!The video games:
* AlternateCharacterInterpretation: Plenty of them among the Lore Fans.
* BaseBreaker: Varian Wrynn and Garrosh Hellscream are the two most prominent cases, one for being an angry post-LiteralSplitPersonality with one half being a slave to Orcs for quite some time, had his home destroyed by the orcs and his father betrayed by one even earlier and rather expectedly, is none too happy about them, and has recently being [[CharacterShilling shilled to a ridiculous degree]] [[MostWritersAreHuman by Blizzard]]. The other is a racist warmonger of questionable leadership skills taking over from the level-headed, peace-seeking, Thrall who somehow was a EmoTeen beating himself up barely a few years ago.
* BrokenBase: Whilst the furore has largely died down (aside form a few hard-liners), the reaction to ''VideoGame/WorldOfWarcraft'' not being a real-time strategy game can be likened to what happens when one [[InternetBackdraft mixes weapons-grade plutonium, petrol, Nicholas Cage and dynamite]] and [[MadeOfExplodium throws them into a volcano]] directed by Creator/MichaelBay.
* CanonSue: There's a very simple, one-question test to determine whether a character is a CanonSue: "was this character created or popularized by Richard Knaak?" You'll only ever be wrong for the few characters that reached CanonSue status without Knaak's help.
** Fortunately, their Sueness doesn't really transfer into other media. Several of them were added into ''VideoGame/WorldOfWarcraft'' but play fairly minor roles, even though Rhonin is technically a key person as the leader of the Kirin Tor. But even in the Ulduar trailer, his role is fairly passive compared to Jaina and the others.
** Goes so far that Knaak often gets blamed for characters he ''didn't'' create (such as [[GodModeSue Med'an]]).
** Metzen's pet Thrall is considered a Sue by many people. He has so many powers and titles that it's almost impossible to list them all. At one point, it was even mentioned that he would be taking the Black Dragon Aspect's title and powers. He did, in a way, but he is just the Earth Warder, not an Aspect. Thrall, at the moment, is a GodModeSue if there ever was one. To be fair here, Thrall wasn't ''that'' bad in the RTS series. It wasn't until ''VideoGame/WorldOfWarcraft'''s Cataclysm came around that Metzen felt compelled to start shoving Thrall down the fanbases throats anytime new lore came around; even in scenes that are suppose to be Alliance exclusive.
** Thrall's CanonSue title generally falls under factional and philosophical divides. Being a Horde character that tends to be OnlySaneMan when it comes to [[FantasticRacism constant self-harming strife in the series]], you'll usually find the people most critical of Thrall to be Alliance-playing players. Even then, it tends to be split between those who want to keep the War in Warcraft, and so object to a peace-promoting leader being so successful, and Alliance players who want peace but resent the fact that the leader of the Horde gets to be the mouthpiece for it. The latter actually tend to be more vehement about it: Thrall pushing for peace ended up rewarded as being the "World Shaman" and practically saving the day in Cataclysm with the aid of both Alliance and Horde players before rejoining the Horde. On the other side, Jaina Proudmoore had been advocating peace between the factions since Vanilla, and she was rewarded with Garrosh blowing up her home, killing most of the people she loved and turning by the end of the TraumaCongaLine came out a mean and venomous woman whom both sides agree is probably going to end up a raid boss. Seeing someone from the "other side" being rewarded for his attempts to ensure peace while anyone attempting peace on their side doing the same is either killed off or driven crazy, can understandably cause a little bit of jealousy.
** To be fair, this particular example may be more down to Blizzard's less than stellar treatment of their women characters in general.
* ClicheStorm: Every line that doesn't contain a proper noun, you've heard in some other fantasy work. This is particularly noticeable in ''Reign of Chaos''.
* CompleteMonster: See [[Monster/WarCraft here]].
* CrowningMusicOfAwesome:
** [[http://www.youtube.com/watch?v=OXajx7l4VxE The]] [[http://www.youtube.com/watch?v=LxMLxJl9UWg four]] [[http://www.youtube.com/watch?v=5SWGRsZai28 factions']] [[http://www.youtube.com/watch?v=q6_d1fhEXTY themes]].
** And speaking of the third game again, the sung part at the end of ''The Frozen Throne'' ending cinematic. No wonder it was reused (with a different voice and lyrics) in [=WoW=]'': Wrath of the Lich King''.
** ''Warcraft III'' (and subsequently ''World of Warcraft'') has so overshadowed the original 2 games that it's easy to overlook the fact that ''[[https://www.youtube.com/watch?v=J6Za0rZs0Qk&list=PL6DE187CED235E844&index=1 Warcraft II]]'' had one of the finest and most memorable soundtracks in RTS history.
* DesignatedVillain / InformedWrongness: While Illidan ''did'' do a lot of amoral things, it's still hard to understand why exactly Malfurion decided he had to be banished for turning himself into a demon, even though all he did after becoming one was, you know, ''saving the whole Forest''.
