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Alfric's Fire Emblem Liveblog Encyclopedia!
Alfric

[table of contents]
Epilogue - Peace Reigns
Yes, we have now reached the end of this run of the Tellius games. Ashera is defeated and the petrified people have been freed. The soldiers, previously fighting to the death, are now simply focused on enjoying their freedom from their stone prisons.

All of this would not have been possible for a group of brave warriors, who fought against all odds to for the sake of those who had been trapped. No matter what trouble came their way, these eight, with some help along the way, have persevered and survived, forging their own destiny with the strength they had gained through their journey.


Ike

Once he saw stability returned, Ike left on a journey to lands still unknown. He was never seen again.

Ike has always been a balanced fighter, which has allowed him to fight well throughout the two games. He was fast, strong, and sturdy, so he could take a hit and dish out just as much. He's never disappointed, even if I haven't given him much of a spotlight, since he is always available.

Total Wins: 244, Ranked first.

Soren - Silent Master of Winds

When peace had settled on the land, Soren packed lightly and set off with the only person he had ever trusted.

Soren was fierce in Path of Radiance, and he was fierce in Radiant Dawn as well. He had some issues in Radiant Dawn due to his lower speed and the stronger foes, but he was able to pick himself up, and became one of my most versatile units.

Total Wins: 217, Ranked fourth.

Mist - Healing Breeze

Mist was courted by many young suitors in her time. She gave the nod to none of them, and lived happily alone.

Mist has always been slow to start, and this run was no exception. She began needing to be protected so that she could eventually gain levels, but once she hit her stride, it stuck, and while she was never one of my fiercest units, her mobile healing abilities made her very good at keeping the others alive.

Total Wins: 131.

Jill - Mistress of Wyverns

Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she made her land and people prosper.

She ended up much like she did in Path of Radiance, starting off weaker than the others, but eventually growing into one of the strongest units in the party. She is about as balanced as Ike, and led the group through many a tough battle due to her flight and power.

Total Wins: 235, Ranked third.

Mordecai - Kindhearted Warrior

After returning to the forest, Mordecai avoided battle and lived all his days in peaceful harmony with the trees.

Far more distinguished than he was in Path of Radiance. He was a ferocious fighter, even at the end, with enormous amounts of physical power and enough defense to shrug off even the most brutal physical hits. He was never the best with resilience or speed, but he had enough to manage, and never became a liability.

Total Wins: 137, Ranked fifth.

Stefan - Lion-Blooded

Stefan gathered like-minded individuals to form a tiny, independent settlement which later became a great country.

Stefan was a bit of a mixed bag. On one hand, he comes far later than before, which is saddening since I enjoyed his early recruitment in Path of Radiance, but on the other hand, he is still just as strong, and even fixed up his somewhat tenuous luck issues, which means he isn't as liable to eat a crit. All in all, however, he was a very good unit.

Total Wins: 78.

Laura - Carefree Saint

Laura returned to her home's church and became a mother to many orphans, all of whom loved her gentleness.

Laura starts off much like other healers; frail and defenseless, but once she class changed, her great growths showed themselves, and she became a fantastic mage as well as a very good healer, if lacking in Mists mobility. She was sadly hindered by less than stellar caps, limiting her potential, but she still did well.

Total Wins: 102.

Aran - Loyal Halberdier

Aran served for many years as lookout in his hometown. Everyone relied on him for his honest, if clumsy, work.

Aran always ended up doing great things, whether it was his sheer indestructibility throughout the game, his effectiveness alongside Laura, or his strength and skill making him a ferocious combatant. He did have some speed issues around mid-game, but he was able to recover in time for part 4, and tore through the Hawk Army chapters alongside Tibarn.

Total Wins: 237, Ranked second.

In days long past, a young man strode the lands of Tellius.

He was simple yet true, his deeds brave and noble. He reunited two races long at war, and healed the heart of a goddess long gone mad.

Ask any you meet be they young or old, beorc or laguz, of a hero named Ike and you'll receive a warm smile and a tale or two of faith, courage, and honesty.

Up Next: With Radiant Dawn now finished, this run of the Tellius games has come to an end. They won't be seen for a while, since I want to try something fun. Do make sure to answer this installments comment question, since it's going to be fairly important.

Comment Question: What game do you guys want me to go through next? Having just finished the Tellius games, and having done Blazing Sword in a Draft, those games won't be choices. Here are the prospective run throughs

  • Fire Emblem: Sword of Seals, Blind run.

  • Fire Emblem: Shadow Dragon DS, Bow only run.

  • Fire Emblem: Sacred Stones, Normal run.

There will be a few days until I choose which run to do based off of your votes, so you all have plenty of time. In the case of a tie between two choices, I will vote myself on which one to do, and then do the other choice afterwards.

For all those who have read up until now, thanks for keeping up throughout, and I hope you enjoy the coming chapters!
comments
What is a Blind run?
montagohalcyon 24th May 12
I haven't played FE 6 before, so if that gets picked, I'll basically be playing the game blind, and what I'll write about will likely be a bit different.
Alfric 24th May 12
FE 6 Blind? Merciful Lord, I'd wish you luck there: that game pulls so many underhanded tactics to those who aren't prepared for that a blind run almost ties in terms of difficulty with the trickery of Thracia's core gameplay...

Also, compared to the other options, your possible Sacred Stoned run sounds like it might need a better handicap...

AstraSage 24th May 12
Always be wary around the edge of maps and staircases due to appear-and-move-immediately reinforcements. Oh, and always check weapons because Silver starts showing up in like chapter 7 and there's a lot of generics with Killers throughout.

Really I'm glad I was doing an endurance run both times because I think I would have gone insane if I restarted every time someone died.

Since we'll be doing that SS draft soon you might want to choose one of the first two options for variety's sake. I don't have any experience with Shadow Dragon; kind of curious how a bow-only run could work.
montagohalcyon 24th May 12 (edited by: montagohalcyon)
So that's two votes for the FE 6 run, I take it?

As for the Sacred Stones being kind of bland, it's basically the vanilla option. The run itself would work like the previous run of the Tellius games, where I pick out a team, and then go through the game with it. Normal meant that it was just a normal run, not a run on Normal mode (which is something I likely should specify).
Alfric 25th May 12
I vote for FE 6 as well. I like watching blind runs, plus the game is still fresh on my mind.

By the way, FE 6 is a game where sticking with your team at all times may not work out so well.
JonnasN 28th May 12
Alright, so three votes for FE 6.

I'll keep the team warning in mind, although since I'm only passingly familiar with some of the characters, I won't really have a set team of units.
Alfric 28th May 12
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