* AnimationAgeGhetto: Being a non-realistic T-rated game on a console usually given flak for its lack of mature entries has caused some to overlook it. Curiously enough, its spiritual predecesor ''VideoGame/{{Xenosaga}}'' also was on the recieving end of similar complains.
* AwesomeArt: For a Wii game, the game's appearance holds up well even with games released on the HD duo and PC, thanks to the highly detailed art direction.
* AwesomeMusic: We could easily say the entire soundtrack. [[AwesomeMusic/{{Xenoblade}} See the page for details.]]
* BaseBreaker:
** Some people consider the cast a compelling and likable group of main characters, while others consider them to be a boring and uninteresting cast. Shulk in particular receives flak for this, despite [[WordOfGod Tetsuya Takahashi's]] aim to make people not dislike him like some did with Shion in ''VideoGame/{{Xenosaga}}: Episode III''.
** Riki. There are those who see him as TheScrappy, given his habit of ruining dramatic scenes with his grating voice, childish concerns and speech patterns. There are others who find him absolutely hilarious and enjoy the fact that he is both comic relief and also a character with depth in his own right. And then there are those who love him for his surprising usefulness in battle.
* BrokenBase: The handheld remake of the game is being made only for the New Nintendo 3DS system, as this upgraded 3DS model has more shoulder buttons, a second circle pad, and most importantly a faster CPU that allows the system to handle larger games. Some people who already own older model 3DS systems are a bit annoyed they need to upgrade in order to play the handheld remake. Those who aren't annoyed by this news feel that not only is this single game possibly enough to warrant an upgrade to more powerful hardware, but have rationalized this decision to make the game New Nintendo 3DS exclusive as not being that much different compared to when [[VideoGame/TheLegendOfZeldaOracleGames some]] [[VideoGame/{{Shantae}} games]] were made exclusive to the GameBoyColor model of GameBoy back in the late 90s.
* CompleteMonster:
** [[spoiler:Zanza takes JerkassGods to the extreme. Originally a MadScientist named Klaus, Zanza became obsessed with creating his own world and becoming a God. When he succeeded, Zanza became the creator of Monado with a catch: it turns out Zanza, thought to be a benevolent BigGood is actually a sociopathic ManipulativeBastard and the BigBad was a WellIntentionedExtremist trying to stop him. Zanza kills him before revealing his intent: to destroy the world, devouring and destroying every living soul within it, so he can start it anew and preserve his godhood. Zanza is driven by ego and a complete lack of feeling, especially given his counterpart Mayneth is fully capable of understanding and protecting people.]]
** [[spoiler:Metal Face is formerly known as Mumkhar. [[EstablishingCharacterMoment The very first thing he does]] is [[DirtyCoward ditch his friends in battle]] and supposedly gets himself killed. When he returns as Metal Face, he starts by murdering the protagonist's beloved girlfriend Fiora, who's also the sister of his former war colleague, setting in motion the mass slaughter of the people of Colony 9. Showing no remorse, Metal Face later reflects on the [[LovesTheSoundOfScreaming lovely sounds of Fiora's screams]]. Shortly thereafter, he throws the country of Entia into chaos by killing its High Emperor. If that wasn't enough, he's also one of the ones in charge of morphing his victims into slave mooks. He's a nasty brute with no redeeming qualities who will stop at nothing to make sure his former comrade Dunban suffers to the full extent of his power. Even [[EvenEvilHasStandards his own boss Egil]] is horrified at Metal Face's excessive atrocities and his eventual destruction is mourned by none.]]
* CultClassic: It's a hardcore game on the Wii and it only had a very limited run exclusively through Gamestop in America. Despite this, it's considered one of the best {{Eastern RPG}}s of its generation.
* DemonicSpider:
** The Unique Monsters. They're always much stronger than the other nearby monsters, and some of them tend to pop up as the player is fighting other weaker monsters.
** Taken to extreme heights at the Eryth Sea, where even exploring the islands and coastlines will get you killed for sticking your neck out wrong by an entire hoard to level 90+ monsters that you just happen to run across while attempting to fill your item collection.
* DisappointingLastLevel: While the game is considered to be excellent, there are those that consider that the game takes a dive in quality starting from [[spoiler:the Mechonis Core.]] While the WhamEpisode [[spoiler:when Zanza reveals himself]] rises the quality of the story back, there's still flak from some regarding quality of the level design, since there are very few new areas and most of those aren't nearly as exciting as earlier parts of the game, coupled with some backtracking.
