* BreatherLevel: Serpent Canyon, which comes right after the enemy-infested labyrinth that is Cellars at Dasa.
** You'd have to ''really'' suck to be killed by the tiny, spider-like Pupae, but they sure are annoying (primarily because their hitboxes are so narrow that it's really hard to kill them once they get close, which they invariably do).
** Another example from the expansion pack: Pack Hunters, which border on DemonicSpiders. One of the fastest-moving enemies in the game, they can corner and kill an unprepared player ''very'' quickly.
* TearJerker: Some of the translator logs.
** One particularly poignant example is the story of some of the ISV Kran survivors that unfolds over several levels. In the Sunspire, you find a dead team who were looking for a captured crewmate. One of the dead crewmen appears to be her boyfriend. Later, at Bluff Eversmoking, you find another dead search party. From Krall jailer logs lying about the monastary, you discover that she was being held there but the Nali helped her to escape, but in the end you find her [[spoiler:dead in the bell tower.]] This makes the story of the Kran's crew something of a ShootTheShaggyDog.
** This gets a nod in the bio of one of VideoGame/UnrealTournament's warriors:
--> Having survived the Wreck of the ISV-Kran, Luthienne was forced to watch all her friends and crewmates die at the hands of the Skaarj until she and 3 others were rescued two years later. Irreparably scarred by her experience, she has entered the Tournament to confront her inner demons and ultimately to silence them through her own death.