Mother, May I See Metroid: Other M
Sakamoto didn't direct the original Metroid. The remake Zero Mission, maybe, but not the original NES version.
Oh boy, I love the Bottle Ship picture. Made me laugh so hard.
I really never thought about the differences in the opening scene and Super Metroid's ending, but you're completely right. The Metroid's size is radically different, and Mother Brain didn't use the hyper beam to kill it. The entire scene is changed.
"No hotlinked images,"... Well, just Youtube "Super Metroid Mother Brain Battle", and observe the scene. Vastly different than how Other M distorted it.
...I thought Nintendo vehemently denied the existence of a Zelda timeline until just before Skyward Sword came out?
Djinntroid, I've actually met Jessica Martin, and she is a very talented actor. That there is such a range of problems in Other M points to a director testing waters that he just isn't equipped to deal with. I know we aren't supposed to bring him up, but I've read that Sakamoto was present during all the voice acting recording, which just sounds like a bad idea having someone co-direct a foreign language dub.
Eh, I agree with you on almost all the points, but less insults and jabs in every paragraph would be good. Especially in that hottip. It's possible to be negative without being mean spirited. And I re-emphasize that I still agree with you otherwise.
Also, I think the "any objections, lady?" was supposed to be meant in the same way as in Fusion. It just doesn't work because we don't see a relationship built up between Adam and Samus before the line, so it sounds like he's just being a douche.
Actually when they find the first corpse, Samus doesn't monologue that he was attacked. James is the one who pointed that out. But either way, Captain Obvious saves the day.
The only thing I have to say about the Prime thing is that if Nintendo is so stuck up to think what they and Team Ninja did to Metroid is better than what Retro Studios did FOR Metroid then the only canon I'm willing to recognize is Prime and won't buy another Metroid game unless the license is given back to Retro with full creative control.
You missed a 'Shitting on Metroid' moment. In the manga Samus's relationship to Adam was no where near as messed up. And when Samus left it was because the GF was holding her back and Adam agreed that leaving was the right thing.
Is this the only time that she didn't call it "the baby"? If not, I propose a drinking game for whenever she doesn't. XD
"Zebesian" appears in the manuals for both Super Metroid and Metroid Fusion. While I'm not sure why they used this term (I like thinking the GF used it to distinguish them from the Kihunters), that error at least cannot be blamed on this installment.
In an interview, Yoshio Sakamoto stated the crab-clawed Space Pirates called themselves "Zebesians" after the conquest of the planet for the same reason European colonists took to calling themselves "Americans".
And here we go... Can't wait to see how you'll tear into it through the next entries, judging from how thoroughly you've done this one. XD
... Fucking wow. How did I not put that together? She got derailed harder than I thought. *facepalm*
Oh man, I didn't think I'd make it through the gigantic wall. So much deconstruction that it's ridiculous, but it's a very well thought-out read.
Hey, China called. They want their wall back!
I've split it up into three parts, to make it less text-wally.
It's okay by me, man.
There seemed to be a conspicuous lack of uproar at "Ridley is a Furby". Perhaps that's because of the sheer idiocy of the "Samus freezes up" scene. But I thought it sounded like a strange idea at best, a dumb one at worst, for Ridley to be a fluffy thing. Good to hear that's the case.
I remember when Samus actually took her helmet off at the end of Prime 1, and stood there for a moment looking at the destruction while holding said helmet in her hand. Other M screwed the pooch when it came to her suit's powers.
I know it's sort of late and a side-bit, but actually, there was some justification for the suit disintegrating from previous Metroid works.
Chozo suits (and the Chozo's psychic powers themselves, in a sense) function on an ability to turn matter into energy (or maybe just shift them into a pocket dimension at will) and back into matter again at extremely high rates of speed.
First, consider that missiles are essentially phased-in on demand without needing any sort of belt feed or ammo clip even though Samus can literally carry hundreds at a time. Ammo is held as energy inside her suit capacitors.
Second, consider her right arm - for a long time, fans of Metroid considered Samus's cannon to be a prosthetic because it clearly occupied the same space as her forearm. Parts of Prime contradict this, since the X-Ray visor lets you see arm bones inside the cannon (even nearly to the tip of the cannon, which leaves no space for that cannon to actually charge up energy), but generally, it's implied that Samus's forearm is actually turned into energy when her arm cannon is in play.
