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Let's Play Pony Fantasy 6 Blind
Starting out
I play this on ZSNES, don't have any speed issues.
AceOfScarabs
The esper's still where you left it.
CDRW
Changes so far: originally, only Terra/Twilight could use every Magitech command. The imperial soldiers were stuck with the basic beam and heal commands.

Quirks to watch out for: some dungeons that are visited more than once will have better treasure if you wait until future visits before collecting it. This includes the Narshe/Neighshe mines, and the next dungeon. There are very few things that can't be replaced later, though.

To balance that out, here's something the game would rather you not do: you can get some good equipment early if you can recognize a permanent character in a crowd. Doing so wasn't that helpful in the original FF 6, but could be better here.
Mysterion
Seems like a decent LP so far. I've played a fair bit of the original game before, and I've seen a few clips of Pony Fantasy on Youtube, but I have yet to experience the whole game in some way or another. I hope that you have fun with this project, and that you'll never give up.

Also, here's an interesting piece of trivia. In the original Final Fantasy 6, the two guards that join you in the beginning are named Biggs and Wedge, named after Skywalker's wingmen from Star Wars Episode IV. Starting with this game, it was a running gag in Final Fantasy titles to have a duo of characters named Biggs and Wedge, and they usually survive the game despite their expendability.
EndarkCuli
"you can get some good equipment early if you can recognize a permanent character in a crowd. Doing so wasn't that helpful in the original FF 6, but could be better here."

I always found the spear super helpful once you get Edgar. It's better than anything you'll get for quite a while.
ThAlEdison
Cutie Mark Crusader Adventurers, YAY!
Depends on whether you parse Bloom's statement as "unicorn and therefore freak of nature" or "freak of nature who is also a unicorn". I prefer the latter, to keep my image of Bloom.

I own Final Fantasy VI (GBA), so I don't know if there's enough different here for me to play this version. I'll just keep reading.

doctrainAUM
Note: You secretly get a free autocrossbow from talking to Celestia/Edgar. This is because Edgar was the character who used tools in FF 6, and he actually had one handy to start with. This is also why stealing Mog/the real Scootaloo's Mythril spear wasn't useful - when were you going to use Edgar to attack, when his tools are so much more useful?

I didn't know you could turn off the ATB system - are you sure it's not just hiding the bars from you so you can't tell who's moving next?
Mysterion
Caves, towns, mountains, and vengeful ponies.
Note: anyone who can equip an esper can summon it in battle by pressing up on their magic menu, but only once per battle. Celestia's Summon command seems to lack that limitation, but I don't know whether it skips the MP cost too.
Mysterion
Another note - it seems that the Neighshe mines and Canterlot cave are the only Dungeons where treasure changes, so you can stop worrying about that for the places that come up.
Mysterion
Goggles Trivia: In the original game, Goggles prevented the Blind status condition, which causes your accuracy to lower. Here's the funny part: the programmers didn't implement the Evade and Accuracy stats correctly, so Blinded party members were as capable of hitting an enemy as anyone else. It was fixed in the GBA remake, but if this is based on the original version, then the Goggles really don't do anything useful...

Also, I'd suggest equipping that Unicorn to Luna if she doesn't begin with any recovery spells. Espers can never be destroyed, teach new spells to whoever has one equipped, and definitely weren't obtainable this quickly in the original title.
EndarkCuli
^This game is based on the original SNES version. Luckily, Pony Fantasy 6 is patched to fix the evasion glitch. Goggles are still worth your money and relic slot. In a little while, you'll be on a raft down a river. Make sure you have some Goggles on you then. You'll see why.
doctrainAUM
^Disregard that (stupid lack of edit button...).
doctrainAUM
Really? When I played the original I remember never being able to hit ANYTHING while blinded.
CDRW
Luna adventures!
You just got a glimpse of why Kefka is such a well-known villain.

Fluttershy automatically being placed at the front of the party before the chase after Kefka is an interesting thing that didn't work quite as well for the character she replaces. It really happens because of how they shuffle Applejack and Discord into and out of the party - yes, Discord is programmed in as a PC in this sequence, just one on the opposite side of the battle.

Missed secrets: there is a Chest Monster that you can only find if you ignore chasing Discord to explore the Imperial Base instead - he'll wait for you to catch up. If you don't find it here, you can't find it anywhere else either. The main reward is a Green Beret: a very useful hat that boosts physical evasion and HP, but they can be bought in stores later on.
Mysterion
You actually followed my advice? Why, thank you! Now that your other magicians are off on their own adventure, it's definitely good for Luna to be able to protect herself, isn't it? Just make sure to de-equip Unicorn after Luna learns all the spells from it; I believe your inventory carries over when you go back to playing as Bloom or Twilight, so someone else can become a talented healer by the time the groups get back together.

