* BrokenBase: It's debated when the series truly began it's epic fall from grace which came to an end in the wake of the disastrous RIDE and [[FranchiseKiller franchise killing]] SHRED.
** Some fans point to as early as Tony Hawk Pro Skater 4 beginning the downward trend in quality, citing it's ObviousBeta status and it being an inferior follow up to the much loved third entry.
** Whilst more might look at the two THUG games as heralding the end while others see them as being flawed but ultimately enjoyable.
** And finally depending on who you ask THAW was a step in the right direction after the THUG games, the last 'classic' Tony Hawk game or an ill omen of what was to come.
*** On the other hand, some believe that Project 8 and American Wasteland were very good, but could not compete with the popularity of Skate. Whatever the case it's unanimously agreed that the series completely slumped when Shred and Ride's non-working skateboard peripherals made it nearly impossible for anyone to play them.
* CrowningMusicOfAwesome: One of the consistent high points of the series is its mix of licensed music, which offers a little bit of something for fans of many music genres (hard rock, heavy metal, rap, etc.), though mostly punk rock/hardcore, and from ''Underground'' on, emo as well.
** However, such variation may lead to YMMV cases. Take ''Underground 2'' for example: how about busting a combo while ''FrankSinatra'' is playing on the background? Some would find it [[SoundtrackDissonance out of place enough]] to go "WTF?" while others would find it pretty cool.
* DorkAge: Undoubtedly got swept up into one with the release of ''RIDE'', but it can be argued that the gears were already turning as far back as ''Underground 2'' (or even before that, following the release of ''[=THPS4=]''). Might be on the upswing with HD.
* DudeNotFunny: Of the DrivenToSuicide type. THAW was [[CrapsackWorld that sort of game.]]
-->''Depression? Here's a quarter. Tell someone who cares.''
* EarWorm: "Superman" by Goldfinger, from the original. Made the cut for ''THPS HD'' due to its infamy.
** In the Nintendo 64 games, the songs chosen at random would loop as long as you made your run in any level. So many of the songs from said games could count for [=N64=] players (e.g. "[[Music/{{Primus}} Jerry Was a Race Car Driver]]" or "[[Music/DeadKennedys Police Truck]]" in the first game)
* EvenBetterSequel: The first [=THPS=] received good reviews upon release. [=THPS2=] is considered one of the best games of all time, and it received tens from several reviewers. And then there's [=THPS3=], the first sixth-gen entry in the series, which also got top scores for said sixth-gen versions. Tony Hawk's Underground 2 is considered to be the best game in the series by many, although older fans complained that the game's mechanics and speed made it too easy, missing how fun it was.
* FunnyAneurysmMoment: In the New Orleans level of [=THUG2=], you can trigger an event that causes the whole area to look much more dilapidated, with all the people turned into [[NotUsingTheZWord walking corpses]]. The game was released less than a year before Hurricane Katrina hit.
* GameBreaker:
** [=THPS2=] and [=THPS3=] would add up the total amount of degrees you spin in a combo and multiply your entire combo's score as if it was one air. For example, if you do a combo with five grinds and five 180 degree spins, you get credit for five 900 grinds.
** In [=THUG=], certain hidden double-tap grinds like darkslides reset your balance to the center. In certain levels, like Moscow, you can keep grinding circles around the level forever.
** Also in [=THUG=], walking. If your balance was weakening or you feared that you were going to bail at a fall, you can simply get off your board to avoid a bail. No matter how high the skater is or where the skater stands, his or her legs will be perfectly fine.
*** In addition, along with walking, [=THUG=] brought also the Combo Run Out mechanic, which basically was getting off your board in the middle of a combo, then you had a certain timer to get back on board with another trick in order to continue your combo (if you just rode on to get back on the board, the combo would end). It enables the player a stop for balance as in the aforementioned case (or to get to another grindable surface into which you couldn't normally ollie from the one you were), with the additional bonus that going into a grind, or a manual, or riding up a ramp just in time to get launched off of it would keep your combo going and allow you to rake up score multipliers. Of course, this mechanic isn't ''that'' broken, considering that the Run Out timer does not reset between uses, meaning every time you use it, you have less and less time to get back to your combo before it fizzles out.