* EarWorm: If you spent any time at all solving the Bionis' Leg quests, [[http://www.youtube.com/watch?v=xweRl4LZlmo Gaur Plain]] will. not. leave. your. head. for. weeks.
* EightPointEight:
** The game got glowing reviews in all of the continents it was released in... with the exception of [[ElectronicGamingMonthly EGM's]] [[http://www.egmnow.com/articles/reviews/egm-review-xenoblade-chronicles/ review.]]
** The review from [[http://kotaku.com/5898947/undefined Kotaku]] was this too. Although the general impression is positive, Jason Schreier [[HypeBacklash spends roughly 75% of the review talking about why the game is not nearly as good as most people claimed]], along with comments of questionable truthness regarding gameplay.
* EvilIsSexy: [[spoiler:Lorithea]]
* FandomRivalry: With ''VideoGame/FinalFantasyXII'', due to similar battle systems and a similar overworld structure.
** Also with ''VideoGame/FinalFantasyXIII'', due to coming out at around the same time yet having very different takes on exploration. Players who criticized ''XIII'' for being too heavy on NoSidepathsNoExplorationNoFreedom would often praise ''Xenoblade'' for [[AvertedTrope going out of its way to avoid that]] with its WideOpenSandbox structure.
* FauxSymbolism: Mostly averted given the thick symbolism of the "series" history, but they just couldn't leave it alone completely: A character does get crucified once for no real reason.
* FountainOfMemes: Reyn. His English voice actor's delivery makes all of his lines extremely quotable.
* GameBreaker:
** Topple locks. With enough skill levels, the cooldowns for Topple arts will finish before the effects even wear off, allowing the party to keep up an infinite chain of spamming Topple on enemies so that they never even get a chance to get up.
** Interestingly, ''all'' of the party members can be game breakers in their own unique way if built right.
*** '''Shulk:''' His regular arts are easy to score criticals with if he's under player control. This builds up the Party Gauge rapidly, allowing you to use Chain Attacks very consistently. He even packs a little healing to go with it. And that's not even ''counting'' the Monado on top of all that, which on the a NewGamePlus with the InfinityPlusOneSword version, has a 75 percent critical hit rate and by far the highest damage of any weapon. His talent arts with it can allow him to deal heavy damage, seal enemy auras, and defend against their arts.
*** '''Reyn:''' Has the fastest Topple->Daze combo in the game, has not one but ''three'' arts that contribute to his Talent Gauge during combat, and can rack up incredible one-hit damage with Magnum Charge->Sword Drive (which is the most damaging single hit art in the game besides Shulk's Monado Buster).
*** '''Sharla:''' Even despite her TierInducedScrappy status, you'd be surprised how effective Head Shot can be, especially when used in a Chain Attack, which mitigates Head Shot's sluggish cooldown.
*** '''Dunban:''' Is just behind Shulk for the strongest regular attack in the game, and his agility lets him tank just as well as Reyn without needing quite as much healing.
*** '''Riki:''' Is a fantastic boss killer with his damage-over-time arts (which against enemies the player has difficulty hitting are more reliable than straight up damage), has almost as much defense and more HP as Reyn (though Reyn will eventually catch up to him), has decent healing, and can boost the Party Gauge with Happy Happy.
*** '''Melia:''' Discharging her spells counts as a neutral art during Chain Attacks, letting her serve as an "adapter" between two characters with otherwise-incompatible arts, making it very easy to get the maximum 5x damage multiplier. She also has a very useful instant-Topple art combo with Spear Break + Starlight Kick. Even though her AI doesn't utilize her to her full potential (and tends to have her get WAY too close enemies despite her being the least durable character in the game), in the hands of a player, her spell discharges can result in a barrage of lethal damage-over-time ether attacks.
*** '''[[FanNickname Seven]]/[[spoiler:Fiora]]:''' Once you've fully unlocked her fourth skill branch, all of her counter-attacks and double-attacks become critical hits. By borrowing Dunban's Critical Drain ability, she can heal herself with practically every hit. In addition, her Sword Drones [[LimitBreak Talent Art]] can rack up '''huge'' amounts of damage with a full chain multiplier. (To the point where it's capable of killing the strongest BonusBoss in one Chain Attack)
* HypeAversion: To be expected, since the game is already being called the "Best JRPG of its generation", even being ranked among the likes of ''VideoGame/ChronoTrigger'' and ''VideoGame/FinalFantasyVII''.
