!!The Video Game
* AccidentalInnuendo: Granted, they're robots and so don't really have genitalia (despite having both male and female examples of the species), but when fighting the Destroyers, after you blast the fuel cell in the back of the tank, forcing them to transform, if you keep your targeting reticule on that spot, you find that you're basically shooting them in the ass. Their heavy armor and moving head means that, basically, the best place to shoot them is in the crotch or the ass.
* BrokenBase: The game itself is well-liked. The game's place in continuity is... hoo boy. ''War for Cybertron'' is very unapologetically "G1 Fanservice - The Game", and High Moon consistently acknowledged throughout its development that they saw it as a G1 game. Hasbro, on the other hand, insists that the game takes place in the Aligned continuity and is a prequel to ''WesternAnimation/TransformersPrime.'' Except given the above, ''WFC'' and ''Prime'' really don't fit together except in BroadStrokes, and their only real tie is that both involve Dark Energon heavily (which really isn't seen as particularly important, given that it's basically just an interchangeable magic plot device). Their fanbases don't really overlap either, for that matter. Then there's the ''Literature/TransformersExodus'' novel, which tries to tie them together [[ContinuitySnarl but actually meshes with neither.]] This leads to a number of factions: fans who wish the High Moon games would just get declared to be the G1 games they were meant to be, fans who wish the High Moon games had taken more care to fit in with the ''Prime'' cartoon and vice versa, fans who see the entire Aligned continuity experiment as an unneeded mess, and fans who stick by Hasbro's word, treat the "WFC is G1" crowd as the usual suspects, and insist on trying to tie it all together.
* CompleteMonster: See [[Monster/{{Transformers}} here]].
* DemonicSpiders: Pretty much literal - there are robot spiders that swarm you. Even worse, in [[spoiler:Trypticon's]] boss battle, he spawns lots of them. Cloakers like working with them in Kaon, and themselves are pretty good examples. When you see the glow of their plasma cannons, you'll probably be spraying bullets like crazy trying to hit its wielder.
** Possibly the ultimate examples of {{Demonic Spider}}s in the game are otherwise garden-variety {{mooks}} equipped with [[DeflectorShields regenerating overshields]], a seemingly-infinite supply of grenades, and [[ShotgunsAreJustBetter EMP shotguns]]. Because of this, they're extremely tough, capable of dealing incredible amounts of damage, and prone to using hit-and-run tactics--and if you don't kill them fast enough, the shields come back up and you have to start all over again. There are times when you need to kill entire ''waves'' of these guys, and they're easily some of the most difficult encounters in the game.
** Artillery Specialists in the DS version. It's damned near impossible to hit them, and they strike like a runaway train.
** Also: Brutes. They can only be damaged from behind, they carry shields to protect themselves from the front, they do a massive amount of damage if they hit you, and most times, they'll chase ''you'' rather than your AI-controlled teammates, making it extremely difficult to work your way around behind them to shoot their backpacks.
* GameBreaker: The Leader-class in multiplayer. They get access to some of the strongest weapons in the game the ability to boost damage and armor through their Warcry ability. Given the Fusion Cannon or Magma Frag Launcher meant they could bring down enemies in a couple hits at most and take way too much damage before dying.
* HilariousInHindsight:
** People playing this after watching ''WesternAnimation/TransformersPrime'' might find it odd to hear [[Creator/SteveBlum Starscream's voice]] coming out of Shockwave, Barricade, and the Narrator.
** Creator/JohnnyYongBosch, best know for his role in ''Franchise/PowerRangers'', voiced Bumblebee in this game. In 2018, Creator/{{Hasbro}} acquired the rights to Power Rangers, meaning Bosch has appeared in two things about giant robot cars owned by Hasbro.
* IKnewIt: ''WesternAnimation/TransformersPrime'' is set in the same universe as ''War for Cybertron'' and [[spoiler:Ratchet's recap of the events during "One Shall Rise, Part 3" confirms that the being listed only as "Core" in the credits was indeed Primus]].
* MoralEventHorizon: See [[MoralEventHorizon/{{Transformers}} here]].
* NightmareFuel: When you discover the gigantic KillSat you're flying around in [[spoiler:is the alternate form of Trypticon]], it is... quite creepy to say the least. Especially given [[spoiler:Trypticon can talk and begins mocking you in that deep, booming, growling voice]].
** The true nightmare-tastic moment was after you destroy [[spoiler:his Conversion Cog, and everything around your character begins shifting around and you must quickly turn around and fly out his mouth in order to avoid being crushed]].
** What about Kaon? A Decepticon prison where Autobots are executed by firing squads and "recycled" right in front of your eyes? [[SarcasmMode You can totally tell this was based on a line of ]][[WhatDoYouMeanItsNotForKids children's toys]].
** That gigantic corrupted space worm you encounter during the latter half of "To the Core".
* PortingDisaster: The PC version was handled by High Moon themselves, and their lack of experience with PC games show. It is capped at 30 FPS, has blurry textures, lacks any DLC, and keyboard controls can't be remapped at all - inexcusable for any PC game.
* ThatOneBoss: It's likely that [[spoiler: Trypticon]] will kick your tailpipe several (dozen) times. Sometimes in the span of a few minutes.
* ThatOneLevel: The segment in Chapter 8 where you have to protect Ratchet while he repairs Omega Supreme can get annoyingly hard even on easy mode. Tons of enemies show up, so it's easy for Ratchet to get torn up and require you (even though he'll only call out for Optimus's help when he gets knocked down, you'll still have to revive him if you're playing as Ironhide or Warpath because the AIs only focus on fighting) to go over and revive him, during which you can get pretty badly damaged yourself.
* TheProblemWithLicensedGames: While the [=PS3=], 360, and PC (barely) versions are all liked, ''Cybertron Adventures'' for the Wii is a mediocre ''RailShooter''. WordOfGod states that the Unreal engine used in ''War for Cybertron'' simply doesn't work on the Wii, and that High Moon Studios didn't have the in-house facilities needed to develop a Wii game, so the production had to be farmed out to another developer.
* WhatDoYouMeanItsNotForKids: With all the references to past Transformers cartoons, robot FamilyUnfriendlyDeath, and prime examples of WarIsHell, it's safe to say that this game and its sequel games were intended for older fans.

!!The Toyline
* TheyChangedItNowItSucks: Megatron's redesigned toy for ''Earthrise'' is seen as an UnnecessaryMakeover, mainly due to him being given an alternate mode of an earth tank when Megatron is usually characterized as being too vain to take on an earth form unless he has [[WesternAnimation/TransformersAnimated no]] [[Film/TransformersDarkOfTheMoon choice]] but to. His redesigned head is often cited as being blocky and ugly compared to the original ''Siege'' design, and his new melee weapon can't even be held in his hands.
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