Graphics-Induced Super-Deformed
In video games, there is a tendency for characters' proportions to change considerably between their official artwork and their in-game appearance. It's quite frequent to see box art with relatively realistically-proportioned characters, while the same characters appear with large heads and small bodies when they're in game.
In older games, the reason for this was usually graphical limitations. When you only have a 16 x 16 block of pixels to work with, trying to make a sprite with realistic proportions will result in a character with almost no visible face to speak of. This was especially true in video games (especially licensed games) appearing on fourth-generation and older game consoles; only a few games (like
Radio Of The 1980s
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Example of:
Lured into a TrapExample of:
Macross Missile MassacreExample of:
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