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Situation has Changed! Let's Play Yggdra Union!
Shield Of Doom

[table of contents]
Battlefield 2: Jaws of the Wolf, or: Do you want to know how wrong things can go because of a random chance? I sure didn't.
Do note that I have absolutely no schedule for these updates. Don't be surprised if I update three times in one day then go silent for a month, for instance.


Milanor and his men were able to drive off the invaders who attacked their fort. In the process, they saved the ousted Princess Yggdra from the Imperial Army, ensuring that from then on, their steps would be constantly hounded by the Imperial forces.

Milanor left the burnt husk of a fort and headed with Yggdra to the Orlando Plains, where the Royal Cavalry supposedly waited. At the Jaws of the Wolf, connecting Norn Valley and the Orlando Plains, mercenaries working for the Empire lay in wait for Milanor's gang of thieves.

Battlefield 02: Jaws of the Wolf

Behind a Big Rock: Check Point!

This is the one "check point" message I always remember, simply because it's so ridiculous.

(Several troops appear in the valley east of Yggdra and Milanor.)

Path to the Jaws: Check Point!

Victory condition:

Defeat condition:


For the moment, the mission objectives are very straightforward. After a while, though, they're going to become increasingly vague, and in a few cases they'll be outright lies.

Really, this game has 'loads of mission objectives. Sometimes you have to defeat a certain unit, sometimes you have to defeat every unit, sometimes you need to put someone on a certain space... there are even a few stealth missions, if you can believe that.

Anyway, let's take a look at the troops we've got.

Milanor:

The way I'm listing stats, the second part is the number of little stars the character has. As such, Milanor is actually only one star away from another point of Atk. Also, his Silver Moon is giving him four small stars of Tec and two small stars of Luk.

Units also have special abilities. Milanor's are as follows:

Of these abilities, only Wasteland Advantage comes into play on this map. In addition to the stated combat advantage, it also gives him 10% Geo Defense when he's in Wasteland terrain. Void Stone blocks exactly one card skill that's only used on one map in the entire game, and the Silver Moon's No Battle Penalty will come into play later.

Now, Yggdra:

In addition to Block Counter, Yggdra's Silk Corset increases her Gen by one full point no matter how many small stars she is from raising it.

Anyway, at maximum level with no MVP bonuses their stats will look like this:

Yggdra:

Milanor:

Do note that despite eventually maxing two stats, Yggdra is still only level 1. She basically always gains Tec when she levels.

Anyway, I still have no say in who or what I bring to the fight, so I just take all my cards and...


Behind a Big Rock: Check Point!


For this map, my enemies are a couple of generic Fencers, two generic Bandits, and Inzaghi. Inzaghi himself is a Fencer with very slightly better stats than the generic ones (2 across the board) and a Leather Hat that I want him to drop. Yggdra could take him, but I need Milanor to get the hat (and I'd probably miss out on the Quick Clear bonus if I tried).

Anyway, Inzaghi has 1010 Morale for me to carve through. As such, Yggdra will have to defeat three of the mooks in order to get MVP here.

Fortunately, there are three mooks right in front of us.

This map contains two paths: one south and one north. The north path has all the enemies in it, while the south one has a building I want to send Milanor to. The south route itself is guarded by a single Bandit.

For the first turn, I choose Steal (get used to those words, because you'll be hearing them pretty much constantly until map 7). I then move Yggdra up to the aforementioned Bandit and have her attack him.

As promised, this map introduces the skill gauge. I don't need it in this fight, though, because Yggdra is mechanically incapable of losing this fight, and the Bandit only has 290 Morale to hack through.

After that, I send Milanor as far into the south path as I can with the remaining Movement. The mercenary force responds to my brilliant plan by... doing absolutely nothing, because enemies won't actively attack me until the next map.

The second foe Yggdra must kill is a Fencer with 410 Morale. I choose Revolution for this job because it has 1300 power (more than enough) and 10 movement (likewise).

