The various Mega Corps in StarCrawlers at least have to put up a friendly face, though some of them, such as Agrigen or Chimera Biopharma, are genuinely nice and friendly folks. The former loves everyone and promotes peace and serenity, while still peddling food bars that contain incredibly addictive ingredients. The latter are polite and businesslike, but they'll also lie through their teeth about whether they actually delivered their medicines, and they'll let entire planets die of plague if they don't pay for their medication.
In Mugen Souls, Belleria can be seen as one. While she is the God of Destruction and does oppose Chou-Chou, she is pretty polite and relatively friendly to her rival. So much so, she can go through a Heel–Face Turn and become a party member if you achieve true ending.
Mike Toreno from Grand Theft Auto: San Andreas — who, it turns out, is a fairly nice and friendly guy, who just happens to be the scariest person you'll ever meet. It helps that he has the best line of dialog in the entire game:
Torino: I wanted to see what you were made of. CJ:(Angrily) What it look like I'm made of? Pudding? Torino:(Calmly) No. Anger, and hate. That's why I like you.
And then there is CJ himself, who will have no problem shooting or running over unarmed civilians, assassinate people who never did a bad thing to him and generally steal, maim and kill. However, most of it is because he is given no other alternative in order to keep his family—blood and otherwise—from being harmed and is genuinely nice and polite (outside of whatever the player makes him do) to the people around him. Compare this to Tommy who alienates and belittles his inner circle and Claude who repays the women who save his life by killing the brother of one and then (possibly) shooting and killing the other for talking too much.
Johnny Klebitz from Grand Theft Auto IV: The Lost and Damned. He was genuinely looking out for every one of his fellow Lost MC Members, even the ones he didn't like. He also acted friendly, and supportive, among his companions, even in tough situations.
Graham Jones from Castlevania: Aria of Sorrow is the first person in Dracula's castle to treat Soma kindly, and even offers to answer some questions for him (unlike Arikado). When Yoko tells Soma that Graham is Dracula's heir, Soma refuses to believe her because Graham was so friendly to him, but later Graham himself cheerfully confirms it. Then Graham learns that Soma might actually be Dracula's heir, and his whole attitude changes.
President John Henry Eden from Fallout 3 has a kind voice broadcast across the wasteland on Enclave radio; it will lift your spirits as you traverse the wasteland hearing about how the Enclave will come and begin to transform America back the way it was before the nukes fell (unless you played the other Fallout games). He is similarly polite and gracious when you meet him in person. What he doesn't mention is that not only is he a ZAX supercomputer, his bold new vision requires killing off everyone.
President Richardson of Fallout 2 is very similar in character, greeting the player in a friendly manner ("I am the president of the United States, and you are...?") and then going on to explain his plan of genociding the entire continent with a virus he intends to release. He's also so gullible that you almost feel bad for him when you have to kill him to get his security card. If you pick the right conversation paths, he admits that he really doesn't like what he's going to do and derives no pleasure from it, but he's come to accept that it is ultimately the right thing to do (to him, anyway).
The player can easily become this trope if played evil while still picking the friendly speech options.
And Alister Tenpenny for that matter. He wasn't "cool", but he was polite and kind.
Tenpenny specifically asked Burke to evacuate Megaton before blowing it up. Burke... didn't really bother, but Tenpenny doesn't know that. Tenpenny's only truly negative point is being a ghoul hater... and to be perfectly fair to him, the ghouls in the tower's vicinity gave him very little reason to be polite to them. Other than that he's largely just not terribly bright, in spite of being the boss. Keep in mind, that Tenpenny only wanted to blow up Megaton because it was "an eyesore" from his balcony view of the wasteland (let that sink in). And for fun he would snipe at any living thing in his view from the balcony. Whether it be Ghouls, mutants or random people. He is one of only nine NPCs in the game to have "Very Evil Karma"
The add-ons to the game have their fair share of affably evil characters too. The Pitt gave us Ashur (assuming you see him as evil after certain reveals towards the end of the DLC), while Point Lookout gave us Tobar.
In Fallout: New Vegas, this includes most senior Legion members (particularly Legate Lanius) and Benny. Old World Blues gives us Doctor Mobius, though it's revealed he's not truly evil, and that the Think Tank are the real Big Bad of the story.
Dr. Robotnik/Eggman from Sonic the Hedgehog has his moments of this trope throughout his various depictions. This is most noticeable in Sonic X and its subsequent comic, and in the OVAs, where he makes a big show of holding the President and Sara hostage, but gets along with them marvelously well whenever Sonic isn't around.
In the ending of Sonic Generations: The classic version, having learned that he never defeats Sonic, ponders upon pursuing a career as a teacher instead.
In Sonic Adventure 2 he acted very pleasant and, though he came close to killing Sonic, he was shown almost regretting it, showing profound respect for him after all the years that they were rivals. He had also been seen getting along with Tails at the end of the game. It also showed that he had the deepest respect for his grandfather, Gerald Robotnik.
The best example was probably Sonic the Hedgehog (2006), where he's shown acting politely and gently most of the time, especially in front of Elise (except for the whole kidnapping part, of course).
Within five minutes of meeting you, Police Chief Damon Gant has probably given you an affectionate nickname, laughed uproariously at something funny you said, and extolled to you the many virtues of swimming. Oh, and he framed a child for a murder he committed so that he could use her apparent guilt to manipulate her sister, the Chief Prosecutor, essentially giving him complete control over both the police and the prosecutor's office. All the while, he claims good intentions, as that way the criminals would be caught and prosecuted with much more efficiency. But other than that, he's a nice guy. In-game dialogue states that if you're short on cash, he's the man to ask to borrow from.
Investigations: Ernest Amano is a pretty friendly and conciliatory person who happens to be a Corrupt Corporate Executive whose business group is in cahoots with an international smuggling ring. He even tries to get his guilty-as-sin son acquitted for murder, but drops the idea when charged with obstruction of justice.
