* AwesomeArt: Pretty much the entirety of ''Shake It!/The Shake Dimension''.
* SugarWiki/AwesomeMusic: [[AwesomeMusic/WarioLand Has its own page]].
* BadassDecay: In the first two games, Syrup's modus operandi was to attack Wario, rob him, blow stuff up, or some combination of all three. In ''Shake It!'', [[spoiler:it's to flirt with him and then steal his gold when his back is turned.]]
** Possible FridgeBrilliance-induced justification in that attacking him head-on the first two times didn't exactly work in Syrup's favor. [[spoiler:Using her brains and womanly wiles ''over'' brute force turned out to be a much more viable stratagem.]]
* BreatherBoss: Multiple, but Beefne from the first game counts... you just attack him and then throw him off the platform into the instant death lava.
* BrokenBase: The base is split down the middle on whether making Wario invincible in ''2'' and ''3'' was a good move or not. Either it makes the game more creative or [[ItsEasySoItSucks too easy]]. Naturally, this popped up again when ''4'' undid that change.
* ContestedSequel: While still considered a good game, ''VideoGame/WarioLand4'' is more divisive than the titles before it. This is mainly because it makes Wario able to be killed again, there are fewer transformations he can go into, it makes every level a time-trial mission to escape before it explodes, and it becomes mandatory to find every single treasure to beat the game.
** Every game since ''Wario Land 4'' is even more contested. Which one is the 'true' sequel to the previous games? Well, youíll get a lot of different answers to that question, as each has different gameplay mechanics and game design. Do you prefer the 3D beat-em-up/platformer hybrid approach of ''VideoGame/WarioWorld'', the stylus-oriented gameplay of ''VideoGame/WarioMasterOfDisguise'', or the more return-to-form 2D platforming of ''VideoGame/WarioLandShakeIt''? As for whether any of them are even good games... thatís pretty debated as well. ''Wario Land: Shake It!'' gets flak for being too much like ''Wario Land 4'' except with less new ideas in it, ''Wario World'' has a very mixed critical reception in general, and ''Wario: Master of Disguise'' is seen by quite a few fans and critics as [[{{Sequelitis}} just plain bad]]. You can see this by the Metacritic scores of each game:
*** ''Wario Land 4'': 88
*** ''Wario World'': 71
*** ''Wario: Master of Disguise'': 60
*** ''Wario Land: Shake It!'': 78
* CrazyAwesome: Wario. If he needs to get through a wood barrier, the obvious solution is for him to ''[[InfernalRetaliation light himself on fire and tackle it]]''.
** The whole series is made of this.
* CrossingTheLineTwice: Most of the music that accompanies the transformations in ''Wario Land II'' and ''3''. Somehow they manage to sound depressing and hilarious at the same time.
* EarWorm:
** Many found the on-fire theme in from ''Wario Land''s ''II'' and ''3'' to be stuck in their head for ''years.''
** Not to mention the music box theme from ''3'', especially the version that plays during the ending credits.
** "[[http://www.youtube.com/watch?v=fihc2ONQ5v0 Hurry Up!/Countdown]]" from ''Wario Land 4'' is this, full stop. Guaranteed to induce a sense of urgency in any situation. Use it for your alarm, and never sleep in again.
** ''Ukurere mitaina...'' ([[http://www.youtube.com/watch?v=YuEYwJjWn3k MEDAMAYAKI,]] ''Wario Land 4'')
* FandomRivalry: With the ''VideoGame/WarioWare'' series. As ''WarioWare'' got popular, ''Wario Land'' became less, and consequently, the latter series became dormant and Wario's appearance in ''VideoGame/SuperSmashBros'' largely focused on the former series. This then sparked an ongoing debate on which series meshed better with Wario and thus should be more prominent. While fans who like both sub-series are not unheard of, the most vocal ones are at odds with each other.
* EnsembleDarkhorse:
** Despite not appearing in every game in the series, Captain Syrup is ''very'' popular in the Mario fandom. Mostly because until the ''VideoGame/WarioWare'' series, she was the only female character who wasn't a [[EverythingsBetterWithPrincesses princess]], and one of the few prominent {{Action Girl}}s.
*** It was also because she was the first female BigBad in a Mario universe game. (Yes, she predated [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]], [[spoiler:[[VideoGame/PaperMarioTheThousandYearDoor the Shadow Queen]]]], the Golden Diva, etc. by several ''years''.)
