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Let's Play Megaman Battle Network 3
Hunter1
Hunter1
Hunter1
No, you still can. The restriction wasn't implemented until the fifth game.
ComicX6
Hunter1
I think it's just 50-50. It's all at once too, no saving allowed. I suppose savestates could be used on an emulator, but since I'm playing the actual GBA cart that's not an option for me. There are more versions later in the game with more money and more panels to choose from.
ComicX6
Hunter1
No, you have to do it all in one go. There's no pause in between rounds. You either press on or end the game.
ComicX6
Hunter1
Ah yes, the Customizer. I had a lot of fun with that in 5, especially when I used the "shrink program" codes...
Hunter1
The Navi Customizer was probably at it's deepest in this game what with Mod Tools, compression codes, and Style-specific programs and colors.
ComicX6
Hunter1
Hunter1
...Why do I get the feeling that Q works for WWW?
Hunter1
Hunter1
(edited by: Hunter1)
The tournaments in Battle Network 4 were barely built into the story, they were really just a vehicle for boss fights. The final one did have a touch of plot relevance but only in a last-second sort of way. Believe me, I'll have a lot to say about that game when I get to it.
ComicX6
And another example of a minigame that an emulator would make easy (save states FTW). Unless they got nasty and only picked which is the correct choice once you'd made your choice...
Hunter1
Hunter1
They're actually new, believe it or not. By the sixth game they start to poke fun at the conventions of the series.
ComicX6
Hunter1
I'm not sure how many players are aware that the "dark power" from Battle Networks 4 and 5 had its genesis in this game. Dark Aura itself can be obtained in Giga chip form.
ComicX6
Hunter1
ComicX6
And something I forgot to mention about Holes. If you have the Dark License program installed Megaman doesn't need to have a portal open to use the chips that normally require it. The Dark License program can only be gotten by maxing out Bug Style, but I didn't go that far since I was finding it to be a bit unreliable for my playing style (plus Elec Styles' charge attack sucks).
ComicX6
Hunter1
It maxes out all three buster stats at five.
ComicX6
There are also similar programs for each individual like Attack MAX etc.
ComicX6
All three stats? That certainly explains why I seem to remember using it in Double Team; I've always been buster-focused in the BN games, and this is the kind of thing that just screams USE ME to me.
Hunter1
Hunter1
Well, knowing what happens at this point in the anime, and having played a later game in the series, I think I know the identity of Lan's "new" Navi...
Hunter1
Hunter1
At least in later games it wasn't mandatory to do so to get all of the stars/emblems.
ComicX6
Good point.
Hunter1
Hmm, is what's left another early hint at the Dark Chip plot of BN 4 and 5?
Hunter1
No, I'm pretty much done with the plot now. But it does involve another "darkness"-based chip as a prize.
ComicX6
Yeah, I've heard that BN 4's plot had some "issues". I think this is one where the equivalent anime story arc is more interesting, especially given the limitations that Cross Fusion imposes (namely, that you have to select and prepare a few battle chips beforehand, so you need to actually think about what's ahead).
Hunter1
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