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Alfric2012-06-05 19:53:49

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I don't care how likely it is to blow up in my face, I'll face these Traps with head held high if I can snag all of that loot!

Roy believes that he can find a safe haven at Thria, the area being ruled by a half-brother to Hector, but it appears that it is under Bern control.

And now I have a menu! Also, I'm amazed they didn't use this menu for other games. It's really nice. Alright, bringing Roy, Lance, Rutger, Dieck, Lot, Lugh, Ellen, and Clarine, as well as Chad for thief-y stuff and Marcus as backup. Let's do this!

Cut to redhead thief as she contemplates the lack of worthwhile loot in the outer area, noting that there are rooms full of treasure, but too much security. She hears footsteps and hides, while Wagner explains his plan to the soldier. Ambush us in the castle, and capture Guinevere, while also contemplating having captured the "Silver Wolf's" (isn't that the title of the Kutolah chief?) granddaughter.

Now with Roy, he mentions his unease to Merlinus about Wagner regarding the control he has over the place and the fact that Orun is unable to be reached due to "illness". Saul and Dorothy note that they might be being spied on, and the thief girl walks in and confirms the suspicions, as well as mentioning that she has some info on Wagner. She brings up the ambush, with Roy unable to believe that Lord Orun would do such a thing. Thief girl just bluntly states that Orun is dead, and also says that Wagner's men are going to ambush us to be turned over to Bern. Roy decides to try to trick Wagner into revealing his plot by attempting to leave, while the thief wishes us good luck.

As they leave, Wagner attempts to convince us to stay, as expected, but Roy continues to push for leaving, and successfully forces the dark mages hand. He calls for an all out attack, and when Saul mentions that we will be chased, Roy decides a hostile takeover is the best solution. I like his way of thinking.

I open with Rutger, Dieck, and Clarine heading north into the courtyard to take on the main force, while Roy, Lance, and Chad enter the castle through the western stairs and Ellen, Lugh, and Lot enter the castle from the east. Now to look at the new guys.

Saul is pretty decent. At level 5, he has some solid bases, although his luck is pretty low. Dorothy is okay, with average bases, although she has plenty of room to grow at level 3.

At the start of the enemy phase, we cut to a decidedly Sacaen prisoner in the castle, commenting on the commotion of the fight.

Speaking of which, Dieck and Rutger just get swamped by mooks, and Dieck brushes with death as a mage fortuitously misses a deadly strike. The other groups face far less stiff competition, and Roy, Ellen and Lugh go to assist the center group, with Saul joining to provide more healing and Marcus getting ready to bust some heads should he need to. Sieck and Rutger hold out well, although Rutger is getting really lucky with some dodges. Lugh takes out one knight while Marcus takes out another, as they are a severe threat to the whole group. The rest of the group charges out into the fray and Rutger yet again dodges quite a bit more than expected, narrowly avoiding death due to multiple javelins (I'm getting a bit unobservant with the health of the units, and only luck has prevented this from screwing me over). Rutger, Lugh and Dieck then clear away the rest of the foes, while Roy rejoins Lance and Chad, and Ellen and Lugh prepare to rejoin Lot.

Suddenly, the thief girl (who I can now see is named Cath) appears again and looks to be ransacking the place in the midst of all the chaos! I send Roy over to talk to her and try to recruit her, while Dieck, Clarine and Rutger stand around, with the former two focusing on building a support. Chad begins his own bits of thieving, opening the southwestern treasure room for later access. Roy catches up to Cath, surprising her and apparently preventing her thieving escapades, although apparently she isn't recruited yet. Chad opens the door of a room containing Sue, who is a nomad with pretty good level 1 bases, if low health. Everyone then continues moving up towards the throne to prepare for takeover, while Chad opens another door and reveals a lot of enemies for Lance to take out. Lance finishes the enemies in the room while Roy heads towards Sue, and the others continue to approach the throne room. Chad begins looting the place, nabbing a couple of chests containing a collective 8000 gold, while Sue is recruited and moved towards Dorothy to get a bow. Chad grabs an Unlock staff, and moves on to the treasures on the eastern side, while the others wait and Dieck and Clarine build a support. Chad opens the second top door, and reveals more mooks, which Lot guards against, and Sue begins to leech for experience.

Chad continues pillaging away at the castle treasury, stealing a Short Bow (promptly given to Sue), a Killer Axe, and a Goddess Icon. Chad finishes his work after taking a Silver Lance and 2000 gold, while Sue hunts down some more mages. Sue, along with Lugh, take down the rest of the mages, and Lot joins Lugh in taking down Wagner's bodyguards.

As for Wagner himself, he's going to be tricky. He isn't monumentally powerful or anything, but the throne makes hitting him tricky and hurting him slow, and he autoheals each turn. I get Dieck and Clarine up to C support, and Clarine reveals she is from the Reglay family of Etruria, confirming that she is Pent's kid, like I'd thought (she looks like a less serene, fiercer Louise, so it sparked the thought), as well as hinting at Dieck's backstory, as he apparently knows much of the Reglay family. Chad gives Rutger the Goddess Icon to fix his abysmal luck so that he isn't always in fear of a 1% critical going off. Lance, Dieck, Rutger, and Sue are eventually able to take him down despite his high avoid, and after some healing for a bit of experience by Clarine and Ellen, Roy conquers the castle.

Afterwards, Roy speaks with Sue about why she is here, and she explains that while most Sacaens had attempted to evacuate before the Kutolah tribe began to fight Bern, the Djute tribe had betrayed them and separated the evacuees. Sue found her way to Lycia and was rescued by Lord Orun before he was assassinated by Wagner. She then decides to join us to find her grandfather and avenge Lord Orun. Merlinus then steps forward, and mentions that a spy he sent to Ostia has returned with bad news. Ostia is in chaos, as the people are split between those who wish to fight and those who wish to surrender. Lilina has been taken hostage by the rebel group of people who wish to surrender to Bern, and the soldiers of Ostia are fighting to stop them and free Lilina. Roy then vows to hurry to Ostia, and prays for Lilina's safety.

Comments

HamburgerTime Since: Dec, 1969
Jun 5th 2012 at 8:17:10 PM
If you can't tell, Sue is Rath's daughter. The Silver Wolf is Rath's father, as mentioned in Rath's ending.
montagohalcyon Since: Dec, 1969
Jun 5th 2012 at 8:44:07 PM
Good choice on the Goddess Icon, I ate so many single-digit-chance criticals in both playthroughs and Rutger's definitely the one it should be most likely to happen to, other than maybe Saul. Nice bit of irony since he or the other myrmidon will be dishing out the most. Although the RNG likes to screw with me and, say, kill Dieck with the Armor Knight boss of chapter 7 and I will never forgive it for that.

Uh, anyway, Cath is the character that takes multiple chapters to recruit, so I hope you didn't kill her. She'll reappear in various levels, talk to her with Roy enough times and she'll join.

Also stealing lockpicks in this game is great fun, and Cath shows up with a fresh one each time. You will never run out, what with their 30 uses.
Alfric Since: Dec, 1969
Jun 6th 2012 at 4:06:34 AM
I figured Sue was related to Rath somehow, what with calling the Silver Wolf her Grandfather. So far she is turning out quite well, and I love the nomad class.

As for Cath, I let her be once I spoke to her and she didn't take my treasure, though I didn't know I could take her lockpick and have her come with a new one each time. I'll certainly use that. 30 use lockpicks are a great thing, and I'm now retroactively sad that the other games didn't keep them that way.
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