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Let's Play Cartoon Action Hour: Season 2
Medieval Dreams -- Commerical Break #1
This is the first Commercial Break for "Medieval Dreams", my fictional Heroic Fantasy
First let's do the roll off.
- Mad Writter = Game Master: 1
- Mad Writter= Player: 11
Now, since the Mad Writter = Player win. He gets to roll on the Player's commerical break table for a possible prize or two.
- Prize Roll = 9
- 9 is Commercial for heroic action figure with variant accessories! = A random PC gains a new gadget to use temporarily. The PC effectively has a temporary Trait that represents a gadget or power, with a rating of 3. Once it has been used, the PC no longer possesses it. The Trait must be used before the end of the episode.
- I'm going to roll a four-sided dice to decide who gets the new trait. Victor = 1, Kara = 2, Carol = 3, and Sari = 4. It's 2. Kara gets the trait. I decide a Magic Bow at 3 for Kara is the special trait for this episode.
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