Also, all of that chaos at the end was definitely the Establishing Character Moment for Kefka/Discord. He's prone to sacrificing underlings to enact his plans, willing to crack jokes in the middle of battle, and capable of slaughtering hundreds of people while laughing mad. Kind of like a famous jokester from the Batman comics, if you think about it...

...One last thing. When you get to pick another scenario, could you do Bloom next? Locke, the thi- I mean, treasure hunter she's based on, is probably my favourite character from the game. Thank you again for listening to me earlier, and I wish you the best of luck in the battles to come!
EndarkCuli
Steamrolled.
I thought throwing a Phoenix Down at it kills it instantly.
doctrainAUM
If Luna has Suplex, you should do that because it's funny. Otherwise I seem to remember Aura Bolt being pretty good in this fight.
ThAlEdison
Suplex was actually the best move to use against it in the original, considering the train's high Magic Defense - It may have been renamed, but it should be the third move in the "Anatsu" command. You could also have Fluttershy throw spare surikins, but I don't know how that compares to just having one equipped as a weapon - something that is only possible in this version of the game.

As for the Satellite enemy, there's one thing that fighting it lets you do - fight it again later! And win another Green Beret every time!
Mysterion
So, that random thief that only appears 2 or 3 times in the original game is being played by...a fictional adventure hero? And when I say fictional, I mean that within the fictional My Little Pony setting, the Daring Do novels are fiction, but now she's as real as the other characters in this game, and...oh, I should stop babbling right about now.

Best of luck with the train! And, hey, it could be worse; at least you have three ponies on your team! How could you not have three ponies, you might ask? Well...that might be a spoiler, so I'm not telling.
EndarkCuli
Going with the flow.
The crazy guy to the north isn't in Ponyville, he's way back at the start of Luna's scenario. Don't tell me you forgot? (I wonder what Fluttershy was doing waiting outside his house... an assassination mission seems out of character for her...)

Good Randoms to get include the Stray Cat, Guard Captain, Bomb, and a few more that I forgot... Leap was originally supposed to be the character joining the monster's herd to learn from them while the others just left them to it. Bounce... well, who knows?
Mysterion
Ah, Pinkie/Gau. Capable of incredibly powerful physical attacks, wielding rare and powerful equipment, buffing the entire party in multiple areas, and slinging spells as powerful as late-game Espers teach you...but completely worthless if you choose to ignore the Veldt, which does indeed contain copies of any and every common opponent you can encounter in the game after you've fought them once before. Speaking of which, it makes one wonder how Guard Captains and Gold Bears manage to cohabilitate in peace...

On a completely different note, I think that the Suplex command was two face buttons followed by an up-down (maybe up-down-up since keyboards don't have a triangle button?), and Shoryuken was down-down-left. Unless you're a fighting game fan, which I'm not, it can be difficult to utilize all of Luna/AJ/Sabin's techniques without a cheat sheet.

Anyways, best of luck with the rest of Luna's scenario, and I do hope you've been having fun so far!
EndarkCuli
Luna Sets sail.
In the GBA version of vanilla FFVI, the bargirl tries to introduce Cyan to Humpty and Dumpty.
AceOfScarabs
I so want to spoil everything. The storyline is very close to FFVI, but the character choices to me are the interesting points. I keep thinking about what the plot is going to do to certain characters and how that fits or doesn't fit with them as they are in the show. Unicorn should allow her to absorb magic-like abilities being used against you. There should be a tutorial in the cave about it. However, one of the things that has been done is moving abilities around. The character Applebloom is based on doesn't normally have tools.
ThAlEdison
Personally, I think that Zecora, Trixie, and Gilda should be switched around.

That scene between Applejack and Luna is either a reference to or an explanation for the fact that they share a skillset. It doesn't really affect anything, unfortunately.

The Veldt doesn't actually contain every monster, just the ones that Pinkie can learn from, plus a few that the game is confused about. Also, Pinkie's Randoms can give her positive status effects - this was to help make up for the original command taking away your control over the user.
Mysterion
Congratulations on rescuing Celes...I mean, Trixie! I believe that the command that Celes usually has works exactly like how ThAlEdison described Unicorn, but I think both versions will also absorb healing/protection magic cast on her by your allies, so be careful not to abuse it.

Best of luck as you 'hoof' it back to Neishe with the treasure hunter and your fourth magic user!
EndarkCuli
I know the way! At last!
Ah,the point where you finally have control over who goes in your party. Of course, they pick this time to tart putting in optional scenes depending on who is in your party...

At Canterlot Castle, there's a scene between Celestia and Luna that expands on their backstory in this universe, but this one can be done at any time.

In the next town, there are scenes involving Applebloom, and Trixie has lines if she's present.

Of course, if you really want to see these scenes while still sticking with your favored party, you can duck back to Neighe and restructure your party before going on to the actual dungeons.

