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Session 4: Meat Grinder
Tropes from this session:
- An Adventurer Is You: By this point, I think the party's pretty much settled into their roles:
- Shamus is a tank of the Meat Shield variety, with no points in his key offensive modifier but the highest HP out of the party and an absurdly high AC.
- Creig is a blademaster-type DPSer - relatively high AC and the potential to attack 3 times per turn with a flurry, but very low hit points.
- Gerard is the jack of all trades - average AC and HP, but the ability to attack twice without penalties and deal an impressive amount of damage in the process.
- Denzai is The Mezzer, a fact that came in VERY handy when trying to take down Krall.
- Amusel is The Red Mage on paper, but generally functions as The Medic. Generally.
- Back from the Brink: Happened within the fight. We went from everyone except for the gnomes being dead to completely wrecking Krall thanks to a series of very lucky rolls.
- Back-to-Back Badasses: Gerard with Shamus and Denzai with Creig when fighting the zombies.
- Berserk Button: Krall managed to push one of Gerard's hard enough to make him straight up drop a book.
- Big "NO!": Krall, right before he's sucked into the emptiness.
- Boss Battle: The whole session. Boss specific tropes include:
- Boss Arena Urgency: He's attempting to summon the Wyrms during the fight. The players should be VERY grateful that they didn't role high enough to make me actually set a number of rounds.
- Boss Banter: Krall attempts this. Unfortunately, he's so far off the deep end that it all comes off as nonsense.
- Easy Levels, Hard Bosses
- Early-Bird Boss
- "Get Back Here!" Boss: See Teleport Spam for why.
- Sequential Boss: Zombies -> Goblins -> Krall.
- Wolfpack Boss: The entire point of the zombies.
- British Accents: Gerard has a very posh one, at least when I'm controlling him. The fact that he speaks this way despite coming from the mountain is likely going to come up as part of a larger plot in the future.
- Character Derailment: This is part of the reason I don't want to have everyone on voice chat again.
- Cliffhanger: Yup.
- Combat Breakdown: Sort of happens between Krall and Gerard. Throughout the fight, Gerard's blows become more and more erratic until he finally manages to knock himself out, while Denzai's hit to his ability scores forced him to abandon his usual elegant approach to fighting in favor of brute force. In other words, Gerard got progressively crappier rolls while Krall got smacked with a major penalty.
- Cosmic Plaything: Shamus and Creig, for different reasons. Creig just kept missing, while Shamus got a whopping 7 critical hits... that dealt about 3 damage each.
- Since he was playing both characters, one might make the argument that Evii was this for a certain definition of Cosmic.
- Crowning Moment of Awesome: I personally consider the entire session to be one. It's a lot more low-key than what happened last time, but due to the heavily increased difficulty actually felt even more epic.
- Drama-Preserving Handicap: Amusel noted that Krall was using barely a fraction of his true potential on the fight because it took almost everything he had to conduct his ritual. Otherwise, he'd have the stats of a level 12 character.
- Dragged Off to Hell: This is functionally what happens to Krall.
- Early Game Hell: One of the downsides about being at a low level is that making medicine checks to stabilize dying party members is extremely difficult. The upside is that the enemies do less damage, which means you have more opportunities to make those checks before your HP drops too low.
- Excuse Me While I Multitask: Inverted by the way Krall handles the final battle, and it comes back to bite him in the ass in a big way.
- Evil Laugh: Krall has one when the portal to the Emptiness begins to open.
- Fake Brit: Me as Gerard.
- Fragile Speedster: Believe it or not, Krall is one. His HP was intentionally set one level lower than all of his other stats.
- Glass Cannon: We decided that Creig is one. He does more damage than anyone else in the party, but has the second least hit points.
- The GM Is A Cheating Bastard: This session is the first time I haven't been one - Dependent on Rule of Fun, I'm usually willing to fudge certain not-hugely-important checks if the roll is within a point or so of the DC (Read: I don't want the players to get frustrated by a string of failed attempts to open a locked door). This time, however, I was playing someone else's character in the middle of a boss fight, so all the rolls were done completely straight.
- Hoist by His Own Petard: Krall gets sucked through the portal he's been trying to keep open.
- In and Out of Character: Mostly out. We'll probably stick to text chat with voice for the GM for precisely this reason.
- Knife Nut: Krall makes his debut with a greatsword, but rapidly switches to knives to allow himself more range.
- Knight Templar: Krall follows similar logic to that of the Wyrms - everyone has sinned at some point, and has both the desire and capacity to sin again. Therefore, everyone, without exception, is evil, and since all evil must be purged...
- Off the Rails: The session was originally planned as a series of three consecutive encounters, with healing happening between opponents - zombies first, goblins second, Krall alone third. As it turned out, the goblins went down easy, so this probably worked out better for the pacing.
- Laughing Mad: Krall in general, as well as all of us when Gerard went down. There really wasn't much we could do except laugh at exactly how screwed over we were.
- Physical God: The Phoenix.
- Precision F-Strike: Gerard got one after Krall pinned Denzai to the wall.
- Stone Wall: It's become extremely apparent that Shamus is one thanks to some... interesting math on his character sheet. Logically, he should be the party's Mighty Glacier, but he actually does the least damage out of anyone in the party.
- Teleport Spam: Krall uses and abuses this tactic in combat.
- Tranquil Fury: After Amusel was stabbed in the back, Gerard stops swinging wildly at Krall and enters a cold rage. He calmly dodges an attack from a raging goblin, slowly and pointedly walks right up to Krall... and manages to knock himself out.
- Unstoppable Rage: This was his state prior to Amusel's stabbing, although since he's a monk and the dice seem to hate me, he turned out to be very stoppable.
- Wham Line: "He's trying to summon the Wyrms."
Damn, if only Gerard were awake to appreciate that last little joke, being a Lot R fan.
I think there should be a mention about how Shamus managed to get SEVEN FUCKING CRITS over the course of the single session. SEVEN!! Of course, he would be the worst damage dealer on the team...
Added Cosmic Plaything.
^^^ Actually, come to think of it, I was the one playing Gerard this time, so...
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