FFIV's Rubicante is quite polite and articulate for an Archfiend. He restores the HP of the party prior to battling them, he's outraged when he learns of his Mad Scientist subordinate Dr. Lugae's cruel experiments on humans, and his first appearance has him easily defeating ninja prince, Edge, where Rubicante praises his current abilities and potential, and encourages him to train and become stronger and then return for a rematch.
FFV's Gilgamesh was an over-the-top goon whose respect for the heroes' fighting talents after they'd beaten him a few times grew into actual affection to the point that he sacrificed himself (with a strangely amusing Final Speech) to protect them from one of the Big Bad's meaner minions. He also has a devoted fanbase, probably explaining his many, many reappearances.
FFVI's Ultros arguably qualifies. He engages in Too Funny to Be Evil (if unintentionally via his attempts to be a competent villain - but only ever earns himself Quirky Miniboss Squad status, if that), and during your third fight against him, he even gets guilt-tripped into letting Relm paint him by Terra (but he does continue pummeling you until you use the Sketch ability). He feels so guilty, he even permits the use of Relm's pet name for him ("Uncle Ulty") very briefly.
Final Fantasy XII's Vayne Solidor is cultured, polite, affable to the public, and an extremely talented speaker. One entire scene centers around him getting so fed up with a merchant refusing to drop "Lord" from his title, he invites him to dinner at the palace! Arguably, Vayne isn't so much evil (though he does have his moments) as a Machiavellian statesman, ruthless in his pursuit of personal power and glory.
The Ur-Quan Kzer-za of Star Control, while the rulers of a brutal slave empire spanning a quarter of a galaxy, are actually pretty nice guys when you talk to them. They do any of the following: fully accept surrender and mention that your crew will be treated well and taken back to Earth, acknowledge your status as a Worthy Opponent, mention that they are protecting their thralls from much, much worsethingsin the galaxy, and entreat you to go home should you win against them, as the more of their ships you destroy, the less likely they are to win their current war with their Omnicidal Maniac kin. They also give the races willing to fight for them an absurd amount of autonomy, find a new (and very nice) homeworld for the defeated race, avoid wasting resources whenever possible, accept the wishes of the races they've beaten, and generally conduct themselves with honor whenever possible. All of these things, quite naturally, aid in their downfall. Moreover, it's an established fact that they never insult foes. And this fact can be exploited by PCs too.
The Kzer-Za let you go unmolested for warning them about the Neo-Dnyarri. This does allow you to go right back to opposing them, but it does make sense even from a less affable perspective: the Dnyarri are the reason the modern Ur-Quan are the way they are, and the Ur-Quan remember very well. Anything you do, the entire Doctrinal War between the Kzer-Za and the Kohr-Ah, is small fry compared to the possible return of the Dnyarri.
The Kohr-Ah themselves are also relatively nice for a bunch of Omnicidal Maniacs. They make no attempt to hide their intentions, but they are just as polite as their Kzer-Za bretheren, and when speaking to them, you get a sense that they don't really hold any malice towards those they kill. When they attack, they also allow their victims a chance to perform any "last rites" that are traditional when one is about to die. They also believe in reincarnation, and one way they justify their genocide is their belief that everyone they kill will eventually be reborn as a Kohr-Ah.
The villains of the forgettable gameNight Trap, who are a nice family who donate to charity and have friends over. They eat the friends, and the charity they donate to is zombie vampires...
Tsukihime - A certain vampire victim turned vampire herself is an example. She is a nice, sweet girl, who honestly loves and cares for the main hero. She just happens to require sucking blood to live, is beginning to get a perverse enjoyment of it, and happens to sometimes get the sudden urge to go "fufufufu". She's rather pitiable, and Shiki agrees. It's Satsuki, if you hadn't guessed, and he pities her so much that he grants her the only peace he can...a quick death.
Paper Mario: The Thousand-Year Door: In the original Japanese, The Shadow Queen was more down-to-earth and was willing to forgive Mario and co.'s attempts to oppose her if they agreed to serve her eternally. This didn't carry over in the English translation, where she acts condescendingly and treats everyone as possible pawns for her to use.
Super Paper Mario: Count Bleck uses polite language and never punishes his minions physically. He's also trying to destroy the multiverse.
King Dedede, of the Kirby games, is almost always the villain through being possessed, or a misunderstanding (on Kirby's part!). Awesome examples include Kirby 64: The Crystal Shards and Super Smash Bros Brawl. King Dedede saves a few characters' lives, and then hugs Kirby when he finds out that he's OK.
Hermaeus Mora, the Daedric Prince of Knowledge, takes an extreme Eldritch Abomination appearance and has committed unspeakable acts in his pursuit of knowledge. Despite this, Mora's preferred method of seducing mortal servants is to bribe them with gifts of power and knowledge. He also tends to give them absolute freedom, trusting that the lure of the gifts he offers will keep them in his service. A great example is his behavior toward the Dragonborn in Skyrim's Dragonborn DLC. He offers gifts including the powerful enhancements of his Black Books and he even offers some of the most potent Words of Power there are, such as the final word of Bend Will. He's also unfailingly polite and even offers free unlimited Skill Point Resets after completing his quest.
Hircine, the Daedric Prince of the Hunt, is known to take mortals involuntarily to his Hunting Grounds, where they are hunted by all manner of dangerous beasts. However, he's always very polite to those who summon him, as well as to his opponents when he judges them worthy, and he watches over his followers much more than the average Prince. He rewards those who survive his hunts well, and even enjoys it when the tables are turned on the hunter, because what better expression of his sphere is there than that?