Third, the Morph Ball doesn't involve Samus just tucking into a ball. Read that part in Prime 1 where you read the datalog about Space Pirates trying to copy the morph ball again - it actually involves turning Samus's body into energy and morphing the shape of the armor around the energy ball her body was turned into. In fact, you can outright see this in Hunters, and to a lesser extent in some of the Prime balls after you get charge ball.
Fourth, the whole suit comes off at will like it does in Other M at the end of Prime 2 and converts her back to "zero suit". Meaning, basically, that her whole suit, or any part of it (she can just take off the helmet, for example) materializes or disintigrates at will.
Finally, in the comic put into parts of the old Nintendo Power magazines, there was a Metroid comic. At one point in the comic, right before the first boss in Brinstar, Samus was being accompanied by another bounty hunter, presumably just so she had someone to talk to, since the comic would need some dialogue to keep things interesting. (Notably, he was portrayed as generally incompetent and Samus was having to save him frequently in between her insistence that he go home and leave things to her.)
At one point, however, in the middle of talking to the other bounty hunter, a spike trap pops up and spears Samus in the arm, right through her power armor. The other bounty hunter freaks out, and drags her off the scene, and flies her to the "only family she has", which is her Chozo wizened old kung-fu mentor guy. He explains that the power armor is based upon her will and concentration, and will not properly materialize if she doesn't stay in the right frame of mind. When the bounty hunter sheepishly asks if he was at fault for distracting Samus, the chozo responds that it was unlikely, and that it was more likely that she was disturbed by the disappearance of the Metroid Hatchling. (Incidentally, he heals Samus with the power bomb heal trick.)
Very well said, comrade.
One of the biggest problems with telling stories in videogames is that it's hard to make the player feel like they're making progress while still keeping their characters from becoming godlike superbeings that never fail. The fact that your entire criticism of this scene is based on the "Samus is a superhero" starting point indicates that previous games completely failed; after all, Samus has already done godlike things.
The term "failed" presupposes the idea that there was some desire to succeeded
. I contest this: none of the games were trying
to do that at all. They didn't fail because they weren't trying to succeed to begin with.
Furthermore, Metroid games have done quite well in giving Samus moments of failure or difficulty within the context of the story. The entire Mother Brain fight in Super Metroid is basically a playable cutscene (assuming you have enough energy to survive the Hyper Beam once), one that you lose
for most of the fight. Hardly a one-man army. Fusion likewise puts Samus in the position of the prey rather than the hunted. Zero Mission has Samus stripped of her gear and left weak and vulnerable, to fight her way through a Pirate ship.
Notably, all of these do it through gameplay rather than cutscenes. None of them detract from Samus as a character; indeed, they add to her character.
The Primes primarily do storytelling through the past
. Rather than trying to stop Samus from being a wrecking machine, they take Samus out of the story entirely. The stories being told in those games are about what happened previously in these locations. This allows them to tell interesting stories in a novel way, while not subtracting anything from Samus herself.
I propose that the idea behind this scene IS to destroy that image—to remind you that Samus IS just someone in a fancy suit. An incredible someone who does amazing things, but not a god. A Marvel superhero, not a DC one.
I... contest part of this.
I contest the idea that Marvel heroes are in some way different from DC ones on this score. Marvel heroes may tend to have more faults, rather than being paragons and icons like DC's heroes. But that doesn't mean they don't have those elements to them.
Marvel heroes still have those larger-than-life elements to them. Tony Stark build his armor IN A MEME, WITH A MEME! Spiderman was able to invent web fluid, because of Science! And so forth.
Marvel heroes also have the two elements of superheroes: the abilities needed to be a hero and the driving force behind them. They may have more complexities to their drive than DC heroes, but it's still there.
The main thrust of your point is quite correct, and I acknowledge this: "a direct assault on her courage," that thing which makes her a superhero.
The one-person army is very 1980s. Flawed, human characters are way more interesting.
