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ShadowWarden2012-03-25 13:30:15

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Since these are still the early episodes, the Legend of Korra is still focused mainly on introducing us to its world. While in the original series, the Walking the Earth plot lent itself doubly to expansion and development, here our focus is on just one city, and so we get to explore different aspects of a comparatively small area. So, in the case of this episode, we will abandon the jazz and the technology and turn instead to what looks to be a significant aspect of the series... pro-bending.

Chapter 2: A Leaf in the Wind

We open on Air Temple Island, as established by flying sky bison and fancy scenery. Korra's reading from a newspaper - yes, in this modernized Avatar world, we have newspapers - and talking about pro-bending. Since it's Tenzin's job to play the foil to Korra in addition to the mentor, he objects to her fascination with the sport, calling it "a mockery of the noble profession of bending."

You know, I bet Aang would have loved it.

Anyway, Tenzin's interest in keeping her cloistered is primarily so she'll focus on Airbending; we learn from a subsequent scene that it's the one style of bending she's never been able to do.

Wait. Hold on.

So they're just arbitrarily deciding that although Korra is a Waterbender, her opposing element is Airbending. I understand why they did it - it makes for better action scenes and a more accomplished Avatar that can start doing cool fight scenes sooner, but I always thought it was the next-to-last element in the cycle that was the most difficult, owing to the natural personality traits that came with being born to a certain type of Bending.

From what little I've read about this series, I do note that they're moving away from both hereditary and personality-based bending - we'll see a great example of this later in this episode - and a decent case can be made for Korra's struggles with spirituality manifesting in her inability to grasp Airbending, but it is still a flagrant contradiction of what we've observed so far. Roku had trouble with Waterbending. Aang had trouble with Earthbending.

This is an unapologetic pattern break, done for the sake of a better story; because this way, there's a single, defined obstacle between Korra and being a full Avatar, and much more focus on Airbending, which didn't get much of a chance to shine in the original series. It may also have been done in response to the undeniably rushed fashion in which Aang picked up the three elements during his own series. This way, they can ensure that an entire bending discipline gets the attention it deserves.

Anyway, moving on.

Korra's brought to a strange and ancient Airbending contraption, which will apparently be her first lesson in Airbending; it's a series of panels, which, when wind is blown through them, spin. The idea is to make it through without getting hit. Tenzin's kids are good at it... Korra, not so much.

Later, we see her trying to Airbend. It's not working so well. She confides to her polar bear dog that she thinks that maybe she isn't cut out for it. As she's heading back inside, she hears some of the White Lotus guardsmen - who I am pretty sure serve to guard both her and Tenzin, owing to the endangered state of Airbending - listening to the radio. It's a pro-bending match. Naturally, she eavesdrops. One of the teams involved is named the 'Fire Ferrets', which in addition to being silly is also going to end up being important.

Tenzin interrupts them, and since he has his Airbender spider senses he knows that Korra's sitting on the roof listening in. He orders her down and to bed, much to her chagrin, and I am led to wonder how Toph and Aang, two of the craziest, fun-loving, most impulsive characters from the original series, managed to raise two utter sourpusses (Tenzin and Lin) of this magnitude.

The next morning, Tenzin, his children, and Korra are all meditating; where is Tenzin's wife? I don't think she shows up at all in this episode. We see that Korra is about as good at meditation as she is at not causing unnecessary collateral damage. In other words: She sucks at it.

An argument begins after Tenzin explains that air is the 'element of freedom', and Korra points out that he's tight-fisted, doesn't let her listen to the radio, and forbids her from leaving the island. Tenzin tries to cite the productive aspects of meditation, and promises her that Airbending will 'click' for her soon. Korra responds that it's not, and heads off to get some lychee juice.

Later that night, Korra sneaks out. How convenient is it that the probending ring is a short swim away from Air Temple Island? She gets in via an open window and finds a gym, where she is immediately accosted by an angry-looking old man who demands to know what she's doing there. She says she got lost, but he isn't buying it. He's tired of kids sneaking in, and he's about to order her out, when we meet one of the series' new main characters.

Bolin. He bails Korra out, trying to imply in the process that she's his girlfriend. While she quickly sets him straight, the lame excuse is sufficient to get the old guy to drop it.

Bolin's Crowning Moment Of Funny: Assigned to his Establishing Character Moment.

Anyway, Bolin leads her out onto one of the balconies overlooking the main ring. I don't really feel like describing the ring, but suffice it to say that Bolin and his brother Mako are two of the three members of the Fire Ferret pro-bending team. To briefly recap here, a pro-bending team consists of three members, one capable of bending each non-endangered element. The goal in a match is to push your opponents off the far end of the ring and into the water below.

Mako's introduction is very brusque and brief, and now that we've met him and have a slight idea of what he's like, let me return to the point I made above...