Also, there actually is a reason to use a three member party that I think you'll enjoy...
Mysterion
Safe Haven?
Yes, later there is a point you must wait for her. You will probably know it when you see it. At the end of the Floating Continent, don't jump off without her.
AceOfScarabs
Fluttershy joins you a few more times for short periods, but does a bit offscreen. She can eventually join you permanently... if you didn't let her get Killed Off For Real.
Mysterion
Trixie puts on a show.
There is a ton of shipping between Trixie and Bloom in the original game.
nightwyrm_zero
Also some between Celestia and Twi, but that seems to have been more toned down.
ThAlEdison
Infiltration and revelation.
Mysterion
Exploring Equestria.
I'll give you this tip for the future: When you're given the choice, you wait. You gotta wait.

Other than that, my knowledge of FFVI is limited to what I've seen in some really old (1994 old) issues of Nintendo Power and what I find on the 'net. I really need to get to playing it soon...
Hunter1 (edited by: Hunter1)
Scootaloo Get!
It's worth it to take the round the continent trip with Scootaloo. You start in Nieghse, go south through the cave. Go through the mountains to the old resistance hideout, up the river which will put you back by the start of Luna's scenario. Down through the forest, off the waterfall. Across the Veldt. Into the cave and into the water passage. Which brings you back to Neighse, or to a place where you can get a ship for Neighse. That will get you 6/8 dances.

The really important one in the above scenario is the water passage.

You need to fight in a town with Scootaloo for number 7/8, and in snow for 8/8.
ThAlEdison
^ This is the only way you'd be able to get the water dance for Scoot.
nightwyrm_zero
I should point out that the dancer gains new dances from fighting on certain terrain - but Using a dance changes the battle's terrain, preventing them from learning.

Also, I should point out that soar has a better damage multiplier when the user has a spear equipped.
Mysterion
The gate opens.
Alright! This next section has a lot of both fighting and talking. Once the conversations kick into high gear, you'll want to pick the middle-road options for best results.
Mysterion
Diplomatic negotiations.
By process of elimination, I have just determined which two sisters will be portraying the roles of Strago and Relm. And... it makes sense, considering why they cast Trixie in her role.
FalconPain
Emperor Ghestal spoke normally, and seemed to lack any motivation besides power-hunger. I have to admit that Gilda is quite a bit more interesting, although I still don't think she was the best choice.

Ah, I watched a runthrough of this hack, and somewhere around this point, the empire's full name of the Griffon Empire is given. I still don't see what Griffons and magic have to do with each other, though...
Mysterion
Falcon Pain: Heh, just wait till you see who they replaced Gogo with...

Umaro's replacement is downright expected in comparison.
Hunter1
Well, I've had no idea what to expect since Dash joined the party, nor do I have any interesting trivia or pieces of advice...well, except to remember to switch up Espers occasionally and give your unicorns & alicorns some variety in their magic, but that probably doesn't need to be said. Anyways, it seems that some major confrontation will be occuring soon, so I wish you the best of luck and hope that success comes easily for you!
EndarkCuli
Liar Liar House On Fire.
She gains the spells of monsters, she needs to be hit by the spell in order to gain it. Also, there are some spells that monsters won't cast, for 100% completion (of this) you need to find a way to control monsters in order to get them to cast certain things.
ThAlEdison
In the original, Strago only needed to SEE the monster ability to be able to cast it. Thus, he could not learn it if blinded or confused. I don't know if that changed for this hack, though.
doctrainAUM
Torn Asunder. (AKA Discord is still an Asshole)
Piece of advice: Events occur on the floating island that makes it the biggest point of no return in the game.

Therefore, if there is anything you still want to do, do it before going there, as things will never be the same afterwords.
Hunter1
To this day, I still don't know why they left the Mayor behind in the empire's trap. She was a real jerk in this version, but still... The supposed "leaders" of the New Luna Republic (The character Luna replaced was never implied to be allied with them before joining the party in the original game) are never mentioned again.

Now would be a good time to head back to Sweet Apple Castle to look around for treasure you couldn't get last time.

When you do get around to going to the Floating Continent, I suggest leaving Trixie behind. She does have scenes there, but she shows up for them anyway. Bringing her along to begin with can leave you undermanned.
Mysterion
Ultima power!
There's a trick to killing Ultima. He dies when he runs out of MP.
nightwyrm_zero
The fish at Sweet Apple Castle was not in the original game. That's a pretty interesting addition, though.
Kahran042
Torn Asunder some more. (AKA Yes, Discord is definitely an Asshole)
Hooray, you saved Seth! Just so you know, the game accounts for it if you couldn't save him. It is one heckuva Player Punch.

Also, yes Kefkord is eeeeeeeevil.
AceOfScarabs
Just for completeness sake, you should go through it once where you catch only slow fish or no fish for Seth.
nightwyrm_zero
Yeah, you're welcome for the "wait for Fluttershy/Shadow" advice. I would have given you a tip for Seth/Cid, except I forgot.