I contest that
on general principle. Personally, I'm rather tired of these "flawed, human characters" who are little more than walking bags of neuroses. It's like the Dark Age of Comics
, but everywhere
, all at once. Nobody knows how to write a reasonably good character anymore; everybody's got to be some kind of sumovabitch or other. It is very possible to write characters that aren't assholes, douchebags, or some such that are still interesting.
Seriously, if I wanted to watch groups of douchebags be assholes at each other while the world slowly burns around them, I'd turn on the news
However, the thing I contest the most is the primary thrust of my point: adding complexity does not require
removing elements of character. If you want to make Samus more interesting than a "one-person army", fine; you don't have to stop
her from being one to do that. I covered several ways of achieving that goal. And again, The Dark Knight Trilogy is a prime example. It's still Batman
, still a superhero, just with more complexity.
Think Batman Beyond, where Bruce Wayne's Batman is shown has having gotten old, maybe lost his touch, been forced to retire and pass the torch. The god was brought low by something they could not fight: their own humanity.
And yet, he never once
lost the drive to go out and right wrongs. He is still driven by the tragedy of his youth to help fix the world, so that nobody will ever have that happen to them. He may not be physically able to take care of business himself anymore, but that hasn't stopped him from wanting
The flesh may be weak, but the spirit
never was. The Ridley scene attacked Samus's spirit
, not her flesh.
(edited by: Korval)
Oops, I commented on your last post talking about my problem with the PTSD defense, and then I saw that you've already brought up that same problem. Glad to see we agree.
It's both funny and sad that I'm learning what counts as competent story-telling from a game like Other M.
Or more precisely, learning from the sheer facepalm-worthiness of the game's structure on what makes truly awful story-telling.
... the baby
(edited by: Tuckerscreator)
Actually, I thought they were talking about when Dead Redshirt #2 AKA Maurice said that the CPU to the BOTTLE SHIP self-destructed, not when the facility blew up for no reason. It's still atrocious writing. The line was an incomprehensible throwaway line, after all. Plus, how in god's name would Samus found out about the Test Facility blowing up? It happened when she was a sector away! She could NOT possibly be able to identify an explosion's location as easily as that! Plus the lava sounds kike that, too, so it's even less believable! And there are even the supporters that say it's much more likely that the Deleter would've been the one to kill the CPU, too!
You know, it was finding out about scenes like this that made me not just refuse to buy the game, but pray to GOD that this pile of infected fecal matter called a game is scrubbed clean from the pages of Nintendo. And yet I KNOW there will at least be an Adam Malkovich Trophy in Smash Bros 4. At least if the Star Fox X Metroid rumours are true, Metroid will be back in the right hands. (Crossover or no crossover)
Actually, you forget, there is one other silver lining to this scene, one very, small lighting in this rancid fart cloud, but it's there: ADAM MALKOVICH IS DEAD!! And likely from a slow, horrible mass draining before getting immolated and reduced to a pile of ashes floating in space. (Before you bring up the Adam AI, I will get to that in the comments for the next part).
Then Samus gets shot... WITH WHAT?! What kind of weapon takes out SAMUS ARAN IN ONE SHOT?!
If you want to go out on a limb, and it's a looong shot at that, Tabuu's Off Waves during Brawl's Subspace Emissary trophyfied her in one shot. (Which is basically death) But putting aside the non-cannonicty, the completely different rules of that universe, that attack was the Ultimate Attack of a Virtual GOD. Adam's Deus Ex Pistol should NOT be in the same plane of existence for a comparison (Which it is not technically, but everwhat), but I guess since he took Commander Shepherd's Cutscene Pistol and infused it with his Marty Stu Powers, it can do whatever.
Now, on to the unfreezable Metroids
Hey, you know what the REALLY funny (Read: Inhumanely stupid) thing is? Metroid Prime did have Unfreezable Metriods. The Fission Metriods. They split into copies that were selectively Ice Proof/Vulnerable, but they could never be Frozen. Remember them? Samus only fought through an entire Impact Crater worth of them, maybe with that in light she could take on Sector 0-Oh wait, the Prime games (Maybe) didn't happen! They just didn't mesh with this TRUE VISION of what the ESSENCE of METRIOD is. (Bullshit Bullshit Bullshit)
You know, at this point, that one post on the SA Other M LP thread that theorised that the BOTTLE SHIP was actually an Eldritch Location
that was slowly destroying everyone's minds and warping their persecutive of reality is more solid than one would think....
