!The Video Game
* CrowningMomentOfAwesome: Scoring a plasma bolt hit in ''2097''. Made anticlimactically easy in the third game and in the games after that, the weapon no longer did instant kill damage.
* CrowningMusicOfAwesome: Almost the entire soundtrack from each game. [=CoLD=] [=SToRAGE=] really left his mark on gaming culture through these games. Here are some examples from every game of the series, just to name a few of the VERY WIDE range of epic electro, house, drum n bass, dubstep, techno and trance tunes:
** ''1'': "Messij", "Doh T", "Cairodrome" and "Operatique" by [=CoLD=] [=SToRAGE=]; "Afro Ride" by Leftfield; "P.E.T.R.O.L." by {{Orbital}} (which would later become the unofficial ThemeSong of the series); "Chemical Beats" by Music/TheChemicalBrothers
** ''2097'': ''We Have Explosive" by The Future Sound of London; "Firestarter" by TheProdigy; "The Third Sequence" and "Titan" by Photek; "Loops of Fury" by the Music/TheChemicalBrothers; "Musique" by Music/DaftPunk; "Atom Bomb" and "V Six" by Fluke
** ''3'': "Control" and "Surrender" by [=MKL=]; "Lethal Cut" by Propellerheads; "Kittens" by Music/{{Underworld}}; "Know Where To Run" by {{Orbital}}; surely every song by [=DJ=] Sasha that appeared in the game (his song "Xpander" is considered to be the best song that appeared in the entire series!)
** ''Fusion'': "Smartbomb (Plump [=DJs=] Remix)" by {{BT}}; "Big Groovy Fucker" (censored as Big Groovy Funker in the game) by Plump [=DJs=]; "Bolt Up" by Luke Slater; "Sick" by Utah Saints; "Krushyn" by Elite Force; "Bassheads" by Cut La Roc
** ''Pure'': "Crafty Youth" by Tayo Meets Acidrockers Uptown; "C Note" by Photek; "We Got Juice" by Friendly; "Black Jack 3" by Plump [=DJs=]; "Kinection" by Cosmos; "Flu-Shot" by [=LFO=] (NOT the three man pop-rock band!); "Hellion" by Ming + FS; "Ignition" by Paul Hartnoll of {{Orbital}}; "Cross The Line" by Elite Force; "Goldrush" by Tiesto (yes, the ultra famous Dutch DJ!!!); "Naks Acid" by AphexTwin
** ''Pulse'': "Flat-Out" by Dopamine; "Steady Rush" by Booka Shade; "Frontline" by Ed Rush & Optical & Matrix; "Fenix Funk 5" by Aphex Twin; the epic house remix of "Aerodynamik" by {{Kraftwerk}}; "Seven Stitches" by Music/{{Noisia}}; "Suspicious Thoughts" by Music/{{Skream}}; "Chemical" by Move Ya & Steve Lavers; "City Lights (Martin Buttich Remix)" by Loco Dice
** ''HD'': Some of the best songs from ''Pulse'' appeared in the game, but the ''Fury'' DLC added 6 new songs, of which the most awesome are: "Machine Gun" by Music/{{Noisia}}, "Acetone" by The Crystal Method; "Swagger" by Gingy; "Just Hiss" by Spector
** ''2048'': "School of Funk" by Dirtyloud; "Breezeblock" by Camo & Krooked; "BTKRSH" by Rockwell; "Change of Direction" by Anile; "Regurgitate" by Music/{{Noisia}}; "Electronic Battle Weapon 3" by Music/TheChemicalBrothers; "Invaders Must Die (Liam H's Re Amped Remix)" by TheProdigy; "Some Chords" by {{Deadmau5}}
*** Even the two menu songs, "Tour De France 2003 (Etape 2)" by {{Kraftwerk}} and "Beelzedub" by {{Orbital}}, also count.
* CultClassic: The series hasn't really catched into the mainstream, but mantains a '''very''' devoted cult following.
* DifficultButAwesome: [[TheMovie The Game]]. Aside from airbrakes control it's mostly smooth sailing after that. But in order to compete at highest level you had to know every nook and crannies such as where to use Boost, barrel rolling spots (including the ones on seemingly ''flat surface'' accessible only by side-shifting!) for example.
* EnsembleDarkhorse: ''[[GloriousMotherRussia Qirex]]'' is the most popular team in the series, rivaling ''[[MultinationalTeam FEISAR]]'' and ''[[JapanTakesOverTheWorld AG-Systems.]]''
* EvenBetterSequel: ''2097'' introduced a load of innovative concepts that were so highly praised by critics that they still remain in the series' modern iterations, namely the ability for ships to be destroyed, a few game-enhancing weapons and pick-ups, such as the auto-pilot, the plasma bolt and the quake disruptor, and of course, Phantom class.
* GameBreaker: Each game had one from ''2097'' onwards. The ''Piranha'' ship in ''2097'', the ''Assegai'' in ''3'', yet again the ''Piranha'' in ''Fusion'', the ''Triakis'' in ''Pure'', again the ''Assegai'' in ''Pulse'', the ''Goteki 45'' in ''HD'' and the ''AG-Systems Speed'' in ''2048''.
* GoodBadBugs: Triakis's cornering deceleration rate in ''Pure'' is bugged, making it quite agile for a heavy craft. ''Pulse'' factored this bug (and its fixing) into the lore by noting that Triakis had installed an illegal reverse-inertia deceleration system on their craft.
* FreudWasRight: Any of single-hull AG craft, especially post-Fusion FEISAR's and Piranha, if you will...
* MagnumOpus: Either ''2097'', ''3'', ''HD'' or ''2048'', though professional critics think ''Pure'' is this.
* MeaningfulName: Hi-Fumi in Wipeout 3; it's Japanese for '1,2,3'.
* MostWonderfulSound: CONTENDER ELIMINATED
* SurprisinglyImprovedSequel: ''Wipeout Pure'' was a welcome improvement after the poorly-received ''Wipeout Fusion''.
* TheWoobie: The back story for ''Icaras'' for ''Wipeout 3'' will surely make you feel bad for them.
* ThatOneLevel: A nice cross-section of some vicious tracks from the series inception through to ''HD Fury'' can be seen [[http://www.youtube.com/watch?v=fNSNHiCmA7A here]]. Highlights include:
** From the very first game, Silverstream. A tight, very technical track with alternates routes at two points where choosing the wrong path meant you were effectively out of the running. So notorious it's still considered one of he hardest courses in the series.
** Temtesh Bay Course 2, from ''Fusion''. A veritable checklist of horrible track design decisions.