* {{Anvilicious}}: We get it, war is bad. (But then again, SomeAnvilsNeedToBeDropped.)
* CrazyAwesome: Balgaine begins his battle with you [[spoiler: chopping a train car into bits with his anti-tank chainsaw while riding a jetpack.]] Also [[spoiler:the infamous flying with guns scene with Gawn]].
* FridgeHorror: Occurs ''to the party'' at one point near the end of the game - "If this is a prison... ''where are all the prisoners?''".
** It's meant to occur to you, the player. Think about what ''78 years'' of war with technology of a level TwentyMinutesIntoTheFuture from 2010's would do to a planet and the people living on it.
* GameBreaker: Raquel, '''period'''. She's ''supposed'' to be the MightyGlacier, but she ends up being the fastest, most mobile character in the game thanks to her ''"Intrude"'' Force Power (which grants her an additional action and can be used up to four times in one turn with a full FP gauge) and her ''"Move & Attack"'' passive ability. This means that despite having the lowest RFX stat (which determines turn order), Raquel can engage the enemy before anyone else and often kill them in the same turn. With the game awarding a substantial experience point bonus to the character that lands the killing blow, this ''also'' means that Raquel has a habit of blasting past the others to become your highest-level character and never looking back. [[spoiler: Take note, she's ''dying'' in this game.]]
* InferredHolocaust: [[spoiler:So, what happened to all those Wild ARM monsters rampaging throughout Filgaia?]]
** This is also how quite a few people view [[spoiler:Jude's ending in the epilogue. The game ''says'' he simply became a forest ranger, but [[TraumaCongaLine considering all the horrors he went through]], it's possible the "forest ranger" part was just an excuse for him to ''abandon humanity and civilization''. ''Forever''.]] [[AngstWhatAngst Then again...]]
** There's also a certain story told by Amengard (May 7th) about the Telepath Mages....
* ScrappyMechanic: The Hex System. Granted, this is the first game that uses it, but forcing the choice of moving OR attacking(Except Raquel; see above) feels like wasting turns. Also, am I supposed to cluster together to perform combo attacks, or split apart to find treasure? Fortunately, this system is fixed in 5.
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