* AuthorsSavingThrow: Given the amount of AlternateCharacterInterpretation that Kevin Flynn suffers between his manchild tendencies in the first movie and his seeming dismissal of the Basics in favor of the Isos in the second, here it paints the situation in a new light: he really is trying to make the Grid accessible both to his own programs than those produced by the system, trying to broker peace and equality rather than abandoning one for the other. He still uses [[spoiler:Anon to fight Abraxas]], rather than doing it himself, but that at least appears to be because he's the only one capable of reversing the damage.
* CryForTheDevil: Abraxas, once his backstory is revealed. [[spoiler:Being a corrupted Iso, he slowly fell into madness and destruction without ever really fighting back, despite it being completely against who he was before. CLU ''really'' messed him up, to the point he couldn't fight back.]]
* EnjoyTheStorySkipTheGame: The game's story is commonly praised while the gameplay is usually considered SoOkayItsAverage at best. However, a well-versed player who has gotten used to the game's quirks might say that it's still worth playing.
* TearJerker: [[spoiler: Anon's death, pushing Quorra aside from a destroyed Recognizer and getting crushed to death by the wreckage.]] This Leaves Quorra all alone in the outlands.
--->'''Quorra''':"I wandered through the outlands, losing power. Finally, I just laid down and waited for the end to come. But Just before everything was going dark, standing above me, was the creator."
--->'''Flynn''':"Come with me Quorra."
--->'''Quorra''':"He saved me... They both saved me."
* NoProblemWithLicensedGames: The writing and story are spot on and the game isn't know for any notorious gamebreaking bugs. The controls are a lot more solid that other games of its ilk, though [[SomeDexterityRequired there is some tight timing required during later freerunning sections]].
* TheProblemWithLicensedGames: Mainly in repetitive levels, overabundance of bottomless pits since DeathIsASlapOnTheWrist, long load times after death, and plodding fight segments that slow the pace of the game suddenly. The biggest issues are the frequent deaths and absolute necessity of upgrading your weapons to avoid dragging out combat.