This fight introduces the Rage gauge, so I take advantage of a little-known fact about the skill gauge: it fills faster than it empties. Yggdra takes less time in Passive to get it to 70% than she takes depleting that 70%.

Of course, it didn't matter, because even alone Yggdra does enough damage to kill him.

Meanwhile, Milanor heads to that building I mentioned...


Thieves' Den: Check Point!

Pillage! -Treasure looted!-


I then proceed to move Milanor right up next to Inzaghi, because I have plenty of Movement left.



On the enemy turn, Inzaghi attacks Milanor and...wins. He doesn't do much damage, though.



Really, Inzaghi just got lucky and cut down 4 of Milanor's guys with his charge.

I proceed to choose Mind Change on my next turn, because of its awesome power and low Movement. I then send Yggdra to fight the last enemy in her way, a Fencer right next to Inzaghi.

The battle goes in her favour, and she depletes his 410 Morale easily. Yggdra has now done 1110 Morale damage in this fight, so Milanor can safely fight Inzaghi without screwing up my MVP bonus.

On the next turn, Inzaghi manages to get a critical hit off on Milanor. I, meanwhile, decide that this is getting ridiculous and restart the battle. Inzaghi's not supposed to be a threat, and he just cost me my Quick Clear bonus!

His banhammer proves much less effective the second time around, and he takes a significant loss in his first attack against Milanor (my strategy is unchanged).



After that, I use the same tactics as before, though I make a battle save before ending my turn just in case.

It proves unnecessary, though, because Inzaghi goes down the first time.


Fended off the enemy! -Inzaghi's mercenaries were annihilated!-

Pull Back! -Time to regroup!-

(At the entrance to the pass, some knights show up. They're red, so you know they're trouble.)

Mountain Pass: Check Point!

(A HUGE force of knights appears behind Leon.)

Victory condition:

Defeat condition:

Surprise Arrack! -An elite warrior appeared!-

Mountain Pass: Check Point!

Jaws of the Wolf: Check Point!


Leon uses his surprise round to demonstrate my point about large groups of units. He tries to move as a group, and though he could reach Yggdra on his own and crush her, his attempt is foiled.

That surprise round, incidentally, is why I needed to reset after two losses to Inzaghi. I need to win in 9 turns to get the Quick Clear bonus, it takes two wins to kill Inzaghi here, and Leon gets a free turn.

In this map, Leon's forces are actually rather puny, but they happen to be invincible, so I have to run.

Fortunately, due to the positioning of my troops it only takes 9 movement to get to the exit, when Steal has 12. I can use it again because that event restored all my cards (sometimes a situation change will do this and sometimes it won't).

On my way out, I have Yggdra pick up Inzaghi's hat. I don't need to, but there's no reason not to because it's right in my way.

I then move Milanor to the exit.


Breakthrough! -Successfully advanced!-


I make a battle save before having Yggdra escape, because I want to have that Quick Clear bonus go to Atk.


Breakthrough! -Successfully advanced!-

Escaped danger! -Escape through the Jaws of the Wolf!-

''Jaws of the Wolf: Check Point!

Sky above the Jaws: Check Point!

Relief! -An honorable blade to the rescue!-

(The girl on the griffon drops some rubble into the pass.)

''Collapse! -The route has been demolished!-


Exactly as planned. Yggdra gets MVP, which I try to savescum into her Atk. Midway through the process, though, I decide that it's getting too bering and settle for Luk. Yggdra's going to get plenty of MVP bonuses with which to get that last point of Atk.

I also get Inzaghi's card, Banshee's Cry. It starts with 1050 power and 8 movement.


Closed Jaws: Check Point!


Now, I feel I should have a section at the end of each update where I talk about the music that appeared in it, because there's honestly some pretty good stuff here. So, here you go:

Music this update:
6th Aug '11 1:25:42 PM flag for mods
comments
LOVE Milanor and Yggdra Sortie.
Barrylocke 12th Aug 11
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