Graphics-Induced Super-Deformed
In video games, there is a tendency for characters' proportions to change considerably between their official artwork and their in-game appearance. It's quite frequent to see box art with relatively realistically-proportioned characters, while the same characters appear with large heads and small bodies when they're in game.
In older games, the reason for this was usually graphical limitations. When you only have a 16 x 16 block of pixels to work with, trying to make a sprite with realistic proportions will result in a character with almost no visible face to speak of. This was especially true in video games (especially licensed games) appearing on fourth-generation and older game consoles; only a few games (like
Radio Of The 1980s
Radio programs and shows that originated in The '80s. Works: Adventures in Odyssey (1987) The Bob & Tom Show (1983) Coast to Coast AM (1988) Earthsearch (1981) The Howard Stern Show (1982) How Green Was My Cactus (1986) The Howard Stern Show (1982) Loveline (1983) The Mary Whitehouse Experience (1989) Patch the Pirate (1981) Riders Radio Theater (1988) Sherlock Holmes (BBC Radio) (1989)
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Fanfic: SongOfANorthernSorcerer Revision [167] | 11 seconds ago |
Film: DropZone Revision [13] | 17 seconds ago |
Film: Damsel Revision [170] | 26 seconds ago |
Main: TheManInFrontOfTheMan Revision [193] | 42 seconds ago |
WMG: HoloCure Revision [477] | 1 minute ago |
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Forum Games Classy up a meme | 18 seconds ago |
Forum Games Post what you have copied. | 50 seconds ago |
Live Action Film DC Movies | 1 minute ago |
Trope Talk Is this an example? | 2 minutes ago |
Live Action TV Star Trek | 2 minutes ago |
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Bemoaning The New Body Created 9 hours ago | 7 minutes ago |
Self-Made Lie (launches tomorrow) Created 3 days ago | 10 minutes ago |
Abs but Noodle Arms Created 20 hours ago | 11 minutes ago |
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Example of:
Lured into a TrapExample of:
Macross Missile MassacreExample of:
Emergency BroadcastTropes Community Podcasts