...Moving away from personality-based bending. Mako, despite being a Firebender, is calm, cool, and collected; we don't see much emotion from him in this episode, and even his (very clear) irritation is very understated and matter-of-fact. This is the sort of personality you might reasonably expect of anyone besides a Firebender. In fact, if you switched him and Korra around, you'd have a textbook case of Personality Powers.

We see our first pro-bending match. Their Waterbender isn't very good, but Mako is, singlehandedly saving the Fire Ferrets from what looks to be certain doom. They win, Korra is very impressed, and she asks Bolin to show her some moves. A funny bit ensues where she avoids directly saying who she is, but Mako figures it out: "You're the Avatar, and I'm an idiot." "Both are true." Hee!

Unsurprisingly, it turns out pro-bending involves a whole different style of bending, which Bolin is glad to demonstrate to Korra. Her aptitude for it actually manages to get a positive comment out of the otherwise recalcitrant Mako, who I am beginning to quite enjoy as a character. Mako and Bolin live in the gym's attic, by the way. This will probably end up being important. As Korra tries the new Earthbending style one last time, we smash cut straight to...

...Korra failing, yet again, at the Airbending obstacle course. This time, she gets so pissed off she incinerates the entire thing with Firebending. Tenzin gets angry; that thing was, after all, a historical treasure. They argue again, and it ends with Korra calling him a terrible teacher and storming off. His son agrees, but his daughters, adorably, hug him instead.

Next scene. I was wrong! We get to see Pema for this one scene. The family is sitting down for dinner, and when she innocently asks after Korra, Tenzin replies that he's fed up with trying to get Airbending through her thick skull. Pema suggests giving her space; and then, alarmed, Tenzin looks up and says to his children: "You must promise me that your teenage years won't be like this." Jinora, looking up from her book, deadpans: "I will make no such promises."

Do I even need to say it?

Jinora's Crowning Moment Of Funny: Assigned.

We cut back to the gym. Mako and Bolin are down one incompetent Waterbender, so Korra ends up filling in against Mako's protests. As the newest inaugurated Fire Ferret, she steps out onto the ring with them. To make a long story short: the Ferrets fail at first, an inadvertent bit of Earthbending outs Korra as the Avatar, and Tenzin hears about it on the radio. Just as Korra is knocked out and the opposing team takes round two...

...Though the basis for 'rounds' is a bit unclear, since there seem to be four rounds and the winner of the last round wins any potential ties that might ensue?

...Tenzin shows up, angry and at his wits' end, and demands that she return to Air Temple Island with him. She refuses, and throws more invective at him about his incompetent teachings, before going back to finish the match. It's going no better than before, and she's pushed up against the edge, but then, right at the moment of truth... she starts using Airbending style to dodge the other team.

While this is a nice touch and it looks very cool, I would like to point out that the Korra we saw in episode one had no issue dodging projectiles, bending-related or otherwise. Why does she suddenly need Airbending to dodge what looks to be comparatively low-key bending? Furthermore, why is she struggling? We saw her effortlessly dealing with a large team of Firebenders (about five or six) as part of her Establishing Character Moment, so even if she's limited to Waterbending, why is fighting just three opponents proving so difficult?

I know they try to talk about the different styles inherent in pro-bending, but it doesn't look that different; the same principles apply, and Korra isn't trained as a lethal fighter. I'm having a hard time buying that she's losing like a chump when we saw her manage to outrun elite Metalbending police in episode one.

Anyway, the Airbending style (note that she is not actually Airbending) makes all the difference, and the other team is suddenly, abruptly, and dare I say, clumsily, worn out. This is completely out of left field. There was nothing to suggest that they were fatigued before Korra pulled out her new trick, and now it's like their switch has been flipped from winning to losing. The Fire Ferrets make short work of them, and win. During all this, Tenzin gets caught up in the match and has a rather funny Not So Stoic moment; it's made doubly hilarious by his quick check to see if anyone noticed him acting undignified.

Afterward, Mako actually compliments Korra on her performance. High-fives all around.

Next scene. Korra's back on Air Temple Island, and she and Tenzin make apologies to one another; she for being a teenager, he for losing his patience. Of course it can't be all sunshine and smiles, because Korra tells him that she's joined the Fire Ferrets and pro-bending on a long-term basis.

Last scene. Episode ends with Korra and Mako both silently staring out over the ocean.

Final thoughts

Inconsistencies and nitpicks aside, I quite liked this episode. We're still in the setup phase of this show, so the 'final thoughts' section will probably get longer as I have more to talk about.

EDIT: Actually, in retrospect, I do have something to point out: Pro-bending, by far the most popular sport in Republic City, has one major prerequisite. Can you guess what it is?

That's right.

Bending.

