!The Video Game
* CrowningMomentOfAwesome: Scoring a plasma bolt hit in ''2097''. Made anticlimactically easy in the third game and in the games after that, the weapon no longer did instant kill damage.
* CrowningMomentOfFunny: Icaras originally dissolved after ''wip3out'' due to the death of its eccentric owner, Burnston Burns. How did he die? [[BlackComedy He accidentally swallowed a balloon at a children's party!]]
* CrowningMusicOfAwesome: Now it has an own page!
* CultClassic: The series hasn't really caught on in the mainstream, but it maintains a '''very''' devoted cult following. This proves why there are some fan-made games in development: to fill the void that the series left after ''2048''.
* DorkAge: The series has entered one with ''Fusion'', but ended it with ''Pure''.
* DifficultButAwesome: [[TheMovie The Game]]. Aside from airbrake control, it's mostly smooth sailing, but in order to compete at the highest level, you have to know every nook and cranny of every track like the back of your hand, such as where to use Turbos and where to barrel roll (including barrel roll spots on seemingly ''flat surfaces'' accessible only by side-shifting or nose pitching!) for example.
** Firing the Quake Disruptor ''backwards'' by coming to a full stop and turning your ship to look at racers behind you. It's quite shocking to be on the receiving end, especially if you don't know this is even possible. Some games (such as Fusion and HD Fury's Eliminator events) make this much easier to do, but by other means that can still make it difficult to race effectively (like using the rear view in Fusion).
** Using high jumps to cut across specific parts of the track where the wuss wagon will not immediately pick you up for flying out of bounds. The technique itself is hard enough to use, made harder by having to know precisely where on the track it can be used at all.
** HD has pitch control, which can determine how closely a ship can hug the track (which is vital to keeping at a high speed) or if a jump delivers enough height to barrel roll. Like jump shortcuts, effective control of the craft's pitch is made even harder by the fact that a pilot needs to know precisely when to pitch the nose up or down at a specific spot on the track in order to take full advantage of the technique.
* EnsembleDarkhorse: ''[[GloriousMotherRussia Qirex]]'' is the most popular team in the series, rivaling ''[[MultinationalTeam FEISAR]]'' and ''[[JapanTakesOverTheWorld AG-Systems.]]''
* EvenBetterSequel: ''2097'' introduced a load of innovative concepts that were so highly praised by critics that they still remain in the series' modern iterations, namely the ability for ships to be destroyed, a few game-enhancing weapons and pick-ups, such as the auto-pilot, the plasma bolt and the quake disruptor, and of course, Phantom class.
* FanSequel: Due to the game carving its own unique niche in the racing genre, some fans have taken it upon themselves to make games like wipEout when a game hasn't been released recently. The most prominent of these fan games is [=SlipStream GX=], which is supposed to tell the story of what happened between ''Fusion'' and ''Pure'' with the SerialNumbersFiledOff.
* GameBreaker: Each game had one from ''2097'' onwards. The ''Piranha'' ship in ''2097'', the ''Assegai'' in ''3'', yet again the ''Piranha'' in ''Fusion'', the ''Triakis'' in ''Pure'', again the ''Assegai'' in ''Pulse'', the ''Goteki 45'' in ''HD'' and the ''AG-Systems Speed'' in ''2048''.
* GoodBadBugs: Triakis's cornering deceleration rate in ''Pure'' is bugged, making it quite agile for a heavy craft. ''Pulse'' factored this bug (and its fixing) into the lore by noting that Triakis had installed an illegal reverse-inertia deceleration system on their FX300 craft.
* FreudWasRight: Any of single-hull AG craft, especially post-Fusion FEISAR's and Piranha, if you will...
* MagnumOpus: Either ''2097'', ''3'', ''HD'' or ''2048'' for the fans, though professional critics think ''Pure'' is this.
* MeaningfulName: Hi-Fumi in Wipeout 3; it's Japanese for '1,2,3'.
* MostWonderfulSound: "CONTENDER ELIMINATED." Unless it's happening to ''you,'' that is.
** In ''HD'', "GOLD MEDAL AWARDED."
* SurprisinglyImprovedSequel: ''Wipeout Pure'' was a welcome improvement after the poorly-received ''Wipeout Fusion''.
* TheWoobie: The back story for ''Icaras'' for ''Wipeout 3'' will surely make you feel bad for them. Might overlap with JerkassWoobie if you take in count that they were created as a publicity stunt and their {{scrub}}bish attitude during the championship.
* ThatOneLevel: A nice cross-section of some vicious tracks from the series inception through to ''HD Fury'' can be seen [[http://www.youtube.com/watch?v=fNSNHiCmA7A here]]. Highlights include:
** From the very first game, Silverstream. A tight, very technical track with alternates routes at two points where choosing the wrong path meant you were effectively out of the running. So notorious, it's still considered one of the (if not THE) hardest courses in the series.
** Temtesh Bay Course 2, from ''Fusion''. A veritable checklist of horrible track design decisions. It was so bad that it became part of a major in-universe race disaster when the backstory to ''Pure'' was released.
* WhatDoYouMeanItWasntMadeOnDrugs: Zone mode. Especially the Zone-exclusive tracks in Pure and HD.