Follow TV Tropes

Live Blogs Let's Play All Four Sly Cooper games.
MadWritter2012-06-10 02:43:53

Go To


Rethinking Level Set-Up

Again, I rethinking set-up for Sly Cooper. I am assuming the Collection's Group is called the Crime Controllers.

  • Intro: Re-Training A Thief — Inspector Fox has to make Sly Cooper retraining look to pull the wool over the other cops - so they think Sly Cooper is still having some memory loss, but he doesn't.
  • Level #1: Goon Trainer - This level has the group had to Hollywood, California to get a ex-movie star turn goon trainer for the Crime Controllers. Murray rejoins on this change.
  • Level #2: Library Keeper — The gang heads to modern day London to deal with the Library Keeper of the Crime Controllers. After defeating the Library Keeper, Penelope brings Cooper Clan with some bad news from the Brazil.
  • Level #3: Jewel Digger - Recall those miners from Sly 3. They back! The jewel digger of Crime Controller is here. Once again, you free the Guru from her hands.
  • Level #4: Collector's Tricker I — The gang heads to Madrid, Spain to the rumor Collector is here but Sly ends up getting framed for a crime against a mob boss. They find out that Dimitri was hyposited by a member of Crime Controllers to fake Sly — ex-KLAWW member, the Contessa. As usual, she escapes.
  • Level #5: Collector Tricker II — The gang head to China to protect the Panda King but end up to late as he dies — but they pick up a replacement in the form of Jing King. The Contessa escapes.
  • Level #6: The Collector — The gang head to deal with the Collector, only to discover that he disappeared. The question is what happen to him. It's not help that Muggshott is still has itch to get revenge on the Cooper Clan for his defeat in Mesa City. The gang defeated Mugghsot, finds Bentley and figures out that the Thevius Racoonus had disappeared thanks to the Collector and his Crime Controllers taking a time trip.
  • Level #7: The Angry Archaeologist - The gang deal with a upset archaeologist as they free Slythunkam Cooper II from his imprison. Their safe house is the home of Slythukam I Cooper.
  • Level #8: The Mad Circus Owner — The gang deal with a ex-circus owner as they free Sir Galleth.
  • Level #9: The Cooper Gang Watcher - The gang first off with the The Cooper Gang Watcher of the gang as they free Salim al Kupar of Arabia
  • Level #10: The Muscle — With the help of a freed Slaigh MacCooper, the gang deal with the Muscle of the Crime Controller.
  • Level #11: The Evil Army Dude/El Jefe — The gang plus Rioichi Cooper deal with El Jefe, the Middle Man of the Crime Controllers.
  • Level #12: The Sea Pirate — The gang returns to the pirate time of Blood Bath Day to help Henriette "One Eye" Cooper deal with the Crime Controller's Sea.
  • Level #13 : The Money Man — Tennessee "Kid" Cooper and the gang deal with the Crime Controller's Monkey Man and Clockwerk's nasty war train.
  • Level #14: The Mind Mistress/The Contessa — While helping Thaddeus Winslow Cooper III, the gang gets a shock to learn that the Contessa is a European vampire
  • Level #15: The Major Driver/General Micheal Monkham —— The gang plus Otto Van Cooper's auto control to defeat the Major Driver of the Driver — finally leading that a few facts that he's was hired by Sly's dad to be reverse mole to prevent any trouble with the Crime Controllers, second — he knows that his daughter, Dr. Maya "M" Monkham is dead from the Sly's dad hideout and he reveal the bossess of the Crime Controller are Arpeggio and his right-hand woman, Neyla.
  • Level #16: The Dragon/Princess Neyla - With the help of his dad and hisd add's gang, they mess around with Princess Neyla making her sweet bullets — finally getting Inspector Fox sweet revenge against Neyla. Though after defeating her, they get a hologram of Arpeggio explains his plot — getting enough time energy from the Cooper Clan to energy a new Clockwerk frame himself. Then Dr. M dies from her injures caused by some lose wires.
  • Level #17: The Collector/Arpeggio - Part I — The gang travel to the present to find Arpeggio's hideout. One of his biggest mansion in England is explored but no sign of him at all after defeating a insane cop — the gang figure out that Arpeggio happen to travel to the future.
  • Level #18: The Collector/Arpeggio — Part II — From Sly's daughter, the gang learned that Arpeggio had successfully used future technology to recreate a powered-up Clockwerk. Half though the level, Arpeggio's spirit is removed by one of Sly's daughter gang abut somehow another spirit enters the frame, Clockwerk's own. Durning the final battle, Clockwerk reveals that he created a robot of the form of Dr. M that will active if the Hate Chip was destroyed.

What do you think, sir or madam as the case might be?

No Comments (Yet)

Top