Anyways, welcome to the World of Ruin (previously, you were in the World of Balance). And now you know why I told you this was the major point of no return in the game; some things will stay the same, but mostly thing are all different now. On the flip side, there are now two new party members you haven't seen yet available soon...
Hunter1
The World of Ruin.
You can come back for her later.
AceOfScarabs
Yeah, a lot of the early part of the World of Ruin is finding your old party members and figuring out a way to get them to re-join you.

However, some, like Twilight/Terra, require you to leave them for a bit and come back later after you do something.
Hunter1
Bad News: It'll take plenty of time and exploration in order to rediscover the people you liked/used the most, and the few ponies that the plot just hands back will probably need to level grind in order to survive.

Good News: You've already got two semi-decent magic users, your cheerfulness at the situation is really reassuring, and even without any knowledge of this part of the game, I have a pretty good idea where Pinkie Pie probably went back to...

This liveblog has been quite funny and informative thus far, and I certainly hope that things keep going well for you!
EndarkCuli
Sudden Realisations.
The poor fellows in Canterlot castle were running out of breathable air when their castle got trapped underground.
AceOfScarabs
Interesting...according to Wikipedia, species in the 'Latia' genus "are the only freshwater bioluminescent molluscs in the world". I'm not entirely sure how well one can compare a disguised scoundrel to a snail, but the fact that it naturally emits light is either quite fitting or a major coincidence.

Anyways, while it's sad to hear that there will be fewer updates in the future (especially since I'm off to my next year of University at the end of the month), I agree that family should always come first. I do hope that you and your relatives enjoy each other's company, and that plenty of good luck comes your way.
EndarkCuli
Zombie Ponies?
Who you face and what you get for winning depends on what you bet. Betting something cheap like a potion means you face Chupon and being blown away.
nightwyrm_zero
The whole Firefly backstory could have been explained earlier if you went back to the Blackjack after the Imperial Banquet. And this isn't the only time an optional side event becomes important later on.
Mysterion
Taking Flight.
In the original, the tombstones read (backwards) "THE WORLD IS SQUARE", Squaresoft's slogan at the time. I think here it says "THE BEST PONY IS YOU".
doctrainAUM (edited by: doctrainAUM)
I remember in the original game you getting something for carving the tombstone riddle in the correct order.
nightwyrm_zero
Trixie is supposed to recognize the bird from a scene that continues from Sethisto's death - the game expects you to fail to save him the first time through. It does seem nonsensical under these circumstances, doesn't it?

The reward for figuring the tombstone puzzle is a rare relic.

Depending on how good you are, you might be able to get all of the party members. Unfortunately for you, Applebloom will probably be one of the last ones you find.

The reward for beating all 8 dragons is the Crusader magicite, but not all of the dragons will be so easy to find. Reportedly, a few of them have been moved around from Final Fantasy 6.
Mysterion
I return!
In the original Final Fantasy VI, you could give Gogo (the mime) three abilities (except Trance) on top of her Mimic. I forget exactly how to do that, but I believe you have to press Select on one screen. You should be able to do the same with Faust here.
doctrainAUM
Heh, didn't I say you wouldn't expect Gogo's replacement...
Hunter1
Select on her Stat screen I believe, and the game tells you you can when you look up her stats.
Mysterion
So...what next? Going to check out if any of the cool one-of-a-kind weapons you got recently can lead to even cooler weapons at the Colosseum? You could scavenge areas related to mages while Sweetie's in the party to see if her big sis comes out of hiding. Maybe Twilight's changed her mind and is ready to join the party now...oh, what a plethora of options at your fingertips! Well, whatever happens, I certainly hope that exciting adventures and bundles of fun will be heading your way!
EndarkCuli
Drakonophobia.
That place is the cliffside at the island from the very start of the World of Ruin.
AceOfScarabs
D is on a mountain at the north end of the Isolated Island, the one with the scene you skipped over.

The trigger for getting Fluttershy to recover is stepping on certain squares in Thamaresa a few times. One of them is at the entrance to town, so just leaving and entering should be enough to trigger it. Do this before betting the Angel at the colosseum, or else you could screw yourself over.

Also, shouldn't you check out the Cultist's Tower at some point...?
Mysterion
"Save the world? Nah, I'm too busy window shopping."
For the demons of Sweet Apple Castle...try bringing AJ to sleep there.
Kahran042
Have you gotten Luna's ultimate attack yet? You'll have to find her teacher who's living in a house in the middle of nowhere.
nightwyrm_zero
Okay, seriously. Go to the Cultist's Tower already! We all know it's impossible not to notice! (Serpent's Trench, surrounded by mountains)

And stopping to check on Twilight wouldn't go amiss either...