The rumors came from Paul Gale Network. While they may have been accurate with Playstation All-Stars Battle Royale, we're still waiting until something more concrete to show up.
What if Adam Malkovich was a woman instead of a man and did all these things to Samus? Would Fem!Adam still be considered a total jerkwad for stealing the spotlight and taking the final glory and all that?
Of course, like so much in this game, that just raises further questions. Like why is it that all of the Metroids on the ship didn't grow into Queens, since they're all cloned from the same one? What, was Sector Zero just filled with a bunch of Queen Metroids?
Were we given a proper time period between the tutorial and the proper start of game? It would explain why the cloned baby would grow into a Queen Metroid and the others weren't even close to that stage.
There wasn't an explicit statement, but Samus said something about how Metroids and Space Pirates had been forgotten by the galaxy at large. Personally, I would think that it would take a few years for the galaxy to forget about an organization that got its hands on a biological weapon of mass destruction and threatened the galaxy. But I get the impression that it was only a few months.
You know what they could've done to the Deleter plot? Actually have Anthony be the Deleter. We don't know this guy, nor care. But Samus knows him. They were friends. It would've made for an interesting and intense scene where he betrays Samus, tries to kill her, but then get's killed off by Ridley when he makes his momentous return. Her break down would've been a little more plausible. She's distraught that her friend turned on her, then her childhood nightmare shows up from the dead and kills him. Pretty distressing. Maybe not the best idea, but way better than what we actually got.
I entirely disagree with the notion that the developers went out of their way to make Samus look weak. She does end up looking horribly weak, but it serves no purpose to the author's vision to intentionally establish that about her character.
I disagree for one reason. At it's core, Metroid: Other M is the story of Adam Malkovich. And you can't tell the story of Adam Malkovich if Samus is there, being awesome as Samus is supposed to. Samus was made horribly weak by necessity
, because that's the most effective way to put the focus on Adam.
Every Adam and Samus interaction is about two things: how awesome Adam is, and how horrible Samus is. That is deliberately done so that you focus on Adam and not Samus.
You know as well as I do that with this game's idea of subtlety, if Samus was meant to be conveyed as weak, every character would say "Samus Aran is weak" at every given opportunity.
But they did
. Just about every cutscene says that. Every interaction with Adam reinforces it. Every time Samus fails to accomplish anything reinforces it. No, it doesn't use words, but it doesn't need to.
Now, I agree that not all of it is deliberate. As I pointed out with the ending scene, Samus is a non-factor because Melissa's supposed to be a tragic figure, and we can't have Samus killing the tragic figure. Thus, she comes off looking weak so that she doesn't come off looking like a bully (in the twisted mind that thinks Melissa is tragic).
But the most systemic elements of her being weak, her interactions with Adam, are very much deliberate. If you took all of them away, well, it's not going to save the Ridley scene or the ending, but she'd come out with slightly more of her dignity intact than she does now.
(edited by: nomuru2d)
Also this is guaranteed bad writing, if you couldn't tell the difference between past-tense and present inner monologue.
I think it's entirely telling that when I saw a thumbnail with Samus holding Adam's helmet, my first thought was that it had her look pregnant.
Yeah, I hadn't initially questioned why Samus' suit didn't change when I played this game. I suppose that, in light of the quote you had in last installment, it could symbolize both the idiocy of the creator and the fact that Samus herself never changes.
Actually the Varia Suit does change Samus' Colour. From Piss Yellow to a light Orange Hue. Even then, it's barely enough to make a difference.
First, the Wii-Mote has the absolute worst D-Pad in the history of the world. It's not just tiny; it's thin. It's hard to be precise with it. And yet, this is the controller that is primarily used to move around.
Nah. The D-Pad can be a pain, but I would take it over the chunky, cumbersome, misshapen blob that is the 360's D-Pad. Makes Fighting Games a pain, that's for sure. (Street Fighter III and Garou: Mark of the Wolves is slowly cramming my controller's poor Stick into the grave)
And then there's the pointer controls. From 3rd person, you only have access to your beam, but you have all of your locomotion functions (movement, Morph Ball, jumping, etc). From 1st person, you have access to missiles and the ability to lock onto targets. But you can't move (with one exception).