* EnsembleDarkhorse: Several from the franchise. Some examples that appear in ''World of Warcraft'' include;
** Tichondrius from ''VideoGame/WarcraftIII''. Well, he was quite charismatic.
** Thrall was considered one in ''VideoGame/WarcraftIII'', and the early years of ''World of Warcraft'' for his success to turn the Horde into what it is today...before the [[CreatorsPet overuse]] of the character turned him into a BaseBreaker starting from Cataclysm.
** Illidan Stormrage as well. Many felt that he got the worst treatment in World of Warcraft [[TheyWastedAPerfectlyGoodCharacter being stuck to the Black Temple of Outland]].
** Prince Kael'thas due to his [[TheWoobie woobie]] status in ''VideoGame/WarcraftIII''. He becomes more of a BaseBreaker when people realized that ''World of Warcraft'' turned his character into Arthas 2.0.
** Lor'themar Theron
** Chromie
** Sassy Hardwrench
** If there's one character people felt sad to see go in Garrosh's Horde, it was Nazgrim.
* FoeYay: Between her lamentations about how she [[AccidentalInnuendo feels hollow inside]] and swearing that Illidan will be hers, Maiev Shadowsong, Illidan's former personal jailor, seriously comes off a ''lot'' like a spurned {{Yandere}} during her pursuit of him in the events of ''The Frozen Throne''.
* GameBreaker:
** In ''VideoGame/WarcraftII'':
*** An Ogre-Mage's Bloodlust is an absolute nightmare to go up against; tripling the damage of any unit that is given the buff. While orc vs orc matches pits the GameBreaker against each other, the Paladin equivalent for humans only receive an inefficient healing spell, and an exorcism spell that only affects Death Knights and its Skeleton minions...which are two, rarely used, undead units for the orc side (this spell isn't even usable in human vs human match-ups!). Needless to say, orcs are considered to have a huge advantage in land battles, and that doesn't even include the fact that the Ogre-Mage has a deadly landmine spell to coincide with Bloodlust.
*** A group of human Mages are considered broken in the hands of a skilled player for one, simple, reason; the ability to Polymorph an army. And this isn't like the Polymorth we know today which usually turns people into sheep for 30 seconds before changing back...no...these people are gone for good.
** In ''III'':
*** High-level heros can often handle maps by himself, especially if you've been giving all the stat upgrades to one guy.
*** Frozen Throne's Orc campaign gives you a new GameBreaker every time you kill a new monster. Here, have a shield that boosts stats while setting enemies on fire, or a hat that shoots lightning, or a stick that summons reinforcements while making your allies go faster, or a free ChainLightning spell, or a healing item that amounts to a fountain of health following you around...
* HilariousInHindsight: Remember when Arthas said "What trickery is this!? Mal'Ganis! I don't know how you survived..." and later, after encountering Muradin's dwarves, "Doesn't anyone stay dead anymore?" It's funnier to think about it after some characters are BackFromTheDead in ''VideoGame/WorldOfWarcraft'' :[[spoiler:Muradin and Mal'Ganis themselves, Kael'Thas...]]
** The LeeroyJenkins meme that was born in ''VideoGame/WorldOfWarcraft'' makes the third Orc mission even funnier. Grom Hellscream was Leeroying it out for years before Leeroy Jenkins.
** The closing line of the original game's intro, "Welcome to the World of Warcraft", was nothing short of prophetic. [[VideoGame/WorldOfWarcraft Fast forward to November 2004...]]
* MagnificentBastard: Ner'zhul - just ask Archimonde and Tichondrius.
* MoralEventHorizon:
** Arthas massacring Stratholme so the city does not fall to the Undead is one InUniverse, but highly contentious amongst the players, with lots of arguments resulting over the finer details (the fact that the Plague can '''not''' be cured vs. the morality of the MercyKill, how quickly he leaps to this idea, etc).
*** Hiring mercenaries to help him burn the ships so his rebellious soldiers cannot flee Northrend and escape his obsessive quest to find and destroy the source of the undead, then telling the men that the "foul beasts" had done it all, is a lot less contentious of one.
*** Wandering off into the wilderness after claiming Frostmourne and leaving his former soldiers to die would probably be one if he wasn't already having his mind stolen by Ner'Zhul.
** Ner'Zhul himself crossed it after ''Warcraft 2'', when he abandons the Horde for himself, opening countless portals across Draenor in an attempt to escape to new worlds, which ends up tearing the orc homeworld apart (and unintentionally sending him straight into Kil'Jaeden and a FateWorseThanDeath).
** The dropping of a mana bomb on Theramore is this for Garrosh.
* MorePopularSpinoff: ''VideoGame/WorldOfWarcraft''.
** To the point where Blizzard once released "''WOW: Heroes of Azeroth''" as a prequel to ''VideoGame/WorldOfWarcraft'', on April Fool's Day. The game in question was better known as ''Warcraft III''.
