blur (Phantom Assassin), Drunken Brawler (Brewmaster), Talisman of Evasion (and any other items built from it, like Butterfly and Heaven's Halberd) (Note: There is an item to counter this archetype in this game: Monkey King Bar) N/ACounter Strike (Jax, which ends with an AoE stun)N/AEvasion (Illidan), Elusive Brawler (Chen)N/A

Items Only

Archetype Name Description Dota 2 examples Heroes of Newerth examples League of Legends examples Smite examples Heroes of the Storm examples Other examples
'Walking Sun'An item that when possessed, will allow the user to generate AOE damage over time. Usually small damage, but the item itself provides nifty bonus, from big protection or big attack bonus.RadianceMock of BrillianceSunfire Cape, Enchantment: CinderhulkMystical MailBurning RageN/A
'Ultimate Critical'A very expensive item and favored by those who likes their normal attacks, because it grants not only big damage, but big critical hit bonuses.DaedalusRiftshardsInfinity EdgeDeathbringerN/AN/A
The Armor ShredderIf you wield this item, every of your normal attacks or skills with on-hit effects are going to reduce your enemy's defenses per hit, thus making this a favored item for auto-attack reliant carries.DesolatorShieldbreakerBlack Cleaver, Lord Dominik's Regards, Mortal ReminderExecutioner, Demonic GripN/AN/A
The HP ShredderSimilar to the above, but instead of decreasing armor per hit, they instead take a chunk of HP percentage every hits, making this popular for shredding tanks that tends to have very big HP.N/AN/ABlade of the Ruined King, Enchantment: BloodrazorQin's SaisGiant KillerN/A
Slow InductorAnother popular item that makes your attacks slow down the enemy, enabling you to chase them. For some heroes that doesn't have slowing disables, but needs to keep the enemy slowed, this could be the item for them. If physical damage and magical damage are separated, a magical counterpart may exist so it affects your damaging spells instead.Orb of Venom, Eye of SkadiFrostwolf SkullFrozen Mallet, Rylai's Crystal ScepterFrostbound Hammer, Gem of IsolationNexus BladesBaby Yeti (Yuri, Laser upgrade), Pills for the Mind (Skree, Lightning Rod upgrade)
The Giant HP & Regen BoosterDefensive item which immensely increase your HP and gives a tremendous HP regeneration, will definitely make you more tanky and lasting longer for a long siege. If Stats are involved, this will also give Strength bonus, empowering the Strength-based heroes.Heart of TarrasqueBehemoth's HeartWarmog's ArmorN/AN/APower Pills Turbo, Med-i'-Can
Ability BlockerAn item that when equipped, automatically gives a hero a chance to No Sell a spell or crowd control just for once, before it goes into cooldown. Basically, if your enemy has a lot of targetted spell or massive crowd control ability (or one particularly dangerous one), this item might be put in great use as a hard counter.Linken's SphereNullstoneBanshee's VeilMagi's BlessingN/AN/A
Invulnerability StasisAn item that is similar to an Ability Blocker, it completely no-sells everything, be they attacks or crowd control, not just once, but until the time runs out. However, this puts your character into a stasis, meaning they can't move, attack or use abilities. Can be a life-saver during a pinch, or making an enemy waste their skillm but if they are prepared to block off your further retreat after getting out of stasis, you're pretty much just delaying the inevitableEul's Scepter of Divinity (Unique in that it can, and often is cast on others rather than oneself, including on enemies. Too many Hero abilities make use of this mechanic to list)N/AZhonya's HourglassAegis Amulet item tree (while Aegis Pendant lets you move, it still doesn't let you attack)Ice Block (Jaina has an exclusive upgrade: Improved Ice Block)N/A