Really, it seems like they were trying to be like Killer7, without understanding that Killer7 has on rails movement, making it smoother.
So how does Other M stack up? Poorly. Yes, this is a ship rather than natural terrain, but much of the landscape is just repetitive and boring.
THIS. This was the opening death blow to Other M, for me, even before I saw the story, and what I got from the footage I watched. Level Design is one of my favourite parts in a game. It's why Treasure is one of my favourite game companies. I love exploring strange and fantastic worlds, in games, and the Prime series was an absolute Masterpiece in that area. So many beautiful and amazing locals, so many touches in them, they were just wonderful. Skytown, particularly is one of my favourite locals in any game, and in certain aspects, does what Bioshock Infinite
is planning on doing. When I started seeing footage of Other M post launch, everything looked so....Sterile. So dull, so bland and metallic. I just had no interest whatsoever.
This ordeal has actually convinced me to go back and finish my copy of The Metriod Prime Trilogy, an utter masterpiece, and a rare one at that, now that they stopped production of it. :( Just playing though it today reminded me what I loved about these games so much back when I played them on the Gamecube. Unfortunately, I also got bad memories because the place I dropped off was Torvus Bog. (Amen to that comment, nobody likes the Shithole that is Torvus Bog)
Why didn't you like the Seeker Missiles? Care to elaborate? I found kinda annoying for puzzles, but pretty helpful for boss battles.
Why didn't you like the Seeker Missiles?
In theory, Seeker Missiles are a mass-kill ability, useful against groups of enemies. In practice, they're worthless against groups. In the Primes, you have to manually lock onto each individual targets. Before the Wii Mote
controls of Corruption and Prime Trilogy, that was pretty much never going to happen. Even with the Wii Mote
, it's still much faster to just shoot them with Missiles or charge-shots or whatever.
And in Other M, it's even worse, for two reasons:
1: You get Seeker Missiles after the Screw Attack.
Since the Screw Attack makes all incidental combat effortless, there's no point to using them for fighting a group of guys. It's faster to just Screw them.
2: Even if you got them earlier, you have to go to first-person to fire them. That means not moving. While you're in the middle of a group of enemies. That's not something you actually want to do.
As for the bosses, there are exactly three bosses across three games where Seeker Missiles can even be employed: Chykka, Helios, and the Metroid Queen. That fact alone is damning: in all of these games, there are several boss fights after the Seeker Missiles, and in each game, only one
of them finds use.
The first time I beat Chykka, I had already forgotten about Seeker Missiles. I beat him straight. Using Seeker Missiles certainly makes the fight faster, but the fact that you can win at all without them is telling about their utility.
Thanks to the Wii Mote
-based aiming, Seeker Missiles were more useful in the Helios fight. But even then, they only applied to one form
As for the Queen... what difference does it make in that fight at all? If it were just one target you had to shoot, would it change the tactics you employed?
What we have in the Seeker Missiles is a powerup that was created specifically to open doors. They constantly try to shoehorn a gameplay function to it, but it never works.
Holy shit, that last point, really? I didn't have to take a break after the Ridley fight, but really!? THAT'S what I would've gotten!?
Looking back, I'm kinda saddened that you didn't mention how the game doesn't tell you at all that you have to power bomb the Queen to kill it, nor does it tell you how to do that. THAT was the most frustrating part of gameplay.
My bad. Shows what happens when you reminisce while sleep-deprived. XD
What sexybabee said. Totally agree with this. As I see it, there are two Samus': Other Samus (from Other M) and Prime Samus (from the rest). The two don't match up. Prime Samus would've made this game awesome.
If people could only read one page of this topic, it should be this page. Indeed, this should be e-mailed to Nintendo. Hopefully more people get to read this.
Actually, come to think of it, I have a better analogy for this. I'm essentially establishing a "legal framework" for my argument.
Item 1 is effectively a declaration of Legal Standing
, if you will. If one of the parties in a debate disagrees that the subject of a debate even exists
, then no debate can be had until that point is resolved. I make this declaration because quite frankly, proving that sexism exists is a long, drawn out argument. To present such an argument here would easily double the size of an already long essay. And odds are good that anyone who was of the opinion that sexism didn't exist would not be convinced.