I'll say this much, you'll want a lot of party members to go after Applebloom, and the clue to her location was in Owser's mansion. (Talk to the emperor twice, remember?)
Mysterion
This entry was a bit of a mood whiplash...started out well enough with recruiting D, but you've got to feel sorry for Pinkie after that look into her backstory. Still, your party is almost completely rebuilt, and it's only a matter of time until Madame Pie goes down in history as one of the mares that defeated a maniacal madman...
EndarkCuli
I'm sure Biology doesn't work that way...
In the original, Umaro could be used in the Cultists' Tower, as its berserker status let it attack anyway. Hopefully, it's the same here with Derpy.

. . . Unleashed I'm very stupid and confused about abilities here.
doctrainAUM (edited by: doctrainAUM)
Yeah, Umaro/Derpy and Gogo/Laura are the only two new characters you can get in the World of Ruin; everyone else you recruit is just an old party member from the World of Balance.

So yes, get all your old team together, and you'll then have every possible character in the game.
Hunter1
Considering that Bonbon's girlfriend is a unicorn, I'd have to say that magic was probably involved. :)
Kahran042
The quest for Applebloom.
There is a way further in that castle: it involves checking a certain space in the throne room. Someone tells you about it, but I can't remember where that happens.

Anyway, I told you already that the clue to where Applebloom is comes from the painting of Emperor Gilda in Owzer's house.
Mysterion
^ I think it let's you turn the Odin magicite into Raiden who teaches Quick.
nightwyrm_zero
The quest for Applebloom part 2: Sidetracked
You really should level up all your guys. The final dungeon uses three parties.
nightwyrm_zero
Hmm, Doom Gaze? *Goes to check FF Wiki* Ah, here we go... Casts Lv5 Death and either Death, Ice 3, or attacks on the first turn, casts either Death or Aero on the second, and flees on the third. He can then be found on another random world map tile with the airship, but with the same amount of HP he had when he fled.

Apparently he's either a pain in the butt to find, or it just takes forever with a search pattern. FF 6's premature answer to Roaming Legendary Pokemon?
Hunter1
Ah, the joy of innuendo. This was definitely a fun chapter to read, and even if you're still a little too scared to go after Applebloom (though it's starting to sound like a team of three nobodies and Pinkie Pie would be all you need), it's good to see that you want everyone in your party to get some TLC. Best of luck in the starry mountains, and I hope to hear from you again soon!
EndarkCuli
The quest for Applebloom part 3: Back on Track
Do every sidequest. That is, burninate some dragons, go attackless up a tower, and maybe find some rare items.
doctrainAUM (edited by: doctrainAUM)
Oh, how I've enjoyed reading each and every entry of this liveblog. It's a shame that the end is in sight, but all good things must come to an end, and I'm glad that I was able to be a spectator to your experiences.

As for what to do now, other than the tower, I read somewhere that there's one other dungeon that's connected to Sweetie and Rarity. The quest starts in Thamasa...or, well, whatever it's now called in this Pony version. Also, I think you already did this, but did you find Luna's master yet?

EDIT: As for that Phoenix Esper, I'd suggest having at least Rarity learn all of its reviving spells before you reach the end of her dungeons.
EndarkCuli (edited by: EndarkCuli)
Now you have Bloom, go back to Neighshe and open some doors.
nightwyrm_zero
What a horrible night to have a curse..
You have to fight 99 or 100 battles with the cursed shield equiped on somebody. You'll want to put a ribbon on that pony so she don't die of all the bad statuses that the shield gives. It turns into the Paladin shield which is the best shield and can teach Ultima.

Luna's master is in a house in the wilderness somewhere, just fly around and visit empty houses.
nightwyrm_zero
My, that sounds like a marvelous sword...though part of me wonders if you could get something even better by betting it in the Colosseum. It'd probably be one heck of a tricky fight, though...
EndarkCuli
@nightwyrm_zero: I thought it was 255 battles with the Cursed Shield to break the curse, although something may have changed in the ROM hack. Also, if it's anything like the original game, Luna's master's house doesn't look like a house on the world map, but a cross made of five trees. Just thought I'd bring that up, and I hope it isn't too much of a spoiler.
Kahran042
^ You're right. It's been a long time since I played FFVI. I just remember it was a large number of fights.
nightwyrm_zero
For easy fights go back to the island where Trixie first awoke (small one, south west end of the map)
ThAlEdison
^ You should go back anyways if you haven't picked up a magicite there yet. It's on the beach.
nightwyrm_zero
Slowly gaining power.
Rarity/Strago is more or less a Blue Mage: seeing enemy attacks (though not necessarily getting hit by them) allows her to learn and use them. Aqua Rake, Aero, Exploder, Grand Train...if it sounds unique, odds are that Rarity can learn it. I'd suggest putting her in a party with Pinkie & Sweetie and heading to the Veldt; Sweetie so her Control skill will make the enemies use the moves you want to learn, and Pinkie to learn some new styles while you're there.