** Grinds in [=Sk8Land=] don't cause the balance meter to appear until about half a second into the grind, so if you jump again within half a second, you cannot bail the grind. If your combo consists only of grinds and [[WallJump wallplants]], you can combo forever.
** Manuals in [=THAW=], literally letting you get your multiplier into the 50's, by randomly mashing a couple of the buttons. Gets worse when your manual skill gets high, because it becomes STUPIDLY easy to balance.
* InternetBackdraft: In February 2014, Tony Hawk himself confirmed that a new game was in the making. Fans who were hoping that Pro Skater HD's success would mean a new Pro Skater game on WiiU, PlayStation4, and XboxOne had their hopes dashed the moment it was [[http://www.gamespot.com/articles/new-tony-hawk-game-is-coming-to-mobile-not-console/1100-6417988/ confirmed to be a mobile game]].
* LesYay: In THUG, if you select a girl character the dialog in story mode doesn't change. This leads to some interesting dialog involving your love of Russian women and a woman who wants to "show you a few tricks".
* NintendoHard: Some of the games have some rather insane challenges even for players who can rack up million point scores easily, especially Pro Skater 4's Pro Challenges and Project 8's Sick rankings on missions.
* NoExportForYou: Japan was denied several games in the series, including 4 and Underground 2.
** Only the US and Canada got Tony Hawks 2x and Tony Hawk's American Wasteland: Collectors Edition, which both had exclusive levels. UK fans in particular were very annoyed about this.
* TheScrappy: Eric Sparrow. Your former friend turned rival from Tony Hawk Underground. Long after he's proven himself an untrustworthy jerkass the game has your character [[IdiotBall continue to trust him]] when any reasonable person would have told him to go to hell ages ago. Worse still it gets to the point where he's actively trying to destroy your life and none of your other team mates notice or care.
* ScrappyMechanic: A lot of critics and fans were finding the combo system to be more insane by the second. The first game rewarded you well for making one move in the air. When the later editions came, making 50-trick combos was practically a breeze, even ''required'', and one mistake would discredit the entire combo.
** In addition, the new ways to control your skater weren't well received. The walking mechanic made [[GameBreaker avoiding bails much too easy]] [[FridgeLogic (and strangely gave you the same distorted sense of balance that you did at the end of your last grind or manual despite being on foot)]] while the vehicles had awful control and practically no use [[ThisLooksLikeAJobForAquaman unless a goal required it]].
** The board peripheral for ''Ride'', full stop. It's so imprecise, you'd wonder what kind of mechanics were they thinking of when they made it.
* {{Sequelitis}}: It's debated by fans where and why exactly public perception of the series started to go downhill ([[IncrediblyLamePun pardon the pun]]). General consensus is that the decline started somewhere between ''Underground'' and ''American Wasteland'', and hit a low with ''Tony Hawk: RIDE'', which has been derided for being overly expensive and gimmicky (since the player is forced to use a skateboard peripheral to control the action - and a faulty one at that, as mentioned above).
* TakeThatScrappy: Seemingly aware of how much the player would loathe Eric Sparrow ''THUG'' delivers an alternate ending when you've beaten the game a second time. Instead of accepting Eric's challenge to win back the skating footage he stole the PlayerCharacter [[AwesomeMoments simply takes the tape off him and]] ''[[OneHitKO slams an elbow]]'' into his smug face. All in one beautiful motion of the arm.
** In ''THUG 2'' he basically becomes the ButtMonkey for the team and even after trying to cheat you out of your place eventually gets caught out and is the second booted off the tour. And you'll love every second of his torment.
* {{Waggle}}: ''[[ScrappyMechanic Ride.]]''
* WinBackTheCrowd: Seems to be the objective with ''Tony Hawk's Pro Skater HD'': an HD-ification of select levels from the first two Tony Hawk games, reimagined in a brand new engine, with the old-school gameplay (for one, no walking). After years of so-so to downright unwanted sequels, this is the move many fans have been calling for Activision to make.
** On the other hand, many believe that removing the walking is a step backward, seeing as how it was a technical limitation in the first place (which is why they couldn't implement it till the 6th Gen).
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