!! For the video game series:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=eMQ2Fv9-IH8 Malkil's theme]] used for both the GameOver cutscene and the FinalBoss battle in the third game is the one part of the soundtrack that stands out for most people.
* BreatherLevel: The Bronze Knight's trial is laughably easy compared to Bronze Thief and Wizard trials. No auto scrolling, no difficult jumps, and an easy boss that barely fights back.
* HilariousInHindsight: Malkil's king form in the third game makes him look suspiciously like the Burger King.
** The opening of the third game is similar to Franchise/HarryPotter.
* ScrappyMechanic: The attack mechanic in the third game. Required the player to hold the B button, then press the D-pad in order to attack properly. Utterly useless with the Knight's initial shortsword (Irritatingly required for all guild tests), the longsword and the Thief's dagger and crowbar. However, once the Wizard's fireball ability and the Knight's Axe and Silversword are unlocked, it becomes apparent that the attack mechanic was designed with these weapons in mind, rather than melee weapons.
* SuspiciouslySimilarSong: Creator/DavidWise must love him some Music/OzzyOsbourne. The title to the first game sounds a lot like the guitar solo to "Mr. Crowley".
** The [[https://www.youtube.com/watch?v=v5XIFqxwzqY invincibility potion theme]] in the first game sounds like the beginning of [[https://www.youtube.com/watch?v=rIbMbXjbW98 "Baba O'Riley"]] by Music/TheWho.
* ThatOneBoss
** The Skeleton Changeling in the first game, who wouldn't even be all that hard if he didn't have ''four'' lifebars.
** The Fire Elemental in the second game, since you have to time your shots to hit his mouth, which wouldn't be so bad if you didn't have limited magic and he didn't keep moving all over the place.
** Malkil (or rather, the four elements that comprise his form) in the second game. While he ''is'' the FinalBoss, the fight against him is absurdly difficult. The four elementals attack one at a time, and they do a lot of contact damage that knocks you back a fair bit too boot. On top of that, you have limited magic to use to defeat them.
* ThatOneLevel:
** As mentioned on the game's main page, the final level in the first game requires a ''ton'' of grinding to collect a third of the gems needed to face Malkil.
** The Gold Wizard's trial in the third game. The platforms move insanely quickly, requiring absolutely perfect timing.

!! For the (unrelated) television series:
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