As for Discord...well, truth be told, I own a strategy guide and have been faking ignorance for quite some time. The midbosses in Discord's Tower are between levels 60 and 70, and as someone mentioned earlier, your party will be split up into three groups. For comparison, the Dirt Dragon you fought and won against was around Level 53, and the Rarity/Sweetie sidequest that begins in Thamasa has a boss at Level 43. Hopefully, this information is enough to help you without going so far as to spoil you!
EndarkCuli
Hmmm...that's not how I remember Luna's ultimate. Also, Luna's skills aren't based on str, they're based on magic.
nightwyrm_zero
We interupt your regularly scheduled grinding...
This inside-a-worm dungeon is where Gogo used to be found in the original.
nightwyrm_zero
...That would explain the use of the music...
Hunter1
For Rarity, unless you enjoy frustration and/or you own a four-leaf clover in real life, you may as well look at a guide. Heck, since I own one, I can just PM you what you need so you don't have to worry about accidentally glancing at spoilers. And I still suggest taking Sweetie along for the ride, since Rarity can learn some curative Blue Magic, and it seems unlikely that a foe would cast any on her otherwise.

By the way, if you're looking for other places to grind, there's an odd forest north of the Veldt that I think was mentioned briefly earlier in the Liveblog (where you can steal Ribbons and Economizers from foes), and a desert south of Mareanda (where at least one extremely evasive enemy drops 10 Magic Points and 10K bucks per battle).

...Well, that's enough blabbing for one comment. It's good to hear that you're still finding the time to play this game and are still enjoying it, and I hope that more interesting and exciting things happen to you soon.
EndarkCuli
Sisterhooves Hunt.
When fighting cactrots, you just need somepony who has an attack that won't miss. Celestia's drill, Luna's ultimate, Rarity's 1000 needle can all kill a cactrot. As for the sandworms, fighting them normally just takes too much effort and time when I'm grinding, I just vanish-doom them.
nightwyrm_zero
Vanish-Doom is one of the classic bugs. Invisibility causes certain immunities to go away. The most important one is immunity to instant death. This means that all of the instant death spells now work on all of the bosses.

You should check whether Rarity learned Grand Train, since that's one of the main reasons for fighting Hidon. Unlike other bosses Hidon doesn't stay dead, he'll show up again if you bug Charity enough. Since Hidon is undead and Revive Kills Zombie, the quick way to deal with him is Phoenix Down.
ThAlEdison
Well, I'm honoured to hear that my advice was of great help. Admittedly, most of Rarity's magic is situational at best and can be expensive without an Economizer...though I think that she and Scoots are the only ones that can use Wind and Water elements to attack enemies, and Grand Train is a real doozy against enemies with high defense.

Anyways, it's good to hear that you're more confindent than ever and have the confidence to tackle the endgame. Just be aware that two of the dragons are in Discord's Tower, one is on the Cultist's tower, and one is back in the castle you found Odin in (in case you want to change it into a different Esper and learn an entirely new spell from it), and the other three you haven't killed yet are all in dungeons you've already conquered, so it's not like you'd be going too out-of-your-way to finish that sidequest.
EndarkCuli
^^Vanish-Dooming the worms aren't a bug, they aren't immune to instant death anyways. Vanish just raises the chances of magic hitting to 100%. Still works in the DS version where they fixed it for the bosses.

^You also get the Alexander magicite for finishing the 8 dragons so it's a good idea to just do them.
nightwyrm_zero
Climacophobia
It was mentioned a while ago, but in Faust's status screen in the menu you should actually be able to change which commands she has. If you give her magic, she doesn't need to learn it on her own, it should be the combined spells of the other ponies in the party. And reraise should do the trick for you as well for the boss fight. If you have the Berserk spell, than anyone with crazy-high attack is a good option (they are forced to use their normal attacks).
ThAlEdison
Well, on the bright side, at least you know you can handle 99% of the tower now...and since you didn't kill the dragon the first time, you won't go through the pain of having to kill it twice. Just take some deep breaths, make sure that Life 3/Reraise (cast before the actual death of a character) has been learned from the Phoenix Esper, and try again whenever you feel up to the challenge. As always, I love the blog, and I'm always here for support during these final entries.
EndarkCuli
A small update.
Well, it's your playthrough, and if you don't want to go dragon hunting, that's perfectly fine with me. As long as you have a good time and get to experience some cool and exciting adventures, we're all good.

So, it looks like Sweetie and Celestia will be sitting this one out...which makes sense, considering that their skills probably wouldn't get much use in the upcoming battles (though Tia's summoning could be of use in a boss fight or two). Now, to come up with some good team names...well, at the very least, names with some sort of theme...