Item 2 is a declaration that, given that I just declared standing without proof, I am not going to similarly declare victory
without proof. That is, while I have the standing to argue that Metroid: Other M is sexist, I am not going to say that I am right. This is a declaration that I am going to bring forth evidence
of my assertion, not merely declaring it to be true by fiat.
Item 3 is a variation of item 1. It is a universal non-argument that can be used to derail any discussion of sexism against women. It therefore falls under the question of standing of the topic of sexism.
Item 4 is a declaration of the scope of the argument. The argument is about the work, not its maker. This isn't personal, nor is it an attack on the person who made it. I'm saying that I am attempting to classify the work; whatever someone chooses to infer from that classification is their business.
Item 5 is a refinement of the question of standing. Item 1 defines that sexism exists. Item 5 defines the parameters for finding it. I justify this in the same way as Item 1: it detracts from the main point of the work: presenting an argument about whether Metroid: Other M is sexist.
I'd also like to point out that most of the men in the game seem to be written primarily based on how they affect Samus. Even Adam's brother existed just to provide an excuse for Samus to angst about it. Most of them get no real depth at all.
Hate to bring this up again, but the bits where Samus monologued about things she "couldn't possibly know" were in fact her commenting on stuff that was implied to have been told to her. The writers were too lazy to fill in the whole conversation and give the real Madeline more lines than they deemed necessary, so we're left with Samus' narration mixing things up terribly as a result.
And so, having seen this, I think I'm going to avoid this game.
In general, I'm going to treat this as out of canon, because it is sorely outnumbered
in terms of the games that have to be re-written for it to have ever happened, from her previous work with the GF in destroying Phaaze, to her actions in II and Super. This BS on the BS adds nothing to the plot, gives us nothing that previous games didn't already do better, and actively removes stuff we already knew happened.
Samus, as seen in Corruption, is not
the kind of person that this game shows us. In Corruption, she worked well with the GF, but under her own initiative. She is consistently shown to be their best soldier, enduring pain (of Phazon corruption) and danger (Skytown nuke drop) that nobody else could weather, without flinching.
Adam, as alluded to in Fusion, absolutely could not have been this sort of person. In Fusion, Samus draws a distinct line between Adam and the AI with his name. Specifically, she mentions that, unlike an unfeeling machine, he had some level of human decency and compassion. She distrusts the AI because it is cold and unfeeling.
If Adam truly was like he is in this game, then the AI, before the final mission, would have been a perfect replica.
As far as I'm concerned, Adam's involvement with Samus and his death are the Metroid equivalent of Castlevania's War of 1999. We may speculate, but we'll never know how it went about.
And if something like this
is the alternative? Then never knowing is just fine with me.
This. This was FINALLY the perfect analysis of everything - and I mean EVERYFUCKINGTHING - that's oh so wrong with Metroid Other M
. There's nothing to add and (even better): nothing to argue
, you're just right. With everything.
God, this feels so good. Every single flaw mentioned, every "argument" of its fans deconstructed, it's DONE. Finally.
This really feels like some kind closure for me. I can FINALLY forget about this piece of bullcrap, this monstrosity, this abomination of a "game". Everything's said and done, and I especially like the "Shitting on Metroid" count. It really helps to reinforce the fact that this is in no way a Metroid-game.
This is a "game" (the quotation marks are important, because an actual
game has something to do with being fun
) that only wants us to believe that everything about Metroid - and especially about its main character - is just plain wrong
. It wants us to believe that ALL the Metroid-games we played so far are in fact antithetical
to what Metroid is "really" about (that is, being an obedient slave if you're born without a penis). Acts of heroism? Not what Other M wants us to play. Overcoming a threat? Hell no, it's not the player character's job
to do something of value! Showing that female
character might be capable to be efficient atNO THEY AREN'T
. I mean, WHAT THE HELL?
But that's over. You analyzed it completeley
. The moronic writing, the misogyny, the sexism, EVERYTHING. There's no point in discussing it any more. We can finally end this
So.... what now? what do you plan to deconstruct next? a movie perhaps? Prometheus or Cabin In The Woods?
Oh and some people have actually defended the game for having this "monologues" that remind them of Legacy of Kain........i shit you not.