Peryite, the Daedric Prince of Pestilence and Tasks. Despite being referred to as one of the most "loathsome" Princes, as well as his association with pestilence and plagues, he has been consistently polite to the player character in all of his appearances. His quest in Oblivion is easily one of the least morally suspect Daedric quests, as it involves saving the lives of his followers.
Sanguine, the Daedric Prince of of Debauchery and Hedonism. Though he is associated with the darker natures of man and tries to tempt mortals with various vices, he tends to be quite pleasant during his dealings with mortals.
Sheogorath, the Daedric Prince of Madness, is another. His sphere also includes creativity and music, and he almost always has a smile on his face. He's quite polite to those who serve him well, acting somewhere in between a Great Gazoo and a Mad Hatter when he's being more benevolent. However, he can snap in an instant to become planet-hurlinglyAxe-Crazy, at which point no one is safe around him.
Throughout the series, the Thieves' Guild dabbles in this territory and is how they prefer to be presented. Whether they play it straight depends on how individual members act. It's important to remember that, despite their niceties and usual friendliness, the Guild is a group of professional thieves who steal for a living.
In the spin-off Action-Adventure game Redguard, the infamous Sload Necromancer N'Gasta is quite polite to Cyrus during their conversations. He is also an infamous necromancer who has set up a "soul snare" to trap the souls of the islands inhabitants...and feels nothing for those affected by his necromantic experiments. He even compares the souls he has captured to "gold coins in a pouch".
Dagoth Ur, Big Bad and deranged Physical God, is one. When you confront him, he politely explains why his plan to spread blight disease and create a giant magical killer robot are really in the best interests of his people. He answers every question you put to him (whether he's telling the truth, lying or mistaken is up to the player). Finally, he offers you the opportunity to buff yourself up before you start to fight him. Though the last part is largely because he needs Wraithguard (the gauntlet you need to hold the weapons required to thwart him) in order to bring his plan into action. And if you approach him without the items needed, he'll politely point out you have come unprepared and that you can not win as you are, suggesting you return when ready to face him.
Dagoth Endus, one of Dagoth Ur's highest-ranking goons, will exchange a pleasant conversation with you and offer you some fine vintage brandy before offering to let you strike first.
Dagoth Gares, something of a Disc-One Final Bosswho inflicts you with Corprus, is likewise quite pleasant with you and will offer explanations and information about Dagoth Ur and the Sixth House.
Gavis Velas in the Tribunal expansion is perfectly cordial with you when you confront him during a quest, even claiming he would have liked to have a nice meal and a drink with you before your duel.
Even more true for the Dark Brotherhood. In a few centuries of isolation, they have lost most of their dark and dreadful mystique, and apart from a really special sense of humour, they often look much more like an endearing Ragtag Bunch of Misfits than cold-blooded assassins. The first time you meet the team, they are actually laughing together and joking on their last missions. The character design is really impressive - they are assassins and killers and are very obvious about it, they have a morbid sense of humour, and yet they are passionate and full of life (well, except for Babette) people you can't help liking and feeling loyal to.
Elenwen, the Thalmor ambassador to Skyrim. In the quest that features her most prominently, Diplomatic Immunity, she exchanges pleasantries with you, and seems genuinely concerned with the well-being of everybody at her party. And then a few minutes later, you find her "Interrogation Room".
The Thieves Guild, once you get past a somewhat (and understandable, given their occupation) frosty reception, are by and large friendly with you. Even characters who were once rather brusque with you when you entered Riften who are or were members, such as Sapphire and Maul are much nicer to you once you join the guild. That said, they are still thieves and criminals, who in addition to fleecing half of Skyrim of their valuables are also actively engaged in extortion rackets against local businessmen and heavily involved (if somewhat reluctantly and fearfully) with Maven Black-Briar, a local corrupt businesswoman who is as far from this tropeas it gets.
Albert Simon, the primary villain of the first game, has the appearance of an elderly British gentleman and often acts the part when he's not brutally slaughtering anyone in his way. When beaten, he acknowledges that you're better, and heals you up. When you finally defeat him, his biggest regret is that he didn't get a chance to show you the new world he was going to create. Not in a spiteful "look upon my works ye mighty" way: he really thought he was creating a paradise, and wanted the heroes to be able to enjoy it with him.
The sequel's big bad, Kato, fits this trope, too. He considers Yuri his friend, and tells him so, even after Yuri fatally wounds him in battle.
The Sniper slips into this, given his credo about his line of work: "Be polite, be efficient; have a plan to kill everyone you meet." That being an old US Marines Badass Creed.
The Engineer is a much more obvious example: he's described as an "amiable, soft-spoken good ol' boy", and generally behaves as such, but, at the same time, doesn't have any concerns about killing people based on the dominant colour in their wardrobe.
The RED Spy, specifically. He is a cold-blooded killer, and hot-blooded lover. Of the BLU Scout's Mom.
You'd think that The Medic was one, but no. Healing is just a side-effect that pays the bills for his evil experiments.
The recent Meet the Medic video mixes it up a bit, changing the Medic from Faux Affably Evil to Affably Evil With Great Emphasis On "Evil". While operating on The Heavy, they share some pretty friendly banter. It's quite clear, however, that he has no problem endangering The Heavy's life with his experiments. After all, he claims that the sound of The Heavy's heart exploding is simply, "The sound of progress!"
MERASMUS!, the Magician responsible for hauntings, hexes, curses and being Soldier's roommate.
Many of the villains in Metal Gear have a lot of innocent blood on their hands, but many of them are surprisingly nice people if they encounter Snake in a situation where nobody would gain anything by fighting. Sniper Wolf, Vulcan Raven, Grey Fox, Fortune, Olga, The Boss, Ocelot (in MGS and MGS3), Zero, and Big Boss murdered dozens of people and took part in large scale terrorism. But you wouldn't suspect that when you meet them at any place where they are not trying to shoot you. But then, you meet people like Psycho Mantis, Vamp, and Volgin, and realize that some people just need to die.