* GermansLoveDavidHasselhoff: It apparently sold more in America than both Europe & Japan (and was only carried by a single retailer on top of that).
* InternetBackdraft:
** The moment Nintendo of America said they may [[NoExportForYou not bring the game to North America]], specially after Nintendo of Europe confirmed they were going to bring it to the good Old Continent. The fact that reviews praised it as the best JRPG in a console generation didn't help either. Fortunately, the key word was "may", and eventually the game arrived to American shores.
** A new backdraft occured when the port for Nintendo 3DS was announced, since it would only be playable on the new iteration of the system, named "New Nintendo 3DS". Thus, leaving people who own any previous version of the system in the dust.
* IronWoobie: Good lord do Melia and [[spoiler: Fiora]] take horrible torment with grace.
* LoveItOrHateIt: Either it's an incredibly open, innovative game in a genre that has stagnated for many years, or a repetitive and tedious RPG.
* MagnumOpus: Takahashi said that he ''doesn't'' consider ''Xenoblade'' to be his magnum opus because he plans to make [[XenobladeChroniclesX more games just as expansive]]. It's widely considered by fans, however, that, at least so far, ''Xenoblade'' is his finest work, and some will go as far to say the only good game in the ''Xeno'' series.
* MemeticMutation: Reyn's English battle quotes surely clicked with the internet.
** "Now it's '''Reyn Time'''!"
*** Became an AscendedMeme as of Shulk's inclusion in SuperSmashBros.
---> Shulk: Now it's Shulk time!
** "Man! What a bunch of jokers!"
*** With the release of Super Smash Bros.' Wii U version, this has become an Ascended Meme too.
---> '''[[Videogame/KidIcarusUprising Pit]]''': Makes us look like a buncha jokers.
** Want to know if someone else is a ''Xenoblade'' fan? Start with the first line of Dunban's "Blossom Dance" poem, and sure enough they'll be rushing to finish it for you.
*** And if they screw it up, you can call them "amateurish."
** Shulk's [[NarmCharm "I'm really feeling it!"]] has become this as of SuperSmashBros, where he's saying it in his introduction trailer and as one of his taunts.
* MoralEventHorizon:
** [[spoiler: Lorithia turning Kallian and all his men into Telethia, then her and Dickson gloating about it certainly counts as one for the both of them.]]
** [[spoiler: Dickson crossed the horizon earlier when he killed Shulk by literally shooting him in the back, [[HopeSpot right when he and Egil were about to make peace]].]]
** [[spoiler: Zanza makes his first proper appearance by tossing Shulk's body off like yesterday's shirt and taking his Monado to kill Meyneth and destroy Mechonis. And all this happens right after Dickson's horizon-crossing above. ''Damn.'']]
** And of course, this list wouldn't be complete without [[spoiler: Metal Face rampaging through Colony 9 and killing the High Entia Emperor and Fiora.]]
* MostAnnoyingSound:
** Some of the battle quotes are repeated too often for comfort.
** Fiora's jumping sounds sound quite off.
* MostWonderfulSound: Several.
** The shattering-glass sound when you change the party's fate during a battle.
** ''Now it's time for a Chain Attack!''
** The [[http://www.youtube.com/watch?v=wryI07kDr6k fanfare]] that plays when first encountering a secret area.
* {{Narm}}:
** Can be forced by the players themselves. Characters still wear their armor in cutscenes. Or... lack of armor. It's possible to go through the game's most serious and dramatic moments with everyone in {{Stripperiffic}} outfits. Case in point: it's possible for Fiora to go through all her scenes at the beginning [[spoiler: up to and including her HeroicSacrifice]] in a bikini. And since the game ''remembers'' what you gave your characters at those moments, ''all flashbacks later in the game will still show her in a bikini.'' It can be kind of a mood killer sometimes.
** Also notable is that [[spoiler:Fiora's new form]] has a very plot-significant piece in the center of her chest. Because it's plot important, whenever that plot point comes up, the camera meaningfully zooms in on her chest, which is a little awkward when she's wearing armor that's heavy on AbsoluteCleavage.
** Xord's voice is either this or a case of NarmCharm. You probably wouldn't expect a gigantic mechanical abomination to sound like a ''TabletopGame/Warhammer40k'' Ork, and the fact that he's the first Mechon you hear speak makes it even more jarring. Admittedly he does make for a fairly entertaining CardCarryingVillain, and the next Face Mechon you meet does manage to sound genuinely menacing.