No wonder the anti-bending faction is so annoyed. A city's predominant culture and entertainment centers around an ability that very few people possess, and that some even go so far as to abuse. You can't work for this ability; no matter how hard you try, you have to be born into it or you'll never, ever have it. Even with no appearance or mention of the anti-bending faction, this episode does still describe the society they're immersed in. If I were a Muggle living under this system, I might be a bit irate as well. I mean, where's the basketball and soccer coverage in this city?

Oh, right! The Earthbenders took them over and turned them into Earthbender-only games twenty-three years ago!

Damn benders.

Comments

Eegah Since: Dec, 1969
Mar 25th 2012 at 7:17:20 AM
Is it weird that I laughed the hardest at Korra scratching her ass during meditation?

I can buy the opposite element thing as being down entirely to personality. Korra spent most of her life training with earth and fire masters, which probably shaped her a bit differently than if she just lived with her family, enough to make her overly impulsive and restless, the opposite of air.
Ghilz Since: Dec, 1969
Mar 25th 2012 at 10:08:44 AM
A Question I do have is who are the other dudes in Air nomad uniforms on the island? Are there other Airbenders? From mixed families maybe?

I gotta agree with you on Tenzin's reaction to Pro-Bending: Aang would've loved it.

I did like that Pro-Bending is fairly simple. No InfoDump, but simple enough we can pick up the rules by seeing it played. Even if the round system is kinda weird.
Eegah Since: Dec, 1969
Mar 25th 2012 at 11:39:56 AM
And the website actually has the complete Pro Bending rules, as written by Mike and Bryan.
Ghilz Since: Dec, 1969
Mar 25th 2012 at 12:09:37 PM
A fun bonus, but a show should stand or fall on its own. Just like you don't need to read the Star Trek technical manual to get trek, you don't need to see the website to get pro bending. Which is a plus.
ShadowWarden Since: Dec, 1969
Mar 25th 2012 at 1:48:55 PM
Oh hey, good point!

The other people in Air Nomad uniforms are most probably students of Airbending, whether Airbenders themselves or people looking to benefit from Air Nomad philosophy. At least that's my theory.

As for pro-bending rules: having read them, I have to say that the scoreboard isn't presented very clearly to us.
Gallowglass Since: Dec, 1969
Mar 25th 2012 at 3:04:12 PM
I think the score board is arranged as such 3 lights for who takes a round and the fourth for who takes the match. The thing about Korra's match where the other team tires out was sort of established with Mako's hat-trick earlier, a fairly straight forward rope a dope, in the third round the opposing team used a lot of energy pinning the Bros to the side and tried to knock out Korra, her dodging made it so that the Fire Ferrets could do the same thing.
Ghilz Since: Dec, 1969
Mar 25th 2012 at 9:50:18 PM
Speaking of which, this "running out of energy" seems kinda new. We've seen benders do ALOT of bending in the previous series without ever really showing that kind of rapid exhaustion.
ShadowWarden Since: Dec, 1969
Mar 25th 2012 at 11:46:42 PM
Exactly my point! It seems like a clumsy Deus Ex Machina, and while I understand that they're drawing parallels with boxing and mixed martial arts, it isn't consistent with what we've seen before in terms of bending fights. These are, after all, pro benders; you'd expect them to be well-trained and with a lot of endurance backing them. Whereas here, I feel like even a first-season Zuko could singlehandedly wipe the floor with any of the teams we've seen so far.
CobraPrime Since: Dec, 1969
Mar 26th 2012 at 6:24:16 AM
Furthermore, the few times we saw characters show exhaustion in the original show, it wasn't portrayed as them "running" out of bending, they were just tired and maybe made more errors.

The whole endurance thing could be handwaved by the match lasting a hour or more (like a RL game of whatever) while we just see bits of it in our 22min episodes. Few of the previous show's actual battles would've lasted this long,
AgentRook Since: Dec, 1969
Mar 27th 2012 at 10:30:26 AM
Well it seems they're expanding that rule to mean it's based on PERSONALITY not nation, with the two usually lining up, in Korra's case they dont, a minor retcon but w/e

Also I think maybe this style wears you out more; the fast quick jabbing seems more exhausting than what we've seen before.

Also, Pro-bending rules.
krinsbez Since: Dec, 1969
Mar 27th 2012 at 6:32:47 PM
Concerning Korra's failure at dodging vis a vis the previous episode, perhaps it is due to her being flustered due to the effort at making sure she doesn't break the rules and get another foul?
ShadowWarden Since: Dec, 1969
Mar 28th 2012 at 1:15:29 AM
Also, I have two predictions for the coming Pro-bending matches:

1) There will be a match in which all three of the Fire Ferrets will have been pushed right up to the edge.

