A few changes to my line up since last time. Warren's Samurais are turned into Ninjas. Soon to be able to become Ninja Masters. Cube the Samurai is promoted to Samurai Master. I also buy in Muspelm 3 charm items. These let you steal units from enemy squads (except the leaders, who are immune), This can be useful to gain annoyingly hard to make units like Evil Ones, who are otherwise decent. They are very expensive, but worth every penny. One of my knights becomes my first Paladin! Yay!
Scene 13: The Lost Knight
Organa◊ (Related to Princess Leia?) is a different beast from Muspelm. Not that much throwing people off ledges - at least till we get close to capital. The map is mostly forested area, and HUGE (Same size as Zenobia). There's towns in all direction, few roads, lots of forests which slows our plain walking units. The rivers don't help either. Otherwise, well frankly Organa is kind of boring. With Slust and a princess in my armies, nothing can measure up to me on this stage. Heck, the units are not that impressive: Two ravenmen in the back with three amazons in the front, a cleric with two black dragons, a Valkyrie with three Wild Men, and only one in the front row...
Wageel gets us VII: Chariot.
Again before I even see the enemy, a neutral unit attacks Princess Aisha. A Cerberus. No need for a dog, Aisha and her cherubs tear it apart. The Cerberus drops a summoning chime, which summons forth a neutral unit. Nice.
Ohbia gets me XIX Sun.
Destin is attacked by a demon, which he recruits.
The hidden SW temple nets me IV: Emperor. The two treasures around town are a thunder helmet and a ninja garb. Both are crap and immediately sold.
Aisha meets the first enemy squad, 3 knights and a griffon in the back row. No match for a unit led by a princess, even with the high alignment. Destin meets a few squads, on of them a Valkyrie with some Cerberi. No match for him. Ebul gets me VII: Chariot.
Fine, we'll let the Empire crash your island. Denbi gets me XIX: Sun.
Baldella gets me XI: Justice. [[quoteblock]]Organa was once a floating prison. No, one of us are prisoners any more. This is just between you and me, but I hear Fenril is the only criminal here...
Mogand gets me XVII Moon'
Rugannah gets me XV: Devil.
Moyare gets me XII: Hanged Man and clarification to the Fenril-is-a-prisoner rumor.
The Eastern temple gets me X: Fortune, and another Sword of Euros. I'm going to build a house out of them!
Albaminch lets me draw XV: Devil.
The SW temple gets me XVII: Moon
What's with all the douchebags on this island? Anyway, Destin and the princess Aisha intercept most of the units around the enemy base. They are mostly low Ali unit, with a preference for the fire element. Easily defeated by two such powerful units. Warren and Cube the Samurai master come to pick up some of the slack, preventing the loss of alignment. One of Warren's ninjas is turned into a Ninja Master. Nice! Destin's Valkyrie becomes a Muse, while Aisha's knights become Paladins #2 and #3. There's very little to say about the units, they are all fairly easy to beat, and not as interesting as last time's.
Eventually I send Warren to meet Fenril. Since he did so well against Slust. Fenril is easier, in no small part thanks to having the abyssal golem unit as a tank. This fight is also over after one round, scoring us our second Dragoon!
Returning to Ohbia to get a Box of Salvation, which I can just sell for 85650 goths. More cash than freeing the stage!
Next time: we resume our search for the lost prince.