** Dialogue example: During the WhamEpisode on Prison Island, when [[spoiler: the Emperor, Melia's father, is stabbed and dying]], Shulk gives an anguished [[spoiler: "Emperor... I failed you."]] It's normally tragic and dramatic, but the fact that it's worded ''very'' similarly to a [[MemeticMutation memetically]] SoBadItsGood line from ''[[VideoGame/DawnOfWar Dawn of War: Soulstorm]] (and ''VideoGame/StarFox64'') might ruin it for some players.
** After the events at [[spoiler: The Mechonis Core]], you're back in Colony 6 once you resume control. However, if you've been making an effort to reconstruct the place, it's possible [[http://www.youtube.com/watch?v=yJHp1Ek_V-o this]] theme might start playing immidiately. Which is '''MASSIVE''' MoodWhiplash considering [[WhamEpisode what just happened.]]
* NightmareFuel:
** Some areas are not fun to run through for those with arachnophobia.
*** There's an early sequence of sidequests involves you having to find the "Giant's Mirror." It's located in a ruined shrine on the edge of a cliff, which seems simple enough... But the moment you pick it up, you'll see a leg emerge from the abyss, and suddenly a ''huge'' spider pulls itself up right in front of you. And at the point you can first do this quest, it'll probably kill you horribly in one hit. And then when you go to the place you have to offer the mirror [[spoiler: the same thing happens, but there are ''three'' giant spiders this time!]]
*** Oh, and that first spider will show up if you explore the ruins no matter what, even if you haven't gotten the sidequest yet. You could run into it on on your very first trek up the Bionis' Leg, well under half the level needed to actually beat the thing. It also attacks-on-sight and takes a while to get over the edge of the cliff, so you could walk to the edge, turn around, and [[JumpScare not know you're under attack until the mini-boss theme kicks in]].
*** One of Shulk's first [[CombatClairvoyance visions]] shows the Arachno Queen ''impaling and killing Reyn in one blow.'' If it weren't for Monado Shield [[DieOrFly kicking in just in time]], [[spoiler: Shulk would have lost ''both'' of his best friends within days of one another.]]
** Shulk's visions of the future in general. It might seem awesome at first to be able to predict something is going to happen and thus stop it, [[BlessedWithSuck but the downside is he has to watch his friends and loved ones be brutally slaughtered over and over again.]] Of note is [[spoiler:Fiora's supposed death,]] which Shulk gets his warning but is powerless to actually do anything about it, which means he has to watch her die twice.
*** Three times, if you count the vision he gets when putting the Monado back before the attack.
** The Mechon entirely. Especially the Faces [[spoiler: once you find out [[ReforgedIntoAMinion what]] [[BrainwashedAndCrazy they]] [[WasOnceAMan are.]]]]
** [[spoiler: The High Entia getting turned into Telethia, they go through a PainfulTransformation and which they are powerless against and lose all their free will.]]
* ScrappyMechanic: Debatable, but Spike damage tends to edge towards this: anything that has Spike aura automatically does a set amount of damage to anyone who attacks them and, naturally due to the enemies' vastly higher HP, the fact they end up getting hit a lot more often than your characters, your limited sources of healing and thus the need to rely more on evasion to keep your party alive, this tends to work far too much to their advantage. There are ways to counter it, but they're either temporary or require you to sacrifice far too many gem slots to defend against it, and you have no clue on what enemy has such defenses before you see the purple numbers popping out of your characters. Furthermore, the spike damage defense gems don't work on Spikes that cause status effects, which you naturally have no access to.
** The above is mitigated somewhat with high-level gems that make you almost immune to spike damage and ones that protect you from all status effects, but until you get sufficiently high-leveled variations of them, you're still going to be crippled severely by it. The few skills that you can use to nullify spike damage rely on not only being able to hit the enemy, but to be able to build enough party gauge for a chain attack as well to make the effect stick.
** Another example would be the Ether Cylinders you get from gem crafting. In theory, they're a nice way to re-use gem components if you fail to get them over 100% during crafting, and could even be used to distill a single effect so that you can focus on it with Strong flames instead of Medium on the next run. Unfortunately, trying to exploit this feature often leads to your high-affinity party members [[StopHelpingMe "helping"]] the two characters push a desired quality over 100%, [[SpringtimeForHitler turning what would've been an awesome cylinder into an underpowered gem.]] This is especially annoying when you're trying to Mega-Heat gems (which requires you to push the quality to 300%, something that's only really possible with starting cylinder values of 150% or more) which gives them the maximum possible stat boost and creates another copy of the gem in addition to pushing the resulting gem up a rank that accomplishing normal Heat does, the end result being that the most consistent way to create 90+% cylinders is to purposefully leave a pair of characters at low affinity to minimize the % increase and chance of other characters butting in until you finish creating every possible gem you need for the rest of the game.