Though probably not intentional, most of the members of Desperado are also likable. They're obviously homicidal psychopaths, but they also show heaps of personality and never hide how much they enjoy their job.
Drakuru in World of Warcraft. Turns out, he was using you all along, which isn't a big surprise. He accomplishes his goals and is transformed by the Lich King himself. What is a surprise, however, is that he immediately asks for your forgiveness for the deception and invites you to be his right hand man, both out of gratitude and to make up for tricking you, and because the Lich King apparently has some interest in you personally. The story continues in later quests, ultimately ending in you betraying and killing him. His "gratitude" would have involved you ultimately being turned into his right-hand ghoul, the lowest rank of the Scourge, while he would be living it up as a Death Knight. It is worth noting, however, that despite being (disguised as) a ghoul, Drakuru didn't treat you as such. Ghouls are footmen at best, but you'd have been an officer, far above the cannon fodder and privy to Drakuru's most guarded secrets. The guy really believed he was doing you a favor. It could also be that the ghoul graphics used for your character just represent generic undead-ness.
Nexus-Prince Shaffar, the final boss in the Mana Tombs, also comes across as this. As you barge into his operation, his reaction is to say that he was not expecting company and, somewhat apologetically, that he is preoccupied, but promises to tend to you..."personally", all the while using a tone as though he's about to break out the champagne and offer you a drink.
Subverted with Adachi in Persona 4. Whenever you meet him in the game, he's frequently shown to be clumsy and incompetent, but a pretty nice and reasonable guy. He even lets the protagonists go in order to pursue Namamtame. This is all an act. He's actually an Ax-CrazySerial Killer who committed the murders largely for the fun of it, and would be quite content to let the world succumb to the world of the shadows. He even mocks his victims when recounting his experiences with the protagonists. That said, he can be pretty funny in an insane, monstrous way.
GLaDOS from Portal. The computer attempts to put you at ease and encourage you, right up until the moment that it needs you to die. It even thanks you while it does it.
Wheatley from the sequel after his betrayal. Even when you're within 20 feet of his lair, he reveals a mashing device, and politely asks Chell if she wants to kill herself rather than have him do it. That, and how could you possibly be horribly evil when Stephen Merchant is your voice actor??
Wheatley: Think of it not as a death trap, but as a death option!
Aperture Science's main goons are laser-guided, talking Sentry Turrets with gentle, childish demeanors. Supplementary material says they were originally created to protect children; their dialogue in combat evokes a warped game of peek-a-boo.
Vladamir Lem from Max Payne. Starts off as Max's ally in the first game, but by the second, he fills the role of the Big Bad. Never loses his suave demeanor or his cordial disposition: "Max! Dearest of all friends..."
Vladimir Lem:(answering machine) I'm coming to kill you, old man. You really know how to piss me off, you know...Would it have killed you to say "thank you" for once in your life? To say "Vlad, my son...can I call you my son because I sure do love you like one." "Vlad my son, you are a true prodigy. Everything you touch turns to gold." Oh...wait, it is going to kill you! I'm done doing your dirty work for you. You should be proud. I have learned all you've taught me. I'm coming to show you. ... Vladimir Lem: What the fuck is wrong with you, Max? Why don't you just die? You hate life, you're miserable all the time, afraid to enjoy yourself even a little! Face it, you might as well be dead already. Do yourself a favor, give up!
Chaos Lord Eliphas the Inheritor from the Dawn of War series is a very suave, witty, and charismatic villain. Widely considered one of the most popular characters in the series.
In the new Dawn of War 2 expansion pack, Retribution, the Great Unclean One is decidedly gregarious, laughing and chortling... as he infects anything he touches and cleaves everything in two with his giant, blunt, filth-encrusted blade. But he loves you! And he just wants you to feel Nurgle's love!
Ulkair, the Big Bad of the earlier Chaos Rising is simply an unusually powerful Great Unclean One, so it's not too surprising he fits this trope. He seems to genuinely enjoy fighting the Blood Ravens in a jovial way even as he chides them about how it's useless to resist him, and takes his defeat in good humor — after all, in the long run, they're doomed either way, so why should his losing matter?
Jeremy from Fatal Hearts is polite, charming, studious, a diligent worker in both his mundane job and his more esoteric activities, interested in the environment and the welfare of others, and an all-around gentleman. Unless he thinks you're too stupid to live. In which case, he kills you.
Dr. Killjoy. He's modeled after Vincent Price, so he's naturally the most charismatic individual in the two games; in fact, he's so urbane you might just forget that he's a mass-murdering Mad Doctor with a fetish for film projectors and blood. Plus, being a psychiatrist, he genuinely wants to help cure the main character- it's just that his methods are just a tad...unorthodox.
Blackmore was a particularly affable character in his own right: in all of his dealings with Torque, he treats him like a somewhat misguided little brother - appropriate, considering that Blackmore is a Split Personality of Torque - and continually tries to convince him to join his gang rather than kill him. And then, there was the way he called Torque "my little one".
The Reapers from The World Ends with You tend to be rather normal people, essentially (aside from the Officers, most of whom are sadistic and/or certifiably insane), who are just doing their job - which happens to be permanently erasing the souls of the dead from existence to prevent themselves from meeting the same fate. Kariya, for example, is rather friendly, and 777 lives a double-life as a popular rock star thanks to the Reapers' ability to exist on the living and dead planes.
Shiranui Gen-An gets this treatment in the Samurai Shodown series. He boasts of becoming the King of Evil. Yet at the end of the day, he's just a disfigured oni-like creature with a glove inspired by Freddy Krueger, a loving wife, and kids he even brings to work. See his ending in Samurai Shodown VI (American numbering).