As for Faust's skills, Magic is a definite (since, as someone previously stated, she should be able to use EVERYONE'S Magic), and I don't really care what you pick for the other slots. And that's that! Best of luck with the tower, and see you at the Tower! ...You know what I mean.
EndarkCuli
Faust: I'd give her Tools, Rage and Magic. From my recollection, she get's her party members' magic (not everyone's, but you have two other spellcasters so...)
ThAlEdison
The Return Of Harmony Part 1
Atma seems like a tough foe, and without any elemental weaknesses, casting spells like Reraise and Haste on your party is the only advantage you'll probably get. I think it also has some pretty good swag to steal, but mere survival will probably be priority #1. Here's a tip that might make things a little less tedious: there are save points in this dungeon, and as long as one team's standing on one, I'm pretty sure that the other teams can use Tents from anywhere, allowing Team Strahl to be refreshed before the fight.

Just a bit more to go before we bid this game farewell...you've already accomplished so much, and there's apparently no turning back, so give it your all and make us proud!
EndarkCuli
Apparently your reward for killing Atma (actual name, Ultima Buster, but you know how the SNES FF games could be with localized names) is... access to a save point.

Yes, that's it. A save point. No Gil, no EXP, no nothing. You can steal a Blood Sword or a Crystal Orb (in this, that cut diamond you got from the Gold Dragon), however.

Oh, and unless this hack changed it, he actually is skippable; there is no need to fight him to progress.
Hunter1 (edited by: Hunter1)
The Return Of Harmony Part 2
Pinkie wrecks house dual-wielding weapons like the Hawk eye and spamming the Stray Cat rage.
AceOfScarabs (edited by: AceOfScarabs)
You can wake party members up by hitting them.
nightwyrm_zero
If you need a bit more offensive power against this thing, Pearl is learned from the Alexander summon (who also gives some protection magic). Palidor can give you Haste 2, which will certainly be advantageous. And since you didn't kill all the dragons and haven't uncursed that shield, Odin's Meteor is the strongest non-element magic at your disposal. Sure, this stuff would only apply to Twilight, but at least it's something.

Best of luck with these statues, my friend! Here's hoping that Team Lunar Whale's battle will be as ironic as I picture it to be...
EndarkCuli
On the Pearl/Holy thing: Nintendo of America had issues with quite a few things back in the 80's and 90's. Religion, and things referencing religion, are one of them.
Hunter1
I wonder why the hackers didn't give Holy back its name. Nostalgia? Or maybe they just didn't feel like it.
doctrainAUM
The Return Of Harmony Part 3
According to my book of strategies, Team Highwind's boss can in fact be injured with Poison magic, such as Ramuh's Poison and Shoat's Bio, though it will only do damage and not actually poison it. As for the third statue, Confusion can be cured the same way sleep can, and Meteor might be handy if your spellcasters aren't on constant healing duty again. Other than that, it sounds like you've prepared your party for the challenge, and you certainly have the perserverence to pull this off. Best of luck!
EndarkCuli
Statue progress
Good luck. No, seriously, you need it; I remember some of the bosses from XIII and XIII-2 and the trouble they gave me, and those were just the required bosses...
Hunter1
Ah, the sweet smell of success! Congrats for overcoming those trials and emerging victorious, and as always, you've got all of my support during these last few moments of Discord's tyrannical reign!
EndarkCuli
Hey, Kefka/Discord is a final boss in a Final Fantasy game; and those boss fights are never easy and usually involve multiple phases. After all, the One Winged Angel trope takes it's name from FFVII...
Hunter1
The Return Of Harmony Part 4
Interesting...all this time, and only now do we know what levels your character are at. I'm a tad surprised, to be honest; considering the massive opponents you've recently thought, I had imagined them to be much more experienced. I suppose this means that pure power is no match for a clever strategy when it comes to dealing with a boss.

When it comes to strategies, all I suggest is that you should try to have a strong beginning, and make sure that your healers are spread out in case one gets knocked out. Oh, and when it comes to Fluttershy's Throw skill...well, this is the Final Boss, so go wild with items if you need to!

As always, I've loved this blog, and I promise to be here for the finale!
EndarkCuli
Like I said before, good luck. You'll need it.
Hunter1
Enjoy the battle music. The best FF final boss music in my opinion.
nightwyrm_zero
Dancing Chaos
IIRC, Discord will have four stages. Might not just be a matter of levels, have you been getting the good equipments? Do you have to relic that lets you cast two spells at once or the one that reduce MP costs to 1? Have you been using the espers to bump your stats at level up?
nightwyrm_zero
To nightwyrm: the X-Magic was obtained back at the Cultist's Tower, and I don't think this version gives you stat buffs for equipping Espers.

To the marvelous, astounding blogmaker: So, is it possible to just Warp out of this predicament? Or are you just going to load an earlier save to get at the Dragons you've missed? Either way, I admire your perserverence, and I wish you the best of luck. If you need any help finding monsters with Blue Magic or some powerful Relics (such as one that turns Dash's Slots into a decent money-throwing skill), you know who to PM.