* ShipToShipCombat: Shulk/Fiora vs Shulk/Melia.
* SidetrackedByTheGoldSaucer: To put things in perspective: a player can reasonably spend 5 hours doing sidequests ''before even leaving the first town!'' The in-game tutorial even outright ''encourages'' it at one point, telling you to "come back to Colony 6 during breaks in the story." And lets not get into exploring all the areas, which the game encourages by rewarding the player with more experience.
* SoCoolItsAwesome: Widely considered the best EasternRPG of TheSeventhGenerationOfConsoleVideoGames, the game that the genre needed to claim back its relevance in Western markets, and one of the best games of the generation in general. Plus, arguably the best graphic engine on the Wii and [[AwesomeMusic one of the best video game soundtracks of all time]]. The game was so popular and well received that more than a year after its release, Gamestop still sold ''used'' copies for $90, which they considered fair market value (copies being sold on Amazon and eBay go for even more than that).
* SuperlativeDubbing: The English dub is very well done, to the point that many fans actually prefer it to the original Japanese, especially since the British accents add a lot of uniqueness and charm. Dunban is a stand-out example, due to his gallant LargeHam tendencies in English, whereas many people consider his Japanese voice on the other hand to be [[WTFCastingAgency unfitting]] or even annoying during battles.
* ThatOneLevel:
** Satorl Marsh. It's filled with [[GoddamnBats bird enemies]] that are very aggressive and tend to dog you as you try to evade them, and unlike the wide open beauty of the Gaur Plain before it, is rather confined and dull-looking, at least during the daytime([[SceneryPorn during the nighttime...]]). It also contains an aggravating fetch quest where you have to collect stones, and they are placed in the strangest places, including one across a poisonous lake. Have fun!
** Alcamoth. Huge and with very few landmarks to teleport from, navigating the place is a massive pain. You have a limited amount of time to do most of them if you want OneHundredPercentCompletion. Hope you have a rubber band ready when doing quests there.
** Colony 6's Ether Mine. It's a rather dull-looking underground area (that comes up in the story just after ''another'', less annoying underground area), filled with Mechon that, at this point in the game, only Shulk can damage without Monado Enchant or a Topple effect. It's not actually that big, but falling damage will force you to go around the rim of the central pit several times before you can reach the bottom safely.
** The Bionis interior. Thankfully it's short, because the place is full narrow pathways where you get attacked by [[DemonicSpider Drakos Telethia]] that can knock you off, causing you to fall into the ether and die, and they fly so you can't knock them off.
* ThatOneBoss:
** Disciple [[spoiler:Lorithea]]. Not only is she a FlunkyBoss but her flunkies will self-destruct and you're fighting on a tiny platform with ether surrounding it, which deals constant damage if you fall/walk into it. Seeing how she's huge, she'll try to push you into it, and the AI characters aren't smart enough to walk out of it on their own, causing them to die constantly. She also has an unavoidable attack that will hit all party members for over 2000 damage. She has a ton of HP and all her attacks are Ether-based, which makes evasion and Shulk's Monado arts useless against them. Melia is ideal but her low HP means she'll be destroyed a few seconds into the battle if you're not careful. Oh and, at this point in the game, there's also really no place you can go to to get better armor, either.
** The 2nd fight with Jade Face/[[spoiler: Gadolt]]. He would be pretty manageable if not for the fact that he keeps his using his arts CONSTANTLY. You survive getting hit with one, just for him to start pulling it off again FIVE SECONDS LATER. God help you if you haven't been leveling up Monado Shield.
* ThatOneSidequest:
** Challenge 2 in Frontier Village, which asks you to kill Breezy Zolos, is surprisingly difficult if you do it as soon as you're able. Zolos will probably be on an equal level to yours, and is probably the first sidequest mark you'll fight who has a Spike aura, meaning you take damage every time you hit it. Not only that, but the area it appears in also happens to be prowled by a ''Level 98'' gigantic T-Rex enemy [[OhCrap who's all too willing to join the fight if he gets too close.]] Luring is key here, as is strategic fighting.