Helena Blake, a crime lord in Mass Effect, may qualify. She's polite, friendly, and charming in her dealings with you. In fact, if Paragon Shepard convinces her to disband her organisation, she shows up again in the second game, having genuinely reformed and became a charity worker.
The same goes for Aria T'Loak in Mass Effect 2, her mild god complex aside, she is entirely reasonable and rather friendly. She's also a ruthless crimeboss running a stationwide society built on slavery and murder.
This might be a possibility in Mass Effect 2 with the Illusive Man. He runs a pro-human organization, Cerberus, that committed awful acts that includes the assassination of one of the candidates of a political party, running live human experiments, turning a helpless little girl into a biotic killing-machine, signing off further plans to wire autistic individuals into machines to control geth, all the while silencing anyone who knew too much about them. Despite all that, he's very polite to Commander Shepard when they first met and he uses his charm to have the Spectre join their cause. He also saves your life, at the cost of billions of credits and nearly two years of hard work, for no other reason than that he believes your story about the Reapers and wants to help you save the galaxy. Or so he claims. Near the end of Mass Effect 3, Shepard discover secret Cerberus files where the Illusive Man freely admits that he was simply exploiting this trope in order to get Shepard to go along with his plans. But then again, he genuinely did consider Shepard to be indispensable in fighting the Reapers, and in fact held Shepard in high regard even after turning against him/her.
Lucifon (a.k.a. Satan) of Princess Maker 2 appears less a sinister Anthropomorphic Personification of evil and more a guy you can have a (rather corrupting) drink with. It's arguable that he's just doing his job, though he takes a certain pride if he can get your daughter to take his place at the end of the game.
Dr. Ned (who is not Dr. Zed), from the DLC for Borderlands. He offers you brownies before remembering that he's trying to kill you for discovering his evil plan.
Similarly, General Knoxx from another DLC falls under this. He believes to be the Only Sane Man in his group and actually apologizes over having to kill you.
There is also Mr. Shank. Despite having a really scary name and having an army of cannibal escaped convicts, he's actually a pretty nice guy. Really, he's only trying to kill you in self-defense. He watches you on security cameras while talking about how one of his henchmen who he is not in love with or anything makes great chilli-cheese fries. When you kill him, the person who contracted you to kill him starts getting all teary-eyed remembering the good times they had together.
From Borderlands2 and Borderlands: The Pre-Sequel!, we have Nisha Kadam, who is an NPC in the former game and a playable character in the latter. Sure, she falls in love with HandsomeJack and becomes his girlfriend, is incredibly rude and surly to most people, has no problem murdering puppies and hangs people for the most ridiculous reasons, but she's polite to you and Brick, isn't mad at all when you declare war on the whole town, compliments your fighting skills, considers you a Worthy Opponent and, for a character who's a sadistic trigger-happy psychopath, forms a strong friendship with Janey Springs, of all people.
Fire Emblem: Radiant Dawn sees Sephiran, who is introduced and interacts with the protagonists as an almost saint-like figure in the first game, a devoted servant of the Goddess Ashera, until it is revealed that he is the mastermind behind the plot to awaken Ashera and wipe out all life with her divine wrath, having lost faith in the world after the Serenes Massacre. Also, he's over 1,000 years old.
Also from the Tellius series: The Black Knight
Gnarl in Overlord always acts in a calm, polite manner, something that simply doesn't cross the minds of most of your other minions. Even after siding with the original Overlord, and betraying you at the end of the first game, he still refrains from berating the player, and, instead, compliments you on doing a good job.
Xigbar, while he can be alot more of a jerk, also qualifies, as does (possibly) Demyx.
Tales of the Abyss has a lot of these, since nearly every antagonist is a Well-Intentioned Extremist to some degree. Van Grants in particular: while he has a fair few Kick the Dog moments when he first shows his true colors, outside of this he is polite toward the protagonists, and offers genuine praise to Luke and Tear when they become strong enough to pose a serious threat to his plans. He was also a very kind and devoted elder brother to Tear, and after his betrayal Luke still sees him as more of a father figure than his actual father.
Hazama, from BlazBlue, is so friendly-acting, polite, and funny at times, that it's easy for the audience to forget that, since he is actually Yuuki Terumi, he's also the kind of person who's crosses the Moral Event Horizon for nothing but the sheer evilulz before he's even woken up.
Graf Michael Sepperin from RosenkreuzStilette is truly a nobleman at heart... and a Well-Intentioned Extremist at that. He organized the coup against the Empire and is even willing to become the Devil himself in order to protect Iris, and he doesn't underestimate Tia's willingness to protect those she loves without letting anyone be sacrificed, nor does he underestimate her well-enough knowledge that there's no sense in fighting for the Empire. And after his defeat, he tells her that she can find Karl in his prison and is even willing to let her know that Karl himself made an attempt on Iris' life.
Chaos Shogun Kitsune treats his fellow Yokai with deep respect and tells them not to worry when the hero is coming to Yokai Island without heeding his warning and tells them that they have a guest to prepare for. Even when he wants to claim the island for all Yokai by stealing the Hanzamune Sword and using it to free the O-dokuro, he's rarely if ever pointlessly cruel.
Chaos Lord Wolfwing isn't really that evil, he's just a lonely guy who wants to build his own clan of Werepyres so he won't have to feel so alone. Even if he's willing to cause Chaos and Chaorruption to do so.
Zahart, despite being willing to have his Djinn Tibicenas, the eighth Lord of Chaos, do away with others just to remove them from his search for the Heart of the Sphinx, is nice enough to answer the hero's question about what uncovered the ancient city that the Sandsea oasis community is just part of. When Zhoom interferes with his attempt to dispose of the hero after that, Zahart is even nice enough to give in to Zhoom's demands for him to release his friend, and orders Tibi to release him / her. Later, he is facing away from his slave while ordering Tibi to do away with him after receiving the Heart of the Sphinx, possibly because it's suggested that even he can't stand watching brutal murders (the killing was so brutal that it was censored anyway).