** Wario himself was one in ''VideoGame/SuperMarioLand2'', which is what led to the birth of this series.
* EvenBetterSequel: ''[[VideoGame/WarioLandSuperMarioLand3 Wario Land]]'' is considered a good game, ''[[VideoGame/WarioLandII Wario Land 2]]'' is considered a better and more fun game, and ''VideoGame/WarioLand3'' is considered one of the greatest GameBoyColor games of all time.
* {{Fanon}}: The games have never given Captain Syrup's first name, but everyone assumes it's [[PunnyName Maple]]. It does have WordOfDante on its side, though, having been used in a Famitsu article.
* GameBreaker: In the original ''Wario Land'', the Jet Helmet allowed Wario to fly a certain distance by pressing B in mid-air. Wario keeps flying for a fixed distance (at which point it will fly downwards like landing) or until the player presses B again. But, double-tapping the B button caused Wario to reset his flight distance in midair, allowing him to fly as far as pleased.
** The Debug mode from the first game (pause the game and press select 16 times) is much worse, as it allow you to manipulate which Wario you have and your number of lives, coins, hearts and even the amount of time you have.
** The 10-coin drawn by pressing Up+B was pretty bad, too. Besides throwing it around, any enemy touching it while you held it would be knocked out. This is the same that would happen if you were holding another enemy, only that the coin would not be knocked out of your hands afterwards, so you had an impenetrable shield over your head.
%%* GoddamnedBats
* GoodBadBugs: With some tricky D-pad input, some levels from ''Wario Land 1'' can be skipped on the overworld map, as many {{Main/SpeedRun}}s can demonstrate.
* MagnificentBastard: [[spoiler:Captain Syrup at the end of ''Shake It!'', tricking Wario to do her dirty work.]]
* MorePopularSpinoff: The series completely replaced ''VideoGame/SuperMarioLand'' and became a hugely popular series in its own right.
* ThatOneBoss:
** The first boss in the original game probably counts.
** The final battle against Captain Syrup in ''II''.
** Wolfenboss and Shoot (the Soccer Bunny) in ''3''.
** More or less every boss from ''Shake It!'' save [[WarmupBoss Rollerantl]].
*** Hot Roderick is a good example of why one should not play [[PlayingTennisWithTheBoss tennis]] while in a HighSpeedBattle,
*** Chortlebot is a MonsterClown who happens to be airborne while you are not, resulting in a harrowing pseudo-ColossusClimb with him raining down attacks all the while,
*** Bloomsday/Scumflower is a floral sumo wrestler with an annoying ability to stir hurricanes,
*** Large Fry is the ultimate FlunkyBoss, creating so many enemies that you're too busy fighting them to see his MacrossMissileMassacre incoming,
*** And finally, the Shake King. His [[SequentialBoss first phase]] isn't so hard, but his ''second'' one gives you a good idea of what [[BulletHell Touhou]] would be like on foot.
*** To bring that point home, the Shake King's electric ball attack during his second phase combined with some of his other attacks turn the boss battle into a LuckBasedMission depending on where and how they bounce, and if you die on the second phase, you get sent ''[[NintendoHard all the way back to the first phase]]''. Hope you have enough coins for some recovery potions.
* ThatOneLevel:
** Doodle Woods in ''Wario Land 4''.
** The Big Board in same game.
** Monsoon Jungle on Super Hard difficulty in the same game.
** Also probably the first boss level in the original ''VideoGame/WarioLand'', partly due to having the most annoying boss in the game, aka the one for this series under ThatOneBoss and WakeUpCallBoss.
* UncannyValley: Many, many bosses. Indeed, the clown bosses in the series hit the lowest point without even trying, with Rudy looking creepy, Clown-a-round looking really, really artificial and Chortlebot looking somewhat demonic. But then you've got the other bosses, like most in ''Wario World''. The Winter Windster is disturbing. The Mean Emcee is disturbing. Brawl Doll... dear God it's disturbing looking like a plastic cupid doll with overly large eyes, and that's before it turns its head 180 degrees round while laughing. They probably look worse than characters from the Polar Express.
* SugarWiki/VisualEffectsOfAwesome: The hand-drawn sprites in ''Wario Land: Shake It!/The Shake Dimension''[[note]]courtesy of Creator/ProductionIG[[/note]] look very nice -- and that look didn't come easy. Wario alone has over 2,000 sprites!
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