One day late, but better late than never! Onward!
We head back into the Dragoons' Lair, and take the other door at the first set of doors. It opens to another room, with some more thugs. They die, we don't.
The room beyond this one has an elevator leading down, with thugs swarming around the bottom waiting for us. Unfortunately for them, the elevator height is just a little too short for their own good. Barbecue time, courtesy of everyone's favorite Fire spell.
Of course, this drains all spell points, so we duck out for a quick rest.
Back inside, we go to the bottom of the elevator. The corridor beyond it has a door and a odd looking wall. Hmmm...we'll see about this wall later. We open the door, beat down a pair of thugs (only two?) and claim a treasure chest they were guarding with lots of gold.
Now we round the corner, and spot another thug. Boy, they must be running thin to send only one. We kill him, and open a door to the north. A soldier walks out and we go toe-to-toe with him. He's a little tricky, but easily beat. Behind him is another door with a button. Well, I haven't found out what the last one did, but what the heck!
The noise of a secret door is fairly close. Since Eno thinks it was the odd-looking wall, we go back and check. Yep, it was. Behind this not-so-secret door is a chest and some loot bags. The chest contains an interesting note, from someone familiar:
Guess who signed it? No clue? It's the Prince of Thieves...again! Between the Cult of Baa and the Shadow Guild, is there going to be any quest that doesn't involve one of these factions?
Anyway, we go back down the corridor, and find ourselves at the room that the entry overlooked. Hooray for mini-map spoilers. Now we can Ring of Fire out the other thugs in there. They die fast.
The natural cavern is bisected by a deep chasm, at the bottom of which are more slimes. We don't want to tangle with them, so we cross the bridge and open the door on the other side.
There are two paths here, one to the north and one to the east. We go east, which leads to a room with two more thugs and a door...that won't open. Guess what? We need a switch!
We go back to the other path, which leads north to a natural cavern bisected by another rift. The bridge here is a rope bridge and far narrower. On the far side of the chasm, more thugs sit there and wait to be pumped full of arrows. We oblige them.
On the other side is a short passage to a switch altar. My psychic powers tell me this opens the door from before, so we hit it, then backtrack. This opened door leads to another elevator room. This time, they stuck one thug at the top. He dies.
However, we're out of spell points again. Time to go rest up...and then finish this place up!