Master, while planning to use the Skyguard to create enough mayhem to become a Chaos Lord himself, treats his minions with deep respect when he's not being called by his real name (since having that happen to him usually leaves him having his Dreamweaver make them relive their worst nightmares with her powers). He tells the Dreamweaver to give the recruit she casted her spell on plenty of time to realize how foolish his words were.
The Dreamweaver is also quite affable, acting polite especially while disguised as Granny V or Invidia.
A lot of Artix Entertainment villains are either this trope or full-blown Anti-Villains, especially the minor/holiday villains. Guffer, from DragonFable, also known as the Savage Outworlder, comes to mind.
The most affable one would be the leader of the Evil faction in AdventureQuest Worlds, Gravelyn. The daughter of Sepulchure, she serves as the authority for the Heroes of Evil. Despite this, she is understanding of a need for an alliance and has a friendship with you, the Hero, regardless of you being Good or Evil. She's also the most down-to-earth.
Onimusha 2: Samurai's Destiny gives us Gogandantess!Greatest Swordsman of all the Demons! While the other Genma seem perfectly happy with eating children and destroying the mortal realm, Gogandantess' only goal through the whole game is to prove that he is indeed the greatest swordsdemon around by beating Yagyu Jubei. He acts with chivalry and honor, at one point saving the life of Oyu and—aside from an impenetrable magical shield—faces Jubei on equal footing, one-on-one. This conduct earns Jubei's respect and he even honors Gogandantess' last request; to tell Gogandantess that he is, in fact the Greatest Swordsman of all the Demons.
Tor Anwyn, the Warlock promoter of Might and Magic VII. We know he is evil because of the other persons and things associated with the Path of Dark in that game, and because the Heroes game put the Warlocks as evil since Heroes I. He's always polite, even when asked to promote a Light-aligned party - where other such promoters are inclined to disparage you as a do-gooder, not cruel enough, or not cold-hearted enough for the job, he reacts by apologizing and explaining that the way of the Warlock requires you to be on the Path of Dark, so he's simply not able to oblige. He's not exactly harmless, though: what all that means is that he trains other evil folks into becoming more powerful.
Uthar Wynn and Yuthura Ban, headmasters of the Sith Academy in Knights of the Old Republic are well-spoken, polite, and don't seem to be powered by the constant combination of anger, malice, and batshit crazy as most of the Sith you'll encounter. Uthar will gladly acknowledge a job well done, and congratulate you on your progress. Yuthura is quite patient and erudite when explaining the Sith Code, doing more to explain the Sith in six minutes than Lucas bothered with in six movies. Still, they are Sith, and are pleased when you kill off one of your fellow students or aid them in a double cross you can double-cross both of them by playing them off one another. Uthar's "final test" for a student is to have them kill an acquaintance in cold blood, for no other purpose than to prove their superiority. Depending on the Player Character, the situation can end with one of them dead and the other returning to run the academy, both of them dead, or Uthar dead and Yuthura walking away from the Sith.
Also a possible playstyle for a dark-sided PC in both games, although this requires knowing when to drop the act for the sake of dark side points.
Patches from Demon's Souls and Dark Souls. The guy tries to murder you, possibly twice (in each game), is directly responsible for killing two other characters, but is pretty amusing and chatty, and ultimately decides to give up on corpse-robbing and become a merchant.
In Baldur's Gate, Alatos "Ravenscar" Thuibuld, the head of the Thieves' Guild in the city of Baldur's Gate, invites your characters to his guild and offers them employment in stealing some particular McGuffins. He acts politely, but by the time you are talking to him, he makes it clear refusing is no longer an option after you have been there and seen him and the other members. It also turns out that the client who "ordered" this burglary was intent on disposing of the people hired to do it, and Thuibuld lets you and him nuke it out between yourselves, without particularly caring who wins but acting nice afterwards too.
In Baldur's Gate II: Shadows of Amn, Aran Linvail, the Shadowmaster of Athkatla, offers to make a deal with your party to get you ahead int he plot. He sounds very amiable and reasonable (even though piles on extra demands after you've already paid), and he might not even appear particularly evil if not for the reminder of the torture going on at the other end of his base. However ruthless he really is, one may assume he's still the lesser evil compared to your other option at this point, Bodhi.
In BG 2's Enhanced Edition, Hexxat is this as well. She may be a Neutral Evil thief and vampire with few compunctions about killing people for food, but she remains very polite towards the other party members, even sincerely apologizing for making them feel uncomfortable.
The Dragon in Dragon's Dogma. He is more well-mannered in his speech than you'd expect from a fire-breathing, world-ending dragon, even moreso than most of the other characters in the game. He'll even offer the Arisen a choice of just giving him one measly sacrifice in exchange for him leaving Gransys temporarily and as a bonus, immortality.
Darksol in Shining Soul is ever so polite, In fact most of the bosses are, but Darksol takes it one step further by going on about how darkness is like art and all you can do is admire the beauty.
The Boss from Catherine. He kindly serves you drinks, gives you advice, and even grants you a wish if you defeat him. Rather nice all around.
Trisha/Ishtar to the extreme. She creates this elaborate and deadly game, but is kind and acts as your host on the adventure.
CFW Brave from Neptunia, especially compared to his comrades. Before he is shown on-screen, he is even described as "more chivalrous than evil," and when he finds Nepgear and Uni in Endless Zone, he offers to let them go before attacking them.
Despite being a creepy, emotionally-impaired, antisocialStraw Nihilist who wants to destroy the universe, Cyrus of Pokémon Diamond and Pearl is pretty friendly to the player character. He praises your skill and compassion (though he considers the latter a backhanded compliment), makes small talk about philosophy and science and your ongoing attempts to thwart him, and outright gives you the Master Ball, just because he thinks you'll get more use out of it.
