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SomeColorMage2010-12-10 15:53:22

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Hello you lot. Today we're going to find that Babi guy, and while we're at it, abuse the drop system for fun and profit.

First, I've been asked to make Garet into a Ninja. To try and compensate for the odd amount of leftover Djinn, Isaac becomes a Barbarian with the Mars Djinn, the remaining Venus Djinn go to Ivan, although there's only enough to make him a Diviner (Jupiter), and Mia stays as is. I'll change this a bit more when we get the next Djinn.

Altmiller Cave is north of Tolbi. We passed it on the way to Kalay Docks, but I was more interested in finding Djinn out of order.

The cave is getting darker and darker as we enter. Soon, all we can see is the area immediately around us and a few torches.

Isaac reaches level 20 and learns Clay Spire.

We find and kill a Mimic. They're just getting easier.

Further on, we see an outline of a person collapsed on the ground. He's veiled himself in Psynergy and is surprised we can see him. We ask him to show himself.

Even if I wanted to show myself... As you can see, I cannot move.

He explains that he's run out of his draught, which he needs to live. So now we have to get some more of it, hidden deep in this cave.

You'll find five rocks sticking up out of the ground. Rotate the rocks on the left and right sides. When you turn the rocks in the right order, five coloured lights will appear. There will be five colours: blue, green, white, yellow, and red. Turn the five rocks in accordance with those colours.

He then tells us the colours of the rocks. From left to right, it's blue, green, white, yellow, red. OK, I think we've got it.

Ah, now that we're near the bottom, the lights are back on. Wait, that makes no sense. Anyway, we have a log rolling puzzle to do. Easy. Solving the puzzle lets us fight and defeat a Jupiter Djinn.

The Jupiter Djinni Squall joined Isaac.

Squall gives 10 HP and 5 Attack. In battle, it attacks at 140% of Attack in Jupiter Power and inflicts Stun.

Now it's time to abuse the drops system. In Golden Sun and The Lost Age, the Random Number Generator is not very random. You see, the GBA is incapable of generating a seed to base random numbers off of so games that need them had a list of numbers loaded on to them. Golden Sun has two of these lists, one for battle and one for other. Most games had tricks to make things seem more random, like making things that don't need numbers use them anyway, or burning through a number every frame. And, if neither of those happened, the position on the list would probably be saved.

Golden Sun's battle RNG does not do any of this. So if you need a certain number at a certain point (in battle anyway, field RNs are a bit less predictable), you can get it.

As for item drops, most monsters have an item drop. The chances are determined by Item Chance Classes. ICC1 is 100%, and every ICC from there halves the rate, up to ICC9, which is about 0.4%. Killing an enemy with a Djinn it is weak to quadruples the drop rate (raises the ICC by 2).

Now here's how we can rig it. At ICC7 and higher, the 28th in battle RN after turning on the game will always drop an item. So what we have to do, is kill an enemy with a Djinn it is weak to, and make sure that the RN used to determine that enemy's drop (it is determined as soon as the enemy dies) is number 28.

Our target for today is the DreadHound. We can get Prophet's Hats from them, which gives us a small Defence boost over what we currently have. We get four of them by doing this:

Start with a battle vs 2 DreadHounds Turn 1: Ivan uses Storm Ray, Isaac uses Earthquake, Garet uses Flare Wall, Mia uses Wish, enemies do nothing. Turn 2: Ivan uses Storm Ray, Isaac Defends, Garet Defends, Mia unleashes Hail. DreadHound1 dies (dropping the Prophet's Hat), DreadHound2 uses Double Fang. Turn 3: Ivan attacks, DreadHound2 dies and I get my Prophet's Hat.

I had to use the mono-elemental classes for this, and will have to for every RNG rigging method, BTW.

Now back to our regularly scheduled class set up. Garet becomes a Ninja again, I make Mia a Medium as it fits the given Djinn well, Isaac gets the Mercury Djinn, making him a Cavalier (Venus), and Ivan gets the Mars Djinn, making him an Asetic (Jupiter).

And it's dark again. We find a Cookie and give the PP boost to Isaac.

And it's light again. It seems like puzzle rooms are given ambient lighting. It's a log rolling puzzle, but the answer is to ignore it and just walk around. Oh look, it's the five rocks. The lights appear. We have to rotate the green rock first, then the red one. It then explodes the wall open revealing the Mystic Draught.

Let's go back to the veiled guy.

You... You came back... Please, the draught—-quickly.

We give him the draught, and he gets up. It's Babi.

Garet: Look! It's a man!

Captain Obvious strikes again. We ask if Babi's an Adept. He has no idea what we mean. We Mind Read him, so that 1) the Adepts realise that it's Babi, and 2) that wasn't Psynergy he was using. Just the remains of an ancient civilisation. Babi figures out what Ivan's been doing and thinks we're Lemurians. We have no idea what he means. The Lemurians have the power to grant eternal youth. Garet likens it to one of Kraden's speeches. Babi recognises the name, but before any of us can say anything more, Babi's guards show up.

The trials of Colosso are over, and the guards are glad to have found Babi in time for the finals. They ask about us.

Babi: I owe my life to them...

Alright! You can pay us off with the ability to rig Lucky Wheels, thanks.

Guard: We must have Iodem grant them a reward.

Like I said, ability to rig Lucky Wheels. I want my damn Mythril Shirts and Hyper Boots.

Babi: Say, I have an idea... Why don't you enter the finals? You have some interesting powers.

Guard: But, Lord, Babi, they have not cleared the trials. Only warriors who clear the trials can appear in the finals.

Babi: And you don't think that saving my life qualifies as a suitable trial? I look forward to seeing you battle!

So we don't get the ability to rig Lucky Wheels. Damn. Whatever, at least we get to beat the crap out of other people with our psychic powers.

Next time, we finally get to Colosso. See you then.

Stats:

Isaac: Lv 20 Cavalier (Venus) HP:323 PP:108 Attack:243 Defence:178 Agility:124 Luck:8

Garet: Lv 20 Ninja HP:401 PP:133 Attack:268 Defence:170 Agility:219 Luck:7

Ivan: Lv 20 Ascetic (Jupiter) HP:282 PP:140 Attack:199 Defence:171 Agility:135 Luck:8

Mia: Lv 20 Medium HP:308 PP:198 Attack:224 Defence:168 Agility:162 Luck:7

Djinn: 6 Venus and Jupiter, 5 Mars and Mercury

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