You know, I have to wonder if the writing was better in the Japanese version. You do mention how awkward "Deleter" sounds in English and that it probably sounded better in Japanese, but it makes me wonder just how much of the dialogue sounded better in the original.
(edited by: Diabolo)
I think Nintendo pull a Gene Roddenberry and remove Sakamoto from all future Metroid projects. Strangely I actually support the idea of remaking this game but in doing so I would fundamentally alter the story and gameplay. It would basically be an entirely new game that uses this as its base and strips out all the bad parts, so...pretty much everything but I think some stuff can be pulled from this husk and fashioned into a good game.
In the above post there needs to be a should after Nintendo. Sorry about the grammar error.
Whew, what a read. I registered just to say something nitpicky :P. The SA-X is well capable of killing Samus in just a few shots, unlike you stated. And the SA-X didn't actually lay a trap, it was Nettori's roots that caused her to go to Sector TRO. Those are just the tiniest of errors and most readers wouldn't even care, but I do care since Fusion was my first Metroid game :P
^^Wow, this post is bizarrely paranoid. It feels like you have a bone to pick with this person, whoever she is.
That director only stepped in during the very final phases of production on the NES game and suggested a maze to finish things more quickly.
Well, considering that you're talking about the worst game in the series (pre-Other M), that's not saying much. Ultimately, Super Metroid is the progenitor of all modern Metroid games, and he owned that.
It also seems rather silly to be dismissive of him by saying that he was "one of many" in Super Metroid, yet tie Other M around his neck as though he were the only human being who did anything. I bet if Other M had been awesome, people would be talking up his leadership role in Super Metroid a lot.
People are good sometimes and bad other times. I'm totally fine with denigrating someone's effort when they do poorly. But that doesn't mean we should start retroactively pretending that their prior, good contributions weren't important, just because he's doing terrible work now.
Super Metroid is his. He had the title of "Director", so it's his.
Metroid: Other M is his too.
It's sad when someone who makes good stuff starts turning out crap. But that's no reason to suddenly start taking away accolades that they rightfully earned
. Nobody demanded Jamie Foxx's Oscar for Ray back, just because he did hackwork like Stealth.
His remake of the first game omits the one thing he suggested that established the genre in the first place.
... What exactly is it that Zero Mission omits from Metroid 1? Was it the part where Metroid 1 was pointlessly difficult to navigate? Was it where Metroid 1 was horribly obtuse? Was it where Metroid 1 was brutally unfair to the player? Was it how Metroid 1 sucked ass
Because I'm totally fine with games that omit all
of those things.
In short, we should have listened to Sean Malstrom, who predicted much of this.
Really? He predicted the horrible misogyny and deprotagonization? He predicted the Ridley scene or the Adam scene?
No, he predicted that it wouldn't be a good game, that it would have a crap story. That's not a prediction; that's a coin-toss.
Saying that a videogame has a crap story is not a hard prediction. Videogames often have crap stories; hell, you'd probably be 95% correct if you predicted that every game that comes out this year with a story would have a crap story.
You don't make money on the short odds.
(edited by: Korval)
Correct me if I'm wrong, it's been a few days since I've re-read your article, but there are some things you forgot to mention:
1)The introduction scene. You described it as it happened, but you forgot to mention this: that scene is the same as the official manga where Samus is being infused with Chozo DNA. That said, the game never bothers to tell you this, and discards it right away. Only fans would know what that scene was about, and even so, that scene made nothing. As you said, it was pointless, and only took precious space in disk that could be used to put more into level design and gameplay.
2)I don't remember if you mentioned this or not, but the game never tells who Ridley actually is (the leader of the Space Pirates), and what he represents to Samus (he's the one who killed her parents when she was 3 years old). The game does state that Samus lost her parents when she was young, but never mentions how (after all that infodump, I believe they had enough time and space in disk to say - or show - how her parents were killed and by who), which leads to the next point:
3)The game erases completely the existence of the entities known as Chozo. never once in the game the name of the race appears. There isn't a single structure, like there are in other games, resembling Chozo architecture (understandable, as this is a GF made station, but even in Fusion there was that fake Chozo Statue, showing how they could've made something similar). Specially when Samus calls the cybernetic Space Pirate a "Zebesian": the purpose of calling it Zebesian is to erase the existence of any other entity that could be Samus's father figure (a.k.a. the Chozo race, specially Grey Voice, if you've read the official manga), thus, rendering the "Adam is the father figure" plot point impossible. Oh yeah, it also serves to completely erase the existence of Corruption, where the Pirate Homeworld was shown.