Petrel is a Master of Disguise, but his disguises never work. He also compliments your battle prowess, and gives you the key you need to advance while telling you what a nice guy he is.
Archie is quite civil to the player, and between the two different versions he's slightly more politely-spoken than Maxie is. In the remakes this is even more apparent, with Archie constantly calling the player affectionate nicknames and generally acting fond of them.
Though not so much as Archie, Maxie is still rather courteous overall and this especially shows after his Heel–Face Turn. He becomes more of a genuine (if aloof) friend to the player character, even giving them the Cameruptite to defeat Zinnia.
Barring Ghetsis, none of the Seven Sages are particularly cruel or spiteful despite their actions or station. Even Zinzolin remains relatively honorable post Time Skip.
Colress is more concerned about bringing out the strengths of Pokémon rather than Team Plasma's plan. He's pretty friendly in a genuine way, and he also helps you out quite a few times, even when it might be not in his best interest to do so.
When you encounter Lysandre, he is very polite and even calls you over the Holo Caster to congratulate you on mastering Mega Evolution. He once gives you a rambling and somewhat sinister speech about the past and humanity, then thanks the player for listening and gives them a King's Rock. Of course, Lysandre is still Team Flare's boss.
Xerosic continually acts friendly and cheerful, even giving you several compliments when you defeat him. However, he's evil and going along with Team Flare's plan.
The members of Team Skull are all actually pretty personable, speaking casually and showing a great deal of inter-team brotherhood, even in regards to their Pokémon. Admin Plumeria cares for the grunts and therefore becomes pissed off when you beat them down, and they all became a would-be family when their boss Guzma pulled them together. And as for Gladion, while he's pretty aloof most of the time, he treats his Pokémonwith great care and respect, allowing them all to evolve into forms only achievable through high friendship, and he flips out upon learning of his sister Lillie's kidnapping.
Minor villain, but the carnivorous plants in King's Quest VII: The Princeless Bride. They are incredibly polite to both Rosella and Valanice, and even give Rosella advice on how to get through the Wood of the Were-Folk. The only thing that makes them evil is, well, they are trying to eat Rosella and Valanice, and make no illusions about it.
Alexander from Amnesia: The Dark Descent, he's a gentleman who talks reasonably with Daniel, but he is also a deceitful and manipulative. He lied to Daniel that he knows how he can stop the shadow that's chasing him, and tricks him into torturing and killing innocent people to harvest their vitae, and his plan is to use the vitae to get back to his own world and leave Daniel to be devoured by the shadow.
In Robopon 2, Dr. Zeke finds Cody washed up on the beach and saves him, taking him to his house until he wakes up.
The Bonne Family from Mega Man Legends want treasure and are willing to do just about anything to get it, but they're all actually quite likeable and good-hearted when the chips are down. When they find out near the end that Mega Man Juno's plan is to eradicate all life on the island, they drop everything to help put a stop to it.
Hilariously, Crusader Kings somewhat encourages the player to be this. The game gives a number of bonuses for virtuous traits such as kindness and humility, but having these traits does nothing to stop you from conquering land through political manipulation and brutal conquest. Even if you can justify it with Realpolitik, the traits-modelling system itself will also occasionally cough up a soft-spoken and charitable young king whose favourite pastimes are raping women and putting severed heads on the end of pikes.
Seth, of the Street Fighter series is somewhere between this and Faux Affably Evil. While in part he is a vicious man with a massive inferiority complex, with an overwhelming desire to take control of the world, He is also seemingly very pleasant to talk with, kind to his subordinates, has an (albeit dry) sense of humor,admits to actually rather enjoy fighting (not in a Blood Knight way), and compliments those he deems worthy of battling him.
The Matrix: Path of Neo briefly has this with an unnamed Giant Mook who says, after Neo asks him for a key, "Please ? You may be an idiot, but I can't fault your manners."
Pagan Min, the Big Bad of Far Cry 4 is the Ax-Crazy tyrannical leader of the fictional nation of Kyrat, and moves between "friendly" and "batshit insane" like a switchblade stuck on flick. In the prologue, he meets Ajay and viciously stabs a guard to death in the neck. Evil. He then turns around, hands the horrified Ajay his knife - which is still dripping with blood, wraps an arm around him and takes a selfie with him. Affable. He then carts Ajay and a random Golden Path accomplice off to his palace... to sit Ajay and the accomplice down and treat them to a nice meal. Affable. He then catches the Golden Path guy trying to get help, stabs the poor sod in the back with a fork, and orders his Dragon to take him downstairs and torture him. Evil. He turns around and politely tells Ajay to finish up his meal. Affable. When Ajay escapes with Golden Path agents and kills severals of his goons, Min gives Ajay a phone call apologising for the poor quality of his crab rangu. Affable. He then tries to make it up to Ajay by telling him that he's had the chef executed and will issue the same orders for the chef's family. Evil. Get the picture yet?
He even plans to keep his word. If you wait in the dining area for 15 minutes after he leaves, he comes back and takes you to where you are going to place your mom's ashes. And if you do play through the whole game normally, even after you have brought down his entire empire, he is willing to forgive you for it, takes you to inter your mother's ashes, then takes a helicopter out of the country. Doesn't even try to back stab you.
Xabraluz the Demon King in Lords of Xulima is surprisingly friendly when approached in his home. He mentions right away that he has no quarrel with you specifically, invites you to share a drink (of blood) with him and is willing to give away a powerful artifact if you can prove to him that you killed his enemies.
Jorji Costava from Papers, Please. Pleasant, polite, enthusiastic, gregarious, generous, honest, a drug dealer and a smuggler. Not precisely "good" per se, but unfailingly nice to you even when you have to turn him away.