2) There won't be any specific rule which says that it has to be a Firebender, Earthbender, and Waterbender participating in a match, only three different kinds of benders, resulting in Korra using Airbending in the final championship round.
ShadowWarden Since: Dec, 1969
Mar 28th 2012 at 1:16:12 AM
Okay, that trope doesn't exist anymore. I meant Loophole Abuse!
Wryte Since: Dec, 1969
Mar 30th 2012 at 4:33:52 AM
For those not wanting to sit through a 20 minutes video, here are the basics of Pro-Bending.

The ring is an elongated hexagon. The long sides of the ring are roped like a boxing ring, but the short ends of the ring are left open, and the ring is surrounded by water. The ring is divided into six parallel sections, with the two in the center being the largest, the two at the ends the smallest, and the two in-between being medium sized. Two teams of one fire, earth, and water bender each start the match in the two large center sections and try to push each other back with their bending.

Players pushed back into another zone are stuck there, and players cannot advance into a zone until all members of the opposing team have been pushed out of it. There are three rounds to the game, each lasting 3 minutes, at the end of which whichever team has gained the most ground wins the round. If both teams control and equal amount of ground, the team with the most players in the front zone wins. However, there is an instant-win condition for the entire match if a team can successfully push the entire opposing team out of the ring in the same round, which is why a third round is played even if one team has won both the first and second rounds. Players cannot reenter the ring if knocked out until the next round begins, and can only be knocked out of the back of the ring, not over the sides.

As for bending materials, the lines dividing the zones are actually metal grates covering a water supply, and there are dispensers for heavy clay disks set into the floor (fire benders, of course, don't need materials provided). Players are only allowed to use the materials in their own zone, so no attacking the other team with the water or disks from behind them, and bending the water in the pool surrounding the ring is illegal.

All in all, it's actually quite reminiscent of a war. Both armies start out at their shared border and try to gain as much of the other side's territory as possible before the end of each battle, and cannot conquer or reclaim territory until the opposition has been completely driven out. The winner is determined by who has gained the most territory throughout the three battles, but total victory can be achieved instantly regardless of the results of any previous battles if you completely wipe out the opposing army in one battle.
202.173.197.74 Since: Dec, 1969
Apr 4th 2012 at 3:50:58 AM
Was it just me, or did Mako break the rules by jumping straight over all the lines to win?

Also, on the topic of endurance. These "pro-benders" train for quick, three minute rounds in which they must take as many areas as possible, with gaps in between and only three rounds (baring a tie breaker). In addition to these "sprints" of bending, they are limited to only using one second blasts; no continuous fire streams, no constant channelling of water, and only single disks of clay for the earth benders.

The old styles are actually about war and fighting in realistic conditions where the battle could last a very long time, this "pro-bending" is just quick straight strikes, greatly restricted at that, and dodging for a few minutes. Zuko or any of the 'first' benders would be able to take them out easily in any sort of real battle because unlike their successors, they don't just throw little stones, make little splashes or incinerate ants; they moved mountains and threw boulders, called massive waves and channelled rivers (not to mention slashes and ice, and even blood), and wielded the power of volcanoes and dragons.

I am hoping that at some point there will be a proper full on battle, and the "pro-benders" will realise how silly their technique actually is by comparison.
Wryte Since: Dec, 1969
Apr 6th 2012 at 4:37:43 AM
Was it just me, or did Mako break the rules by jumping straight over all the lines to win?

I thought that at first too, but no. Mako had already driven two of the other team's players out of the ring, and the third player back to his last zone, which meant Mako was free to advance all the way there from the other end of the field.
AgentRook Since: Dec, 1969
Apr 10th 2012 at 6:48:06 PM
^^Yet ironically the "Old Style" probending that they used would get you diidle sqwaut in teh rings, as seen by Korra wghen practing.
Wryte Since: Dec, 1969
Apr 24th 2012 at 1:19:55 PM
While this is a nice touch and it looks very cool, I would like to point out that the Korra we saw in episode one had no issue dodging projectiles, bending-related or otherwise. Why does she suddenly need Airbending to dodge what looks to be comparatively low-key bending? Furthermore, why is she struggling? We saw her effortlessly dealing with a large team of Firebenders (about five or six) as part of her Establishing Character Moment, so even if she's limited to Waterbending, why is fighting just three opponents proving so difficult?

I just had a thought on this. It's likely because of the zones: the area she has to move in is much more restricted in a Pro Bending arena than in a normal fight. We saw this early in the match when she crossed into another zone while successfully dodging an attack in the same way she did in the opening, and her zones kept getting smaller as she was pushed back. She needed the airbending style to dodge with only the tiny amount of ground she had available to her in the back zone.

Looking forward to your episode 3 installment!
ShadowWarden Since: Dec, 1969
Apr 24th 2012 at 7:34:43 PM
Good point re: the zones.

Episode three should be up later tonight.
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