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Live Blogs Makai Kingdom: So it shall be written, so it shall be liveblogged
WillyFourEyes2011-12-03 09:06:19

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17: What's That Green-Haired Girl's Deal, Anyway?

The group, now somewhat convinced that the new soldiers aren't going to turn on them and try to kill them, prepares to invade Pram's Netherworld, when Steve makes the decision to construct a tin golem from an anthill ("it's magic; we don't have to explain it"). He wants to give it the name Mecha-Musashi, but since the game doesn't allow that many characters in names (I think the limit is 12), he simply settles for Musashi. At only level 1, all Musashi can hope to contribute for the time being is a few token last-second kills, because the drill Steve gave it doesn't increase its attack power by much.

Stage 3-1: Pram's Prophecies

"This place is...a lot different from what I thought it would be," Morrigan says upon their arrival. She looks around at the room they're in, which is made of cold steel and lined with high-tech gadgetry. There are no skulls, no pots, and no cauldrons in sight...far from what would be expected of a seer such as Pram. A few of the rooms are locked down with time-release mechanisms. The one to the west is set to open in three turns, while the others are timed to open every two turns after that. One of the guards, a soldier who looks like it may have been a remnant of the real Saga's platoon, is holding a key to one of the rooms.

"That woman looks kinda like me," says "Saga".

"Eh...that's nothing new," says "Malfus". "We should probably get rid of them before they decide to attack."

The group starts out by eliminating all of the soldiers armed with weapons, making it easier to defeat the one guard carrying the key to the door that was supposed to be the last one to open. It reveals an apple kid, two shadows, and a red idol. The shadows move forward and attack the party with fire and wind magic, while the red idol hangs back and heals their injuries. Despite being creatures borne of flames, they fall rather easily to "Saga"'s flamethrower. The first group is defeated swiftly, so Zetta orders everyone to prepare for the group of soldiers emerging from the western door. Io disarms one of the medics and steals his nunchaku while Caerbannog and the fake Malfus finish them off.

While this is going on, Pram is still curious about how Trenia wound up in the real of the overlords and why it looked like she tried to kill Zetta, but Trenia says she did just what came to her naturally. This, coupled with her calling Pram a wannabe fortuneteller, sets off Pram's Berserk Button, but Pram doesn't do anything more than intimidate Trenia with her Battle Aura. Trenia then adds that there are things overlords were not meant to know, and that Pram shouldn't go prying when she doesn't need to.

New Monster!

Victory in this battle has given the team the ability to create Shadows, magical creatures that can use daggers, rifles, flame throwers and magnets as weapons. They possess decent DEF, INT and TEC, but are lacking in STR and HP.

Io is ready to move up a class, but changes his mind and wishes for a warehouse instead (for storing more items and people). It now means he has to gain most of his levels back, but he's okay with that, as he's just looking for mana/things to steal.

Stage 3-2: Pram's Aura

Another random area. This place is set to reward those who succeed with lots of battle experience, so Zetta summons everybody to the map, including Io (who is then ordered not to fight as the stronger characters clean up - the caveat to his wish means that he's no longer strong enough to take on the enemies here.)

Thieves appear to the south after they defeat the first soldier. "Saga" doesn't like the fact that one of them gets a bazooka before she does, and waits for Astral (equipped with his overpowered magic box) to cast a spell on him.

More soldiers appear from even further south. A pair of bullying soldiers steals Graz's Courage Belt and kills him. "Saga" leads the revenge charge and kills them off, and salvages the belt before they can run off with it. The last opponent they encounter before they leave is a Makai Chef (actually a lowly Dishwasher; guess he couldn't cut it). After defeating him, the team leaves with a hefty EXP bonus.

New Map Effect:

  • Eat This Flaming Dish!: Summons a Makai Chef, sometimes holding a piece of food.

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