** Reconstructing Colony 6's "Special" to Level 4. It requires 2 Rainbow Slugs, possibly ''the'' single rarest collectable in the game. They only spawn at certain times in certain areas on the Fallen Arm, and if you know the right time/location there's still only about a 10% chance the collectable will be a Rainbow Slug. And fans all over the internet ''still'' aren't 100% sure what the right times are, the only definite is they have to be at night. And you need two of them ''plus'' an extra one for your Colloctapaedia if you're looking for OneHundredPercentCompletion in that area too. Hope you like running around and around the same area for hours! This wouldn't be so bad were it not for the fact that one potential resident ''requires'' this upgrade to move there!
** Getting Colony 6's special to level one isn't as bad, but still annoying. You need to a Light Rain Element that is only dropped by the Aqua Nebulas the Bionis Leg. Not too bad. Oh, the drop only occurs during a thunderstorm, which is a royal pain in the ass because you have NO CONTROL OVER WEATHER EFFECTS, and if you change time on the clock, it doesn't bother telling you what the weather is so you have to go on it from guess work. Even then, it's VERY rare for the Aqua Nebula to drop the item, and you kill them all, you have to wait for them to respawn and then get another thunderstorm going.
* TierInducedScrappy:
** Sharla, because the game's mechanics make healing less valuable than in many other [[EasternRPG JRPGs]]. The fact that she is very lacking in combat arts, combined with the inability to use her Cooldown Talent Art (itself a ScrappyMechanic) in Chain Attacks, makes it difficult to perform lengthy Chain Links with her. Unlike many other examples of this trope, though, it's not so much that she is actually a detriment to the party and more that everyone else is just that good, and needing her to win non-boss/uniques much higher than you is a sign that your party is underleveled or underoptimized.
** Shulk, by virtue of being too good. The Monado gives him access to many useful abilities, including some that none of the other characters have (e.g. he's the only reliable defense against area attacks with Monado Shield and Monado Armor). That several fights are tutorials to show off the Monado's power only highlights its usefulness and doesn't help anyone who would like to use someone besides Shulk in your small 3 man party.
* UncannyValley: Scenes that are not fully animated (the "dialogue" scenes) suffer from LimitedAnimation in movement and facial expressions. This combined with the lack of detail in some textures and models creates an uncanny effect.
* VisualEffectsOfAwesome: While the character models take a noticeable hit from this, the vast, thriving world you explore is well conceived design-wise and lavishly detailed, with its own ecosystem, weather effects and day/night cycle, with surprisingly good draw distance to boot. And this was all pulled off on an aging system that's only slightly more powerful than the original XBox. Notable examples include the Gaur Plain, a grassy field with huge cliffs and rock formations, and the Makna Forest, with a huge group of waterfalls that you can actually explore for yourself and filled with realistic flora and fauna.
* WhatAnIdiot: Thanks to Shulk's perspective of the only real conflict being against the robotic Mechon, and never considering a conflict with a fellow Homs, he pulls some moves that some see as idiotic. His refusal to let [[spoiler: Dunban kill Mumkhar at Sword Valley despite being a massive jerk that had crossed the MoralEventHorizon]] would have potentially killed him and Dunban [[spoiler: had Mumkhar not been HoistByHisOwnPetard at the very last moment]].
* WTHCostumingDepartment: A lot of people dislike most of the armors of the game so much that they refuse to put the characters anything but the standard outfits and maybe a one or two better-thought armors. Even if that means having worse stats. The worst offenders are the heavy armors, which are ridiculously bulky and over-ornamented. Also {{Stripperific}} with Sharla and [[spoiler: Mecha Fiora]], even to the point of FetishRetardant.
* TheWoobie: Even with all of what the rest of the main cast has to endure, Melia gets hit hardest and most often. It begins even before Shulk's team meets her: [[spoiler:her best/closest/only friends and bodyguards are killed while on a mission to destroy a Telethia, her stepmother tries to have her assassinated, her father is killed before her eyes, one of her advisers turns traitor, and a good number of her people- including her brother and stepmother- are turned into Telethia.]]
** So to summarize, by the end of the game, [[spoiler: her whole family is dead, only a tiny fraction of her people are still alive, and she knows that she's lost out to Fiora when it comes to winning Shulk's affections. She definitely got the rawest deal out of all the party members. [[IronWoobie And despite all this, she keeps her chin up and resolves to continue shouldering on.]]]]
* {{Woolseyism}}: Although in British style. The localization was so good that the [[Magazine/{{Edge}} Edge Magazine]] gave Nintendo of Europe a special award for the best localization of 2011. The other four translations (French, German, Spanish and Italian) were also really great and praised in their respective countries.
----