4)Regarding gameplay, there's something awful in Hard Mode: it's a Metroid game, it's supposed to be about collecting power-ups throughout the complex scenarios; even so, the Hard Mode completely erases any power-up! Other Metroid titles had other ways to deal with it, by either the fake difficulty mechanism (more damage on you, less on enemies), in Prime titles, or limiting to half the ammount of ammo and energy you receive per power-up, on 2D titles. They would never think of taking away the core gameplay of the series, which is based in exploring and finding items scattered around the map; Other M completely negates the core gameplay of the franchise on it's Hard Mode.
5)Although, in western versions, Samus calls the larva Metroid a "hatchling", in the Japanese version of Fusion, she does indeed call it "Baby" (ベビー). But it was never for the sake of motherhood complexes, like in Other M; it was merely a name, a way of calling it, a title, she used when referring to it. If you read those instances where she calls it "baby", she sounds pretty could.
That said, you've also pointed out a lot of stuff I hadn't realized, even after reading other pretty competent analysis, like the fact that the station is pretty clean even though there was a massacre there (only two bodies found), or that the Power Bomb couldn't hurt Madeline Bergman, like Adam said it would.
You made a real deep analysis, extremely well constructed, and showed lots of undeniable arguments! Congratulations, it's a master piece!
What is omitted in Zero Mission is freedom progress and re-playability.
Freedom? It's the first Metroid game with sanctioned sequence breaking
. How can you call that not being free? You can sequence break it from minute one. You don't even need the Long Beam
, the first powerup you can get in the game.
As for replayability, again, sanctioned sequence breaking
. There are entire areas of the game that exist for the sole purpose of doing a Ridley-first, Varia-less run. If you didn't replay the game to find and explore these, that's your fault
, not the game's.
Yes, the game has a sequence. But see below for why that's a good
thing. And again, the game lets you ignore it if and when you want.
You could finish the whole thing with just ice beam, missiles, morph ball and bombs.
You can finish Zero Mission with just those, the Speed Booster (taken from Kraid, who you were going to kill anyway), and possibly
some Super Missiles and Charge Beam. I don't count the 3 Unknown Items and Power Bombs, because those are post-game items that you get after Metroid 1 would have ended.
So yeah, I'm not seeing much difference here.
The problems with the original game were no that all the rooms looked the same, there was no map and no convenient way to save progress.
Um, no; there was a lot more than that. And the best way to explain that is to look at quite literally the first thing Zero Mission fixed.
Where do you go first in Zero Mission? To the Kraid/Ridley statue room. Why? Because it is vitally important
that you see it. If you don't see it, if you don't know it's there, you will never know what your goal is.
That's one of the major failings of Metroid 1: it communicates horribly
with the player. It basically dumps you into a maze with no idea that there even is a goal. And yet it expects you to know that you're supposed to find 2 guys and kill them, then go to this one room that was a total dead end with nothing in it, which will magically grow a bridge for some reason.
There's also the lack of beam combining, or any knowledge that you had better get the ice beam (back) before going into Tourian. Without that, it's very possible to run into Metroids while using the Wave Beam and die a quick death through no fault of your own.
Metroid 1 is a terribly unfair game. Zero Mission took the game and made a fair one from it.
Taking what was almost completely open ended up to the Metroids and making it "Fusion, but you can go the wrong way if your try hard enough".
Um, no. I didn't do any sequence breaking in my first playthrough of Super Metroid. I sequence broke Zero Mission by accident in my first playthrough. Fusion cannot
be sequence broken.
So which game is Zero Mission more like? Fusion or Super Metroid.
The game was not trying very hard to keep you on the rails.
(edited by: Korval)
The original Metroid was fair to people who knew to RTFM.
I think Other M is getting a lot more hate then it deserves. Not to mention how many times the author had to reach to valid his claims and hate.