In Kult: Heretic Kingdoms, crime boss Gozen is unfailingly civil to the protagonist even if she has come to kill him, and if she rejects his offer to switch sides, he thanks her politely for hearing him out before they fight.
Baba Yaga may want to eat the Hero, but darned if she isn't so polite about it. She also has a rather darkly amusing sense of humor, and even gets along quite well with Erasmus (although she cheats at cards). This is especially the case in Quest for Glory IV, where despite being quite angry with the Hero for humiliating her in the first game, she can still be placated, and will actually help him out on a couple occasions (so long as you remember to bring her a snack other than yourself). In fact it's impossible to win the game without her help.
Bonehead, the animated skull who acts as her gatekeeper, as well. He's actually quite friendly with the Hero, and will readily chat with him about the goings on in Spielberg (Quest for Glory I) and Mordavia (IV).
Katrina, the Big Bad of Quest for Glory IV. Despite being, well, a vampire, the Dark Master, and attempting to unleash an Eldritch Abomination into the world. The one time her polite front towards the Hero cracks it can be argued is actually justified from her perspective: The Hero had just rescued the girl she loved as a daughter and returned her to her rightful family. Katrina thought she was actually helping her, because she misguidedly believed that her parents were cruel to her and didn't love her. Her Goon guards are genuinely loyal because she treats them well, she likely saved Boris's life by giving him a job as the Castle's gatekeeper, and leaves the townspeople alone as she considers them her loyal subjects and she their benevolent ruler. And that whole unleashing an Eldritch Abomination thing? She's not even trying to take over or destroy the world. She just wants to bring about eternal night because she's afraid of her vulnerability during the day. The only person she's ever unquestionably cruel to is Ad Avis, and he's a misogynistic, power-hungry, disloyal Jerk Ass who wants nothing more than to murder her and take her place. In other words, he completely deserves it.
And again from Quest for Glory IV, the Rusalka. Sure, she's an undead monster lurking in the nearby lake who will drown any man who approaches her, but she doesn't want to. She's really a sweet, kind woman who was cursed to an eternity of luring men to their deaths, and if the Hero manages to befriend her she'll actually tell you to stay away from her so she doesn't kill you, too. The Paladin can even free her from her curse and let her rest in peace by avenging her murder.
Signor Ferrari of Quest for Glory II and Quest for Glory V. It's much more evident in V where you actually do have to deal with him (he's more an Exposition Fairy in II and doesn't play a real role in the plot). Especially if you're a Thief. He's unfailingly polite and addresses you like a friend, but he will work against you and can even force a Thief to abdicate the throne if he's not handled the right way.
Mettaton is first and foremost an entertainer, showing no real malice towards you despite having every intention of killing you, and instead treats you like an honored guest on his show. Even after he reveals that everything was an act and he intends on killing you for real, he still doesn't harbor any ill feelings toward you. Though this is all a subversion, as he doesn't want to kill humans (and actually adores them), but he wants to stop a massive war between them and monsters using your soul.
Early in the game, it makes it known that Asgore intends on killing you and stealing your soul, as well as destroying all of humanity. But as you play through the game, you pick up on other monsters describing Asgore as a benevolent ruler and a big softy. No one really says anything bad about him. And as another subversion of this trope, he is, and is anything but evil.
One Night at Flumpty's has Flumpty himself, who provides you with a phone call politely stating how he is a dimension-hopping Eldritch Abomination who had kidnapped you, and is now going to come in the room which you're in to kill you. The sequel also has Flumpty being the only one who gives you a second to turn your light switch off.
Grimmald from Guenevere is a perfect gentleman, steps in to protect Morgana from Meligaunt, and tries to see to Guen's comfort and even make a deal with her to ensure peace in the future. Doesn't stop him from kidnapping and imprisoning her and trying to get her killed later, but hey, pobody's nerfect.
In Theta vs Pi 7 King Pi comes across this way, acknowledging that he thinks of Theta more as a friend than an enemy. Even during combat he constantly smiles. In the end, it’s unclear if he was really just affable all along.
Bleden Mark, Kyros' executioner and assassin, loves his job. He loves killing people, and he loves killing people slowly even more. But if he hasn't been sent to kill you, and you're able to keep up with him in Snark-to-Snark Combat, he's a charming, jovial guy who may agree to lend you a powerful artifact for literally no other reason than that you were bold enough to just ask him politely.
The Disfavored are described by the villagers of Lethian's Crossing as this if left in charge of it; they may impose harsh taxes and absolute curfews on the ones they conquer, but they are always remarkably polite and civil long as their clearly-stated rules are followed properly.
The Disfavoured general, Graven Ashe, also qualifies. When not close to The Voices of Nerat (who intentionally and repeatedly pushes his Berserk Button to goad him) Ashe is generally polite, honourable and honest (if very brusque and extremely prideful) and protects you if you get the Voices of Nerat on your bad side in chapter 1. He genuinely comes to appreciate a Disfavoured-allied Fatebinder and openly asks for your perspective on his campaigns (even if you're never going to change his mind) — campaigns that usually involve genocide and slavery of the local Tiersmen and Beastmen, who Ashe views as subhuman at best.
In fact, it's quite arguable that the Chorus are in the right, since they want to assimilate the Tiers into Kyros' empire, where the Disfavored seem to be ok with genocide and slavery on a scale that would impress the Nazis... but the Voices of Nerat is a brutally unhinged psychopath, and Graven Ashe is an honorable, fatherly figure.
Monika in Doki Doki Literature Club! is an interesting example in that she's a Yandere (one with Medium Awareness, at that,) which is an odd character trait for the archetype. Despite corrupting the game and ultimately Mind Raping and deleting every other girl in the game, and bits of her poetry showing a disturbing-yet-pitiful look into her psyche, her calm, polite Nice Girl personality never visibly falters. Even when the player finally deletes her character data to defeat her, her Villainous Breakdown is more of a despairing Heel Realization.