EDIT: According to my resources, that Relic for Dash might have only been available before the world was ruined by Discord...but there's still plenty of powerful Relics out there to find!
EndarkCuli (edited by: EndarkCuli)
Interesting and relevant tidbit, now that you're going after the 8 Dragons: There's actually a 9th Dragon, the Czar Dragon, that's the boss of the other 8. Fortunately, in FFVI for the SNES, he's almost, but not quite, finished and as such does not actually show up in the game.

Now, the bad news: In the GBA remake, he was finished and appears, under the name Kaiser Dragon.

And the worse news: Some modders of FFVI for the SNES have been known to fill in the missing parts of the Czar Dragon's code using data from Kaiser Dragon and re-enable him in the SNES version. Take a wild guess as to his status in this hack...
Hunter1
Dragon Hunt.
For the Storm Dragon, all I can suggest is to keep at least half the party on healing duty at all times. It would be a lengthy battle, but if it's also a victorious one, it'll be worth it. The Red Dragon is in Phoenix Cave (where you found Apple Bloom), the White Dragon is in the Cultist's Tower, and the Blue Dragon is in the Ancient Castle you got to by moving Figaro Castle (and is right next to where you can swap Odin for Raiden and get an otherwise-inaccessible spell). Best of luck!
EndarkCuli
And to finish the list, copied and pasted straight from the changes.txt file in the archive, "The Czar Dragon is now ready to fight in the Cloudesseum".
Hunter1
Another small update

-The red dragon will now properly spawn in the zone eater dungeon without having to clear the phoenix cave first. If you are in the middle of either those two dungeons, finish them before updating your version of the rom from 0.95 to 0.96 or you may be unable to ever fight him.

Sounds like it's the one that got moved to inside the zone eaters
ThAlEdison
I suppose that Th AI makes sense, considering that there wasn't a dragon there in the original version, yet you encountered Basil instead of recruiting Faust there. Perhaps the modder wanted players new to Final Fantasy 6 to be able to recruit everyone easily, but also didn't want to waste a perfectly good dungeon and put Basil there as a bonus to those 'in the know' about the Zone Eater trick? ...Of course, all of that doesn't really matter. What DOES matter is that you've only got two elemental dragons and the Czar Dragon to go, and I'm positive you can do it!

...Oh, and best of luck at Uni!
EndarkCuli
Small update the third.
Step by step, you're getting closer to your goals. We believe in you!
EndarkCuli
Updateception.
New sprites for both enemies and party members, errors in enemy statistics have been cleared up, more power available to the player...well, it certainly sounds like the latest version of the game would make for a thrilling experience. It's taken a lot of people quite a bit of time to work on this, and it's good to hear that everything's gone well.

Cookoo, if you need Thunder Shields quickly, I suggest betting Genji Shields, Gauntlets, and Genji Gloves at the Cloudesseum. If you need to grind levels more quickly, betting that Exp. Egg, some Marvel Shoes, or a Megalixir gets you a Tintinabar, and betting that leads to more Eggs. And as I've said before, best of luck at Uni!
EndarkCuli
I'm back!
You can use molten to abuse fire absorption equipment on your own guys. But other then that, ultima is better.
nightwyrm_zero
Well, congratulations for emerging victorious against all those dragons. Since the Czar seems quite difficult and would take more effort to fight than you need to fight Discord, I eagerly anticipate your rematch with the final boss and hope that you succeed. Best of luck!
EndarkCuli
Chaos consumes.
That's the spirit! It may be tough, but you're improving bit by bit every time you try, and I know that you have the skills to finish this! Remember that your fans are here to support you, and never give up!
EndarkCuli
Beating Discord's meat tower. (I had to say it somewhere)
And there we go. It took a lot of hard work, but it seems that a happy ending has finally been achieved. Even for Fluttershy, which is a bit of a surprise, since I don't think anyone went back for Shadow (her counterpart in the original version of Final Fantasy VI). I've enjoyed following along all this time, and I'm eager to hear your opinions in the final update. Congratulations!
EndarkCuli
My thoughts.
While some bosses could give you trouble, Final Fantasy VI is usually considered the easiest game in the main series due to the sheer variety of ways you can break the game and the multitude of benign glitches (many of which were fixed here). It seems that Pony Fantasy VI upped the difficulty on quite a few bosses. Kefka, for one, is considered the easist Final Fantasy Final Boss, even with Heartless Angel. Well, him or Sephiroth in Final Fantasy VII.

doctrainAUM
My suggestion is actually for V (SNES Fan Translation, Anthologies for PS, or Advance for GBA). While I really love IV, V is more interesting mechanically. It's one of the few games in the series where status effects and instant death are somewhat useful. Although I don't know how much you like the goofy moments, because V puts way more in than other entries in the series.
ThAlEdison
It's nice to know that you'll miss this, because I, for one, will certainly miss your updates. This has been fun, and I hope that your days at Uni are filled with wonderful memories and whatnot. Arreviderci, Cookoo! May our paths cross again in the times to come!
EndarkCuli
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