** A lesser example, [[VideoGame/DefenseOfTheAncients Defense of the Ancients]], a mod for ''Warcraft III'', was so popular it spawned a [[MultiplayerOnlineBattleArena new genre]] popular enough that [[VideoGame/HeroesOfTheStorm Blizzard went on to make one themselves]].
** They also changed the novels accordingly by giving them the ''VideoGame/WorldOfWarcraft'' icon even if the stories take place during the RTS games.
* NarmCharm: The writing in ''Warcraft'' games and books comes across to many fans as cheesy, but many of them enjoy the series specifically because of that.
* NeverLiveItDown:
** No matter what Thrall does from here on out, a vast majority of people won't forgive him for [[SpotlightStealingSquad being shoehorned everywhere]] throughout ''Cataclysm''.
** Many, many fans consider Garrosh's killing of Cairne to be his MoralEventHorizon, though the entire affair was full of mitigating factors and was treated as a very grey and ambiguous conflict on both sides.
* SidetrackedByTheGoldSaucer: In the Warcraft 3 campaign, going off the main path to complete the SideQuest, or buffing up your heroes by finding items and stat-tomes can be describes as this for players.
* SturgeonsLaw: The enclosed "World Editor" allows a creative player to create their own scenarios and maps for the game with a ''great'' deal of customization options. Unfortunately, many of them suck or are knockoffs or endless rehashings of the same type of map. Or all three. However, some of them are very well done. See: ''VideoGame/DefenseOfTheAncients'', ''The Chosen Ones'', and ''VideoGame/ToTheBitterEnd''.
* ThatOneLevel:
** ''Tides of Darkness''
*** The final human mission "The Dark Portal" suffers from a nasty DifficultySpike that puts the mission in a league of its own compared to the rest of the ''Warcraft II'' levels. The toughest part of the mission is actually the initial set-up of the level where you must gather up your starting army to make landfall on an Ogre-Mage village, and build up your base from there. In addition, you're constantly attacked by dragons from another orc faction[[note]]''including'' a nasty trap where 3 Dragons come at your base if you destroy too many structures of the Ogre Village[[/note]]. The kicker that makes this even more of a pain is that because you have a large army, and no initial food reserves, you spend the first 20 or so minutes building up farms with ''just'' the six workers you're given as you're unable to build any more peasants to speed up your economy gain...unless you start axing off units from your army, such as the footmen and knights, that you deem useless.
** ''Reign of Chaos''
*** The "Spirits of Ashenvale" mission of the first orc campaign where you have limited resources and are tasked with harvesting huge amounts of lumber with the worst lumber gatherer in the game. The only gold available for mining is far away from your main base, so you need to raid enemy bases (and the units that are good against buildings are bad against units). Your unit options are limited to some melee units with an inefficient anti-air attack, the worst ranged unit in the game, and the enemy just loves attacking your harvesters with air units, and most damning of all, no way of healing your units. There ''is'' a way to get lumber faster, but it involves a ridiculously difficult battle against tough enemies, during which you will take heavy losses, which must be replaced at great cost. And adding insult to injury, the hero you start with is TheBerserker, and this entire mission (defending against impregnable bases) goes against everything he stands for.
*** The chapter right after that, "Hunter of Shadows," isn't anything too difficult per-say, but its well known to be problematic just to get passed the opening battle where you must survive Cenarius' all-out assault with nothing but your berserker hero, and a few other units that are likely to die off fairly quickly. Its more of a race to get a decently sized force, then to actually win against the assault with the small force you have currently.
** ''Frozen Throne''
*** The expansion gives us the first undead mission "King Arthas"; ''especially'' on Hard mode. Despite having practically unlimited resources[[note]]120,000 gold and lumber split evenly amongst you and your two allies[[/note]], and three factions to control, the game-play to complete the mission is an ''absolute freaking nightmare''! You have to block off three map exits with each of your three factions in order to not allow a certain number of humans to get by and escape Arthas' slaughter. And while you do that, you gotta destroy 9 outlying villages[[note]]3 for each of your factions[[/note]] that stop these humans from spawning. To top it off, there's a Paladin encampment in the center that not only protects these villages if they are attacked, but acts as a barrier to keep each of your three factions separated[[note]]Sylvannas can handle the Paladin on her side just fine thanks to her Silence spell, but Arthas and Kel'thuzard's sides have no real way to counter them[[/note]]. To top it off, your forces are vastly limited to 40 between each of your three factions for a total of 40/40/40, and aside from Ghouls, you're restricted to Abominations from Arthas' faction, Necromancers from Kel'thuzard's faction, and Banshees from Sylvannas' faction. Don't be surprised if you find yourself having to resort to cheesing the village structures with Arthas' Animate Dead and Kel'thuzad's Death and Decay.
!The movie:
* VisualEffectsOfAwesome: Robert Kazinsky hardly looks recognizable under the CGI - and in a very good way. [[http://static.srcdn.com/slir/w786-h981-q90-c786:981/wp-content/uploads/warcraft-2016-ogrim-robert-kazinsky.jpg This image in particular]] looks like something you could see in the real world.